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  1. #1
    Raichufx123's Avatar
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    Need solver for Ayyware

    Any one of you know an nice resolver for paste in ayyware?

  2. #2
    certmemer's Avatar
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    yes, www.learncpp.com has a few
    my steam acc: click
    donate me a few cents: click

  3. #3
    Raichufx123's Avatar
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    I only want a pasteshitcheat xD

  4. #4
    Joplin's Avatar
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    Quote Originally Posted by Raichufx123 View Post
    I only want a pasteshitcheat xD
    Like he said learncpp.com has some nice resolvers!

  5. #5
    KMWTW's Avatar
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    Quote Originally Posted by Joplin View Post
    Like he said learncpp.com has some nice resolvers!
    xdddd your avatar hah

    //to thread
    Yes i know some good resolvers.

  6. #6
    WildAssassinz's Avatar
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    lby if updated if not add delta to yaw

    (simplest resolver you can prob make)
    Current Projects:
    TurtleCheat GlowESP BunnyHop
    HelixGlow (With Permission from nullptr_t)

  7. #7
    Joplin's Avatar
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    Quote Originally Posted by WildAssassinz View Post
    lby if updated if not add delta to yaw

    (simplest resolver you can prob make)
    He wants some c+p ready resolvers.

  8. #8
    WildAssassinz's Avatar
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    Quote Originally Posted by Joplin View Post
    He wants some c+p ready resolvers.
    let him make it by himself lol
    Current Projects:
    TurtleCheat GlowESP BunnyHop
    HelixGlow (With Permission from nullptr_t)

  9. #9
    ZectixV1's Avatar
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    Here's a shitty bruteforce paste.

    Resolver.cpp
    Code:
    #include "Resolver.h"
    
    int Globals::Shots = 0;
    bool Globals::change;
    CUserCmd* Globals::UserCmd;
    int Globals::TargetID;
    IClientEntity* Globals::Target;
    
    void R::Resolve()
    {
    	IClientEntity *pLocal = Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer());
    
    	for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i)
    	{
    		IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i);
    
    		if (!pEntity || pEntity->IsDormant() || !pEntity->IsAlive())
    			continue;
    
    		if (pEntity->GetTeamNum() == pLocal->GetTeamNum() || !pLocal->IsAlive())
    			continue;
    
    		Vector* eyeAngles = pEntity->GetEyeAnglesPointer();
    
    		if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() > 1)
    		{
    			if (pEntity != Globals::Target) continue;
    
    			Vector AimAngle;
    			CalcAngleYawOnly(pEntity->GetEyePosition(), pLocal->GetAbsOrigin2(), AimAngle);
    			NormalizeVector(AimAngle);
    			static float StoredYaw = 0;
    			static bool bLowerBodyIsUpdated = false;
    			if (pEntity->GetLowerBodyYaw() != StoredYaw) bLowerBodyIsUpdated = true;
    			else bLowerBodyIsUpdated = false;
    			if (bLowerBodyIsUpdated) StoredYaw = pEntity->GetLowerBodyYaw();
    			if (pEntity->GetFlags() & FL_ONGROUND && pEntity->GetVelocity().Length2D() != 0) eyeAngles->y = pEntity->GetLowerBodyYaw();
    			else
    			{
    				//BruteForce Resolver
    				if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() == 4)
    				{
    					int num = Globals::Shots % 5;
    					switch (num) {
    					case 0:eyeAngles->y = AimAngle.y - 0; break;
    					case 1:eyeAngles->y = AimAngle.y - 15; break;
    					case 2:eyeAngles->y = AimAngle.y + 40; break;
    					case 3:eyeAngles->y = AimAngle.y - 40; break;
    					case 4:eyeAngles->y = AimAngle.y + 15; break;
    					}
    				}
    				// Static
    				if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() == 2)
    				{
    					int value = rand() % 10;
    					switch (value) {
    					case 0:eyeAngles->y = AimAngle.y; break;
    					case 1:eyeAngles->y += 0; break;
    					case 2:eyeAngles->y = AimAngle.y + 180; break;
    					case 3:eyeAngles->y += 15; break;
    					case 4:eyeAngles->y = AimAngle.y + 90; break;
    					case 5:eyeAngles->y -= 15; break;
    					case 6:eyeAngles->y = AimAngle.y + 270; break;
    					case 7:eyeAngles->y += 0; break;
    					case 8:eyeAngles->y = AimAngle.y + 180; break;
    					case 9:eyeAngles->y -= 45; break;
    					case 10:eyeAngles->y += 45; break;
    						break;
    					}
    				}
    				if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() == 3)
    				{
    					int num = Globals::Shots % 4;
    					switch (num) {
    					case 0:eyeAngles->y = rand() % 360; break;
    					case 1:eyeAngles->y = 0; break;
    					case 2:eyeAngles->y = rand() % 180; break;
    					case 3:eyeAngles->y = 180; break;
    						break;
    					}
    				}
    			}
    		}
    			if (Menu::Window.RageBotTab.AccuracyAngleFix.GetState()) //pitch
    			{
    				std::string strPitch = std::to_string(eyeAngles->x);
    
    				if (eyeAngles->x < -179.f) eyeAngles->x += 360.f;
    				else if (eyeAngles->x > 90.0 || eyeAngles->x < -90.0) eyeAngles->x = 89.f;
    				else if (eyeAngles->x > 89.0 && eyeAngles->x < 91.0) eyeAngles->x -= 90.f;
    				else if (eyeAngles->x > 179.0 && eyeAngles->x < 181.0) eyeAngles->x -= 180;
    				else if (eyeAngles->x > -179.0 && eyeAngles->x < -181.0) eyeAngles->x += 180;
    				else if (fabs(eyeAngles->x) == 0) eyeAngles->x = std::copysign(89.0f, eyeAngles->x);
    			}
    		
    	}
    }
    Resolver.h
    Code:
    #pragma once
    
    #include "Interfaces.h"
    #include "Hacks.h"
    
    namespace R
    {
    	void Resolve();
    };
    
    namespace Globals
    {
    	extern CUserCmd* UserCmd;
    	extern IClientEntity* Target;
    	extern int Shots;
    	extern bool change;
    	extern int TargetID;
    }
    Last edited by ZectixV1; 07-01-2017 at 01:27 AM.







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  10. #10
    obchodnik's Avatar
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    then make one? do you except us to give you free stuff for your paste? clueless skid.

  11. #11
    ImSavage's Avatar
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    Quote Originally Posted by Raichufx123 View Post
    Any one of you know an nice resolver for paste in ayyware?
    If youre already pasting then why not paste entirely?
    Yeah I can use ++... notepad++ ;--;

  12. #12
    Jabalele's Avatar
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    if (Menu::Window.RageBotTab.AccuracyAngleFix2.GetStat e()) //Test
    {
    IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i);
    Vector* EyeYaw = pEntity->GetEyeAnglesPointer();
    static bool isMoving;
    float PlayerIsMoving = abs(pEntity->GetVelocity().Length());
    if (PlayerIsMoving > 0.1) isMoving = true;
    else if (PlayerIsMoving <= 0.1) isMoving = false;

    static float StoredLBY = 0.0f;
    static bool bLowerBodyIsUpdated;
    if (pEntity->GetLowerBodyYaw() != StoredLBY) bLowerBodyIsUpdated = true;
    else bLowerBodyIsUpdated = false;

    float bodyeyedelta = pEntity->GetEyeAngles().y - pEntity->GetLowerBodyYaw();

    if (bLowerBodyIsUpdated || isMoving || fabsf(bodyeyedelta) >= 35.0f)
    {
    EyeYaw->y = pEntity->GetLowerBodyYaw();
    StoredLBY = pEntity->GetLowerBodyYaw();
    }

    else
    {
    if (fabsf(bodyeyedelta) < 35.0f && fabsf(bodyeyedelta) > 0.0f)
    EyeYaw->y = pEntity->GetLowerBodyYaw() + bodyeyedelta;
    }
    }


    QAngle* GetEyeAnglesPointer()
    {
    return reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
    }
    QAngle GetEyeAngles()
    {
    return *reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
    }

  13. #13
    bl1mpy's Avatar
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    resolver.cpp
    Code:
    int Globals::Shots = 0;
    bool Globals::change;
    CUserCmd* Globals::UserCmd;
    int Globals::TargetID;
    IClientEntity* Globals::Target;
    
    void R::Resolve()
    {
    	IClientEntity *pLocal = Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer());
    
    	for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i)
    	{
    		IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i);
    
    		if (!pEntity || pEntity->IsDormant() || !pEntity->IsAlive())
    			continue;
    
    		if (pEntity->GetTeamNum() == pLocal->GetTeamNum() || !pLocal->IsAlive())
    			continue;
    
    		Vector* eyeAngles = pEntity->GetEyeAnglesPointer();
    
    		if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 1 || Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2)
    		{
    			if (pEntity != Globals::Target) continue;
    
    			Vector AimAngle;
    			CalcAngleYawOnly(pEntity->GetEyePosition(), pLocal->GetAbsOrigin2(), AimAngle);
    			NormalizeVector(AimAngle);
    			static float StoredYaw = 0;
    			static bool bLowerBodyIsUpdated = false;
    			if (pEntity->GetLowerBodyYaw() != StoredYaw) bLowerBodyIsUpdated = true;
    			else bLowerBodyIsUpdated = false;
    			if (bLowerBodyIsUpdated) StoredYaw = pEntity->GetLowerBodyYaw();
    			if (pEntity->GetFlags() & FL_ONGROUND && pEntity->GetVelocity().Length2D() != 0) eyeAngles->y = pEntity->GetLowerBodyYaw();
    			else
    			{
    				if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 1 || Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2)
    				{
    					int num = Globals::Shots % 5;
    					switch (num) {
    					case 0:eyeAngles->y = AimAngle.y - 0; break;
    					case 1:eyeAngles->y = AimAngle.y - 15; break;
    					case 2:eyeAngles->y = AimAngle.y + 40; break;
    					case 3:eyeAngles->y = AimAngle.y - 40; break;
    					case 4:eyeAngles->y = AimAngle.y + 15; break;
    					}
    				}
    			/*	if (Menu::Window.RageBotTab.AccuracyAutoResolver.GetIndex() == 4 && eyeAngles->y != pEntity->GetLowerBodyYaw())
    				{
    					int num = Globals::Shots % 9;
    					switch (num) {
    					case 0:eyeAngles->y = AimAngle.y - 0; break;
    					case 1:eyeAngles->y = AimAngle.y + 45; break;
    					case 2:eyeAngles->y = AimAngle.y + 90; break;
    					case 3:eyeAngles->y = AimAngle.y + 135; break;
    					case 4:eyeAngles->y = AimAngle.y + 180; break;
    					case 5:eyeAngles->y = AimAngle.y + 225; break;
    					case 6:eyeAngles->y = AimAngle.y + 270; break;
    					case 7:eyeAngles->y = AimAngle.y + 315; break;
    					case 8:eyeAngles->y = AimAngle.y + 360; break;
    					}
    				} */
    			}
    
    			if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2) //pitch
    			{
    				std::string strPitch = std::to_string(eyeAngles->x);
    
    				if (eyeAngles->x < -179.f) eyeAngles->x += 360.f;
    				else if (eyeAngles->x > 90.0 || eyeAngles->x < -90.0) eyeAngles->x = 89.f;
    				else if (eyeAngles->x > 89.0 && eyeAngles->x < 91.0) eyeAngles->x -= 90.f;
    				else if (eyeAngles->x > 179.0 && eyeAngles->x < 181.0) eyeAngles->x -= 180;
    				else if (eyeAngles->x > -179.0 && eyeAngles->x < -181.0) eyeAngles->x += 180;
    				else if (fabs(eyeAngles->x) == 0) eyeAngles->x = std::copysign(89.0f, eyeAngles->x);
    			}
    		}
    	}
    }

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