yes, www.learncpp.com has a few
Any one of you know an nice resolver for paste in ayyware?
yes, www.learncpp.com has a few
I only want a pasteshitcheat xD
lby if updated if not add delta to yaw
(simplest resolver you can prob make)
Current Projects:TurtleCheat GlowESP BunnyHopHelixGlow (With Permission from nullptr_t)
Here's a shitty bruteforce paste.
Resolver.cpp
Resolver.hCode:#include "Resolver.h" int Globals::Shots = 0; bool Globals::change; CUserCmd* Globals::UserCmd; int Globals::TargetID; IClientEntity* Globals::Target; void R::Resolve() { IClientEntity *pLocal = Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer()); for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i) { IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i); if (!pEntity || pEntity->IsDormant() || !pEntity->IsAlive()) continue; if (pEntity->GetTeamNum() == pLocal->GetTeamNum() || !pLocal->IsAlive()) continue; Vector* eyeAngles = pEntity->GetEyeAnglesPointer(); if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() > 1) { if (pEntity != Globals::Target) continue; Vector AimAngle; CalcAngleYawOnly(pEntity->GetEyePosition(), pLocal->GetAbsOrigin2(), AimAngle); NormalizeVector(AimAngle); static float StoredYaw = 0; static bool bLowerBodyIsUpdated = false; if (pEntity->GetLowerBodyYaw() != StoredYaw) bLowerBodyIsUpdated = true; else bLowerBodyIsUpdated = false; if (bLowerBodyIsUpdated) StoredYaw = pEntity->GetLowerBodyYaw(); if (pEntity->GetFlags() & FL_ONGROUND && pEntity->GetVelocity().Length2D() != 0) eyeAngles->y = pEntity->GetLowerBodyYaw(); else { //BruteForce Resolver if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() == 4) { int num = Globals::Shots % 5; switch (num) { case 0:eyeAngles->y = AimAngle.y - 0; break; case 1:eyeAngles->y = AimAngle.y - 15; break; case 2:eyeAngles->y = AimAngle.y + 40; break; case 3:eyeAngles->y = AimAngle.y - 40; break; case 4:eyeAngles->y = AimAngle.y + 15; break; } } // Static if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() == 2) { int value = rand() % 10; switch (value) { case 0:eyeAngles->y = AimAngle.y; break; case 1:eyeAngles->y += 0; break; case 2:eyeAngles->y = AimAngle.y + 180; break; case 3:eyeAngles->y += 15; break; case 4:eyeAngles->y = AimAngle.y + 90; break; case 5:eyeAngles->y -= 15; break; case 6:eyeAngles->y = AimAngle.y + 270; break; case 7:eyeAngles->y += 0; break; case 8:eyeAngles->y = AimAngle.y + 180; break; case 9:eyeAngles->y -= 45; break; case 10:eyeAngles->y += 45; break; break; } } if (Menu::Window.RageBotTab.AccuracyAngleFixY.GetIndex() == 3) { int num = Globals::Shots % 4; switch (num) { case 0:eyeAngles->y = rand() % 360; break; case 1:eyeAngles->y = 0; break; case 2:eyeAngles->y = rand() % 180; break; case 3:eyeAngles->y = 180; break; break; } } } } if (Menu::Window.RageBotTab.AccuracyAngleFix.GetState()) //pitch { std::string strPitch = std::to_string(eyeAngles->x); if (eyeAngles->x < -179.f) eyeAngles->x += 360.f; else if (eyeAngles->x > 90.0 || eyeAngles->x < -90.0) eyeAngles->x = 89.f; else if (eyeAngles->x > 89.0 && eyeAngles->x < 91.0) eyeAngles->x -= 90.f; else if (eyeAngles->x > 179.0 && eyeAngles->x < 181.0) eyeAngles->x -= 180; else if (eyeAngles->x > -179.0 && eyeAngles->x < -181.0) eyeAngles->x += 180; else if (fabs(eyeAngles->x) == 0) eyeAngles->x = std::copysign(89.0f, eyeAngles->x); } } }
Code:#pragma once #include "Interfaces.h" #include "Hacks.h" namespace R { void Resolve(); }; namespace Globals { extern CUserCmd* UserCmd; extern IClientEntity* Target; extern int Shots; extern bool change; extern int TargetID; }
Last edited by ZectixV1; 07-01-2017 at 01:27 AM.
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then make one? do you except us to give you free stuff for your paste? clueless skid.
if (Menu::Window.RageBotTab.AccuracyAngleFix2.GetStat e()) //Test
{
IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i);
Vector* EyeYaw = pEntity->GetEyeAnglesPointer();
static bool isMoving;
float PlayerIsMoving = abs(pEntity->GetVelocity().Length());
if (PlayerIsMoving > 0.1) isMoving = true;
else if (PlayerIsMoving <= 0.1) isMoving = false;
static float StoredLBY = 0.0f;
static bool bLowerBodyIsUpdated;
if (pEntity->GetLowerBodyYaw() != StoredLBY) bLowerBodyIsUpdated = true;
else bLowerBodyIsUpdated = false;
float bodyeyedelta = pEntity->GetEyeAngles().y - pEntity->GetLowerBodyYaw();
if (bLowerBodyIsUpdated || isMoving || fabsf(bodyeyedelta) >= 35.0f)
{
EyeYaw->y = pEntity->GetLowerBodyYaw();
StoredLBY = pEntity->GetLowerBodyYaw();
}
else
{
if (fabsf(bodyeyedelta) < 35.0f && fabsf(bodyeyedelta) > 0.0f)
EyeYaw->y = pEntity->GetLowerBodyYaw() + bodyeyedelta;
}
}
QAngle* GetEyeAnglesPointer()
{
return reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
}
QAngle GetEyeAngles()
{
return *reinterpret_cast<QAngle*>((DWORD)this + (DWORD)0xB24C);
}
resolver.cpp
Code:int Globals::Shots = 0; bool Globals::change; CUserCmd* Globals::UserCmd; int Globals::TargetID; IClientEntity* Globals::Target; void R::Resolve() { IClientEntity *pLocal = Interfaces::EntList->GetClientEntity(Interfaces::Engine->GetLocalPlayer()); for (int i = 0; i < Interfaces::Engine->GetMaxClients(); ++i) { IClientEntity *pEntity = Interfaces::EntList->GetClientEntity(i); if (!pEntity || pEntity->IsDormant() || !pEntity->IsAlive()) continue; if (pEntity->GetTeamNum() == pLocal->GetTeamNum() || !pLocal->IsAlive()) continue; Vector* eyeAngles = pEntity->GetEyeAnglesPointer(); if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 1 || Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2) { if (pEntity != Globals::Target) continue; Vector AimAngle; CalcAngleYawOnly(pEntity->GetEyePosition(), pLocal->GetAbsOrigin2(), AimAngle); NormalizeVector(AimAngle); static float StoredYaw = 0; static bool bLowerBodyIsUpdated = false; if (pEntity->GetLowerBodyYaw() != StoredYaw) bLowerBodyIsUpdated = true; else bLowerBodyIsUpdated = false; if (bLowerBodyIsUpdated) StoredYaw = pEntity->GetLowerBodyYaw(); if (pEntity->GetFlags() & FL_ONGROUND && pEntity->GetVelocity().Length2D() != 0) eyeAngles->y = pEntity->GetLowerBodyYaw(); else { if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 1 || Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2) { int num = Globals::Shots % 5; switch (num) { case 0:eyeAngles->y = AimAngle.y - 0; break; case 1:eyeAngles->y = AimAngle.y - 15; break; case 2:eyeAngles->y = AimAngle.y + 40; break; case 3:eyeAngles->y = AimAngle.y - 40; break; case 4:eyeAngles->y = AimAngle.y + 15; break; } } /* if (Menu::Window.RageBotTab.AccuracyAutoResolver.GetIndex() == 4 && eyeAngles->y != pEntity->GetLowerBodyYaw()) { int num = Globals::Shots % 9; switch (num) { case 0:eyeAngles->y = AimAngle.y - 0; break; case 1:eyeAngles->y = AimAngle.y + 45; break; case 2:eyeAngles->y = AimAngle.y + 90; break; case 3:eyeAngles->y = AimAngle.y + 135; break; case 4:eyeAngles->y = AimAngle.y + 180; break; case 5:eyeAngles->y = AimAngle.y + 225; break; case 6:eyeAngles->y = AimAngle.y + 270; break; case 7:eyeAngles->y = AimAngle.y + 315; break; case 8:eyeAngles->y = AimAngle.y + 360; break; } } */ } if (Menu::Window.RageBotTab.AccuracyResolver.GetIndex() == 2) //pitch { std::string strPitch = std::to_string(eyeAngles->x); if (eyeAngles->x < -179.f) eyeAngles->x += 360.f; else if (eyeAngles->x > 90.0 || eyeAngles->x < -90.0) eyeAngles->x = 89.f; else if (eyeAngles->x > 89.0 && eyeAngles->x < 91.0) eyeAngles->x -= 90.f; else if (eyeAngles->x > 179.0 && eyeAngles->x < 181.0) eyeAngles->x -= 180; else if (eyeAngles->x > -179.0 && eyeAngles->x < -181.0) eyeAngles->x += 180; else if (fabs(eyeAngles->x) == 0) eyeAngles->x = std::copysign(89.0f, eyeAngles->x); } } } }