This is the complete offset for CSGO [28/12/2017]

Code:
// Offsets timestamp
// Thu, 28 Dec 2017 20:00:55 +0800

namespace CSGOdumper
{
    public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB238;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
        public const Int32 m_OriginalOwnerXuidLow = 0x3168;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x3894;
        public const Int32 m_bHasDefuser = 0xB248;
        public const Int32 m_bHasHelmet = 0xB22C;
        public const Int32 m_bInReload = 0x3245;
        public const Int32 m_bIsDefusing = 0x3888;
        public const Int32 m_bIsScoped = 0x387E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32B0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x3178;
        public const Int32 m_flFlashDuration = 0xA2F8;
        public const Int32 m_flFlashMaxAlpha = 0xA2F4;
        public const Int32 m_flNextPrimaryAttack = 0x31D8;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FA8;
        public const Int32 m_iClip1 = 0x3204;
        public const Int32 m_iCompetitiveRanking = 0x1A44;
        public const Int32 m_iCompetitiveWins = 0x1B48;
        public const Int32 m_iCrosshairId = 0xB2A4;
        public const Int32 m_iEntityQuality = 0x2F8C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA310;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F88;
        public const Int32 m_iItemIDHigh = 0x2FA0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2B0;
        public const Int32 m_iState = 0x31F8;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x3170;
        public const Int32 m_nFallbackSeed = 0x3174;
        public const Int32 m_nFallbackStatTrak = 0x317C;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x301C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x57B7EC;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwEntityList = 0x4A78EE4;
        public const Int32 dwForceAttack = 0x2EBB25C;
        public const Int32 dwForceAttack2 = 0x2EBB268;
        public const Int32 dwForceBackward = 0x2EBB2E0;
        public const Int32 dwForceForward = 0x2EBB2D4;
        public const Int32 dwForceJump = 0x4F10154;
        public const Int32 dwForceLeft = 0x2EBB2BC;
        public const Int32 dwForceRight = 0x2EBB2C8;
        public const Int32 dwGameDir = 0x6190E8;
        public const Int32 dwGameRulesProxy = 0x4F7A49C;
        public const Int32 dwGetAllClasses = 0x4F7A56C;
        public const Int32 dwGlobalVars = 0x57B4F0;
        public const Int32 dwGlowObjectManager = 0x4F95D48;
        public const Int32 dwInput = 0x4EC3AA8;
        public const Int32 dwInterfaceLinkList = 0x6DAD34;
        public const Int32 dwLocalPlayer = 0xA9C0DC;
        public const Int32 dwMouseEnable = 0xAA1940;
        public const Int32 dwMouseEnablePtr = 0xAA1910;
        public const Int32 dwPlayerResource = 0x2EB95EC;
        public const Int32 dwRadarBase = 0x4EADBDC;
        public const Int32 dwSensitivity = 0xAA17DC;
        public const Int32 dwSensitivityPtr = 0xAA17B0;
        public const Int32 dwViewMatrix = 0x4A6A954;
        public const Int32 dwWeaponTable = 0x4EC46A4;
        public const Int32 dwWeaponTableIndex = 0x31FC;
        public const Int32 dwYawPtr = 0xAA15A0;
        public const Int32 dwZoomSensitivityRatioPtr = 0xAA6608;
        public const Int32 dwbSendPackets = 0xCCD5A;
        public const Int32 dwppDirect3DDevice9 = 0xA1F40;
        public const Int32 dwSetClanTag = 0x869D0;
        public const Int32 m_pStudioHdr = 0x293C;
    }
}
Not sure that all the offset is correct~~