Quote Originally Posted by Gorzoid View Post
Yep that's the one thanks, btw you should change rest to unequip and equip a piece of armour or swap class, it instantly regens health and mana.

And bug report, when I join Battleon inside Greenguard caves I get this
I'm actually quite happy it crashes, I'd prefer my account to remain un-deleted.

Stacktrace here,

[spoiler]
Code:
0x01927252 (aq3d) physx::shdfnd::Allocator::`default constructor closure'
0x01927631 (aq3d) physx::shdfnd::Allocator::`default constructor closure'
0x0195E21B (aq3d) physx::shdfnd::Allocator::`default constructor closure'
0x059C0112 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Font:RequestCharactersInTexture (string,int,UnityEngine.FontStyle)
0x059BFF68 (Mono JIT Code) NGUIText:Update (bool)
0x059BFE30 (Mono JIT Code) NGUIText:Update ()
0x059BFD01 (Mono JIT Code) UILabel:UpdateNGUIText ()
0x059BEC9E (Mono JIT Code) UILabel:ProcessText (bool,bool)
0x059BE735 (Mono JIT Code) UILabel:ProcessText ()
0x059BE6D1 (Mono JIT Code) UILabel:ProcessAndRequest ()
0x05A18B92 (Mono JIT Code) UILabel:set_text (string)
0x177770C2 (Mono JIT Code) Confirmation:ShowConfirmation (string,string,System.Action`1<bool>)
0x17776FF9 (Mono JIT Code) Confirmation:Show (string,string,System.Action`1<bool>,bool,bool)
0x17773470 (Mono JIT Code) Game:SendAreaJoinRequest (int,bool)
0x1777287B (Mono JIT Code) Bot.BotCore.Bot:Activate ()
0x17772449 (Mono JIT Code) System.Threading.Tasks.Task:InnerInvoke ()
0x17772347 (Mono JIT Code) System.Threading.Tasks.Task:Execute ()
0x177722F4 (Mono JIT Code) System.Threading.Tasks.Task:ExecutionContextCallback (object)
0x16CCDB15 (Mono JIT Code) System.Security.SecurityContext:Run (System.Security.SecurityContext,System.Threading.ContextCallback,object)
0x16CCD98B (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
0x177721E3 (Mono JIT Code) System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
0x17771F4B (Mono JIT Code) System.Threading.Tasks.Task:ExecuteEntry (bool)
0x17771E95 (Mono JIT Code) System.Threading.Tasks.ThreadPoolTaskScheduler:TaskExecuteWaitCallback (object)
0x059A00BF (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x100F172A (mono) mono_set_defaults
0x1005D839 (mono) mono_runtime_invoke
0x10062693 (mono) mono_runtime_invoke_array
0x1006292A (mono) mono_runtime_invoke_array
0x1007BA3F (mono) mono_security_set_mode
0x1007C238 (mono) mono_security_set_mode
0x1007F254 (mono) mono_thread_interruption_request_flag
0x1010C7DC (mono) unity_mono_reflection_method_get_method
0x73FA62C4 (KERNEL32) BaseThreadInitThunk
0x77510FD9 (ntdll) RtlSubscribeWnfStateChangeNotification
0x77510FA4 (ntdll) RtlSubscribeWnfStateChangeNotification
[/spoiler]
looks like font renderer is fucking up with a weird character, don't know why it's showing that prompt though, it should be "You will lose any unsaved progress on this dungeon. Are you sure you want to travel to leave this area?". But basically, don't use SendAreaJoinCommand, use AEC.sendRequest in the same way SendAreaJoinCommand does.
Thanks for the suggestion. I'll implement that.

I know about that character deletion bug. It won't delete it though; there's nothing to worry about there.
I'll attempt to fix the crashing bug. Props for your fine bug report.