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    MIXA066's Avatar
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    Check AWP is zoomed?

    Hello, How can I check is AWP zoomed? Maybe its some offset? (c++ external)

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    Zaczero's Avatar
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    Entity + m_bIsScoped for is scoped true / false
    Weapon + m_zoomLevel for scope / zoom level
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    MIXA066's Avatar
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    Quote Originally Posted by Zaczero View Post
    Entity + m_bIsScoped for is scoped true / false
    Weapon + m_zoomLevel for scope / zoom level
    Entity + m_bIsScoped for is scoped true / false // I cant see this offset in my damper
    and the second code doesnt work , maybe I do something wrong
    int scope = Mem.Read<int>(LocalPlayer.Base + Offsets.m_hActiveWeapon + Offsets.m_zoomLevel);
    Last edited by MIXA066; 02-23-2017 at 05:06 AM.

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    Quote Originally Posted by MIXA066 View Post
    Entity + m_bIsScoped for is scoped true / false // I cant see this offset in my damper
    and the second code doesnt work , maybe I do something wrong
    int scope = Mem.Read<int>(LocalPlayer.Base + Offsets.m_hActiveWeapon + Offsets.m_zoomLevel);
    1. Use NetVar dumper ( 2/18 = m_bIsScoped = 0x389C )
    2. Yes, you are doing this wrong.
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  6. #5
    MIXA066's Avatar
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    Quote Originally Posted by Zaczero View Post


    1. Use NetVar dumper ( 2/18 = m_bIsScoped = 0x389C )
    2. Yes, you are doing this wrong.
    whats wrong?
    --------
    I did it by other offset
    scope = Mem.Read<bool>(dwLocalPlayer + m_bIsScoped);
    Last edited by MIXA066; 02-23-2017 at 07:24 AM.

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    Quote Originally Posted by MIXA066 View Post
    whats wrong?
    --------
    I did it by other offset
    scope = Mem.Read<bool>(dwLocalPlayer + m_bIsScoped);
    I really hope you are actually calculating the localplayer instead just putting the address there. Can't tell lol.
    If you aren't:

    dword pLocal = read(clientdll + dwLocalPlayer);
    bool isScoped = read(pLocal + m_bIsScoped);

    this will return true if you are in scope, as @Zaczero mentioned.

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    ghetto:

    make a bool set it to true if you are scoped in, set it to false f you are not
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