Thread: Berserk 1.6

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  1. #31
    tuphrvnkl1's Avatar
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    Quote Originally Posted by rhysmate View Post
    it keeps coming up with AQ3D Bot has stopped working i have tried this 3 times step by step uninstalled the game not sure what to do
    Same here. please help.
    are there any other requirements?

  2. #32
    lucifux's Avatar
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    wish i could say it worked but unfortunately not man. uninstalled and installed it 3 times, aswell as the berserk file and still no luck

  3. #33
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    New update...

  4. #34
    isitpurplee's Avatar
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    does it have loaders?

    Message me if you have any bot requests ^-^

  5. #35
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    Quote Originally Posted by isitpurplee View Post
    does it have loaders?
    Yes it does.
    The Cash Must Flow

  6. #36
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    new update and ....hooop the bot is useless daam ...plz update when the good stuff is implanted ...

  7. #37
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    Having problem with "Kill all monsters" command, When I start the bot with it the game freezes. I've noticed It work only with monster name that are in the map your in.

    I seem to work and not work for me. I got it to work by restarting the game.

    Ok, I found out that if you add a auto pick up item and start the bot, it'll freeze the game. Can someone else confirm this?
    Last edited by matt0698; 10-14-2017 at 06:41 AM.

  8. #38
    rasak's Avatar
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    when i use auto pickup, all game stop

  9. #39
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    The Mogloween update broke this.

  10. #40
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    To everybody having problems, I'm currently writing a new bot from scratch that will be better and more stable. It will look about the same way, but there will be new features too such as packet sniffing and packet spamming. And bot features if I can think of any/receive suggestions. It is almost finished.

    Oh and btw, no more will you have to fiddle around with a bunch of DLLs, this bot will consist of nothing but a single executable if everything goes according to plan.

  11. The Following User Says Thank You to Biney For This Useful Post:

    Monstercookie (10-23-2017)

  12. #41
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    Quote Originally Posted by Someplayerxxwarlord View Post
    Like have the list of ids and their respective names, like a reference. I know we already have the entire list here but for those who prefer it on the bot itself.

    - - - Updated - - -



    The sell option works fine. I just didnt set it up correctly.

    - - - Updated - - -

    Biney,
    Did u look into that Kill Monster bug?
    It kinda works with most of the monsters but on Steelfang, it doesn't work.
    I tried the option ' kill monster for' but couldn't get it to work.
    Some help would be appreciated.
    I should also say, I just checked this bug with the new bot. Without any problems, it killed Steelfang. There should be no more kill monster problems.

  13. #42
    lordgegi's Avatar
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    Quote Originally Posted by Biney View Post
    To everybody having problems, I'm currently writing a new bot from scratch that will be better and more stable. It will look about the same way, but there will be new features too such as packet sniffing and packet spamming. And bot features if I can think of any/receive suggestions. It is almost finished.

    Oh and btw, no more will you have to fiddle around with a bunch of DLLs, this bot will consist of nothing but a single executable if everything goes according to plan.
    Sounds promising, looking forward to it, and thanks a bunch for the work you give us!

  14. #43
    Gorzoid's Avatar
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    Quote Originally Posted by Biney View Post
    To everybody having problems, I'm currently writing a new bot from scratch that will be better and more stable. It will look about the same way, but there will be new features too such as packet sniffing and packet spamming. And bot features if I can think of any/receive suggestions. It is almost finished.

    Oh and btw, no more will you have to fiddle around with a bunch of DLLs, this bot will consist of nothing but a single executable if everything goes according to plan.
    Do you plan on using the same JSON based scripting, IMO using lua to make bots might make much more extensible and powerful bots. Having turing completeness could mean conditionals could be put in place, e.g. if monster a is at low health bot further away than monster b attack monster b anyway
    I am just here to learn, definitely not for hacks... o_O Just learning

  15. #44
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    Quote Originally Posted by Gorzoid View Post
    Do you plan on using the same JSON based scripting, IMO using lua to make bots might make much more extensible and powerful bots. Having turing completeness could mean conditionals could be put in place, e.g. if monster a is at low health bot further away than monster b attack monster b anyway
    I'm going to continue using JSON for now. The AQ3D botting community is very small so I don't think something like that would be needed yet.

  16. #45
    tosyrwow's Avatar
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    Auto pickup no work!

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