Lost Halls Golem ST xml and textures

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Lost Halls Golem ST xml and textures
before start,i wanna say thanks to @MikeRaarupBirk for doing the Asset Grabber.


 
Dagger,Prism,Hide armor and Ring

<Object type="0x0258" id="Carved Golem Remains" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>LHObj</File>
<Index>0xb4</Index>
</Texture>
<SlotType>2</SlotType>
<Description>A makeshift dagger hastily crafted from the debris of a fallen golem. It may be blunt, but it is also very lightweight.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/golden_bow</Sound>
<Projectile>
<ObjectId>Golem Magic</ObjectId>
<Speed>140</Speed>
<MinDamage>120</MinDamage>
<MaxDamage>130</MaxDamage>
<LifetimeMS>450</LifetimeMS>
</Projectile>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<OldSound>daggerSwing</OldSound>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<Object type="0x0259" id="Brain of the Golem" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Brain of the Golem</DisplayId>
<Texture>
<File>LHObj</File>
<Index>0xb5</Index>
</Texture>
<Usable/>
<SlotType>22</SlotType>
<Description>A fragment of a brain from a lesser golem. Its strength indicates it came from a Golem of Anger.</Description>
<ExtraTooltipData>
<EffectInfo name="Decoy" description="6 seconds"/>
<EffectInfo name="" description="Decoy does not move"/>
</ExtraTooltipData>
<Activate objectId="Golem Decoy">Pet</Activate>
<ActivateOnEquip stat="20" amount="-2">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="28" amount="-2">IncrementStat</ActivateOnEquip>
<MpCost>65</MpCost>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound/>
</Object>
<Object type="0x025a" id="Golem Garments" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Golem Garments</DisplayId>
<Description>Formed of the tissue surrounding a golem core.</Description>
<Texture>
<File>LHObj</File>
<Index>0xb6</Index>
</Texture>
<SlotType>6</SlotType>
<ActivateOnEquip stat="21" amount="14">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="7">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="20" amount="4">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>4</FameBonus>
<feedPower>435</feedPower>
<Soulbound/>
</Object>
<Object type="0x025b" id="Rusty Cuffs" setType="0x0010" setName="Lost Golem Set">
<Class>Equipment</Class>
<Item/>
<DisplayId>Rusty Cuffs</DisplayId>
<Texture>
<File>LHObj</File>
<Index>0xb7</Index>
</Texture>
<SlotType>9</SlotType>
<Description>Used to bound aggressive golems. Considering it’s no longer attached, it does not appear to have been very effective.</Description>
<ActivateOnEquip stat="0" amount="40">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="21" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="22" amount="5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>5</FameBonus>
<feedPower>900</feedPower>
<Soulbound/>
</Object>


 
EquipmentSet XML

<EquipmentSet type="0x0010" id="Lost Golem Set">
<Setpiece slot="0" itemtype="0x0258">Equipment</Setpiece>
<Setpiece slot="1" itemtype="0x0259">Equipment</Setpiece>
<Setpiece slot="2" itemtype="0x025a">Equipment</Setpiece>
<Setpiece slot="3" itemtype="0x025b">Equipment</Setpiece>
<ActivateOnEquipAll skinType="0x08fd" size="80" color="0xb23c11" bulletType="Golem Super Magic">ChangeSkin</ActivateOnEquipAll>
<ActivateOnEquipAll stat="0" amount="40">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="21" amount="3">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="26" amount="15">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="20" amount="6">IncrementStat</ActivateOnEquipAll>
<ActivateOnEquipAll stat="28" amount="5">IncrementStat</ActivateOnEquipAll>
</EquipmentSet>


 
Projectiles

<Object type="0xb107" id="Golem Magic">
<Class>Projectile</Class>
<Texture>
<File>LHObj</File>
<Index>0xc4</Index>
</Texture>
</Object>
<Object type="0xb108" id="Golem Super Magic">
<Class>Projectile</Class>
<Texture>
<File>LHObj</File>
<Index>0xc5</Index>
</Texture>
<AngleCorrection>1</AngleCorrection>
</Object>


 
Skin

<Object type="0x08fd" id="Lost Golem Set Skin">
<Skin/>
<Class>Skin</Class>
<AnimatedTexture>
<File>playerskins16</File>
<Index>14</Index>
</AnimatedTexture>
<PlayerClassType>0x0324</PlayerClassType>
<UnlockSpecial>Set Skin</UnlockSpecial>
<NoSkinSelect/>
</Object>

 
Golem Decoy

<Object type="0xb101" id="Golem Decoy">
<Class>Character</Class>
<Texture>
<File>LHObj</File>
<Index>0xbe</Index>
</Texture>
<Friendly/>
<NoMiniMap/>
</Object>

Virus Scan (0/57) : https://www.virustotal.com/pt/file/6...is/1501631575/


Make Sure to leave a Thanks!


Edit 1:
-Added the Golem Decoy XML that i forgot to put.
GolemSet_mpgh.net.rar41 KB · 119 downloads Clean
Approved.

Just textures in attachment
Hey.. Not all people know about the client on the public link.
Yes, most people do, but at least for the people who dont, now they can use this..
Stop acting like kids by arguing over something so stupid

This may have helped some people who don't know much about this. You have to remember that not everyone is at the same knowledge as you in terms of Realm of the Mad God Private Servers.
Quote Originally Posted by Ahl View Post
Stop acting like kids by arguing over something so stupid

This may have helped some people who don't know much about this. You have to remember that not everyone is at the same knowledge as you in terms of Realm of the Mad God Private Servers.
Guessing posts were deleted and you aren't replying to clubbed right?
Quote Originally Posted by BurgerLoverMx View Post
Guessing posts were deleted and you aren't replying to clubbed right?
Yea, me and another kid just find it upsetting he didn't link the open source of all this stuff, but it's not a huge deal.
I cant find where to put teh LHObjEmbed_.png file
Your client probably dont have it so you will need to add it,there are some tutorials here in MPGH teaching how to add.
Quote Originally Posted by toninhorotmg View Post
Your client probably dont have it so you will need to add it,there are some tutorials here in MPGH teaching how to add.
if you know a working tutorial, could you possibly send a link to me? ive been looking forever and i still dont know where to put the LHObjEmbed_.png file

EDIT: ok i still dont know how to add the .png file but ive copied the sprites and put em in a different file and got em working there.. but i dont know where the .xmls go too xd
how do i add the xml on the client side ?
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