Now locate: src>kabam>rotmg>assets in your client folder
1.
Find EquipCXML and open it with a text editor
2. Add your custom XML once again.
Code:
<Object type="0x4c72" id="Demon's Autistic Blade">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj2</File>
<Index>0x69</Index>
</Texture>
<SlotType>1</SlotType>
<Description>A swift and hungry blade that gives you autism.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/glass_sword</Sound>
<Projectile>
<ObjectId>Fire Bolt</ObjectId>
<Speed>130</Speed>
<MinDamage>69</MinDamage>
<MaxDamage>96</MaxDamage>
<LifetimeMS>606</LifetimeMS>
</Projectile>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<NumProjectiles>1</NumProjectiles>
<OldSound>bladeSwing</OldSound>
<feedPower>800</feedPower>
<Soulbound/>
</Object>
3. Now depending on whether you used a custom sprite or not... you'll need to add in a new sprite!
3a. If you want to make a new sprite file follow MikeRapperBurger's tutorial:
https://www.mpgh.net/forum/showthread.php?t=1204713
3b. Now add in your sprites in that file.
3c. make sure your xml is using that file.
Code:
<Object type="0x4c72" id="Demon's Autistic Blade">
<Class>Equipment</Class>
<Item/>
<Texture>
<File>lofiObj2</File>
<Index>0x69</Index>
</Texture>
<SlotType>1</SlotType>
<Description>A swift and hungry blade that gives you autism.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/glass_sword</Sound>
<Projectile>
<ObjectId>Fire Bolt</ObjectId>
<Speed>130</Speed>
<MinDamage>69</MinDamage>
<MaxDamage>96</MaxDamage>
<LifetimeMS>606</LifetimeMS>
</Projectile>
<BagType>6</BagType>
<FameBonus>6</FameBonus>
<NumProjectiles>1</NumProjectiles>
<OldSound>bladeSwing</OldSound>
<feedPower>800</feedPower>
<Soulbound/>
</Object>
Is the Image files name
Is the location within the file of the sprite
4. Save.
5. Open your client with IntelliJ and rebuild your client.