[How-To] Setup K-Relay & Famebot.

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[How-To] Setup K-Relay & Famebot.
I made a "fast" Guide for k-relay & Famebot, have fun.

Credits for famebot goes to @Killer Be Killed.

(Watch it fullscreen & at youtube for HD)
https://youtu.be/cG5v5JeS40w
I don't know why it is now working for me.. When I run KRelay, the "Start proxy" seems not to be active. All it does is loading objects, tiles and stuff, and thats it. Did I miss anything?
Quote Originally Posted by DrFree View Post
I don't know why it is now working for me.. When I run KRelay, the "Start proxy" seems not to be active. All it does is loading objects, tiles and stuff, and thats it. Did I miss anything?
go under settings and check if "start proxy by default" is set to true. if not do it and hit the save settings button above it + restart k-relay.

Next time post logs ^^
Hello!
@Ninjin, thx for tutorial, it's very helpfull )

every time i start krelay and my game, the log start to spawn this:


System.ArgumentException: O tipo subjacente a enum e o objeto devem ser do mesmo tipo ou objeto deve ser um String. O tipo transmitido foi 'System.Int16'; o tipo subjacente a enum era 'System.Int32'.
em System.RuntimeType.IsEnumDefined(Object value)
em System.Enum.IsDefined(Type enumType, Object value)
em FameBot.Core.Plugin.OnUpdate(Client client, Packet p)
em Lib_K_Relay.Proxy.<>c__DisplayClass37_0.<FireServe rPacket>b__0()
em Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException)
[Error] An exception was thrown
within ServerPacket
at RuntimeType.IsEnumDefined

System.ArgumentException: O tipo subjacente a enum e o objeto devem ser do mesmo tipo ou objeto deve ser um String. O tipo transmitido foi 'System.Int16'; o tipo subjacente a enum era 'System.Int32'.
em System.RuntimeType.IsEnumDefined(Object value)
em System.Enum.IsDefined(Type enumType, Object value)
em FameBot.Core.Plugin.OnUpdate(Client client, Packet p)
em Lib_K_Relay.Proxy.<>c__DisplayClass37_0.<FireServe rPacket>b__0()
em Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException)
[Error] An exception was thrown
within ServerPacket
at RuntimeType.IsEnumDefined

System.ArgumentException: O tipo subjacente a enum e o objeto devem ser do mesmo tipo ou objeto deve ser um String. O tipo transmitido foi 'System.Int16'; o tipo subjacente a enum era 'System.Int32'.
em System.RuntimeType.IsEnumDefined(Object value)
em System.Enum.IsDefined(Type enumType, Object value)
em FameBot.Core.Plugin.OnUpdate(Client client, Packet p)
em Lib_K_Relay.Proxy.<>c__DisplayClass37_0.<FireServe rPacket>b__0()
em Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException)
[Client] Disconnected.
[Error] An exception was thrown
within PacketSend (packet = UPDATE)
at NetworkStream.Write

System.ObjectDisposedException: Não é possível acessar um objeto descartado.
Nome do objeto: 'System.Net.Sockets.NetworkStream'.
em System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size)
em Lib_K_Relay.Networking.Client.<>c__DisplayClass38_ 0.<Send>b__0()
em Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException)
[Error] An exception was thrown
within RemoteRead (isClient = False)
at NetworkStream.BeginRead

System.ObjectDisposedException: Não é possível acessar um objeto descartado.
Nome do objeto: 'System.Net.Sockets.NetworkStream'.
em System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
em Lib_K_Relay.Networking.Client.BeginRead(Int32 offset, Int32 amount, Boolean client)
em Lib_K_Relay.Networking.Client.<>c__DisplayClass40_ 0.<RemoteRead>b__0()
em Lib_K_Relay.Utilities.PluginUtils.ProtectedInvoke( Action action, String errorProvider, Type filteredException)
u know what i can do?

Sorry for disturb
PEACE
Quote Originally Posted by BruninhaNicolijo View Post
Hello!
@Ninjin, thx for tutorial, it's very helpfull )

every time i start krelay and my game, the log start to spawn this:




u know what i can do?

Sorry for disturb
PEACE
Wait for the next release which i already posted but needs to be checked.
Quote Originally Posted by Ninjin View Post
Wait for the next release which i already posted but needs to be checked.
ok, isn't the 4 days ago post?

When a post need to be checked where i can find it?
Quote Originally Posted by BruninhaNicolijo View Post
ok, isn't the 4 days ago post?

When a post need to be checked where i can find it?
No. as i said it needs to be checked by mods first and than it gets posted so just wait.
Do you just have plain krelay 21.0?
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