Results 1 to 8 of 8
  1. #1
    Demon's Avatar
    Join Date
    Jul 2015
    Gender
    male
    Location
    Lost
    Posts
    1,095
    Reputation
    86
    Thanks
    316
    My Mood
    Angelic

    [NRCore] Making your own Item

    Lately people have been bugging me and giving me headaches, asking me "MA GEWD DEMON, NRCORE SUCKS, I CANT MAKE MADEIW CUSTENAN ITEMAS", so due to the many request I am making this tutorial. (Tidan Excluded, because he's a special kindof retarded)


    BTW:https://i.imgur.com/qdipwaM

     


    Remember to open the files with NotePad++ or any other text editor. NOT VISUAL STUDIOS

    Locate: Bin>Resources>Xml>Client in your server folder

    1. Find EquipCXML (DAT)

    2. Add your own XML in their. For Examble:

    Code:
    <Object type="0x4c72" id="Demon's Autistic Blade">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj2</File>
             <Index>0x69</Index>
          </Texture>
          <SlotType>1</SlotType>
          <Description>A swift and hungry blade that gives you autism.</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/glass_sword</Sound>
          <Projectile>
             <ObjectId>Fire Bolt</ObjectId>
             <Speed>130</Speed>
             <MinDamage>69</MinDamage>
             <MaxDamage>96</MaxDamage>
             <LifetimeMS>606</LifetimeMS>
          </Projectile>
          <BagType>6</BagType>
          <FameBonus>6</FameBonus>
          <NumProjectiles>1</NumProjectiles>
          <OldSound>bladeSwing</OldSound>
          <feedPower>800</feedPower>
          <Soulbound/>
       </Object>
    3. Save the file

    4. Open server.sln and rebuild your solution.


     


    Now locate: src>kabam>rotmg>assets in your client folder

    1. Find EquipCXML and open it with a text editor

    2. Add your custom XML once again.

    Code:
    <Object type="0x4c72" id="Demon's Autistic Blade">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj2</File>
             <Index>0x69</Index>
          </Texture>
          <SlotType>1</SlotType>
          <Description>A swift and hungry blade that gives you autism.</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/glass_sword</Sound>
          <Projectile>
             <ObjectId>Fire Bolt</ObjectId>
             <Speed>130</Speed>
             <MinDamage>69</MinDamage>
             <MaxDamage>96</MaxDamage>
             <LifetimeMS>606</LifetimeMS>
          </Projectile>
          <BagType>6</BagType>
          <FameBonus>6</FameBonus>
          <NumProjectiles>1</NumProjectiles>
          <OldSound>bladeSwing</OldSound>
          <feedPower>800</feedPower>
          <Soulbound/>
       </Object>
    3. Now depending on whether you used a custom sprite or not... you'll need to add in a new sprite!

    3a. If you want to make a new sprite file follow MikeRapperBurger's tutorial: https://www.mpgh.net/forum/showthread.php?t=1204713

    3b. Now add in your sprites in that file.

    3c. make sure your xml is using that file.

    Code:
    <Object type="0x4c72" id="Demon's Autistic Blade">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj2</File>
             <Index>0x69</Index>
          </Texture>
          <SlotType>1</SlotType>
          <Description>A swift and hungry blade that gives you autism.</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/glass_sword</Sound>
          <Projectile>
             <ObjectId>Fire Bolt</ObjectId>
             <Speed>130</Speed>
             <MinDamage>69</MinDamage>
             <MaxDamage>96</MaxDamage>
             <LifetimeMS>606</LifetimeMS>
          </Projectile>
          <BagType>6</BagType>
          <FameBonus>6</FameBonus>
          <NumProjectiles>1</NumProjectiles>
          <OldSound>bladeSwing</OldSound>
          <feedPower>800</feedPower>
          <Soulbound/>
       </Object>
    Is the Image files name
    Is the location within the file of the sprite

    4. Save.

    5. Open your client with IntelliJ and rebuild your client.


     

    Remember that adding custom enemies and tiles, etc... should go in their respective file, not in EquipCXML.
    Last edited by Demon; 02-09-2018 at 02:49 PM.
    Nice

  2. The Following User Says Thank You to Demon For This Useful Post:

    Tidan (08-18-2019)

  3. #2
    smallpig1's Avatar
    Join Date
    Aug 2014
    Gender
    male
    Posts
    36
    Reputation
    10
    Thanks
    3
    My Mood
    Bashful
    thats mean :/

  4. The Following 2 Users Say Thank You to smallpig1 For This Useful Post:

    Demon (02-09-2018),FusedFifa (05-31-2018)

  5. #3
    maks22772's Avatar
    Join Date
    May 2017
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    0
    My Mood
    In Love

    is pointless to

    Quote Originally Posted by Demon View Post
    Lately people have been bugging me and giving me headaches, asking me "MA GEWD DEMON, NRCORE SUCKS, I CANT MAKE MADEIW CUSTENAN ITEMAS", so due to the many request I am making this tutorial. (Tidan Excluded, because he's a special kindof retarded)


    BTW:https://i.imgur.com/qdipwaM

     


    Remember to open the files with NotePad++ or any other text editor. NOT VISUAL STUDIOS

    Locate: Bin>Resources>Xml>Client in your server folder

    1. Find EquipCXML (DAT)

    2. Add your own XML in their. For Examble:

    Code:
    <Object type="0x4c72" id="Demon's Autistic Blade">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj2</File>
             <Index>0x69</Index>
          </Texture>
          <SlotType>1</SlotType>
          <Description>A swift and hungry blade that gives you autism.</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/glass_sword</Sound>
          <Projectile>
             <ObjectId>Fire Bolt</ObjectId>
             <Speed>130</Speed>
             <MinDamage>69</MinDamage>
             <MaxDamage>96</MaxDamage>
             <LifetimeMS>606</LifetimeMS>
          </Projectile>
          <BagType>6</BagType>
          <FameBonus>6</FameBonus>
          <NumProjectiles>1</NumProjectiles>
          <OldSound>bladeSwing</OldSound>
          <feedPower>800</feedPower>
          <Soulbound/>
       </Object>
    3. Save the file

    4. Open server.sln and rebuild your solution.


     


    Now locate: src>kabam>rotmg>assets in your client folder

    1. Find EquipCXML and open it with a text editor

    2. Add your custom XML once again.

    Code:
    <Object type="0x4c72" id="Demon's Autistic Blade">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj2</File>
             <Index>0x69</Index>
          </Texture>
          <SlotType>1</SlotType>
          <Description>A swift and hungry blade that gives you autism.</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/glass_sword</Sound>
          <Projectile>
             <ObjectId>Fire Bolt</ObjectId>
             <Speed>130</Speed>
             <MinDamage>69</MinDamage>
             <MaxDamage>96</MaxDamage>
             <LifetimeMS>606</LifetimeMS>
          </Projectile>
          <BagType>6</BagType>
          <FameBonus>6</FameBonus>
          <NumProjectiles>1</NumProjectiles>
          <OldSound>bladeSwing</OldSound>
          <feedPower>800</feedPower>
          <Soulbound/>
       </Object>
    3. Now depending on whether you used a custom sprite or not... you'll need to add in a new sprite!

    3a. If you want to make a new sprite file follow MikeRapperBurger's tutorial: https://www.mpgh.net/forum/showthread.php?t=1204713

    3b. Now add in your sprites in that file.

    3c. make sure your xml is using that file.

    Code:
    <Object type="0x4c72" id="Demon's Autistic Blade">
          <Class>Equipment</Class>
          <Item/>
          <Texture>
             <File>lofiObj2</File>
             <Index>0x69</Index>
          </Texture>
          <SlotType>1</SlotType>
          <Description>A swift and hungry blade that gives you autism.</Description>
          <RateOfFire>1</RateOfFire>
          <Sound>weapon/glass_sword</Sound>
          <Projectile>
             <ObjectId>Fire Bolt</ObjectId>
             <Speed>130</Speed>
             <MinDamage>69</MinDamage>
             <MaxDamage>96</MaxDamage>
             <LifetimeMS>606</LifetimeMS>
          </Projectile>
          <BagType>6</BagType>
          <FameBonus>6</FameBonus>
          <NumProjectiles>1</NumProjectiles>
          <OldSound>bladeSwing</OldSound>
          <feedPower>800</feedPower>
          <Soulbound/>
       </Object>
    Is the Image files name
    Is the location within the file of the sprite

    4. Save.

    5. Open your client with IntelliJ and rebuild your client.


     

    Remember that adding custom enemies and tiles, etc... should go in their respective file, not in EquipCXML.
    is poitless to use this source bc nothing is implemented

  6. #4
    RHGAErghaerghaerhgerh's Avatar
    Join Date
    Jan 2018
    Gender
    male
    Posts
    29
    Reputation
    10
    Thanks
    3
    Quote Originally Posted by maks22772 View Post
    is poitless to use this source bc nothing is implemented
    The whole point of this source is for you to implement and create things on your own.

  7. #5
    Zolmex's Avatar
    Join Date
    Apr 2016
    Gender
    male
    Location
    on my chair
    Posts
    356
    Reputation
    94
    Thanks
    209
    Quote Originally Posted by maks22772 View Post
    is poitless to use this source bc nothing is implemented
    there is a resource folder you can download if you don't want to add everything yourself
    and it's not pointless to use it
    hi

  8. #6
    maks22772's Avatar
    Join Date
    May 2017
    Gender
    male
    Posts
    21
    Reputation
    10
    Thanks
    0
    My Mood
    In Love

    Angry dee

    Quote Originally Posted by Zolmex View Post
    there is a resource folder you can download if you don't want to add everything yourself
    and it's not pointless to use it
    dear zolmex even trading dont work and server lags EVEN WHEN IS LOCALHOST

  9. #7
    robloxmaster123's Avatar
    Join Date
    Dec 2017
    Gender
    female
    Posts
    172
    Reputation
    10
    Thanks
    10
    Do ya have a hot potato or something?

  10. #8
    Zolmex's Avatar
    Join Date
    Apr 2016
    Gender
    male
    Location
    on my chair
    Posts
    356
    Reputation
    94
    Thanks
    209
    Quote Originally Posted by maks22772 View Post
    dear zolmex even trading dont work and server lags EVEN WHEN IS LOCALHOST
    trading doesn't work? that means the complete opposite, trading works, it's not letting you trade, because you are an admin.
    and the lag? idk what you are talking about...
    hi

Similar Threads

  1. [Video tutorial] Make your own css cheats
    By seren1ty in forum CounterStrike (CS) 1.6 Hacks / Counter Strike: Source (CSS) Hacks
    Replies: 6
    Last Post: 09-15-2007, 04:11 PM
  2. Make Your own Cross hairs
    By llvengancell in forum WarRock - International Hacks
    Replies: 6
    Last Post: 05-28-2007, 12:12 AM
  3. Make your own Warrock Cross hairs!!
    By llvengancell in forum WarRock - International Hacks
    Replies: 3
    Last Post: 05-26-2007, 10:59 PM
  4. How to make your own radiostation?
    By nasir91 in forum General
    Replies: 3
    Last Post: 04-30-2007, 07:25 AM