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  1. #76
    m0n5t3r_'s Avatar
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    can you share the source code please? when it detected i will make new for all without people waiting like this

  2. #77
    Halogen1411's Avatar
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    I think he is using the same source code from the LUNAR UPDATE that he shared :
    THE CODE IS FROM :https://www.mpgh.net/forum/showthread.php?t=1339721

    Code After Lunar Update By Bengaladu:
    Program ProgramName;

    {$APPTYPE CONSOLE}

    uses
    Windows, SysUtils,
    Classes, Forms, IdHashMessageDigest ;

    Const
    FbossHashSEA : String = 'FA856772CBADB14CAF4B17156AC81D43' ;
    FbossHashEU : String = 'AFD618ADA214B598A950874F0DDDBD66' ;
    AllBodiesPath : String = 'Data\Character\All\' ;
    AdamBodiesPath : String = 'Data\Character\Adam\' ;
    CassieBodiesPath : String = 'Data\Character\Cassie\' ;
    ForceModelBase : String = 'Data\Character\' ;
    KeiBodiesPath : String = 'Data\Character\Kei\' ;
    ViolaBodiesPath : String = 'Data\Character\Viola\' ;
    BIGHEAD : String = '...Stub\BIGHEAD.nif' ;
    Bypass : String = 'msssrs.flt' ;
    BSEU : String = 'Data\_EU\Character' ;
    BSSEA : String = 'data\_SG\Character' ;

    All_Bodies : Array [0..10] of String = (
    'A_C_K_body_vietnam_US.nif', 'A_C_K_body_vietnam_VT.nif',
    'Crimson_body.nif', 'Dragon_body_gold.nif',
    'Dragon_body_silver.nif', 'Fboss_body.nif',
    'Rudolph.nif', 'santa_body.nif',
    'santa_gm_body.nif', 'Vi_body_vietnam_US.nif',
    'Vi_body_vietnam_VT.nif' ) ;

    Adam_Bodies : Array [0..3] of String = (
    'Ad_body1.nif', 'Ad_body2.nif',
    'Ad_body3.nif', 'Ad_body4.nif' ) ;

    Cassie_Bodies : Array [0..3] of String = (
    'ca_body1.nif', 'ca_body2.nif',
    'ca_body3.nif', 'ca_body4.nif' ) ;

    Kei_Bodies : Array [0..3] of String = (
    'ke_body1.nif', 'ke_body2.nif',
    'ke_body3.nif', 'ke_body4.nif' ) ;

    Viola_Bodies : Array [0..3] of String = (
    'vi_body1.nif', 'vi_body2.nif',
    'vi_body3.nif', 'vi_body4.nif' ) ;

    ForceModel_Bodies : Array [0..19] of String = (
    'wehrmacht.nif', 'usa_2war.nif',
    'adam_renew.nif', 'cassie_renew.nif',
    'chinese_spy.nif', 'cowgirl.nif',
    'gangsta.nif', 'isabelle.nif',
    'kei_renew.nif', 'new_viola.nif',
    'nina.nif', 'ninja.nif',
    'paratrooper.nif', 'police.nif',
    'mantis.nif', 'sniper_rayne.nif',
    'swat.nif', 'UDT.nif',
    'Usarmy.nif', 'viola_renew.nif' ) ;

    ForceModel_Bodies_Path : Array [0..19] of String = (
    'forcemodel\2war_germany\', 'forcemodel\2war_usa\',
    'forcemodel\ADAM_RENEW\', 'forcemodel\CASSIE_RENEW\',
    'forcemodel\CHINESE_SPY\', 'forcemodel\Cowgirl\',
    'forcemodel\GANGSTA\', 'forcemodel\Isabelle\',
    'forcemodel\KEI_RENEW\', 'forcemodel\New_Viola\',
    'forcemodel\NINA\', 'forcemodel\NINJA\',
    'forcemodel\PARATROOPER\', 'forcemodel\POLICE\',
    'forcemodel\Sniper_Mantis\', 'forcemodel\Sniper_Rayne\',
    'forcemodel\SWAT\', 'forcemodel\UDT\',
    'forcemodel\USarmy\', 'forcemodel\VIOLA_RENEW\' ) ;

    function GetMD5HashFromFile (FileN : string) : string;
    var
    MD5Hash : TIdHashMessageDigest5;
    FileS : TFileStream;
    begin
    MD5Hash := TIdHashMessageDigest5.Create;
    FileS := TFileStream.Create(FileN, fmShareDenyWrite or fmOpenRead) ;
    try
    result := MD5Hash.AsHex(MD5Hash.hashValue(FileS)) ;
    finally
    FileS.Free;
    MD5Hash.Free;
    end;
    end;

    Function NewMD5BigHead (const BigHeadFile, CopyTo : String ;
    var NewMD5Hash : string) : Bool ;
    Const
    Max : WORD = $FFFF ;
    Var
    AddSize : integer;
    FileS : TMemoryStream;
    SL : TStringlist;
    begin
    Result := False ;
    Randomize;
    AddSize := Random(Max);
    FileS := TMemoryStream.Create;
    FileS.LoadFromFile(BigHeadFile);
    FileS.Size := FileS.Size + AddSize ;
    FileS.SaveToFile(CopyTo);
    If FileExists(CopyTo) Then
    begin
    NewMD5Hash := GetMD5HashFromFile(CopyTo) ;
    Result := True ;
    end;
    end;

    Procedure BypassName(Size: Cardinal ; Var Result : String) ;
    Var
    Value : String ;
    begin
    Randomize;
    Value := '0123456789';
    repeat
    Result := Result + Value[Random(Length(Value)) + 1];
    until( Length ( Result ) = Size);
    end;

    Function CopyF (Source, New : String ) : LongBool ;
    begin
    Result := CopyFile (Pchar(Source), Pchar(New), False) ;
    end;

    Procedure Space ;
    begin
    writeln ('');
    end;

    Var
    i : Integer ;
    pas, fullpath, source, sourcebypass, asibypass, BGNewMD5 : string ;
    LogFile : TStringList ;
    CheckBSSEA : Bool = False ;
    begin
    BypassName(10,asibypass);
    LogFile := TStringList.Create ;
    fullpath := ExtractFilePath(Application.ExeName) ;
    source := fullpath + 'Stub\BIGHEAD.nif' ;
    Space;
    writeln ('************************************************ ******************');
    writeln ('*** bengaludo Wizard setup - Blackshot SEA/Global BIGHEAD FREE ***');
    writeln ('************************************************ ******************');
    Space;
    writeln ('Checking folder...');

    If FileExists(fullpath+'System\blackshot_BE.exe') Then
    begin
    If FileExists(fullpath+'System\blackshot.exe') Then
    begin
    If FileExists(fullpath+'System\multiplay_sg.dll') Then
    begin
    CheckBSSEA := True ;
    LogFile.Add ('Client: BLACKSHOT SEA');
    writeln ('Client: BLACKSHOT SEA');
    end;
    If FileExists(fullpath+'System\multiplay_eu.dll') Then
    begin
    LogFile.Add ('Client: BLACKSHOT GLOBAL');
    writeln ('Client: BLACKSHOT GLOBAL');
    end;
    end;
    end
    else
    begin
    LogFile.Add('ERROR ::: Run this program in the game folder!') ;
    LogFile.SaveToFile(fullpath+'Result.txt');
    writeln ('ERROR ::: Run this program in the game folder!');
    readln;
    ExitProcess(0);
    end;

    Space;
    writeln ('Checking for BIGHEAD.nif...');
    If FileExists (fullpath+ 'Stub\BIGHEAD.nif') Then
    begin
    pas := 'Stub\BIGHEAD.nif' ;
    writeln ('The BIGHEAD.nif has been found! @' + pas + '') ;
    writeln ('BIGHEAD.nif Current MD5: @'+GetMD5HashFromFile(source));
    LogFile.Add('BIGHEAD.nif Current MD5: @'+GetMD5HashFromFile(source)) ;

    {Changing MD5...}

    NewMD5BigHead(source,fullpath+'Stub\BIGHEAD.nif', BGNewMD5) ;
    writeln ('BIGHEAD.nif new MD5 : @'+BGNewMD5) ;
    LogFile.Add('BIGHEAD.nif new MD5 : @'+BGNewMD5) ;

    Space;
    LogFile.Add('The BIGHEAD.nif has been found! @' + pas + '') ;
    LogFile.Add('');
    end
    else
    begin
    writeln ('Error!!! Stub\BIGHEAD.nif was not found!') ;
    LogFile.Add('Error!!! Stub\BIGHEAD.nif was not found!') ;
    LogFile.SaveToFile(fullpath+'Result.txt');
    readln;
    ExitProcess(0);
    end;
    Space;
    writeln ('Press ENTER to install, waiting...');
    readln;
    writeln (DateTimeToStr(Now)+' ::: Process started...');
    Space;

    LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AllBodiesPath ) ;
    writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AllBodiesPath );
    LogFile.Add('') ;
    Space;

    {All Bodies *****************************}

    For i := 0 to Length(All_Bodies) -1 do
    begin

    {Backup GM BOdy}
    If All_Bodies[i] = 'Fboss_body.nif' Then
    begin
    If ( ( GetMD5HashFromFile(fullpath + AllBodiesPath + 'Fboss_body.nif') = FbossHashSEA)
    or
    ( GetMD5HashFromFile(fullpath + AllBodiesPath + 'Fboss_body.nif') = FbossHashEU) ) Then
    begin
    If CopyF(fullpath + AllBodiesPath + 'Fboss_body.nif', fullpath + AllBodiesPath + 'Fboss.xor') Then
    begin
    LogFile.Add('...Fboss_body.nif' + ' ---> ' + '@' + 'Fboss.xor' + ' ::: OK');
    Writeln ('...Fboss_body.nif' + ' ---> ' + '@' + 'Fboss.xor' + ' ::: OK') ;
    end
    else
    begin
    LogFile.Add('...Fboss_body.nif' + ' ---> ' + '@' + 'Fboss.xor' + ' ::: ERROR') ;
    Writeln ('...Fboss_body.nif' + ' ---> ' + '@' + 'Fboss.xor' + ' ::: ERROR') ;
    end;
    end;

    end;

    If CopyF(source, fullpath + AllBodiesPath + All_Bodies[i] ) Then
    begin
    writeln (BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: OK') ;
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: OK')
    end
    else
    begin
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: ERROR') ;
    writeln (BIGHEAD + ' ---> ' + '@' + All_Bodies[i] + ' ::: ERROR')
    end;
    end;
    LogFile.Add('') ;
    Space;
    LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AdamBodiesPath) ;
    writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + AdamBodiesPath );
    LogFile.Add('') ;
    Space;

    Sleep(1200) ;

    {Adam Bodies *****************************}

    For i := 0 to Length(Adam_Bodies) -1 do
    begin

    If Not (Pchar(AnsiUpperCase(Adam_Bodies[i])) = AnsiUpperCase('Ad_body1.nif')) Then
    begin


    If CopyF(source, fullpath + AdamBodiesPath + Adam_Bodies[i] ) Then
    begin
    writeln (BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: OK') ;
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: OK') ;
    end
    else
    begin
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: ERROR') ;
    writeln (BIGHEAD + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: ERROR')
    end;
    end
    else
    begin
    {Ad_body1.nif}

    {Installing GM Monster Body}
    If FileExists(fullpath+AllBodiesPath+'Fboss.xor') Then
    begin

    If CopyF(fullpath+AllBodiesPath+'Fboss.xor', fullpath+AdamBodiesPath+'Ad_body1.nif') Then
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
    end
    else
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: Error while trying to copy!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Adam_Bodies[i] + ' ::: Error while trying to copy!') ;
    end;

    end
    else
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
    end;

    end;

    end;




    LogFile.Add('') ;
    Space;
    LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + CassieBodiesPath) ;
    writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + CassieBodiesPath );
    LogFile.Add('') ;
    Space;

    Sleep(50) ;

    {Cassie Bodies *****************************}

    For i := 0 to Length(Cassie_Bodies) -1 do
    begin

    If Not (Pchar(AnsiUpperCase(Cassie_Bodies[i])) = AnsiUpperCase('ca_body1.nif')) Then
    begin

    If CopyF(source, fullpath + CassieBodiesPath + Cassie_Bodies[i] ) Then
    begin
    writeln (BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK') ;
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK') ;
    end
    else
    begin
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: ERROR') ;
    writeln (BIGHEAD + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: ERROR') ;
    end;
    end
    else
    begin
    {ca_body1.nif}

    {Installing GM Monster Body}
    If FileExists(fullpath+AllBodiesPath+'Fboss.xor') Then
    begin

    If CopyF(fullpath+AllBodiesPath+'Fboss.xor', fullpath+CassieBodiesPath+'ca_body1.nif') Then
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
    end
    else
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: Error while trying to copy!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Cassie_Bodies[i] + ' ::: Error while trying to copy!') ;
    end;

    end
    else
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
    end;

    end;

    end;
    LogFile.Add('') ;
    Space;
    LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + ForceModelBase + 'forcemodel\') ;
    writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + fullpath + ForceModelBase + 'forcemodel\' );
    LogFile.Add('') ;
    Space;

    Sleep(50) ;

    {Force Model Bodies *****************************}

    For i := 0 to Length(ForceModel_Bodies) -1 do
    begin
    If CopyF(source, fullpath + ForceModelBase + ForceModel_Bodies_Path[i] + ForceModel_Bodies[i] ) Then
    begin
    writeln (BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: OK') ;
    LogFile.Add(BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: OK');
    end
    else
    begin
    LogFile.Add(BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: ERROR') ;
    writeln (BIGHEAD + ' ---> ' + '@'+ ForceModel_Bodies[i] + ' ::: ERROR');
    end;
    end;
    LogFile.Add('') ;
    Space;
    LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + KeiBodiesPath) ;
    writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + KeiBodiesPath );
    Space;
    LogFile.Add('') ;

    Sleep(50) ;

    {Kei Bodies *****************************}

    For i := 0 to Length(Kei_Bodies) -1 do
    begin
    If CopyF(source, fullpath + KeiBodiesPath + Kei_Bodies[i] ) Then
    begin
    writeln (BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: OK') ;
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: OK') ;
    end
    else
    begin
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: ERROR') ;
    writeln (BIGHEAD + ' ---> ' + '@' + Kei_Bodies[i] + ' ::: ERROR')
    end;
    end;
    LogFile.Add('') ;
    Space;
    LogFile.Add(DateTimeToStr(Now)+' ::: Replacing the files in ' + ViolaBodiesPath) ;
    writeln (DateTimeToStr(Now)+' ::: Replacing the files in ' + ViolaBodiesPath );
    Space;
    LogFile.Add('') ;

    Sleep(50) ;

    {Viola Bodies *****************************}

    For i := 0 to Length(Viola_Bodies) -1 do
    begin
    If Not ( Pchar ( AnsiUpperCase(Viola_Bodies[i])) = AnsiUpperCase('vi_body1.nif') ) Then
    begin
    If CopyF(source, fullpath + ViolaBodiesPath + Viola_Bodies[i] ) Then
    begin
    writeln (BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: OK') ;
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: OK') ;
    end
    else
    begin
    LogFile.Add(BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: ERROR') ;
    writeln (BIGHEAD + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: ERROR') ;
    end;
    end
    else
    begin

    Sleep(50) ;

    {Installing GM Monster Body}
    If FileExists(fullpath+AllBodiesPath+'Fboss.xor') Then
    begin

    If CopyF(fullpath+AllBodiesPath+'Fboss.xor', fullpath+ViolaBodiesPath+'vi_body1.nif') Then
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: OK // WARNING: Do not edit this body!!!') ;
    end
    else
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: Error while trying to copy!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: Error while trying to copy!') ;
    end;

    end
    else
    begin
    LogFile.Add('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
    writeln ('...Fboss.xor' + ' ---> ' + '@' + Viola_Bodies[i] + ' ::: FILE NOT FOUND!') ;
    end;

    end;
    end;

    Sleep(50) ;

    {Copying flt/asi file ****************************************}

    If FileExists(fullpath+'system\'+Bypass) Then
    begin
    sourcebypass := fullpath+'system\'+asibypass+'.asi' ;
    Space ;
    LogFile.Add('');
    LogFile.Add('>>> Trying to duplicate the file "'+Bypass+'"...') ;
    writeln ('>>> Trying to duplicate the file "'+Bypass+'"...') ;
    If CopyF(fullpath+'system\'+Bypass, sourcebypass) Then
    begin
    LogFile.Add('>>> The file "'+Bypass+'" has duplicate for ...System\' + asibypass + '.asi') ;
    writeln ('>>> The file "'+Bypass+'" has duplicate for ...System\' + asibypass + '.asi') ;
    end
    else
    begin
    LogFile.Add('>>> Error while trying to duplicate file "'+Bypass+'".') ;
    writeln ('>>> Error while trying to duplicate file "'+Bypass+'".') ;
    end;
    end
    else
    begin
    LogFile.Add('>>> File flt not found! ' + '...system\'+Bypass) ;
    writeln ('>>> File flt not found! ' + '...system\'+Bypass) ;
    end;

    {Rename another SG/EU Character folder}
    If CheckBSSEA Then
    begin

    If DirectoryExists(fullpath+BSSEA) Then
    begin
    Space;
    LogFile.Add('');
    LogFile.Add('>>> The folder ...data\_sg\Character has been found!') ;
    writeln ('>>> The folder ...data\_sg\Character has been found!') ;

    If MoveFile(Pchar(fullpath+BSSEA),Pchar(fullpath+'Dat a\_sg\1.Character')) Then
    begin
    LogFile.Add('>>> The folder has been renamed successfully for ...data\_sg\1.Character!') ;
    writeln ('>>> The folder has been renamed successfully for ...data\_sg\1.Character!') ;
    end
    else
    begin
    LogFile.Add('');
    LogFile.Add('>>> Error while trying to rename folder ...data\_sg\Character!') ;
    writeln ('>>> Error while trying to rename folder ...data\_sg\Character!') ;
    end;

    end
    else
    begin
    If Not DirectoryExists(fullpath+'data\_sg\1.Character') Then
    begin
    Space ;
    LogFile.Add('');
    LogFile.Add('>>> The folder ...data\_sg\Character not found!') ;
    writeln ('>>> The folder ...data\_sg\Character not found!') ;
    end;
    end;

    end
    else
    begin

    If DirectoryExists(fullpath+BSEU) Then
    begin
    Space;
    LogFile.Add('');
    LogFile.Add('>>> The folder ...data\_eu\Character has been found!') ;
    writeln ('>>> The folder ...data\_eu\Character has been found!') ;

    If MoveFile(Pchar(fullpath+BSEU),Pchar(fullpath+'Data \_eu\1.Character')) Then
    begin
    LogFile.Add('>>> The folder has been renamed successfully for ...data\_eu\1.Character!') ;
    writeln ('>>> The folder has been renamed successfully for ...data\_eu\1.Character!') ;
    end
    else
    begin
    LogFile.Add('');
    LogFile.Add('>>> Error while trying to rename folder ...data\_eu\Character!') ;
    writeln ('>>> Error while trying to rename folder ...data\_eu\Character!') ;
    end;

    end
    else
    begin
    If Not DirectoryExists(fullpath+'data\_eu\1.Character') Then
    begin
    Space ;
    LogFile.Add('');
    LogFile.Add('>>> The folder ...data\_eu\Character not found!') ;
    writeln ('>>> The folder ...data\_eu\Character not found!') ;
    end;
    end;

    end;

    Sleep(50) ;

    LogFile.Add('');
    Space;
    LogFile.Add(DateTimeToStr(Now)+' ::: Installation complete O.o');
    writeln (DateTimeToStr(Now)+' ::: Installation complete O.o');
    writeln (DateTimeToStr(Now)+' ::: Note: If you have any problem with this program let me see the log file in the forum.');
    Space;
    LogFile.SaveToFile(fullpath+'Result.txt');
    If FileExists(fullpath+'Result.txt') Then
    writeln (DateTimeToStr(Now)+' ::: The log file was been created! ...Result.txt')
    else
    writeln (DateTimeToStr(Now)+' ::: The program dont have permission for create the log file.');
    Space;
    writeln (DateTimeToStr(Now)+' ::: Close this program and run your game, Enjoy!!! ');
    Sleep(500) ;
    Space;
    writeln ('Press Enter key for exit...');
    LogFile.Free ;
    readln;
    Halt;
    end.
    Credit of codes : Bengaladu .. I just copy pasted it.. Pls dont mistook it.. Benga <3

  3. #78
    spitzII's Avatar
    Join Date
    Oct 2015
    Gender
    male
    Posts
    83
    Reputation
    10
    Thanks
    8
    My Mood
    Angelic
    Quote Originally Posted by saiaapiz View Post
    Maybe you got reported, or bengualado method patched. Mine still work.. Im using private though..
    can you pm how to work same with you thanks in advance

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