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  1. #1
    Dxd1337's Avatar
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    [Help] ThirdPerson AA

    Helo Guys
    I see my real angles on radar but no on model : / What is wrong ?
    Code:
    {
    	oFrameStageNotify(curStage);
    	if (curStage == FRAME_RENDER_START)
    	{
    		IClientEntity* pLocal = (IClientEntity*)Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer());
    		//BaseEntity* localPlayer = static_cast<BaseEntity*>(g_pEntList->GetClientEntity(g_pEngine->GetLocalPlayer()));
    		if (Menu::Window.HvHTab.ThirdPersonAA.GetState())
    		{
    			*reinterpret_cast<Vector*>(reinterpret_cast<uintptr_t>(pLocal) + 0x31C8) = AnglesThirdPerson;
    		}
    	}
    }
    Ty for help

  2. #2
    shinezz's Avatar
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    1. have you obtained the angles in createmove from your anti aims?
    2. afaik original framestage should be called under the function.
    3. your offset might be wrong as i'm pretty sure that was what i used like 1 year ago.

  3. The Following User Says Thank You to shinezz For This Useful Post:

    Dxd1337 (02-19-2017)

  4. #3
    Joplin's Avatar
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    Offset incorrect.
    - Nice ayyware.

  5. The Following User Says Thank You to Joplin For This Useful Post:

    Dxd1337 (02-19-2017)

  6. #4
    Dxd1337's Avatar
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    fixed/close

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