Thread: hand offset?

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    britguy420's Avatar
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    hand offset?

    Hey! I want to add a nohand feature to my hack. Its external. I searched on some forum, and i saw everyone useing some "ArmOffset" and viewmodel offset. But i cant find it in hazedumper :/ and i found an offset, i think its old af 0x38E3 tried to find the new on this but i cant :/ please any help. thanks!

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    Don Coderleone's Avatar
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    DWORD m_nModelIndex = 0x0254;

    Set it to an invalid value (0 / etc..) You can also do pretty funny stuffs like changing the model of grenades, also it's the way to make an external knifechanger, type sv_precacheinfo into console

    Usage:
    Mem->Write<int>(LocalPlayer->GetEntityBasePtr() + Netvars->m_nModelIndex, 0);

    Hf.
    Last edited by Don Coderleone; 07-23-2017 at 01:13 PM.

  3. The Following User Says Thank You to Don Coderleone For This Useful Post:

    britguy420 (07-23-2017)

  4. #3
    britguy420's Avatar
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    Quote Originally Posted by Don Coderleone View Post
    DWORD m_nModelIndex = 0x0254;

    Set it to an invalid value (0 / etc..) You can also do pretty funny stuffs like changing the model of grenades, also it's the way to make an external knifechanger, type sv_precacheinfo into console

    Usage:
    Mem->Write<int>(LocalPlayer->GetEntityBasePtr() + Netvars->m_nModelIndex, 0);

    Hf.
    Man... I want to give you a medal... Thank you.. u always help me Thanks!
    https://imgur.com/a/bEmWw ---> ending .D
    Last edited by britguy420; 07-23-2017 at 01:53 PM.

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