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  1. #121
    xppazar's Avatar
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    Quote Originally Posted by 3JIOU_KOTE View Post
    As i thought, he found tick counter and manipulates with it when mining occurs.
    Its not hard to find though.. He thought me how to.

  2. #122
    3JIOU_KOTE's Avatar
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    Quote Originally Posted by xppazar View Post
    Its not hard to find though.. He thought me how to.
    Well, i also found global tick function(by looking at references from GetTickCount winapi, if anyone interested), but i didn't managed to reverse it far enough till it gets to laser tick.

    But yeah, once you have found appropriate function, reversed it and made signature it should be easy to either spoof values(probably stored as float in xmm registers) or edit instructions to make it instant(probably some cmp/test and conditional jump).

  3. #123
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    Hello guys,

    I'm part of the guys that don't know how to get the new pointer (for tp) can someone share?

  4. The Following User Says Thank You to pioloa For This Useful Post:

    DARKKNSSFNN (06-17-2019)

  5. #124
    3JIOU_KOTE's Avatar
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    Quote Originally Posted by pioloa View Post
    Hello guys,

    I'm part of the guys that don't know how to get the new pointer (for tp) can someone share?


    Just search float values until you find your x/y/z coordinate addresses(you can check them by freezing them and trying to move, if you are pushed back to the same place that's the right one)
    And then pointer scan for those addresses.
    Close the game, repeat the thing untill you have like 100-200 pointers, test them couple times to see if they show right addresses after restart and you are good to go.

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