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  1. #1
    kendostick70's Avatar
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    How do I update Krelay? Cant play.

    Getting this when trying to use updated hacked clients, on Krelay.
    Code:
    System.ObjectDisposedException: Cannot access a disposed object.
    Object name: 'System.Net.Sockets.NetworkStream'.
       at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
       at Lib_K_Relay.Networking.Client.BeginRead(Int32 offset, Int32 amount, Boolean client)
       at Lib_K_Relay.Networking.Client.<>c__DisplayClass40_0.<RemoteRead>b__0()
       at Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke(Action action, String errorProvider, Type filteredException)
    [Listener]       Client received.

  2. #2
    pshotsc's Avatar
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    Quote Originally Posted by kendostick70 View Post
    Getting this when trying to use updated hacked clients, on Krelay.
    Code:
    System.ObjectDisposedException: Cannot access a disposed object.
    Object name: 'System.Net.Sockets.NetworkStream'.
       at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
       at Lib_K_Relay.Networking.Client.BeginRead(Int32 offset, Int32 amount, Boolean client)
       at Lib_K_Relay.Networking.Client.<>c__DisplayClass40_0.<RemoteRead>b__0()
       at Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke(Action action, String errorProvider, Type filteredException)
    [Listener]       Client received.
    Use the search option next time before asking.Thanks

    https://www.mpgh.net/forum/showthread...1#post12999353

    ******---->k-relay---->download zip------>download visual studio------>open the K-relay project in the folder you downloaded. go https://static.drips.pw/rotmg/production/current/ to find for the packet you see in the K-relay/Lib_K_relay/Resources folder. Replace it with the one you downloaded in the website.Press build in visual studio

    - - - Updated - - -

    assume your client is normal

  3. #3
    JJ's Avatar
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    Quote Originally Posted by pshotsc View Post
    Use the search option next time before asking.Thanks

    https://www.mpgh.net/forum/showthread...1#post12999353

    ******---->k-relay---->download zip------>download visual studio------>open the K-relay project in the folder you downloaded. go https://static.drips.pw/rotmg/production/current/ to find for the packet you see in the K-relay/Lib_K_relay/Resources folder. Replace it with the one you downloaded in the website.Press build in visual studio
    Followed this exactly and got this error:

    Code:
    System.FormatException: Input string was not in a correct format.
       at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
       at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
       at System.Int32.Parse(String s, IFormatProvider provider)
       at Lib_K_Relay.GameData.ParsingHelpers.ParseInt(String input) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\ParsingExtensions.cs:line 36
       at Lib_K_Relay.GameData.DataStructures.ProjectileStructure..ctor(XElement projectile) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ProjectileStructure.cs:line 67
       at Lib_K_Relay.GameData.DataStructures.ItemStructure..ctor(XElement item) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ItemStructure.cs:line 138
       at Lib_K_Relay.GameData.DataStructures.ItemStructure.<>c__DisplayClass0_0.<Load>b__1(XElement item) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ItemStructure.cs:line 18
       at Lib_K_Relay.GameData.ParsingHelpers.ForEach[T](IEnumerable`1 input, Action`1 action) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\ParsingExtensions.cs:line 14
       at Lib_K_Relay.GameData.DataStructures.ItemStructure.Load(XDocument doc) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ItemStructure.cs:line 14
       at Lib_K_Relay.GameData.GameData.<>c.<Load>b__18_0() in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\GameData.cs:line 104
       at System.Threading.Tasks.Task.InnerInvoke()
    What did I do wrong?

    All I did was replace the objects.xml? Also, apparently the line endings are not consistent? Does that have anything to do with my error?
    Last edited by JJ; 08-06-2017 at 05:44 PM.

  4. #4
    pshotsc's Avatar
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    Quote Originally Posted by JJ View Post
    Followed this exactly and got this error:

    Code:
    System.FormatException: Input string was not in a correct format.
       at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
       at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
       at System.Int32.Parse(String s, IFormatProvider provider)
       at Lib_K_Relay.GameData.ParsingHelpers.ParseInt(String input) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\ParsingExtensions.cs:line 36
       at Lib_K_Relay.GameData.DataStructures.ProjectileStructure..ctor(XElement projectile) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ProjectileStructure.cs:line 67
       at Lib_K_Relay.GameData.DataStructures.ItemStructure..ctor(XElement item) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ItemStructure.cs:line 138
       at Lib_K_Relay.GameData.DataStructures.ItemStructure.<>c__DisplayClass0_0.<Load>b__1(XElement item) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ItemStructure.cs:line 18
       at Lib_K_Relay.GameData.ParsingHelpers.ForEach[T](IEnumerable`1 input, Action`1 action) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\ParsingExtensions.cs:line 14
       at Lib_K_Relay.GameData.DataStructures.ItemStructure.Load(XDocument doc) in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\DataStructures\ItemStructure.cs:line 14
       at Lib_K_Relay.GameData.GameData.<>c.<Load>b__18_0() in C:\Users\Max\Desktop\KRelay-master (1)\KRelay-master\Lib K Relay\GameData\GameData.cs:line 104
       at System.Threading.Tasks.Task.InnerInvoke()
    What did I do wrong?

    All I did was replace the objects.xml? Also, apparently the line endings are not consistent? Does that have anything to do with my error?
    This is also what i faced during these 2 update.Maybe deca changed sth.

  5. #5
    JJ's Avatar
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    Quote Originally Posted by pshotsc View Post
    This is also what i faced during these 2 update.Maybe deca changed sth.
    Are we just going to have to wait for an official release or something?

  6. #6
    pshotsc's Avatar
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    Quote Originally Posted by JJ View Post
    Are we just going to have to wait for an official release or something?
    If you don't mind.Just use the objects.xml from 2 version before.But keep using the tiles and packets.xml of this version.It will still work normally

  7. #7
    JJ's Avatar
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    Quote Originally Posted by pshotsc View Post
    If you don't mind.Just use the objects.xml from 2 version before.But keep using the tiles and packets.xml of this version.It will still work normally
    I get an error that says "Some bytes have been replaced with the Unicode substitution character while loading file" in visual studio. I'm guessing this is why I can't start up KRelay but I don't know enough about visual studio. Yeah I'm pretty much lost.
    Last edited by JJ; 08-07-2017 at 12:12 PM.

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