getting rid of all the old shit on my CPU here ya go.
Code:
class cg_t;
class snapshot_t;
class entityState_t;
class entitiy_t;
class clientInfo_t;
class cg_t
{
public:
char unknown0[24]; //0x0000
DWORD latestSnapshotNum; //0x0018
DWORD latestSnapshotTime; //0x001C
snapshot_t* snap; //0x0020
snapshot_t* nextSnap; //0x0024
}//Size=0x0028(40)
class snapshot_t
{
public:
char unknown0[40]; //0x0000
float X; //0x0028
float Y; //0x002C
float Z; //0x0030
float vX; //0x0034
float vY; //0x0038
float vZ; //0x003C
char unknown64[168]; //0x0040
DWORD clientNum; //0x00E8
char unknown236[20]; //0x00EC
float Zoom; //0x0100
char unknown260[16]; //0x0104
float Pitch; //0x0114
float Yaw; //0x0118
char unknown284[8]; //0x011C
float viewHeight; //0x0124
char unknown296[11848]; //0x0128
DWORD numEntities; //0x2F70
entityState_t ID0248F620; //0x2F74
entityState_t ID024A70F0; //0x3068
entityState_t ID0246CAE8; //0x315C
char unknown12880[8]; //0x3250
}//Size=0x3258(12888)
class entityState_t
{
public:
DWORD entityNum; //0x0000
char unknown4[240]; //0x0004
}//Size=0x00F4(244)
class entitiy_t
{
public:
char unknown0[28]; //0x0000
float X; //0x001C
float Y; //0x0020
float Z; //0x0024
float pitch; //0x0028
float yaw; //0x002C
char unknown48[52]; //0x0030
DWORD flags; //0x0064
char unknown104[100]; //0x0068
DWORD clientNum; //0x00CC
DWORD type; //0x00D0
char unknown212[188]; //0x00D4
DWORD weapon; //0x0190
char unknown404[72]; //0x0194
}//Size=0x01DC(476)
class clientInfo_t
{
public:
char unknown0[28]; //0x0000
DWORD team; //0x001C
char unknown32[28]; //0x0020
char bodyModel[64]; //0x003C
char headModel[64]; //0x007C
char weaponModel[64]; //0x00BC
char unknown252[320]; //0x00FC
char model[64]; //0x023C
char unknown636[284]; //0x027C
float X; //0x0398
float Y; //0x039C
float Z; //0x03A0
char unknown932[8]; //0x03A4
float yaw; //0x03AC
float roll; //0x03B0
float pitch; //0x03B4
char unknown952[208]; //0x03B8
DWORD shooting; //0x0488
char unknown1164[4]; //0x048C
DWORD zoomed; //0x0490
char unknown1172[56]; //0x0494
}//Size=0x04CC(1228)