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  1. #46
    OwenHendry's Avatar
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    Quote Originally Posted by Natiiix View Post
    I have just run the FameBot for several hours without a problem.
    Could you please specify what seems to be the issue?




    I'm not sure what Mule Manager you're using, but the one here on MPGH is ancient, so I wouldn't really expect it to work. Someone would have to re-compile it, since it's not part of the built-in set of plugins in the K-Relay release.
    Quote Originally Posted by Natiiix View Post
    Oh damn, are those plugins broken too?
    The vault chest viewer seems to work fine for me, at least in vault.
    Yeah Dude the plugins are fine when you have the source and recompile it all together it works great and so does fame-bot!
    just these guys being lazy drag and dropping there old plugins to new versions of Krelay and it don't work, you load in nexus and it spams console until you Dc and Krelay stop working
    Other than that its fine hahaha

  2. #47
    Natiiix's Avatar
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    Quote Originally Posted by OwenHendry View Post
    Yeah Dude the plugins are fine when you have the source and recompile it all together it works great and so does fame-bot!
    just these guys being lazy drag and dropping there old plugins to new versions of Krelay and it don't work, you load in nexus and it spams console until you Dc and Krelay stop working
    Other than that its fine hahaha
    I talked to KBK about this and we pretty much agreed on the same thing.
    There have been some changes to the K-Relay code, which broke all the old plugins that worked with the Entity class in any way.
    Of course I don't have the source of CL Mule Manager, so I can't recompile that. However all the plugins from the K-Relay bundle should work somewhat correctly.

  3. #48
    OwenHendry's Avatar
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    Quote Originally Posted by Natiiix View Post
    I talked to KBK about this and we pretty much agreed on the same thing.
    There have been some changes to the K-Relay code, which broke all the old plugins that worked with the Entity class in any way.
    Of course I don't have the source of CL Mule Manager, so I can't recompile that. However all the plugins from the K-Relay bundle should work somewhat correctly.
    Yeah i mean i grasped on that pretty quick just thought i'd let everyone else know why and how it don't work xD
    If they want it to work they gotta find out how to make it work :P

  4. #49
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    I miss the "AntiLag" plugin :/

  5. #50
    OwenHendry's Avatar
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    Quote Originally Posted by yodasven View Post
    I miss the "AntiLag" plugin :/
    Sure it's possible to update it
    and what did said plugin do never used it?

  6. #51
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    the famebot.dll folder wasn't in the download for me, so the bot didn't work

  7. #52
    Natiiix's Avatar
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    Quote Originally Posted by CharlesFTWz View Post
    the famebot.dll folder wasn't in the download for me, so the bot didn't work
    Yeah, the FameBot plugin was released separately.

  8. #53
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    and the point of that was???

  9. #54
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    thank you for the update

  10. #55
    Natiiix's Avatar
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    Quote Originally Posted by CharlesFTWz View Post
    and the point of that was???
    At the time I compiled the K-Relay itself and ran the virus scans and wrote the thread, the FameBot wasn't updated yet.
    Aside from that, FameBot creates an extra window, so it would be an annoying thing for people who don't use it to have to remove it.
    Even though admittedly the K-Relay Improved is bundled with the FameBot anyways.

    I guess I just didn't really think of waiting for the FameBot to be done, because it was a bit of a race with Ninjin for who gets it updated first.


    Quote Originally Posted by tsaia1 View Post
    thank you for the update
    Happy to have been useful.

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