I don't think rotmg needs an UI change, maybe you could do some additions to it, but that's on you. I would recommend you with UI you have now, to put the map right where it was, and a hotckey to enable/disable it.
any recommendations?
maybe even draw it out for me.... C;
would someone mind tell me which file the lootbag inventory position is located
planing on making it like RPG type, but idk i want recommendations first before i change it again
Last edited by Demon; 02-15-2017 at 02:15 PM.
Nice
I don't think rotmg needs an UI change, maybe you could do some additions to it, but that's on you. I would recommend you with UI you have now, to put the map right where it was, and a hotckey to enable/disable it.
hi
If you want to have something completely different, you should just replicate an existing successful UI such as the likes of current MMOs. Maybe something like Runescape or Path of Exile. Also an approach that someone already made before, is that you could press a key to open your inventory, instead of the current model of it just being visible all the time.
Last edited by Invader_Zim; 02-15-2017 at 11:41 PM.
My weapon is a backpack.
Demon (02-16-2017)
New Update- MMO Type
so i googled RPG ui and used it as a reference
note: Not Complete
Last edited by Demon; 02-16-2017 at 05:26 PM.
Nice
Some recommendations:
Increase mini-map size a little bit, along with giving it an outline for easier visibility.
I'd think putting the fame bar underneath, or over, the HP and MP bars would be better than across the bottom. The fame bar isn't very important, so it shouldn't take up so much space.
The whole inventory area look very weird. My opinion on how you should take this is to revert the equipment slots back to original, and have them above the inventory. Then you can set the panel for the dropped items right beside the inventory. You also have to change the panel for the pop-ups like entering a world.
But overall, this could go somewhere nice. Especially if you get into expanding the inventory to hold more slots.
Last edited by Invader_Zim; 02-16-2017 at 07:02 PM.
My weapon is a backpack.
if added outline to minimap, and i'll change the inventory and stuff l8r , when i come back from school
i don't no about increasing inventory it would consume a lot of space unless i make it toggle which i don't know how yet.
but last time i tried increasing inventory it was just a mess of bugs.. maybe u can help me out?
Last edited by Demon; 02-17-2017 at 03:51 AM.
Nice
I tried a UI like a MMORPG, but people are too used to ROTMG style UI. Hence I made a toggleable option to switch from standard to custom UI. Making it toggleable just requires you to make it visible/invisible. You can store the data of wether it is visible or not in Paramaters.data_ I believe, or it is there atleast in Seraphs.
i wouldnt want either, but if i had to choose, the UI in the first picture looks 10x better than the UI in that video that you updated imo
99% Done, any suggestion?
Just need to fix some scaling bugs and some stuff that's about it.
If you have any suggestion, tell me.
Nice