Entity + m_bIsScoped for is scoped true / false
Weapon + m_zoomLevel for scope / zoom level
Hello, How can I check is AWP zoomed? Maybe its some offset? (c++ external)
Entity + m_bIsScoped for is scoped true / false
Weapon + m_zoomLevel for scope / zoom level
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MIXA066 (02-23-2017)
Last edited by MIXA066; 02-23-2017 at 05:06 AM.
. . . malsignature.com . . .
[ global rules ] [ scam report ] [ image title ] [ name change ] [ anime force ]
[ league of legends marketplace rules ] [ battlefield marketplace rules ]
"because everytime you post a picture of anime in here
your virginity's time increases by 1 month"
~Smoke 2/18/2018
Former Staff 09-29-2018
Battlefield Minion 07-21-2018
Premium Seller 03-04-2018
Publicist 12-10-2017
League of Legends Minion 05-31-2017
Premium 02-05-2017
Member 10-13-2013
I really hope you are actually calculating the localplayer instead just putting the address there. Can't tell lol.
If you aren't:
dword pLocal = read(clientdll + dwLocalPlayer);
bool isScoped = read(pLocal + m_bIsScoped);
this will return true if you are in scope, as @Zaczero mentioned.
ghetto:
make a bool set it to true if you are scoped in, set it to false f you are not
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MIXA066 (02-24-2017)