Code:
#include "stdafx.h"
#include <windows.h>
#include <stdlib.h>
#include "main.h"
#include "d3d9.h"
int m_stride= 64;
int a=1;
float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;
bool xhair = true;
bool chams = true;
int loggerstrideint = 64;
char loggerstridestr[5];
int loggernumvertint = 0;
char loggernumvertstr[5];
bool logger = false;
bool wallhack = false;
bool bigchams = true;
bool once = true;
D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
LPDIRECT3DTEXTURE9 xxxPink = NULL;
UINT m_Stride;
LPDIRECT3DTEXTURE9 texRed,texGreen,texYellow,texOrange,texBlue,texCyan,texPink,texPurple,texWhite,texBlack,texOra,texLila,texTur;
const BYTE bPink[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x00, 0xFF, 0x00
};