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  1. #1
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    Reshare Glow ESP

    THIS IS RESHARE OF GLOW ESP

    Code:
    class ObjectFX
    {
    public:  
         // 0 Class Name :: can be Object Name ? dunno hahaa  ex. str.find("??") return ObjectName
         // C Weapon Object // Credits :: dreek1
         // A4 Player & AI Object
    };
    
    if (m_ClassID == Weapon)
          SetGlowColor(Weapon->Object, 1, Yellow);
    else if (m_ClassID == Player)
    {
         if (Team)
              SetGlowColor(Player->Object, 1, Blue);
         else
              SetGlowColor(Player->Object, 1, Red);
    }
    CREDIT(S) : @vaisefud3 , @dreek1
    Last edited by Confirm-; 01-18-2019 at 05:33 AM.

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    vaisefud3 (01-18-2019)

  3. #2
    jayjay153's Avatar
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    Quote Originally Posted by Confirm- View Post
    THIS IS RESHARE OF GLOW ESP

    Code:
    class ObjectFX
    {
    public:  
         // 0 Class Name :: can be Object Name ? dunno hahaa  ex. str.find("??") return ObjectName
         // C Weapon Object // Credits :: dreek1
         // A4 Player & AI Object
    };
    
    if (m_ClassID == Weapon)
          SetGlowColor(Weapon->Object, 1, Yellow);
    else if (m_ClassID == Player)
    {
         if (Team)
              SetGlowColor(Player->Object, 1, Blue);
         else
              SetGlowColor(Player->Object, 1, Red);
    }
    CREDIT(S) : @jayjay153 , @dreek1
    fyi. mention @Vaisedfud3 instead not me

  4. #3
    vaisefud3's Avatar
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    Quote Originally Posted by Confirm- View Post
    THIS IS RESHARE OF GLOW ESP

    Code:
    class ObjectFX
    {
    public:  
         // 0 Class Name :: can be Object Name ? dunno hahaa  ex. str.find("??") return ObjectName
         // C Weapon Object // Credits :: dreek1
         // A4 Player & AI Object
    };
    
    if (m_ClassID == Weapon)
          SetGlowColor(Weapon->Object, 1, Yellow);
    else if (m_ClassID == Player)
    {
         if (Team)
              SetGlowColor(Player->Object, 1, Blue);
         else
              SetGlowColor(Player->Object, 1, Red);
    }
    CREDIT(S) : @jayjay153 , @dreek1
    Remember to enable it like dreek posted, but good job!

  5. #4
    Confirm-'s Avatar
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    Quote Originally Posted by vaisefud3 View Post
    Remember to enable it like dreek posted, but good job!
    Thanks for ur rep+

  6. #5
    vaisefud3's Avatar
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    Just tested today again to people who say it doesn't work.

    Press thanks if I helped

    Xigncode Security:


  7. #6
    CaiozinhoFC1's Avatar
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    you can also use this to change the Color and thickness

    Class:
    Code:
    struct CPlayer
    {
    	char pad_0000[0];
    	cLTCharacterFX* CharacterFX;
    }
    
    struct CZombie
    {
    	char pad_0000[0];
    	cLTCharacterFX* CharacterFX;
    }
    
    struct CWeapon
    {
    	char pad_0000[0];
    	cLTCharacterFX* CharacterFX;
    }
    Function:
    Code:
    typedef int ( __thiscall *lGlowOp1 ) ( int a1, int a2 );
    lGlowOp1 getGlowOp1;
    
    void pFullPlayerGlow ( CPlayer *dwTarget, int pActive, int pNone )
    {
    	DWORD pCShellBase = ( DWORD ) GetModuleHandleA ( "CShell.dll" );
    	DWORD pILTClient = *( DWORD* ) ( pCShellBase + ADDR_ILTCLIENT );
    
    	// ???
    	lGlowOp1 glowOpt = ( lGlowOp1 ) ( pCShellBase + 0x5019B0 );
    
    	void *ESI;
    
    	int EAX, EBX;
    	signed int EDI;
    
    	float R, G, B;
    	
    	char Unknow;
    
    	ESI = dwTarget;
    
    	if ( *( ( DWORD* ) dwTarget + 0xA4 ) )
    	{
    		// Ajudar Cores;
    		R = 0.0f;
    		G = 0.0f;
    		B = 0.0f;
    
    		if ( ( BYTE ) pActive )
    		{
    			EAX = ( *( int ( __stdcall ** ) ( char* ) ) ( *( DWORD* ) dwTarget + 0x19C ) ) ( &Unknow );
    
    			// Cores;
    			R = *( float *)EAX; 
    			G = *( float *) ( EAX + 0x4 ); 
    			B = *( float *) ( EAX + 0x8 );
    		}
    
    		( *( void (__stdcall **) ( DWORD, int, DWORD, DWORD, DWORD ) ) ( *( DWORD * ) pILTClient + 0x108 ) )
    			( *( ( DWORD * ) ESI + 0xA4 ), pActive, ( unsigned __int8 ) ( signed int ) ( 255.0f * R ), ( unsigned __int8 ) ( signed int ) ( G * 255.0f ),
    				( unsigned __int8 ) ( signed int ) ( B * 255.0f ) );
    
    		if ( *( ( DWORD *) ESI + 0xEF14 ) )
    		{
    			glowOpt ( ( int ) ( ( char *) ESI + 0xBB10 ), *( ( DWORD * ) ESI + 0xA4 ) );
    			glowOpt ( ( int ) ( ( char *) ESI + 0xD508 ), *( ( DWORD * ) ESI + 0xA4 ) );
    
    			EDI = 0;
    			EBX = ( int ) ( ( char * ) ESI + 0x580 );
    
    			do
    			{
    				if ( EDI >= *( ( DWORD * ) ESI + 0x57C ) )
    					break;
    
    				glowOpt ( EBX, *( ( DWORD * ) ESI + 0xA4 ) );
    
    				++ EDI;
    				EBX += 0x19F0;
    			}
    
    			while ( EDI < 7 );
    				glowOpt ( ( int ) ( ( char * ) ESI + 0x12A0C ), *( ( DWORD * ) ESI + 0xA4 ) );
    		}
    	}
    }
    Call:
    Code:
    pFullPlayerGlow ( pPlayer->CharacterFX, true, 0 );
    One Position Kill CFBR

  8. #7
    (Virus)'s Avatar
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    Quote Originally Posted by CaiozinhoFC1 View Post
    you can also use this to change the Color and thickness

    Class:
    Code:
    struct CPlayer
    {
    	char pad_0000[0];
    	cLTCharacterFX* CharacterFX;
    }
    
    struct CZombie
    {
    	char pad_0000[0];
    	cLTCharacterFX* CharacterFX;
    }
    
    struct CWeapon
    {
    	char pad_0000[0];
    	cLTCharacterFX* CharacterFX;
    }
    Function:
    Code:
    typedef int ( __thiscall *lGlowOp1 ) ( int a1, int a2 );
    lGlowOp1 getGlowOp1;
    
    void pFullPlayerGlow ( CPlayer *dwTarget, int pActive, int pNone )
    {
    	DWORD pCShellBase = ( DWORD ) GetModuleHandleA ( "CShell.dll" );
    	DWORD pILTClient = *( DWORD* ) ( pCShellBase + ADDR_ILTCLIENT );
    
    	// ???
    	lGlowOp1 glowOpt = ( lGlowOp1 ) ( pCShellBase + 0x5019B0 );
    
    	void *ESI;
    
    	int EAX, EBX;
    	signed int EDI;
    
    	float R, G, B;
    	
    	char Unknow;
    
    	ESI = dwTarget;
    
    	if ( *( ( DWORD* ) dwTarget + 0xA4 ) )
    	{
    		// Ajudar Cores;
    		R = 0.0f;
    		G = 0.0f;
    		B = 0.0f;
    
    		if ( ( BYTE ) pActive )
    		{
    			EAX = ( *( int ( __stdcall ** ) ( char* ) ) ( *( DWORD* ) dwTarget + 0x19C ) ) ( &Unknow );
    
    			// Cores;
    			R = *( float *)EAX; 
    			G = *( float *) ( EAX + 0x4 ); 
    			B = *( float *) ( EAX + 0x8 );
    		}
    
    		( *( void (__stdcall **) ( DWORD, int, DWORD, DWORD, DWORD ) ) ( *( DWORD * ) pILTClient + 0x108 ) )
    			( *( ( DWORD * ) ESI + 0xA4 ), pActive, ( unsigned __int8 ) ( signed int ) ( 255.0f * R ), ( unsigned __int8 ) ( signed int ) ( G * 255.0f ),
    				( unsigned __int8 ) ( signed int ) ( B * 255.0f ) );
    
    		if ( *( ( DWORD *) ESI + 0xEF14 ) )
    		{
    			glowOpt ( ( int ) ( ( char *) ESI + 0xBB10 ), *( ( DWORD * ) ESI + 0xA4 ) );
    			glowOpt ( ( int ) ( ( char *) ESI + 0xD508 ), *( ( DWORD * ) ESI + 0xA4 ) );
    
    			EDI = 0;
    			EBX = ( int ) ( ( char * ) ESI + 0x580 );
    
    			do
    			{
    				if ( EDI >= *( ( DWORD * ) ESI + 0x57C ) )
    					break;
    
    				glowOpt ( EBX, *( ( DWORD * ) ESI + 0xA4 ) );
    
    				++ EDI;
    				EBX += 0x19F0;
    			}
    
    			while ( EDI < 7 );
    				glowOpt ( ( int ) ( ( char * ) ESI + 0x12A0C ), *( ( DWORD * ) ESI + 0xA4 ) );
    		}
    	}
    }
    Call:
    Code:
    pFullPlayerGlow ( pPlayer->CharacterFX, true, 0 );
    The Best As Always

  9. #8
    O conhecimento é o caminho para liberdade.
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    Quote Originally Posted by (Virus) View Post


    The Best As Always

    Wrong...
    The best way it's

    Code:
    class ILTClient
    {
    public:
    	char pad_0000[264]; //0x0000
    	virtual void SetObjectOutLine(HOBJECT Object, bool Status, BYTE R, BYTE G, BYTE B); //0x0108
    }; //Size: 0x010C
    
    void GLOWESP_FUNCTION() {
    	ILTClient *pLTClient = (ILTClient*)ADDR_LTCLIENT;
    	if (pLTClient != NULL) {
    		if (bGlow) {
    			pLTClient->SetObjectOutLine(g_ESP.pPlayer->CharacterFX->pLTObject, true, 255, 0, 0);
    		}
    	}
    }


    OR YOU CAN DO THIS TOO

    Code:
    #define ADDR_SetObjectOutLine 0x00688460
    typedef void(WINAPI* SetObjectOutLine)(HOBJECT/*LTObject or CObject whatever*/ Object, bool Status, BYTE R, BYTE G, BYTE B);
    void GLOWESP_FUNCTION() {
    	SetObjectOutLine oSetObjectOutLine = (SetObjectOutLine)ADDR_SetObjectOutLine;
    
    	if (oSetObjectOutLine != NULL) {
    		if (bGlow) {
    			oSetObjectOutLine(g_ESP.pPlayer->CharacterFX->pLTObject, true, 255, 0, 0);
    		}
    	}
    }
    Last edited by dreek1; 01-18-2019 at 06:52 PM.
    Public Hack:
    Jun 2012 / Dec 2017

  10. The Following User Says Thank You to dreek1 For This Useful Post:

    [K]akashi (01-19-2019)

  11. #9
    vaisefud3's Avatar
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    Quote Originally Posted by dreek1 View Post

    Wrong...
    The best way it's

    Code:
    class ILTClient
    {
    public:
    	char pad_0000[264]; //0x0000
    	virtual void SetObjectOutLine(HOBJECT Object, bool Status, BYTE R, BYTE G, BYTE B); //0x0108
    }; //Size: 0x010C
    
    void GLOWESP_FUNCTION() {
    	ILTClient *pLTClient = (ILTClient*)ADDR_LTCLIENT;
    	if (pLTClient != NULL) {
    		if (bGlow) {
    			pLTClient->SetObjectOutLine(g_ESP.pPlayer->CharacterFX->pLTObject, true, 255, 0, 0);
    		}
    	}
    }


    OR YOU CAN DO THIS TOO

    Code:
    #define ADDR_SetObjectOutLine 0x00688460
    typedef void(WINAPI* SetObjectOutLine)(HOBJECT/*LTObject or CObject whatever*/ Object, bool Status, BYTE R, BYTE G, BYTE B);
    void GLOWESP_FUNCTION() {
    	SetObjectOutLine oSetObjectOutLine = (SetObjectOutLine)ADDR_SetObjectOutLine;
    
    	if (oSetObjectOutLine != NULL) {
    		if (bGlow) {
    			oSetObjectOutLine(g_ESP.pPlayer->CharacterFX->pLTObject, true, 255, 0, 0);
    		}
    	}
    }
    Oh cmon man, just fking post the entire source then. End crossfire once in for all.

  12. #10
    O conhecimento é o caminho para liberdade.
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    Quote Originally Posted by vaisefud3 View Post
    Oh cmon man, just fking post the entire source then. End crossfire once in for all.
    Just wait.
    Public Hack:
    Jun 2012 / Dec 2017

  13. #11
    jayjay153's Avatar
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    Quote Originally Posted by dreek1 View Post
    Just wait.
    @dreek1 what value for the center ?


  14. #12
    [K]akashi's Avatar
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    Nice share
    and thanks for those who are shared this SC
    To become a successful coder you should become a leecher first
    .CHROME -DeV HACK.





  15. #13
    (Virus)'s Avatar
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    Quote Originally Posted by dreek1 View Post

    Wrong...
    The best way it's

    Code:
    class ILTClient
    {
    public:
    	char pad_0000[264]; //0x0000
    	virtual void SetObjectOutLine(HOBJECT Object, bool Status, BYTE R, BYTE G, BYTE B); //0x0108
    }; //Size: 0x010C
    
    void GLOWESP_FUNCTION() {
    	ILTClient *pLTClient = (ILTClient*)ADDR_LTCLIENT;
    	if (pLTClient != NULL) {
    		if (bGlow) {
    			pLTClient->SetObjectOutLine(g_ESP.pPlayer->CharacterFX->pLTObject, true, 255, 0, 0);
    		}
    	}
    }


    OR YOU CAN DO THIS TOO

    Code:
    #define ADDR_SetObjectOutLine 0x00688460
    typedef void(WINAPI* SetObjectOutLine)(HOBJECT/*LTObject or CObject whatever*/ Object, bool Status, BYTE R, BYTE G, BYTE B);
    void GLOWESP_FUNCTION() {
    	SetObjectOutLine oSetObjectOutLine = (SetObjectOutLine)ADDR_SetObjectOutLine;
    
    	if (oSetObjectOutLine != NULL) {
    		if (bGlow) {
    			oSetObjectOutLine(g_ESP.pPlayer->CharacterFX->pLTObject, true, 255, 0, 0);
    		}
    	}
    }
    ur the best too !!

  16. #14
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    Code:
    using GlowFn = void(__stdcall*)(bool);
    using SetObjectOutLineFn = void(__stdcall*)(cObject*, bool, BYTE, BYTE, BYTE);
    
    class GlowColor
    {
    public:
    	BYTE r, g, b;
    };
    
    struct CGlowObjectManager
    {
    public:
    	void SetGlowState(bool bStatus)
    	{
    		GlowFn Glow = (GlowFn)offsets.m_GlowFn;
    		if (U::ValidPointer(Glow) && Glow != nullptr && Glow != NULL)
    			Glow(bStatus);
    	}
    	void Run(cObject* obj, GlowColor col)
    	{
    		SetObjectOutLineFn ObjOutLine = (SetObjectOutLineFn)offsets.m_SetObjectOutlineFn;
    		if (U::ValidPointer(ObjOutLine) && ObjOutLine != NULL && ObjOutLine != nullptr)
    			ObjOutLine(obj, 1, col.r, col.g, col.b);
    	}
    };
    
    extern CGlowObjectManager *GlowManager;

  17. #15
    O conhecimento é o caminho para liberdade.
    MPGH Member
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    Quote Originally Posted by jayjay153 View Post
    @dreek1 what value for the center ?

    I don't use center text of engine
    Public Hack:
    Jun 2012 / Dec 2017

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