Lost Halls Golem ST xml and textures
before start,i wanna say thanks to @MikeRaarupBirk for doing the Asset Grabber.
<Object type="0x0258" id="Carved Golem Remains" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>LHObj</File>
<Index>0xb4</Index>
</Texture>
<SlotType>2</SlotType>
<Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/golden_bow</Sound>
<Projectile>
<ObjectId>Golem Magic</ObjectId>
<Speed>140</Speed>
<MinDamage>120</MinDamage>
<MaxDamage>130</MaxDamage>
<LifetimeMS>450</LifetimeMS>
</Projectile>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<OldSound>daggerSwing</OldSound>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<Object type="0x0259" id="Brain of the Golem" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Brain of the Golem</DisplayId>
<Texture>
<File>LHObj</File>
<Index>0xb5</Index>
</Texture>
<Usable/>
<SlotType>22</SlotType>
<Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
<ExtraTooltipData>
<EffectInfo name="Decoy" description="6 seconds"/>
<EffectInfo name="" description="Decoy does not move"/>
</ExtraTooltipData>
<Activate objectId="Golem Decoy">Pet</Activate>
<ActivateOnEquip stat="20" amount="-2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="-2">IncrementStat</ActivateOnEquip>
<MpCost>65</MpCost>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<Object type="0x025a" id="Golem Garments" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Golem Garments</DisplayId>
<Description>Formed of the tissue surrounding a golem core.</Description>
<Texture>
<File>LHObj</File>
<Index>0xb6</Index>
</Texture>
<SlotType>6</SlotType>
<ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>4</FameBonus>
<feedPower>435</feedPower>
<Soulbound/>
</Object>
<Object type="0x025b" id="Rusty Cuffs" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Rusty Cuffs</DisplayId>
<Texture>
<File>LHObj</File>
<Index>0xb7</Index>
</Texture>
<SlotType>9</SlotType>
<Description>Used to bound aggressive golems. Considering it’s no longer attached, it does not appear to have been very effective.</Description>
<ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<EquipmentSet type="0x0010" id="Lost Golem Set">
<Setpiece slot="0" itemtype="0x0258">Equipment</Setpiece>
<Setpiece slot="1" itemtype="0x0259">Equipment</Setpiece>
<Setpiece slot="2" itemtype="0x025a">Equipment</Setpiece>
<Setpiece slot="3" itemtype="0x025b">Equipment</Setpiece>
<ActivateOnEquipAll skinType="0x08fd" size="80" color="0xb23c11" bulletType="Golem Super Magic">ChangeSkin</ActivateOnEquipAll>
<ActivateOnEquipAll stat="0" amount="40">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="21" amount="3">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="26" amount="15">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="20" amount="6">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="28" amount="5">IncrementStat</ActivateOnEquipAll>
</EquipmentSet>
<Object type="0xb107" id="Golem Magic">
<Class>Projectile</Class>
<Texture>
<File>LHObj</File>
<Index>0xc4</Index>
</Texture>
</Object>
<Object type="0xb108" id="Golem Super Magic">
<Class>Projectile</Class>
<Texture>
<File>LHObj</File>
<Index>0xc5</Index>
</Texture>
<AngleCorrection>1</AngleCorrection>
</Object>
<Object type="0x08fd" id="Lost Golem Set Skin">
<Skin/>
<Class>Skin</Class>
<AnimatedTexture>
<File>playerskins16</File>
<Index>14</Index>
</AnimatedTexture>
<PlayerClassType>0x0324</PlayerClassType>
<UnlockSpecial>Set Skin</UnlockSpecial>
<NoSkinSelect/>
</Object>
<Object type="0xb101" id="Golem Decoy">
<Class>Character</Class>
<Texture>
<File>LHObj</File>
<Index>0xbe</Index>
</Texture>
<Friendly/>
<NoMiniMap/>
</Object>
Virus Scan (0/57) : https://www.virustotal.com/pt/file/6...is/1501631575/
Make Sure to leave a Thanks!
Edit 1:
-Added the Golem Decoy XML that i forgot to put.
Dagger,Prism,Hide armor and Ring
<Object type="0x0258" id="Carved Golem Remains" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>LHObj</File>
<Index>0xb4</Index>
</Texture>
<SlotType>2</SlotType>
<Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/golden_bow</Sound>
<Projectile>
<ObjectId>Golem Magic</ObjectId>
<Speed>140</Speed>
<MinDamage>120</MinDamage>
<MaxDamage>130</MaxDamage>
<LifetimeMS>450</LifetimeMS>
</Projectile>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<OldSound>daggerSwing</OldSound>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<Object type="0x0259" id="Brain of the Golem" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Brain of the Golem</DisplayId>
<Texture>
<File>LHObj</File>
<Index>0xb5</Index>
</Texture>
<Usable/>
<SlotType>22</SlotType>
<Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
<ExtraTooltipData>
<EffectInfo name="Decoy" description="6 seconds"/>
<EffectInfo name="" description="Decoy does not move"/>
</ExtraTooltipData>
<Activate objectId="Golem Decoy">Pet</Activate>
<ActivateOnEquip stat="20" amount="-2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="-2">IncrementStat</ActivateOnEquip>
<MpCost>65</MpCost>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<Object type="0x025a" id="Golem Garments" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Golem Garments</DisplayId>
<Description>Formed of the tissue surrounding a golem core.</Description>
<Texture>
<File>LHObj</File>
<Index>0xb6</Index>
</Texture>
<SlotType>6</SlotType>
<ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>4</FameBonus>
<feedPower>435</feedPower>
<Soulbound/>
</Object>
<Object type="0x025b" id="Rusty Cuffs" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Rusty Cuffs</DisplayId>
<Texture>
<File>LHObj</File>
<Index>0xb7</Index>
</Texture>
<SlotType>9</SlotType>
<Description>Used to bound aggressive golems. Considering it’s no longer attached, it does not appear to have been very effective.</Description>
<ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
EquipmentSet XML
<EquipmentSet type="0x0010" id="Lost Golem Set">
<Setpiece slot="0" itemtype="0x0258">Equipment</Setpiece>
<Setpiece slot="1" itemtype="0x0259">Equipment</Setpiece>
<Setpiece slot="2" itemtype="0x025a">Equipment</Setpiece>
<Setpiece slot="3" itemtype="0x025b">Equipment</Setpiece>
<ActivateOnEquipAll skinType="0x08fd" size="80" color="0xb23c11" bulletType="Golem Super Magic">ChangeSkin</ActivateOnEquipAll>
<ActivateOnEquipAll stat="0" amount="40">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="21" amount="3">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="26" amount="15">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="20" amount="6">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="28" amount="5">IncrementStat</ActivateOnEquipAll>
</EquipmentSet>
Projectiles
<Object type="0xb107" id="Golem Magic">
<Class>Projectile</Class>
<Texture>
<File>LHObj</File>
<Index>0xc4</Index>
</Texture>
</Object>
<Object type="0xb108" id="Golem Super Magic">
<Class>Projectile</Class>
<Texture>
<File>LHObj</File>
<Index>0xc5</Index>
</Texture>
<AngleCorrection>1</AngleCorrection>
</Object>
Skin
<Object type="0x08fd" id="Lost Golem Set Skin">
<Skin/>
<Class>Skin</Class>
<AnimatedTexture>
<File>playerskins16</File>
<Index>14</Index>
</AnimatedTexture>
<PlayerClassType>0x0324</PlayerClassType>
<UnlockSpecial>Set Skin</UnlockSpecial>
<NoSkinSelect/>
</Object>
Golem Decoy
<Object type="0xb101" id="Golem Decoy">
<Class>Character</Class>
<Texture>
<File>LHObj</File>
<Index>0xbe</Index>
</Texture>
<Friendly/>
<NoMiniMap/>
</Object>
Virus Scan (0/57) : https://www.virustotal.com/pt/file/6...is/1501631575/
Make Sure to leave a Thanks!

Edit 1:
-Added the Golem Decoy XML that i forgot to put.

