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  1. #1
    El Panza Way's Avatar
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    RiPiel's Legit Antirecoil (undetected by spectators)

    Credits: By RiPiel

    Code:
    //In your hooking functions...
    pEngfuncs->pfnPlaybackEvent = PlaybackEvent;
     
    //And then...
    void PlaybackEvent ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 )
    {
    	if ( cvar.aimbot_recoil == 3 )
    	{
    		float ViewAngles[3], NewPunchangle[3];
    		static float PrevPunchangle[3];
    		static int LastWeapon;
     
    		if ( ( Weapon.m_iId == WEAPONLIST_FAMAS ) || ( Weapon.m_iId == WEAPONLIST_GALIL ) )
    		{
    			NewPunchangle[0] = ( (float) iparam1 / 10000000 ) * 2.0f;
    			NewPunchangle[1] = ( (float) iparam2 / 10000000 ) * 2.0f;
    		}
     
    		else
    		{
    			NewPunchangle[0] = ( (float) iparam1 / 100 ) * 2.0f;
    			NewPunchangle[1] = ( (float) iparam2 / 100 ) * 2.0f;
    		}
     
    		if ( ( ( NewPunchangle[0] == 0.0f ) && ( NewPunchangle[1] == 0.0f ) ) || ( LastWeapon != Weapon.m_iId ) )
    		{
    			VectorClear ( PrevPunchangle );
    			LastWeapon = Weapon.m_iId;
    		}
     
    		pEngfuncs->GetViewAngles ( ViewAngles );
     
    		ViewAngles[0] -= NewPunchangle[0] - PrevPunchangle[0];
    		ViewAngles[1] -= NewPunchangle[1] - PrevPunchangle[1];
     
    		pEngfuncs->SetViewAngles ( ViewAngles );
     
    		PrevPunchangle[0] = NewPunchangle[0];
    		PrevPunchangle[1] = NewPunchangle[1];
    	}
     
    	gEngfuncs.pfnPlaybackEvent ( flags, pInvoker, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2 );
    }
    Notes:
    Do NOT use No-Spread because is detectable to spectators...
    Weapon.m_iId is the ID of your current weapon...
    WEAPONLIST_FAMAS is 15, and WEAPONLIST_GALIL is 14...

  2. #2
    minemcraft's Avatar
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    good work thanks

  3. #3
    Temzarone's Avatar
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    sorry, i was away from hacking and things for years, can you explain how to use this piece of code? Is it .cfg injectable .lua or what? thanks

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