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  1. #1
    FxOxAxD's Avatar
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    PUBG AHK Helper [Official]

    Ok someone stole my source from ****** and posted it here as his without any credits or thanks, just deleted my credits... any way, now it's already improved.

    Some ahk scripts to make PLAYERUNKNOWN'S BATTLEGROUNDS more confortable to play.
    ADS (Fast Aiming), CrouchJump, AutoFire and Compensation.


    Code:
    ; PUBG Helper by FxOxAxD [Ver: 0.95]
    ToolTip("PUBG Helper by FxOxAxD [Ver: 0.95]")
    
    ;#########################
    ;#     Configuration     #
    ;#########################
    #NoEnv ; Improves performance and compatibility with future AHK updates.
    #SingleInstance force ; It allows to run only one at the same time.
    SetTitleMatchMode, 2 ; Matching for window title.
    #ifwinactive, PLAYERUNKNOWN'S BATTLEGROUNDS ; enabled only when in PUBG.
    
    ;#####################
    ;#     Variables     #
    ;#####################
    isMouseShown() ; To suspend script when mouse is visible.
    
    ADS = 0 ; Var for fast aiming.
    CrouchJump = 1 ; Var for crouch when jumping.
    AutoFire = 0 ; Var for autofiring.
    Compensation = 1 ; Var for compensation when autofiring.
    compVal = 8 ; Compensation value. (Default: 8, optimal for short/mid range)
    
    ;########################################
    ;#     Suspends if mouse is visible     #
    ;########################################
    
    
    isMouseShown() ; It suspends the script when mouse is visible (map, inventory, menu).
    {
      StructSize := A_PtrSize + 16
      VarSetCapacity(InfoStruct, StructSize)
      NumPut(StructSize, InfoStruct)
      DllCall("GetCursorInfo", UInt, &InfoStruct)
      Result := NumGet(InfoStruct, 8)
    
      if Result > 1
        Return 1
      else
        Return 0
    }
    Loop
    {
      if isMouseShown() ==1
        Suspend On
      else
        Suspend Off
        Sleep 1
    }
    
    
    ;#######################
    ;#     Fast Aiming     #
    ;#######################
    
    *RButton:: ; Fast Aiming
    if ADS = 1
    { ; If enabled, clicks once and clicks again when button is released.
      SendInput {RButton}
      SendInput {RButton Down}
      KeyWait, RButton
      SendInput {RButton Up}
    } else { ; If not, just keeps holding until button is released.
      SendInput {RButton Down}
      KeyWait, RButton
      SendInput {RButton Up}
    }
    Return
    
    ;######################
    ;#     CrouchJump     #
    ;######################
    *$Space::
    if CrouchJump = 1
    {
      KeyWait, Space, T0.08
      If ErrorLevel = 1  ; If Space is holding then jumps and crouch.
      {
        SendInput {Space}{c down}
        Sleep 500 ; And keeps crouching 0.5 seconds to improve the jump.
        SendInput {c up}
      } else { ; Else just jumps.
        SendInput {Space}
      }
    } else
      SendInput {Space}
    Return
    
    ;####################
    ;#     AutoFire     #
    ;####################
    ~$*LButton:: ; AutoFire
    If GetKeyState("RButton") ; Only works while holding aim (so you'll be able to throw grenades)
    {
      if (AutoFire = 1 || Compensation = 1)
      {
      	Loop ; If AutoFire or Compensation are activated loops this section.
          {
            Sleep 1
          	GetKeyState, LButton, LButton, P
          	if LButton = U ; If Left Click is released then breaks the loop.
          		Break
              If AutoFire = 1 ; If enabled keeps clicking.
            	  MouseClick, Left,,, 1
              if Compensation = 1 ; If enabled, call to Compensation.
                mouseXY(0, compVal)
            ; Gosub, RandomSleep ; Call to RandomSleep. (Currently unstable)
            Sleep 25
          }
      }
    }
    Return
    RandomSleep: ; Random timing between clicks, just in case.
      Random, random, 14, 25
      Sleep %random%-5
    Return
    
    
    
    
    ;########################
    ;#     Compensation     #
    ;########################
    
    mouseXY(x,y) ; Moves the mouse down to compensate recoil (value in compVal var).
    {
      DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
    }
    
    ;###################
    ;#     ToolTip     #
    ;###################
    
    ToolTip(Text) ; Function to show a tooltip when activating, deactivating or changing values.
    {
      activeMonitorInfo(X, Y, Width, Height) ; Get current resolution
      xPos := Width / 2 - 50
      yPos := Height / 2 + (Height / 10)
    
      ToolTip, %Text%, xPos, yPos ; Tooltips are shown under crosshair.
      SetTimer, RemoveToolTip, 1300 ; Removes tooltip after 1.3 seconds.
      return
      RemoveToolTip:
      SetTimer, RemoveToolTip, Off
      ToolTip
      Return
    }
    
    ;####################################
    ;#     Hotkeys to change values     #
    ;####################################
    
    ; Toggles
    Pause::
    	Suspend
    	if (A_IsSuspended)
      {
    		ToolTip("SCRIPT OFF")
    	} else
    		ToolTip("SCRIPT ON")
    return
    *XButton2::( ADS = 0 ? (ADS := 1,ToolTip("ADS ON")) : (ADS := 0,ToolTip("ADS OFF")) ) ; ADS Toggle
    *NumPadDot::( Compensation = 0 ? (Compensation := 1,ToolTip("Compensation ON")) : (Compensation := 0,ToolTip("Compensation OFF")) ) ; Compensation Toggle
    *NumPad0::( CrouchJump = 0 ? (CrouchJump := 1,ToolTip("CrouchJump ON")) : (CrouchJump := 0,ToolTip("CrouchJump OFF")) ) ; CrouchJump Toggle
    
    ~CapsLock:: ; AutoFire Toggle
    if (GetKeyState("CapsLock","t")=0)
    {
      AutoFire = 0
      ToolTip("AutoFire OFF")
    } else if (GetKeyState("CapsLock","t")=1) {
      AutoFire = 1
      ToolTip("AutoFire ON")
    }
    Return
    
    *NumpadAdd:: ; Adds compensation.
      compVal := compVal + 2
      ToolTip("Compensation " . compVal)
    Return
    
    *NumpadSub:: ; Substracts compensation.
    if compVal > 0
    {
      compVal := compVal - 2
      ToolTip("Compensation " . compVal)
    }
    Return
    
    ;##########################
    ;#     Get Resolution     #
    ;##########################
    
    activeMonitorInfo( ByRef X, ByRef Y, ByRef Width,  ByRef  Height  )
    { ; Retrieves the size of the monitor, the mouse is on
    
    	CoordMode, Mouse, Screen
    	MouseGetPos, mouseX , mouseY
    	SysGet, monCount, MonitorCount
    	Loop %monCount%
        { 	SysGet, curMon, Monitor, %a_index%
            if ( mouseX >= curMonLeft and mouseX <= curMonRight and mouseY >= curMonTop and mouseY <= curMonBottom )
                {
    				X      := curMonTop
    				y      := curMonLeft
    				Height := curMonBottom - curMonTop
    				Width  := curMonRight  - curMonLeft
    				return
    			}
        }
    }
    INFO

    You need Auto Hotkey to run this script, once installed, download pubg-ahk-helper.ahk and you should be able to run it.

    Please set Screen Mode to Window or Windowed Fullscreen, it wont work on FullScreen.

    It'll show you a tooltip under your crosshair whenever you enable/disable or change a value of a module. Tooltips are working for all resolutions.

    You can toggle Pause/Play script with Pause Button (Yes, there is a button for that) Although it only works if PUBG is your active window and the cursor is not visible (e.g. inventory, map... so you can drag items, mark locations, etc)

    ADS (Fast Aiming)

    You'll be able to aim from the ads while holding right click instead of clicking twice. If enabled, clicks once and clicks again when button is released. If not, just keeps holding until button is released.
    [Toggle: Mouse 5 Button]

    Crouch Jump

    Crouch jumping, aka super jump, before you had to press Space and C exactly at the same time, that makes it quite difficult... With this script you can jump normally with single Space press, and super jump if you press and hold Space. So, single press = normal jump, hold space = super jump. Also keeps crouching 0.5 seconds to improve the jump. This will be useful at least until vaulting is released.
    [Toggle: NumPad 0]

    AutoFire

    It'll allow you to shot in Full Auto mode for all semi automatic weapons (e.g. M16, SKS, Mini-14 and Pistols) Only works while holding aim (holding right click) so you'll be able to throw grenades.
    [Toggle: CapsLock]

    Compensation

    Moves the mouse down to compensate recoil, by default is set to 8, which is optimal for short/mid range. Also it only works while holding aim, to allow you throw grenades properly.
    [Toggle: NumPad Dot]
    [Adds Compensation: NumPad +]
    [Substracts Compensation: NumPad -]

    Credits

    Thanks to TheRagingWampa for AutoFire Script

    Changelog

    V0.95: Fixed AutoFire issue when ADS is enabled.

    v0.94: Improved CrouchJump (single space press to jump, keep holding to crouchjump)

    v0.90: Added Suspend toggle Improved ToolTips (all resolutions are now available) Improved Toggles Fixed problem when throwing grenades

    v0.82: Added ToolTips under crosshair Improved AutoFire module (compensation no longer needs to be called inside autofire)

    v0.80: First Release Added ADS module Added CrouchJump module Added AutoFire module Added Compensation module Added toggles to enable/disable modules
    <b>Downloadable Files</b> Downloadable Files
    Last edited by T-800; 10-12-2017 at 09:26 AM.

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  3. #2
    at396's Avatar
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    So far it works great. Maybe I am reading the instructions wrong, but if I enable the click to hold ADS it seems the autofire won't work then.

  4. #3
    umudoxd31's Avatar
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    sensitivity value ?

  5. #4
    FxOxAxD's Avatar
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    Quote Originally Posted by at396 View Post
    So far it works great. Maybe I am reading the instructions wrong, but if I enable the click to hold ADS it seems the autofire won't work then.
    Thanks for your feedback, version 0.95 is released with that fix.

    - - - Updated - - -

    Quote Originally Posted by umudoxd31 View Post
    sensitivity value ?
    The default sensivity (50) is working properly, you can change values according to your sensivity for better accuracy.

  6. The Following User Says Thank You to FxOxAxD For This Useful Post:

    liu007 (04-20-2018)

  7. #5
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    WTF is BloqMayus

  8. #6
    chesternoob's Avatar
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    Autofire too slow...

    - - - Updated - - -

    Capslock

  9. #7
    dautruongybb's Avatar
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    Is it safe to use AHK?

  10. #8
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    this helper version is crap, don't use it

  11. #9
    bloodmaker17's Avatar
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    not working for fullscreen.


  12. #10
    FxOxAxD's Avatar
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    Quote Originally Posted by florida_man View Post
    WTF is BloqMayus
    My bad, in my country has that name, it's CapsLock (fixed)

    - - - Updated - - -

    Quote Originally Posted by Merforga View Post
    Says "Invalid Attachment specified. If you followed a valid link, please notify the administrator."
    Its already Pending Approval, anyway you can copy/paste source code into a pubg-ahk-helper.ahk

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    Quote Originally Posted by chesternoob View Post
    Autofire too slow...
    It's not designed for weapons which already have full auto mode, but for M16 and SKS I think this is the optimal speed without drawing too much attention, it's more than a rapid click, anyway you can modify "Sleep 25" inside AutoFire module to something above 15.

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    Quote Originally Posted by dautruongybb View Post
    Is it safe to use AHK?
    It's undetected by BattlEye because it has no memory changes, but still not allowed.
    So it's safe? Yes, but don't tell you're using it.

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    Quote Originally Posted by florida_man View Post
    this helper version is crap, don't use it
    Let me know what is not working for you and i'll try to fix it.

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    Quote Originally Posted by bloodmaker17 View Post
    not working for fullscreen.
    Before it said "Please set Screen Mode to Fullscreen or Windowed Fullscreen." my bad, it's "Please set Screen Mode to Window or Windowed Fullscreen."
    So it can't work in FullScreen.

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    Quote Originally Posted by FxOxAxD View Post
    Let me know what is not working for you and i'll try to fix it.
    the helper posted by BAMxqzme is much better than this, why

    - auto fire need to hold the right mouse, it's too slow and defeat the purpose of fast use combat
    - compensation value 8 is bad idea, even 5 is too much
    - vosswater compensation is the best, you can toggle on/off so you can use grenade

    your version is very complicated and your compensation script is very bad

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    Quote Originally Posted by florida_man View Post
    the helper posted by BAMxqzme is much better than this, why

    - auto fire need to hold the right mouse, it's too slow and defeat the purpose of fast use combat
    - compensation value 8 is bad idea, even 5 is too much
    - vosswater compensation is the best, you can toggle on/off so you can use grenade

    your version is very complicated and your compensation script is very bad
    In fact, BAMxqzme stoled my first release from ****** and posted it here as his, this version is an upgrade.
    You have to hold right mouse to be able to throw grenages, who shots in auto without aiming? lol anyway I'll post an update to enable/disable right click before autofire.
    If you think 5 is too much that means you have your sensivity too up, there is a var called compVal which can be changed to be whatever you want to be in default, and you can change the value in game with + an - numpad keys.
    Also mine can be disabled with Numpad Dot button.

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    Quote Originally Posted by FxOxAxD View Post
    Thanks for your feedback, version 0.95 is released with that fix.

    - - - Updated - - -



    The default sensivity (50) is working properly, you can change values according to your sensivity for better accuracy.

    Thanks for the update! Will test this evening. Can I change the compval stuff at the bottom to increase the amount the compensation changes when using the + or - on the keypad? For example instead of moving 1 value when I click + could I make it go .5?

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    thx so much guy

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    thx so much guy

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    Quote Originally Posted by at396 View Post
    Thanks for the update! Will test this evening. Can I change the compval stuff at the bottom to increase the amount the compensation changes when using the + or - on the keypad? For example instead of moving 1 value when I click + could I make it go .5?
    Sure you can, just change this:

    *NumpadAdd:: ; Adds compensation.
    compVal := compVal + .5
    ToolTip("Compensation " . compVal)
    Return

    *NumpadSub:: ; Substracts compensation.
    if compVal > 0
    {
    compVal := compVal - .5
    ToolTip("Compensation " . compVal)
    }
    Return

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