Thread: Standard Relax

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  1. #196
    Azuki's Avatar
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    Quote Originally Posted by 4773n0x View Post
    -snip-
     

    i don't work with stack stuff since i read objects directly from memory, resulting in me literally having to do nothing since osu! does it for me, but this should help you
    at least a tiny bit.

     

    Code:
    //preempt = PreEmpt = (int)MapDifficultyRange(Beatmap.DifficultyApproachRate, 1800, 1200, 450);
    //please take reference on my ****** page: azukimpgh
    //the ctb replay editor has code for this, check that out
    
    public const float stackTrhesold = PreEmpt * Beatmap.StackLeniency;
    
    
    UpdateStacking(int startIndex = 0, int endIndex = -1)
            {
                if (endIndex == -1)
                    endIndex = hitObjectsCount - 1;
    
                int STACK_LENIENCE = 3;
    
                Vector2 stackVector = new Vector2(StackOffset, StackOffset);
    
                for (int i = startIndex; i <= endIndex; i++)
                    hitObjects[i].StackCount = 0;
    
                int exEndIndex = endIndex;
    
                int extendedStartIndex = startIndex;
                for (int i = exEndIndex; i > startIndex; i--) {
                    int n = i;
    
                    HitObject objectI = hitObjects[i];
    
                    if (objectI.StackCount != 0 || objectI is Spinner) continue;
    
                    if (objectI is Circle) {
                        while (--n >= 0) {
                            HitObject objectN = hitObjects[n];
    
                            if (objectN is Spinner) continue;
    
                            if (objectI.StartTime - objectN.EndTime > stackThresold)
                                break;
    
                            if (n < extendedStartIndex) {
                                objectN.StackCount = 0;
                                extendedStartIndex = n;
                            }
    
                            if (objectN is Slider && Vector2.DistanceBetween(objectN.BaseEndPosition, objectI.BasePosition) < STACK_LENIENCE) {
                                int offset = objectI.StackCount - objectN.StackCount + 1;
                                for (int j = n + 1; j <= i; j++) {
                                    if (Vector2.DistanceBetween(objectN.BaseEndPosition, hitObjects[j].BasePosition) < STACK_LENIENCE)
                                        hitObjects[j].StackCount -= offset;
                                }
                                break;
                            }
    
                            if (Vector2.DistanceBetween(objectN.BasePosition, objectI.BasePosition) < STACK_LENIENCE) {
                                objectN.StackCount = objectI.StackCount + 1;
                                objectI = objectN;
                            }
                        }
                    } else if (objectI is Slider) {
                        while (--n >= startIndex) {
                            HitObject objectN = hitObjects[n];
    
                            if (objectN is Spinner) continue;
    
                            if (objectI.StartTime - objectN.StartTime > stackThresold)
                                break;
    
                            if (Vector2.DistanceBetween(objectN.BaseEndPosition, objectI.BasePosition) < STACK_LENIENCE) {
                                objectN.StackCount = objectI.StackCount + 1;
                                objectI = objectN;
                            }
                        }
                    }
                }
    
                for (int i = startIndex; i <= endIndex; i++) {
                    HitObject currHitObject = hitObjects[i];
                    currHitObject.position = currHitObject.BasePosition - currHitObject.StackCount * stackVector;
                }
            }


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  2. #197
    fushimi's Avatar
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    Quote Originally Posted by Azuki View Post


     

    i don't work with stack stuff since i read objects directly from memory, resulting in me literally having to do nothing since osu! does it for me, but this should help you
    at least a tiny bit.

     

    Code:
    //preempt = PreEmpt = (int)MapDifficultyRange(Beatmap.DifficultyApproachRate, 1800, 1200, 450);
    //please take reference on my ****** page: azukimpgh
    //the ctb replay editor has code for this, check that out
    
    public const float stackTrhesold = PreEmpt * Beatmap.StackLeniency;
    
    
    UpdateStacking(int startIndex = 0, int endIndex = -1)
            {
                if (endIndex == -1)
                    endIndex = hitObjectsCount - 1;
    
                int STACK_LENIENCE = 3;
    
                Vector2 stackVector = new Vector2(StackOffset, StackOffset);
    
                for (int i = startIndex; i <= endIndex; i++)
                    hitObjects[i].StackCount = 0;
    
                int exEndIndex = endIndex;
    
                int extendedStartIndex = startIndex;
                for (int i = exEndIndex; i > startIndex; i--) {
                    int n = i;
    
                    HitObject objectI = hitObjects[i];
    
                    if (objectI.StackCount != 0 || objectI is Spinner) continue;
    
                    if (objectI is Circle) {
                        while (--n >= 0) {
                            HitObject objectN = hitObjects[n];
    
                            if (objectN is Spinner) continue;
    
                            if (objectI.StartTime - objectN.EndTime > stackThresold)
                                break;
    
                            if (n < extendedStartIndex) {
                                objectN.StackCount = 0;
                                extendedStartIndex = n;
                            }
    
                            if (objectN is Slider && Vector2.DistanceBetween(objectN.BaseEndPosition, objectI.BasePosition) < STACK_LENIENCE) {
                                int offset = objectI.StackCount - objectN.StackCount + 1;
                                for (int j = n + 1; j <= i; j++) {
                                    if (Vector2.DistanceBetween(objectN.BaseEndPosition, hitObjects[j].BasePosition) < STACK_LENIENCE)
                                        hitObjects[j].StackCount -= offset;
                                }
                                break;
                            }
    
                            if (Vector2.DistanceBetween(objectN.BasePosition, objectI.BasePosition) < STACK_LENIENCE) {
                                objectN.StackCount = objectI.StackCount + 1;
                                objectI = objectN;
                            }
                        }
                    } else if (objectI is Slider) {
                        while (--n >= startIndex) {
                            HitObject objectN = hitObjects[n];
    
                            if (objectN is Spinner) continue;
    
                            if (objectI.StartTime - objectN.StartTime > stackThresold)
                                break;
    
                            if (Vector2.DistanceBetween(objectN.BaseEndPosition, objectI.BasePosition) < STACK_LENIENCE) {
                                objectN.StackCount = objectI.StackCount + 1;
                                objectI = objectN;
                            }
                        }
                    }
                }
    
                for (int i = startIndex; i <= endIndex; i++) {
                    HitObject currHitObject = hitObjects[i];
                    currHitObject.position = currHitObject.BasePosition - currHitObject.StackCount * stackVector;
                }
            }

    accept my friend request please, i have some job

  3. #198
    Azuki's Avatar
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    Quote Originally Posted by fushimi View Post
    accept my friend request please, i have some job
    i haven't received one

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  4. #199
    fushimi's Avatar
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    Quote Originally Posted by Azuki View Post


    i haven't received one
    Do u have dis*ord/ICQ/or anything ?
    I wanna request a private osu!mania cheat, i can pay with paypal/btc, and don't worry about price

  5. #200
    Azuki's Avatar
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    Quote Originally Posted by fushimi View Post
    Do u have dis*ord/ICQ/or anything ?
    I wanna request a private osu!mania cheat, i can pay with paypal/btc, and don't worry about price
    i'd rather not post my ******* here, if you'd leave yours i can contact ya

    BTC: 1LLm4gaPYCZsczmi8n1ia1GsEMsDRs2ayy
    ETH: 0x7d8045F6e452045439c831D09BAB19Bf9D5263EE



  6. #201
    fushimi's Avatar
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    Quote Originally Posted by Azuki View Post


    i'd rather not post my ******* here, if you'd leave yours i can contact ya
    Kazama_Yuuki#9210
    This is my dis*ord

  7. #202
    ohyeahyeah1's Avatar
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    hey i'm getting the "unhandled exception has occured" whenever i open it. What is the problem?

  8. #203
    RappeMods's Avatar
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    Some people are having problems, for those, try downloading this and make sure to run as admin too https://www.mpgh.net/forum/showthread.php?t=1315062

  9. #204
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    Quote Originally Posted by RappeMods View Post
    Some people are having problems, for those, try downloading this and make sure to run as admin too https://www.mpgh.net/forum/showthread.php?t=1315062
    yo rappe are you on dis*ord?

  10. #205
    RappeMods's Avatar
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    I am on *******, why?

  11. #206
    BOG123's Avatar
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    Quote Originally Posted by RappeMods View Post
    I am on *******, why?
    just askin,is there a working undetected relax hack on osu!bancho rn?

  12. #207
    parubi11's Avatar
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    signature not found????

  13. #208
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    Cant see beatmaps.

    Im opening the .exe file but there are no beatmaps at all what should i do?

  14. #209
    customrekt's Avatar
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    Quote Originally Posted by HanZ389 View Post
    Im opening the .exe file but there are no beatmaps at all what should i do?
    this hack is outdated

  15. #210
    hentaisempai69's Avatar
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    not working

    says it like signature not found idk what to do

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