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  1. #1
    FUNMAN!'s Avatar
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    [V93] BO3 Cheat Engine Enabler Tool

    With this tool you should be able to use pretty much any tool which would otherwise cause the game to exit.


    How to use:
    1. Launch the game
    2. Let the game load to the menu
    3. Start CE_Enabler
    4. Wait for the Success MessageBox
    (You can hit OK which closes CE_Enabler, it will still work)
    5. Launch Cheat Engine

    Use at your own risk!
    Restart the game before going online!





    How it works:
    It suspends a Thread which is searching for blacklisted programs
    (Source included )

    <b>Downloadable Files</b> Downloadable Files

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  3. #2
    Headspace's Avatar
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    Thank you my mang, you're the best.

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    FUNMAN! (03-07-2018)

  5. #3
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    Click Here to visit the official MPGH wiki! Keep up with the latest news and information on games and MPGH! To check out pages dedicated to games, see the links below!











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  6. #4
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    nice release man

  7. #5
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    Great Work, I'm working on a Zombie Trainer myself, and I am somewhat experienced, but, CAN ANYONE AT ALL, tell me how to attach a debugger (ex. CheatEngine), to the BlackOps3.exe process without the game crashing immediately after I do so? I have read many places that the game has a Anti-debugger, and I also came across a few ANTI-Anti-debuggers for this game, but they are all outdated and the posters do not provide source code...

    The objective here would be to create a dynamic tool that compiles a different trainer each time it runs, making the md5 checksum different, app name different, process name and pid different, BUT, it would apply the CheatEngine Enabler tool (love you dude, thanks for providing the source code), in case the offsets need to be changed the generated trainer would allow it (addresses would be stored on a text file on the same folder the trainer was generated at, and by applying the CheatEngine Enabler tool, anyone with a little experience using CheatEngine would be able to find the new ones), and the ANTI-Anti-debugger would also be applied by the very same trainer so that, if needed, the user could edit the values of the offsets within the text file himself, making this trainer, somewhat, perpetuated...

    If you guys (FUNMAN!, MisterY, IEvol) Team up with me, I'm pretty sure we can get it done... I bet that if any of you explains it to me, I will bang my head on the floor for not realizing myself how to do it xD, and besides, you guys already got most of the work done, I would mostly create the trainer generating tool and keep the offset list updated for the community, I wouldn't even ask to be included on the credits, all I want is to make it simpler for all of us, including to you guys (having to re-compile new code on each and every single update, damn!) to keep a thread alive =)

    Shall be waiting for your Feedback / Ideas...

    (Sorry for my bad English, I'm from... somewhere with a very different language... )
    Last edited by butcher2017; 03-07-2018 at 09:35 PM.

  8. #6
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    will running this while online get you banned? would like to know if this allows for stat editing without getting trashed. pretty neato on its own either way.

  9. #7
    FUNMAN!'s Avatar
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    Quote Originally Posted by butcher2017 View Post
    CAN ANYONE AT ALL, tell me how to attach a debugger (ex. CheatEngine), to the BlackOps3.exe process without the game crashing immediately after I do so? I have read many places that the game has a Anti-debugger, and I also came across a few ANTI-Anti-debuggers for this game, but they are all outdated and the posters do not provide source code...
    Have you tried the kernelmode debugger setting in Cheat Engine?


    The game's Anti-Attach is just patching functions in ntdll to jump directly to ExitProcess, so to attach you need to restore these. For x64dbg there is a plugin called AttachHelper.

    However now if you try to set a Breakpoint and the main thread hits it the exception won't reach the debugger because of the HideThreadFromDebugger flag,
    it's set by the game/steam drm fairly early and can't be cleared in usermode.
    So you have to prevent it from setting it. You could hook NtSetInformationThread and prevent it from hiding.
    But you probably can't just hook it in ntdll because it loads it's own copy from disk atleast that's what it does in cod ww2.
    It may also cause other exceptions intentionally which you need to pass to it so it keeps on working, which may not be possible with Cheat Engine but i don't know.

    After all of that there could still be more checks and tricks to slow you down!
    I began getting problems in the Singleplayer of cod ww2, with x64dbg because of the intentional exceptions

    - - - Updated - - -

    Quote Originally Posted by dadkappa432 View Post
    will running this while online get you banned? would like to know if this allows for stat editing without getting trashed. pretty neato on its own either way.
    This on it's own probably won't get you banned right now if you go online, but if you plan to use it for example to find addresses in zombie mode you would do so offline
    and this tool is going to leave a trace in the game until you restart the game, which is why you should restart before going online to minimize the chance of getting banned (if they ban for offline cheating at all)
    Stats editing however seems a bit risky could be fine though if you don't exaggerate it, but i don't know anything about their anti-cheat!
    You're responsible for what you do with these tools (Cheat Engine / CE_Enabler / ...)

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  11. #8
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    Just enable DBVM and use the kernel debugger, it is not detected and works perfectly fine.

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  13. #9
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    I did say I was going to hit my head against the wall after a good reply, and so I did xD
    Guys, thank you so much for the excellent replies, going to continue my work right away =)

    The good all times from Razor1911 and Paradox trainers are over with so much protection, and I am an old timer trying to get in touch with new methods... Will keep you updated about any results I come across

    FunMan! I did have some trouble getting inside your head, but the light is shinning again
    Headspace, your solution seems simple enough to have a fast go at it, and I take a bow to you my friend. Thank you both <3

  14. #10
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    Has anybody tried this online, and if so, is it safe?

  15. #11
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    0x0c000007b that error i get

  16. #12
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    Quote Originally Posted by petardascom View Post
    0x0c000007b that error i get
    screenshot it.
    Click Here to visit the official MPGH wiki! Keep up with the latest news and information on games and MPGH! To check out pages dedicated to games, see the links below!











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  17. #13
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    Last edited by petardascom; 03-11-2018 at 06:15 AM.

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    Hey sorry to post here but does anyone know the new health offset? Just wanna play with unlimited health whilst I do Easter Egg, thanks.

  19. #15
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    So it's possible to get dark matter in multiplayer with these? if used correctly?

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