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  1. #1
    jokjok123's Avatar
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    Question Glove Changer Problem! Gloves are Chrome

    Hello MPGh, i made a glove changer today but the gloves are chrome for some reason. What is the problem.

    Im getting error that material cant be set on CEconWearable

    Code:
                                                                            *glove->GetItemDefinitionIndex2() = 5027;
                                                                            *glove->OriginalOwnerXuidHigh() = -1;
    									*glove->GetEntityQuality() = 4;
    									*glove->GetAccountID() = localplayer_info.xuidlow;
    									*glove->FallbackWear() = 0.00000001f;
    									*glove->FallbackSeed() = 0;
    									*glove->FallbackStatTrak() = -1;
                                                                            *glove->FallbackPaintKit() = 10006
                                                                            ((TheClientEnt*)glove)->SetModelVirtual(Interfaces::ModelInfo-
                                                                            >GetModelIndex(GameUtils::GetModelByIndex(*glove->GetItemDefinitionIndex2())));
    									glove->FrameDataUpdata(0);
    Code:
    void SetModelVirtual(int index)
    	{
    		typedef void(__thiscall* SetModelIndexFn)(void*, int);
    		call_vfunc<SetModelIndexFn>(this, 75)(this, index);
    	}
    Last edited by jokjok123; 07-18-2017 at 03:34 AM.

  2. #2
    WildAssassinz's Avatar
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    post code /2short
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  3. #3
    jokjok123's Avatar
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    There you have, the code you wanted.
    Code:
                                                                            *glove->GetItemDefinitionIndex2() = 5027;
                                                                            *glove->OriginalOwnerXuidHigh() = -1;
    									*glove->GetEntityQuality() = 4;
    									*glove->GetAccountID() = localplayer_info.xuidlow;
    									*glove->FallbackWear() = 0.00000001f;
    									*glove->FallbackSeed() = 0;
    									*glove->FallbackStatTrak() = -1;
                                                                            *glove->FallbackPaintKit() = 10006
                                                                            ((TheClientEnt*)glove)->SetModelVirtual(Interfaces::ModelInfo-
                                                                            >GetModelIndex(GameUtils::GetModelByIndex(*glove->GetItemDefinitionIndex2())));
    									glove->FrameDataUpdata(0);
    Code:
    void SetModelVirtual(int index)
    	{
    		typedef void(__thiscall* SetModelIndexFn)(void*, int);
    		call_vfunc<SetModelIndexFn>(this, 75)(this, index);
    	}

  4. #4
    officialflaming's Avatar
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    Show fu code lol nobody can help you when you just show this..

  5. #5
    jokjok123's Avatar
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    LMAO......

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