Thread: bo3 crashing

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  1. #1
    KUKFITTA12345's Avatar
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    bo3 crashing

    can somone help cuse when i have played the game like 30 min my game crash and i need to repet all i have played ??? some1 help plz :d

  2. #2
    moonkitty's Avatar
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    How to fix

    Go into steam and find Bo3, Go to where it says your DLC and find Multiplayer DLC trial pack. Uncheck the box. Then right click on Bo3, go to properties, Local files, then click browse local files. WHen you're there, find the players folder. Inside it will be a config text document. You want to open it, Delete everything, then delete everything there and copy and paste this With the slashes

    //
    //Gameplay
    //
    //Frame rate cap (0 for none)
    MaxFPS = "60" // 0 to 1000
    //Show current framerate on screen
    DrawFPS = "0" // 0 or 1

    //Toggle framerate smoothing
    SmoothFramerate = "0" // 0 or 1

    //Horizontal field of view in degrees assuming 16:9 aspect ratio
    FOV = "80" // 65 to 120

    SplitscreenOrientation = "0" // 0 or 1

    //Enable network voice chat
    VoiceChat = "1" // 0 or 1

    //Enable occlusion of sound behind solid surfaces
    SoundOcclusion = "1" // 0 or 1

    //Mouse smoothing amount
    MouseFilter = "0" // 0 to 10

    MouseAcceleration = "0" // 0 to 1

    MouseSensitivity = "2" // 0.1 to 30

    //Mouse vertical sensitivity
    MouseVerticalSensitivity = "0.022" // -1 to 1

    //Enable vertical look with the mouse
    MouseVerticalLook = "1" // 0 or 1

    //Maximum number of simultaneous human corpses
    CorpseCount = "32" // 1 to 32

    //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.
    MaxFrameLatency = "0" // 0 to 4

    //
    //Setup
    //

    //Set to zero to force auto-detect to run at startup
    AutoDetectHasRun = "1" // 0 or 1

    //Thread count for handling the job queue
    WorkerThreads = "2" // 2 to 4

    //Clear to check driver against recommended
    LastDriverNvidia = "35887" // 0 or bigger

    //Clear to check driver against recommended
    LastDriverAMD = "0" // 0 or bigger

    //Fraction of video memory usage to target
    VideoMemory = "0.95" // 0.75 to 1

    //
    //Display
    //

    // 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window
    FullScreenMode = "2" // 0 to 2

    //Window X position
    WindowX = "0" // -8192 to 8192

    //Window Y position
    WindowY = "0" // -8192 to 8192

    WindowSize = "800×600" // any text

    RefreshRate = "59.95" // 1 to 240

    //Monitor index to use for fullscreen
    Monitor = "1" // 0 to 8

    //Vsync only applies in fullscreen
    Vsync = "0" // 0 or 1

    //Percentage of window resolution that the 3D scene renders at
    ResolutionPercent = "100" // 50 to 200

    //Color spaces for monitor output
    DisplayGamma = "sRGB" // sRGB, rec.709, or rec.709 – Limited

    //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled
    BackbufferCount = "2" // 2 to 3

    //
    //Graphics
    //

    //LOD’s to drop on models, lower numbers are higher quality
    MeshQuality = "1" // 0 to 8

    //0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering
    TextureFilter = "1" // 0 to 2

    //Number of mips to drop on streamed textures, lower numbers are higher quality
    TextureQuality = "2" // 0 to 3

    //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality
    TextureQualityFX = "2" // 0 to 15

    //Number of mips to drop on reflections, lower numbers are higher quality
    TextureQualityProbes = "1" // 0 to 16

    //Number of mips to drop on sun shadows, lower numbers are higher quality
    TextureQualityBakedSunShadows = "1" // 0 to 2

    //Force lowest mips to stay loaded instead of streaming
    TextureLowDetailResident = "0" // 0 or 1

    DisableDynamicLightShadows = "1" // 0 or 1

    DisableDynamicSunShadows = "1" // 0 or 1

    //Resolution of spot light shadows
    SpotShadowTextureSize = "1024" // 128 to 8192

    //Resolution of omni (point) light shadows
    OmniShadowTextureSize = "256" // 128 to 2048

    //Enable multi-sampled soft shadows
    ShadowFiltering = "1" // 0 or 1

    //Number of lights with otherwise static shadows to force characters shadows on
    ActorShadows = "0" // 0 to 16

    //Enable volumetric sun and light shafts
    VolumetricLightingEnabled = "1" // 0 or 1

    //Number of raymarch samples for sunlight
    VolumetricLightingMaxSunSamples = "8" // 1 to 256

    //Number of raymarch samples for local lights
    VolumetricLightingMaxLightSamples = "40" // 1 to 256

    //Skip every other sample if color is constant
    VolumetricLightingSkipSunSamples = "1" // 0 or 1

    //Skip every other sample if color is constant
    VolumetricLightingSkipLightSamples = "1" // 0 or 1

    //Enabled order-independent transparency
    OIT = "1" // 0 or 1

    //Maximum number of overlapping transparency layers
    OITLayers = "8" // 8, 9, 12, or 16

    //Screen-space ambient occlusion method
    SSAOTechnique = "GTAO Medium Quality" // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality

    //Anti-aliasing technique
    AATechnique = "Filmic SMAA T2x" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

    //Per-object motion blur
    MotionBlur = "Auto" // Off, Auto, or On

    MotionBlurQuality = "Medium" // Low, Medium, or High

    //Better lighting for skin
    SubsurfaceScattering = "0" // 0 or 1

  3. #3
    KUKFITTA12345's Avatar
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    but i cant paste it in the folder?? thx for the help

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