if @JDXT approved my Cheat Engine Table, this Thread is solved
Weapon Damage 1425F9F18 -> 98 Float = 0 ??Quote Originally Posted by MikeRohsoft View Post
Well, my fail. 0x20 is Damage Type not Weapon Damage, it's 0x98.
unsigned char bDamageType; //0x0020
float fBulletDamage; //0x0098
float fRecoilRecoveryRate; //0x0074
This won't work of course, the BaseAddress of GTA5.exe is not allways 140000000 like it must be in a 64Bit Process, it's Variable.
After a restart of GTA the Values won't work anymore.
And next Update you are f*cked too if you leave it that way.
Ok So Like This If I want Weapon damage??
No Recoil: 1425F9F18 -> 74 Float = 0 ??
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Fist/Leg Damage Multiplier: 1425F9F18 -> C20 = 1 (Float)
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I'm using The same Address as the normal damage one?! is that okay or no?
if @JDXT approved my Cheat Engine Table, this Thread is solved