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  1. #166
    Raptor30's Avatar
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    Hello guys

    I have paste the script in logitech software and everything is ok but recoil is not 100% ok.* Some of members here mentioned I can change numbers in script to get it match my needs.

    I have two questions,.

    1) what numbers exactly need to be changed to fix the recoil in "Recoil table". My screen resolution is 2650x1440 and I already set the sensitivity in game to 50.

    2) Can I bind other keys for weapons in keyboard. Because my mouse buttons already binded.*

    If someone has 2560x1440 res and a good script plz DM me


    Thank you

  2. #167
    igdrezil's Avatar
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    I second the idea of the anti-recoil only activating when holding Right Mouse button (ADS) because sometimes when I play squads and my teammates watch me snipe someone, I often want to avoid using the norecoil and rapid fire because this is an easy way to be caught using norecoil. I know that I can fix this by holding the LShift button when I want to snipe without the rapid fire and norecoil, but it gets kinda confusing when you have to aim while holding the LShift button when you don't have to. This will also help make the general use of left click easier (like for looting, etc) because we won't have to hold LShift everytime we don't want the arrow to go down when we press the Left Mouse Button.
    Last edited by igdrezil; 01-19-2018 at 05:54 AM. Reason: Edited some redundant words.

  3. #168
    Don Broco's Avatar
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    Can anyone confirm this still works?

  4. #169
    Ali Akbar's Avatar
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    Ok guys give me the 1080p edited script i don't read all the comments .

  5. #170
    Nikhil Miranda's Avatar
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    Can anyone make the adjustments for 1600 X 900 resolution and post it please...... It would be really helpful....

  6. #171
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    who has a better recoil table for m416/Scar 1920x1080 resolution

  7. #172
    igdrezil's Avatar
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    Quote Originally Posted by Nikhil Miranda View Post
    Can anyone make the adjustments for 1600 X 900 resolution and post it please...... It would be really helpful....
    It works fine for my 1600 x 900 monitor and I didn't need to make adjustments outside of the keybindings.

  8. #173
    Erturk510869's Avatar
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    Quote Originally Posted by Kriptsz View Post
    I'm sharing with you this no-recoil script for Logitech mouse users

    What's the main difference between this script and the others.

    First of all, this script allows you to have your own configurations on guns, you can edit the recoil table.
    Second, this is a real no-recoil script not a stup*d anti-recoil script which only makes your mouse go down. This script actually has the recoil tables and you are able to change it in case of an update on gun patterns.

    Before posting the script I'm going to explain how to actually use it!


    Tutorial If you already know how to install and utilize a script, scroll down to the tutorial in-game
    1- Open the Logitech Software
    2- On the first page make sure you select "Automatic Game Detection"
    3- Now click on any of the buttons being highlighted by a fading blue color.
    4- Go to where it says profiles (all the way on the top of the software), click on create a new profile (a cross)
    5- In the name field, enter whatever you want idc dude.
    6- You don't have to fill the description field just go to the "Games and Apps that utilizes this profile"
    7- Click on the cross symbol again and bring it to ur Tslgame.exe , you can find it here( C:\Program Files (x86)\Steam\steamapps\common\PUBG\TslGame\Binaries \Win64\TslGame.exe).

    8- Select TslGame.exe click on open
    9- Now it created a new profile called Whatever name you created.
    10- Right click on the profile, go to scripting -> Paste the source code below inside there and just f****** save it.
    11- Now follow the f*****g tutorial in-game below.


    In-Game Tutorial

    1. Assigned button number for weapon

    the button number can be find in log windows, when the mouse button click, log prompt event = MOUSE_BUTTON_RELEASED, arg = X, the X is the button number.
    Weapon has 6 kinds, and different models of Logitech mouse function keys may be less than 6, for unnecessary weapons allocation nil value.
    You should always assign a button to cancel the set recoil compensation. set_off_key
    2. Set the fire key and the mode switch key.

    the fire key button needs to be consistent with the game settings, and in the game to cancel the left mouse button binding.
    When the mode switch key is pressed, recoil zoom 3-4x , easy to use quadruple mirror.
    By default , fire key is pause , mode switch key is capslock.
    **All weapons use the single-shot model, which converts the individual into a fully automated mode, including M16a1. **

    3. Ignore Key

    You can set a ignore Key, and when the key is pressed, the script pauses.
    Limited by LGS, you can only select "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl" and Logitech G Key(Logitech game keyboard only)
    By default is "lshift"


    Recommended settings

    Logitech's most gaming mice contain 5 shortcuts. The default 1 forward, 1 back, 1 zoom, a reduced dpi, a magnifying glass.

    Assign a button to use ump9, so that the keys are also suitable for full accessory m416 and scar-l.
    Assign a button to use m16a1, m16a1 with red dot sight or holographic sight, do not need other accessories, you can play a power.
    Assign a button using akm, akm mode also applies to sks and mini 14.
    Assign a button to use a big jump.
    Assign a button to cancel the no-recoil.


    Disclaimer: This script was not created by me... Not created by me.... Not created by me... Not created by me (Echo) I'm just a regular guy that likes to search on google =)

    Script
    Just copy everything from here below and paste it where it says on the first tutorial! Enjoy!
    (If you don't understand what the **** I wrote just tell me so I can ******* create a video for y'all)
    --------------------------------------------------------------------------
    ---------------- Basic Variable -----------------------------
    ---------------- Do not edit ---------------------
    --------------------------------------------------------------------------
    local current_weapon = "none"

    --------------------------------------------------------------------------
    ---------------- Basic Setting ------------------------------
    --------------------------------------------------------------------------

    ---- key bind ----

    local uzi_key = nil
    local ump9_key = nil
    local akm_key = 7
    local m16a4_key = 8
    local m416_key = 4
    local scarl_key = 5

    local set_off_key = 6



    ---- fire key ----

    local fire_key = "Pause"
    local mode_switch_key = "capslock"

    ---- ignore key ----
    ---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"

    local ignore_key = "lshift"

    --- Sensitivity in Game
    --- default is 50.0

    local target_sensitivity = 50
    local scope_sensitivity = 50
    local scope4x_sensitivity = 50

    ---- Obfs setting
    ---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))
    local weapon_speed_mode = false
    local obfs_mode = true
    local interval_ratio = 0.75
    local random_seed = 1

    --------------------------------------------------------------------------
    ---------------- Recoil Table ------------------------------
    ---------------- You can fix the value here ------------------------------
    --------------------------------------------------------------------------

    local recoil_table = {}

    recoil_table["ump9"] = {
    basic={18.3,18.3,18.3,18.3,18.3,18.3,18.3,23,23,23 ,23,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.3,2 3.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,2 3.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3},
    quadruple={83.3,83.3,83.3,83.3,83.3,83.3,83.3,116. 7,116.7,116.7,116.7,93.3,93.3,93.3,93.3,93.3,93.3, 93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3, 93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3, 93.3,93.3,93.3},
    speed = 92
    }

    recoil_table["akm"] = {
    basic={23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23. 7,23.7,23.7,28,28,28,28,29.7,29.7,29.7,29.7,29.7,2 9.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,2 9.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7},
    quadruple={66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7 ,66.7,66.7,66.7,123.3,123.3,123.3,123.3,93.3,93.3, 93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3, 93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3, 93.3,93.3,93.3},
    speed = 100
    }

    recoil_table["m16a4"] = {
    basic={25.7,25.7,25.7,25.7,25.7,25.7,46.7,46.7,46. 7,46.7,30,30,30,30,30,30,30,30,30,30,30,30,30,30,3 0,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30},
    quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150, 150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7},
    speed = 75
    }

    recoil_table["m416"] = {
    basic={26.7,26.7,26.7,26.7,26.7,26.7,37,37,37,37,3 7,31,31,31,31,31,32,32,32,35,35,35,35,35,35,35,35, 35,35,35,35,35,35,35,35,35,35,35,35,35},
    quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150, 150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7},
    speed = 86
    }

    recoil_table["scarl"] = {
    basic={22.3,22.3,22.3,22.3,22.3,22.3,22.3,29.3,29. 3,29.3,29.3,26.7,26.7,26.7,26.7,26.7,26.7,26,26,26 ,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,2 6,26,26,26},
    quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150, 150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96. 7,96.7},
    speed = 96
    }

    recoil_table["uzi"] = {
    basic={18.3,18.3,18.3,18.3,18.3,18.3,18.3,23,23,23 ,23,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.3,2 3.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,2 3.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3},
    quadruple={13.3,13.3,13.3,13.3,13.3,21.7,21.7,21.7 ,21.7,21.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7 ,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7 ,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7 ,46.7,46.7},
    speed = 48
    }

    recoil_table["none"] = {
    basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
    speed = 60
    }


    --------------------------------------------------------------------------
    ---------------- Function ------------------------------
    --------------------------------------------------------------------------


    function convert_sens(unconvertedSens)
    return 0.002 * math.pow(10, unconvertedSens / 50)
    end

    function calc_sens_scale(sensitivity)
    return convert_sens(sensitivity)/convert_sens(50)
    end

    local target_scale = calc_sens_scale(target_sensitivity)
    local scope_scale = calc_sens_scale(scope_sensitivity)
    local scope4x_scale = calc_sens_scale(scope4x_sensitivity)

    function recoil_mode()
    if IsKeyLockOn(mode_switch_key) then
    return "quadruple";
    else
    return "basic";
    end
    end


    function recoil_value(_weapon,_duration)
    local _mode = recoil_mode()
    local step = (math.floor(_duration/100)) + 1
    if step > 40 then
    step = 40
    end
    local weapon_recoil = recoil_table[_weapon][_mode][step]
    -- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)

    local weapon_speed = 30
    if weapon_speed_mode then
    weapon_speed = recoil_table[_weapon]["speed"]
    end
    -- OutputLogMessage("weapon_speed = %s\n", weapon_speed)

    local weapon_intervals = weapon_speed
    if obfs_mode then

    local coefficient = interval_ratio * ( 1 + random_seed * math.random())
    weapon_intervals = math.floor(coefficient * weapon_speed)
    end
    -- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)

    recoil_recovery = weapon_recoil * weapon_intervals / 100

    -- issues/3
    if IsMouseButtonPressed(2) then
    recoil_recovery = recoil_recovery / target_scale
    elseif recoil_mode() == "basic" then
    recoil_recovery = recoil_recovery / scope_scale
    elseif recoil_mode() == "quadruple" then
    recoil_recovery= recoil_recovery / scope4x_scale
    end

    return weapon_intervals,recoil_recovery
    end


    --------------------------------------------------------------------------
    ---------------- OnEvent ------------------------------
    --------------------------------------------------------------------------


    function OnEvent(event, arg)
    OutputLogMessage("event = %s, arg = %d\n", event, arg)
    if (event == "PROFILE_ACTIVATED") then
    EnablePrimaryMouseButtonEvents(true)
    elseif event == "PROFILE_DEACTIVATED" then
    current_weapon = "none"
    shoot_duration = 0.0
    ReleaseKey(fire_key)
    ReleaseMouseButton(1)
    end

    if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) then
    current_weapon = "none"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) then
    current_weapon = "akm"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) then
    current_weapon = "m16a4"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) then
    current_weapon = "m416"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) then
    current_weapon = "ump9"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) then
    current_weapon = "uzi"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) then
    current_weapon = "scarl"
    elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
    -- button 1 : Shoot
    if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
    PressKey(fire_key)
    repeat
    Sleep(30)
    until not IsMouseButtonPressed(1)
    ReleaseKey(fire_key)
    else
    local shoot_duration = 0.0
    repeat
    local intervals,recovery = recoil_value(current_weapon,shoot_duration)
    PressAndReleaseKey(fire_key)
    MoveMouseRelative(0, recovery )
    Sleep(intervals)
    shoot_duration = shoot_duration + intervals
    until not IsMouseButtonPressed(1)
    end
    elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
    ReleaseKey(fire_key)
    end

    end
    Share YOU PROFİLE

  9. #174
    Ali Akbar's Avatar
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    Quote Originally Posted by igdrezil View Post
    It works fine for my 1600 x 900 monitor and I didn't need to make adjustments outside of the keybindings.
    What about the 1920x1080 ? is there any better adjustments made

  10. #175
    s6210h's Avatar
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    I have tried this but nothing happens. Please tell me how to use it.

  11. #176
    igdrezil's Avatar
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    Quote Originally Posted by Ali Akbar View Post
    What about the 1920x1080 ? is there any better adjustments made
    I don't think there's a better adjustment for 1080p either. I think this might even work better for 1080p if it makes any difference at all, cause I'm pretty sure the one who made the script uses 1080p as it is more popular than 1600x900 (but this is just an assumption). If you want you can try tweaking the recoil table and see which works best for your resolution.

  12. #177
    Don Broco's Avatar
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    what does the fire key pause do?

  13. #178
    Nikhil Miranda's Avatar
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    For CLose range it seemed good but its not that good for me at long range fights

  14. #179
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    When you copy the source code to the Logitech software script, the error Syntax Error:Line:55 appears.

  15. #180
    Intel-.'s Avatar
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    Reviving an old thread?

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