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  1. #1
    avertus1's Avatar
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    Question about signatures

    Hi. Did signatures change after the last update? I didn't watch about last updates but i want make update to my old cheat. My actual signatures:

    Code:
    void CEngine::updateLocalPlayer()
    {
    	DWORD start;
    	start = mem->FindSignature(ClientDLL, ClientDLL_Size, (PBYTE)"\x8D\x34\x85\x00\x00\x00\x00\x89\x15\x00\x00\x00\x00\x8B\x41\x08\x8B\x48\x00", XOR("xxx????xx????xxxxx?"));
    	DWORD p1 = mem->ReadMem<DWORD>(start + 3);
    	BYTE p2 = mem->ReadMem<BYTE>(start + 18);
    	LocPlayer = (p1 + p2) - ClientDLL;
    }
    
    void CEngine::updateEntityList()
    {
    	DWORD start;
    	start = mem->FindSignature(ClientDLL, ClientDLL_Size, (PBYTE)"\x05\x00\x00\x00\x00\xC1\xE9\x00\x39\x48\x04", XOR("x????xx?xxx"));
    	DWORD p1 = mem->ReadMem<DWORD>(start + 1);
    	BYTE p2 = mem->ReadMem<BYTE>(start + 7);
    	EntList = (p1 + p2) - ClientDLL;
    }
    
    void CEngine::updateJump()
    {
    	DWORD start;
    	start = mem->FindSignature(ClientDLL, ClientDLL_Size, (PBYTE)"\x89\x15\x00\x00\x00\x00\x8B\x15\x00\x00\x00\x00\xF6\xC2\x03\x74\x03\x83\xCE\x08\xA8\x08\xBF", XOR("xx????xx????xxxxxxxxxxx"));
    	DWORD offset = mem->ReadMem<DWORD>(start + 2);
    	jumpAddr = offset - ClientDLL;
    }
    
    void CEngine::updateEnginePointerAndSetViewAngle()
    {
    	DWORD start;
    	start = mem->FindSignature(EngineDLL, EngineDLL_Size, (PBYTE)"\xF3\x0F\x5C\xC1\xF3\x0F\x10\x15\x00\x00\x00\x00\x0F\x2F\xD0\x76\x04\xF3\x0F\x58\xC1\xA1\x00\x00\x00\x00\xF3\x0F\x11\x80\x00\x00\x00\x00\xD9\x46\x04", XOR("xxxxxxxx????xxxxxxxxxx????xxxx????xxx"));
    	m_dwClientState = mem->ReadMem<DWORD>(start + 22) - EngineDLL;
    	m_dwViewAngles = mem->ReadMem<DWORD>(start + 30);
    }
    
    void CEngine::updateGlow()
    {
    	DWORD start;
    	start = mem->FindSignature(ClientDLL, ClientDLL_Size, (PBYTE)"\xA1\x00\x00\x00\x00\xA8\x01\x75\x00\x0F\x57\xC0\xC7\x05", XOR("x????xxx?xxxxx"));
    	m_dwGlowObject = mem->ReadMem<DWORD>(start + 0x58) - ClientDLL;
    }
    
    void CEngine::updateViewMatrix()
    {
    	DWORD start;
    	start = mem->FindSignature(ClientDLL, ClientDLL_Size, (PBYTE)"\x53\x8B\xDC\x83\xEC\x08\x83\xE4\xF0\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\xA1\x00\x00\x00\x00\x81\xEC\x98\x03\x00\x00", XOR("xxxxxxxxxxxxxxxxxxxxxxx????xxxxxx"));
    	start = mem->ReadMem<DWORD>(start + 0x4EE);
    	m_dwViewMatrix = (start + 0x80) - ClientDLL;
    }
    Are they good? I know that i have to change offsets too but i'm not sure that these signatures are good.

  2. #2
    sagaantheepic4's Avatar
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    go to haze dumper ****** and check there, unless you just pasted all these

  3. #3
    avertus1's Avatar
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    Quote Originally Posted by sagaantheepic4 View Post
    go to haze dumper ****** and check there, unless you just pasted all these
    So these singatures are good and i should update offsets only?

    I'm using that offsets

    Code:
    //autoupdate
    DWORD LocPlayer = 0x00AB26E8;
    DWORD EntList = 0x04AD4B04;
    DWORD jumpAddr = 0x04F6B728;
    DWORD m_dwGlowObject = 0x04FEF60C;
    DWORD m_dwClientState = 0x005CD594;
    DWORD m_dwViewAngles = 0x4D0C;
    DWORD bSendPackets = 0xF1797;
    DWORD m_dwViewMatrix = 0x04AC66A4;
    
    //selfupdate
    DWORD m_fFlags = 0x100;//
    DWORD m_bSpotted = 0x939;//
    DWORD m_hActiveWeapon = 0x2EE8;//
    DWORD m_iTeamNum = 0xF0;//
    DWORD m_iHealth = 0xFC;//
    DWORD m_vecOrigin = 0x134;//
    DWORD m_vecVelocity = 0x110;//
    DWORD m_vecPunch = 0x301C;//
    DWORD m_iClip1 = 0x3204;////
    DWORD m_dwBoneMatrix = 0x2698;//
    DWORD m_lifeState = 0x25B;//
    DWORD m_vecViewOffset = 0x104;//
    DWORD m_iShotsFired = 0xA2C0;////
    DWORD m_bDormant = 0xE9;//
    DWORD m_flFlashMaxAlpha = 0xA304;////
    DWORD m_iGlowIndex = 0xA320;////
    DWORD m_flNextPrimaryAttack = 0x31D8;////
    DWORD m_iFOV = 0x31D4;////
    but they are old.

  4. #4
    vossik's Avatar
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    He told you what to do. Find Hazedumper and check that your offsets/signatures are actual.

  5. #5
    avertus1's Avatar
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    Quote Originally Posted by vossik View Post
    He told you what to do. Find Hazedumper and check that your offsets/signatures are actual.
    But they are signatures like this 0x00AB26E8 not like this start = mem->FindSignature(ClientDLL, ClientDLL_Size, (PBYTE)"\x8D\x34\x85\x00\x00\x00\x00\x89\x15\x00\x 00\x00\x00\x8B\x41\x08\x8B\x48\x00", XOR("xxx????xx????xxxxx?")); So what should i do?

  6. #6
    cheating_anime's Avatar
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    You should stop pasting.. why the hell do you write the offset after it when its auto updating from your offsets.cpp.
    "want make update to my old cheat."
    sure nice pean's cheat paste
    Last edited by cheating_anime; 07-23-2017 at 11:39 AM.

  7. #7
    sagaantheepic4's Avatar
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    Dude, stop pasting and expecting other people to help you in everything idiot. In haze dumper there is a place where it has signatures

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