TerraRevival 2.0

Posts 1–15 of 34 · Page 1 of 3
TerraRevival 2.0
Kept you waiting, huh? So I made a lightweight client before, but it lacked a lot of stuff. Now I consider this an update of TerraRevival.
Commands can be finally bound. Don't worry. The keybinds perform better than in my first client. Also you can bind multiple commands to one key.
This client has the most basic commands from TerraRevival. I won't update this client very often, but by leaving suggestions in the comments you encourage me to update it. Also this client is both Steam and Non-Steam. Let me explain. The first line of Commands.txt is "IsSteam:No". If this line says No, then the client launches as Non-Steam. If it says Yes, it launches as Steam. It should be quite convenient. Also if there is a problem reading the first line of Commands.txt the client defaults to Non-Steam.
Virus scans:
https://www.virustotal.com/#/file/72...64bb/detection
https://virusscan.jotti.org/ru-RU/fi...job/60gyfi0xn8
TerraRevival 2.0_mpgh.net.zip3.0 MB · 2,658 downloads Clean
Looks good, approved.
moist decent
There is only one problem...... You cant host a multiplayer game for your friends on steam nor can you join your friends game. It says its because im on a different game.
Are you sure that the first line of commands.txt is "IsSteam:Yes"? I didn't modify anything related to multiplayer.
Does this work on mac??
Uh...it's not launching with steam. I changed "IsSteam" to "Yes"

Crashlog:
9/23/2017 9:54:43 PM
System.DllNotFoundException: Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at Steamworks.NativeMethods.SteamAPI_RestartAppIfNece ssary(AppId_t unOwnAppID)
at Terraria.Social.Steam.CoreSocialModule.Initialize( )
at Terraria.Social.SocialAPI.Initialize(Nullable`1 mode)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)


And...crashing without steam too.
9/23/2017 9:59:44 PM
System.DllNotFoundException: Unable to load DLL 'ReLogic.Native.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at ReLogic.Localization.IME.Windows.ImeUi.Initialize( IntPtr hWnd, Boolean bDisabled)
at ReLogic.Localization.IME.WindowsIme..ctor(WindowsM essageHook wndProcHook, IntPtr windowHandle)
at ReLogic.OS.WindowsPlatform.CreateIme(IntPtr windowHandle)
at ReLogic.OS.Platform.InitializeIme(IntPtr windowHandle)
at Terraria.Main.ClientInitialize()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

Did I miss something?
@zwnanimations
You did miss something. And that something is all of the game's files.
Okay. I assumed something similar. I used to be able to locate the terraria files when I used cracked clients, but I do not know where the game files are located for Steam--could you guide me on this?

EDIT:
Found the files. Got it working. Thank you so much for updating. This brings back the good-ol-days when I used TerraMod in 2012 and 2013.
I did some GUI guys. Tell me what you think about it and how I should use it.
Quote Originally Posted by Crumbler View Post
I did some GUI guys. Tell me what you think about it and how I should use it.
I don't like how you have to go to another tab to do stuff like spawning a item idk if you're going to put the GUI in with the game in like a corner but i'd prefer if we did not have to tab out

also add more like misc commands like destructive ones or the ability to spawn water / lava on your cursor or a item from the curse <<idk if any of that is possible
LUCAR90
Regarding the GUI, I agree with you. It's not very convenient. I don't think I will use it. However I will try to implement an in-game GUI like in Infinest's client.
Regarding the destructive commands. My client is multiplayer-focused. I will only add commands that work in multiplayer and spawning/destroying/placing stuff only works in singleplayer. I can make a command that drops items from your cursor, but none of the others you mentioned.
If you find out how to add buttons to the inventory screen, please let me know if you don't mind.
Posts 1–15 of 34 · Page 1 of 3

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