Thread: Golf Clash CE

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  1. #1
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    Golf Clash CE

    Update Resistant table with all kinds of goodies
    Will most likely not update this. I am done with the project.
    Open CE, Attach to 2nd process(not application tab/Process)
    that reads facebookgamerbrowser.exe do not count the one that reads
    facebookgameroom.exe. There will be 3
    Make sure you are in game of course....
    Then select Master it will take a second, like it will lag.
    Then turn on options you want. IF you use no wind in regular games online you will be banned. Use in Golden Shot Only.
    Long Line, Full Accurracy. Perfect Shot. All work perfectly. Wind Rings.
    Get paid.

    Code:
    that reads facebookgamerbrowser.exe do not count the one that reads
    facebookgameroom.exe. There will be 3
    Make sure you are in game of course....
    Then select Master it will take a second, like it will lag.
    Then turn on options you want. IF you use no wind in regular games online you will be banned. Use in Golden Shot Only.
    Long Line, Full Accurracy. Perfect Shot. All work perfectly. Wind Rings. 
    Get paid.
    
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="28">
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Master"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    		alloc(rndgencode,2048)
    		label(rndgen)
    		registersymbol(rndgen)
            alloc(GetOffset, 32)
    		registersymbol(GetOffset)
            label(MasterOffset)
            registersymbol(MasterOffset)
            label(PerfectShotOffset)
            registersymbol(PerfectShotOffset)
    		label(FullAccOffset)
    		registersymbol(FullAccOffset)
    		label(WindBaseOffset)
    		registersymbol(WindBaseOffset)
    		label(CurrentElevationOffset)
    		registersymbol(CurrentElevationOffset)
    		label(AimingElevOffset)
    		registersymbol(AimingElevOffset)
    		label(WindMoveOffset)
    		registersymbol(WindMoveOffset)
    		alloc(SetMasterCode, 2048)
    		registersymbol(SetMasterCode)
    
    		aobscan(SetMasterOrig, 89 9A ?? ?? ?? ?? 8B 9A ?? ?? ?? ?? 83 FB 00 0F 8F)
    		registersymbol(SetMasterOrig)
            label(SetMasterOrigReturn)
    
    		registersymbol(Master)
    		
    		aobscan(KillWindMoveOrig, F3 0F 10 90 ???????? 50 B8 ???????? 66 0F 6E D8 58 C5 EA 59 D3 F3 0F 11 4D D8)
    		registersymbol(KillWindMoveOrig)
    		label(KillWindMoveOrigReturn)
    		
    		registersymbol(KillWindMoveTrigger)
    
            aobscan(PerfectShotOrig, 89 96 ?? ?? ?? ?? 3B C1 0F 83 ?? ?? ?? ?? 8B 44 30 2C 89 86 ?? ?? ?? ?? FF 75 E8 33 DB 89 FE 8B 45 F4 8B 55 F0 8B 4D EC E8 ?? ?? ?? ?? 8B 75 F8 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 89 EC 5D C3)
            registersymbol(PerfectShotOrig)
            label(PerfectShotOrigReturn)
    
    		registersymbol(MultDataAddress)
    
    		registersymbol(PerfectShotTrigger)
    
    		aobscan(LongLineOrig1, 8B 7C 1F 34 8B 4D EC 83 E9 2F 03 D6 89 BB ?? ?? ?? ?? 3B D1 0F 83 ?? ?? ?? ?? 6B 4D E8 48 8B 54 1A 2C 8B 7D EC 83 EF 2B 03 CE 89 93 ?? ?? ?? ?? 3B CF 0F 83 ?? ?? ?? ?? 6B 55 E8 48 8B 4C 19 28)
            registersymbol(LongLineOrig1)
            label(LongLineOrig1Return)
     
            aobscan(LongLineOrig2, F3 0F 10 4C 1A 34 F3 0F 11 55 DC F3 0F 11 A5 ?? ?? ?? ?? F3 0F 11 AD)
            registersymbol(LongLineOrig2)
            label(LongLineOrig2Return)
    		
    		registersymbol(ClubDataAddress)
    
    		registersymbol(LongLineTrigger)
    		
    		aobscan(AccOrig1, 8B 5C 13 08 6B 75 C0 34 8B BA ?? ?? ?? ?? 89 C8 83 E8 1B 03 F7 89 5D C4 6B 5D C0 34 3B F0 0F 83 ?? ?? ?? ?? 83 E9 1F 8D 04 1F F3 0F 10 4C 16 18 3B C1 0F 83 ?? ?? ?? ?? F3 0F 2A 55 C4 F3 0F 10)
    		registersymbol(AccOrig1)
    		label(AccOrig1Return)
    
    		aobscan(AccOrig2, F3 0F 11 8B ?? ?? ?? ?? 8B B3 ?? ?? ?? ?? 6B 7D E8 48 89 55 EC 83 EA 37 03 FE 3B FA 0F 83 ?? ?? ?? ?? 6B 55 E8 48 ?? ?? ?? ?? ?? ?? ?? 83 E9 2F 03 D6 89 BB ?? ?? ?? ?? 3B D1 0F 83)
    		registersymbol(AccOrig2)
    		label(AccOrig2Return)
    
    		registersymbol(WantedAccValue)
    		
    		registersymbol(WantedAccMult)
    
    		registersymbol(FullAccuracyTrigger)
    
    		aobscan(SetWindBaseOrig, F3 0F 11 88 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 8B 4D F8 B8 ?? ?? ?? ?? 89 08 89 EC 5D C3 ?? ?? ?? ?? ?? F3 0F 10)
            registersymbol(SetWindBaseOrig)
            label(SetWindBaseOrigReturn)
    
    		aobscan(SetAimDistOrig, F3 0F 11 1C 3A 50 B8 ?? ?? ?? ?? 66 0F 6E E8 58 0F 2E EA 0F 97 C3 0F B6 DB 83 FB 00 0F 84 ?? ?? ?? ?? F3 0F 10 5D E0 83 FB 00 0F 84 ?? ?? ?? ?? 50 B8 ?? ?? ?? ?? 66 0F 6E C8 58 8B 5D C0 83 C3)
            registersymbol(SetAimDistOrig)
            label(SetAimDistOrigReturn)
    
    		aobscan(CurrentElevationOrig, 8B 80 ???????? 89 9D ???????? 89 BD ???????? 89 85 ???????? 89 CE B8 ???????? BA ???????? E8 ???????? 8B 75 F4 B8 ???????? E8 ???????? 8B 4D F4)
    		registersymbol(CurrentElevationOrig)
    		label(CurrentElevationOrigReturn)
    
    		aobscan(AimingElevationOrig, 8B 86 ?? ?? ?? ?? 8B 55 EC 83 EA 33 89 86)
    		registersymbol(AimingElevationOrig)
    		label(AimingElevationOrigReturn)
    		
    		registersymbol(WindCalc)
    		
    		registersymbol(CurrentAim)
    		registersymbol(MaxAim)
    		registersymbol(AimMult)
    		registersymbol(WindBase)
    		registersymbol(WindMult)
    		registersymbol(RealWind)		
    		registersymbol(WindRings)
    		registersymbol(WindBaseAddress)
    		registersymbol(Multiplier)
    		registersymbol(CurrentElevation)
    		registersymbol(AimingElevation)
    		registersymbol(GapElevation)
    		registersymbol(WindRings2)
    		
    		registersymbol(WindZeroFive)
    		registersymbol(WindFiveTen)
    		registersymbol(WindTenFifteen)
    		registersymbol(WindFifteenMore)
    		registersymbol(WindTest)
    
    		registersymbol(WindRingTrigger)
    
    		////
    
    		GetOffset:
    		db 00 40 20 80
    
    		MasterOffset:
    		readmem(SetMasterOrig+2, 4)
    
    		PerfectShotOffset:
    		readmem(PerfectShotOrig+2, 4)
    
    		FullAccOffset:
    		readmem(AccOrig2+4, 4)
    
    		WindBaseOffset:
    		readmem(SetWindBaseOrig+4, 4)
    		
    		CurrentElevationOffset:
    		readmem(CurrentElevationOrig+2, 4)
    		
    		AimingElevOffset:
    		readmem(AimingElevationOrig+2, 4)
    		
    		WindMoveOffset:
    		readmem(KillWindMoveOrig+4, 4)
    
    		////
    
    		SetMasterOrig:
            jmp SetMasterCode
            nop
            SetMasterOrigReturn:
    		
    		KillWindMoveOrig:
    		jmp KillWindMoveCode
    		nop
    		nop
    		nop
    		KillWindMoveOrigReturn:
    
            PerfectShotOrig:
            jmp PerfectShotCode
            nop
            PerfectShotOrigReturn:
    
    		LongLineOrig1:
            jmp LongLineCode1
            nop
            nop
            LongLineOrig1Return:
    
            LongLineOrig2:
            jmp LongLineCode2
            nop
            LongLineOrig2Return:
    
    		AccOrig1:
    		jmp AccCode1
    		nop
    		nop
    		nop
    		AccOrig1Return:
     
    		AccOrig2:
    		jmp AccCode2
    		nop
    		nop
    		nop
    		AccOrig2Return:
    		
    		SetAimDistOrig:
            jmp WindCalc
            SetAimDistOrigReturn:
     
            SetWindBaseOrig:
            jmp StoreWindBase
            nop
            nop
            nop
            SetWindBaseOrigReturn:
     
    		CurrentElevationOrig:
    		nop
    		jmp CurrentElevationCode
    		CurrentElevationOrigReturn:
    			
    		AimingElevationOrig:
    		jmp AimingElevationCode
    		nop
    		AimingElevationOrigReturn:
    		
    		////
    
            SetMasterCode:
    		add edx,[MasterOffset]
            mov [edx],ebx
    		sub edx,[MasterOffset]
            mov [Master],ebx
            jmp SetMasterOrigReturn
    
            Master:
            dd (int)0
    		
    		////
    		
    		KillWindMoveCode:
    		cmp [Master],(int)1
            jne DontKillWindMove
    		cmp [KillWindMoveTrigger],(int)1
    		jne DontKillWindMove
    		pxor xmm2,xmm2
    		jmp KillWindMoveOrigReturn
    		
    		DontKillWindMove:
    		add eax,[WindMoveOffset]
    		movss xmm2,[eax]
    		sub eax,[WindMoveOffset]
    		jmp KillWindMoveOrigReturn
    		
    		KillWindMoveTrigger:
    		dd (int)0
    		
    		////
    
            PerfectShotCode:
            cmp [Master],(int)1
            jne DontPerfectShot
    		add esi,[PerfectShotOffset]
    		mov [MultDataAddress],esi
    		sub esi,[PerfectShotOffset]
    		cmp [PerfectShotTrigger],(int)1
    		jne DontPerfectShot
    		add esi,[PerfectShotOffset]
            mov [esi],(float)0
    		sub esi,[PerfectShotOffset]
            jmp PerfectShotOrigReturn
    
            DontPerfectShot:
    		add esi,[PerfectShotOffset]
            mov [esi],edx
    		sub esi,[PerfectShotOffset]
            jmp PerfectShotOrigReturn
    
            MultDataAddress:
            db 00 00 00 00
    
            PerfectShotTrigger:
    		dd (int)0
    		
    		////
    		
    		LongLineCode1:
    		add edi,ebx
            mov [ClubDataAddress],edi
            sub edi,ebx
    		cmp [Master],(int)1
    		jne DontLongLine1	   
            cmp [LongLineTrigger],(int)1
            jne DontLongLine1
            mov edi,[WantedLineLength]
            mov ecx,[ebp-14]
            jmp LongLineOrig1Return
     
            DontLongLine1:
            mov edi,[edi+ebx+34]
            mov ecx,[ebp-14]
            jmp LongLineOrig1Return
    		
    		////
    		
    		LongLineCode2:
            add edx,ebx
            mov [ClubDataAddress],edx
            sub edx,ebx
    		cmp [Master],(int)1
    		jne DontLongLine2
    		cmp [LongLineTrigger],(int)1
            jne DontLongLine2
            movss xmm1,[WantedLineLength]
            jmp LongLineOrig2Return
     
    		DontLongLine2:
            movss xmm1,[edx+ebx+34]
            jmp LongLineOrig2Return
    		
    		ClubDataAddress:
            dd (int)0
    		
    		WantedLineLength:
            dd (float)10
    		
    		LongLineTrigger:
    		dd (int)0
    		
    		////
    		
    		AccCode1:
    		cmp [Master],(int)1
    		jne DontAccCode1
    		cmp [FullAccuracyTrigger],(int)1
    		jne DontAccCode1
    		mov ebx,[WantedAccValue]
    		imul esi,[ebp-40],34
    		jmp AccOrig1Return
     
    		DontAccCode1:
    		mov ebx,[ebx+edx+08]
    		imul esi,[ebp-40],34
    		jmp AccOrig1Return
     
    		////
     
    		AccCode2:
    		cmp [Master],(int)1
    		jne DontAccCode2
    		cmp [FullAccuracyTrigger],(int)1
    		jne DontAccCode2
    		push eax
    		mov eax,[WantedAccMult]
    		add ebx,[FullAccOffset]
    		mov [ebx],eax
    		sub ebx,[FullAccOffset]
    		pop eax
    		jmp AccOrig2Return
     
    		DontAccCode2:
    		add ebx,[FullAccOffset]
    		movss [ebx],xmm1
    		sub ebx,[FullAccOffset]
    		jmp AccOrig2Return
    		
    		WantedAccValue:
    		dd (int)100
     
    		WantedAccMult:
    		dd (float)1
    		
    		FullAccuracyTrigger:
    		dd (int)0
    		
    		////
    		
    		WindCalc:
            movss [edx+edi],xmm3
     
            cmp [Master],(int)1
            jne SetAimDistOrigReturn
    		cmp [WindRingTrigger],(int)1
    		jne SetAimDistOrigReturn
            push eax
            push ebx
            mov ebx,[MultDataAddress]
            cmp ebx,00000000
            je BadPtr
            mov eax,[ebx+18]
            mov [WindMult],eax
    		mov ebx,[ClubDataAddress]
            cmp ebx,00000000
            je BadPtr
            mov eax,[ebx+14]
            mov [MaxAim],eax
    		mov ebx,[WindBaseAddress]
            cmp ebx,00000000
            je BadPtr
            mov eax,[ebx]
            mov [WindBase],eax
            mov eax,[ebx+170]
            mov [CurrentAim],eax
     
            BadPtr:
            movss [Storage0],xmm0
            movss [Storage1],xmm1
            movss xmm0,[CurrentAim]
            movss xmm1,[MaxAim]
            divss xmm0,xmm1
            movss [AimMult],xmm0
            movss xmm0,[WindBase]
            movss xmm1,[WindMult]
            mulss xmm0,xmm1
            movss [RealWind],xmm0
            movss xmm0,[AimMult]
            movss xmm1,[RealWind]
            mulss xmm0,xmm1
    		mov eax,[ClubDataAddress]
    		mov [Multiplier],(float)1
    		cmp [eax],(int)41
    		jl +24
    		cmp [eax],(int)57
    		jnl +1C
    		mov [Multiplier],(float)0.5
    		cmp [eax],(int)49
    		jl +A
            mov [Multiplier],(float)0.75
    		mulss xmm0,[Multiplier]
    		movss [WindRings],xmm0
    		movss xmm0,[AimingElevation]
    		movss xmm1,[CurrentElevation]
    		subss xmm1,xmm0
    		movss [GapElevation],xmm1
    		movss xmm0,[RealWind]
    		mov [WindTest],(float)5
    		ucomiss xmm0,[WindTest]
    		jae +C
    		mov eax,[WindZeroFive]
            mov [Multiplier],eax
    		jmp +48
    		mov [WindTest],(float)10
    		ucomiss xmm0,[WindTest]
    		jae +C
    		mov eax,[WindFiveTen]
    		mov [Multiplier],eax
    		jmp +29
    		mov [WindTest],(float)15
    		ucomiss xmm0,[WindTest]
    		jae +C
    		mov eax,[WindTenFifteen]
    		mov [Multiplier],eax
    		jmp +A
    		mov eax,[WindFifteenMore]
    		mov [Multiplier],eax
    		mulss xmm1,[Multiplier]
            movss xmm0,[WindRings]
    		mulss xmm1,xmm0
    		addss xmm1,xmm0
    		movss [WindRings2],xmm1
            pop ebx
            pop eax			
            movss xmm1,[Storage1]
            movss xmm0,[Storage0]
            jmp SetAimDistOrigReturn
    		
    		WindZeroFive:
    		dd (float)0.012050
    		
    		WindFiveTen:
    		dd (float)0.0135
    		
    		WindTenFifteen:
    		dd (float)0.01875
    		
    		WindFifteenMore:
    		dd (float)0.019
    		
    		WindTest:
            dd (float)0
     
            ////
    		
    		StoreWindBase:
    		add eax,[WindBaseOffset]
            movss [eax],xmm1
            mov [WindBaseAddress],eax
            sub eax,[WindBaseOffset]
            jmp SetWindBaseOrigReturn
    
    		////
    
    		CurrentElevationCode:
    		push ecx
    		mov ecx,eax
    		add ecx,[CurrentElevationOffset]
    		mov eax,[ecx]
    		pop ecx
            mov [CurrentElevation],eax
    		jmp CurrentElevationOrigReturn
    
    		////
    			
    		AimingElevationCode:
    		add esi,[AimingElevOffset]
    		mov eax,[esi]
    		sub esi,[AimingElevOffset]
    		mov [AimingElevation],eax
    		jmp AimingElevationOrigReturn
    
    		CurrentAim:
            dd 00000000
     
            MaxAim:
            dd 00000000
     
    		AimMult:
            dd 00000000
     
    		WindBase:
    		dd 00000000
    		
            WindMult:
            dd 00000000
    		
    		RealWind:
            dd 00000000
     
            WindRings:
            dd 00000000
    			
    		Multiplier:
    		dd 00000000
     
    		WindBaseAddress:
            dd 00000000
    
            Storage0:
            dd 00000000
     
            Storage1:
            dd 00000000
    
    		CurrentElevation:
    		dd 00000000
    
    		AimingElevation:
    		dd 00000000
    			
    		GapElevation:
    		dd 00000000
    			
    		WindRings2:
    		dd 00000000
    		
    		WindRingTrigger:
    		dd (int)0
    
    		// Random generator code by julfo
    
    		alloc(rndvars,2048)
    
    		label(rnd_a)
    		registersymbol(rnd_a)
    		label(rnd_c)
    		registersymbol(rnd_c)
    		label(rnd_m)
    		registersymbol(rnd_m)
    		label(rnd_d)
    		registersymbol(rnd_d)
    		label(rnd_xmm)
    		registersymbol(rnd_xmm)
    		label(rnd_counter)
    		registersymbol(rnd_counter)
    		label(gt)
    
    		rndvars:
    		rnd_a:
    		dd (int)1103515245
    		rnd_c:
    		dd (int)12345
    		rnd_m:
    		dd (int)4294967295
    		rnd_d:
    		dd (int)54321
    		rnd_xmm:
    		dd (float)0.0
    		rnd_counter:
    		dd (int)0
    
        
    		rndgen:
    		
    		// only change every x frames
    		push eax
    		mov eax,[rnd_counter]
    		cmp eax,#100
    		jge gt
    
    		inc eax
    		mov [rnd_counter], eax
    		pop eax
    		movss xmm0, dword ptr [rnd_xmm]
    		ret
    
    		gt:
    		mov [rnd_counter], 0
    		pop eax
    		
    		// func start
    		push ebp
    		mov ebp, esp
    		sub esp, 16
    		mov edx, dword ptr [rnd_a]
    		mov eax, dword ptr [rnd_d]
    		imul edx, eax
    		mov eax, dword ptr [rnd_c]
    		add eax, edx
    		mov ecx, dword ptr [rnd_m]
    		mov edx, 0
    		div ecx
    		mov eax, edx
    		mov dword ptr [rnd_d], eax
    		mov eax, dword ptr [rnd_d]
    		mov dword ptr [ebp-16], eax
    		mov dword ptr [ebp-12], 0
    		fild qword ptr [ebp-16]
    		fstp dword ptr [ebp-4]
    		fld dword ptr [ebp-4]
    		mov eax, dword ptr [rnd_m]
    		mov dword ptr [ebp-16], eax
    		mov dword ptr [ebp-12], 0
    		fild qword ptr [ebp-16]
    		fstp dword ptr [ebp-4]
    		fld dword ptr [ebp-4]
    		fdivp st(1), st
    		fstp dword ptr [rnd_xmm]
    		movss xmm0, dword ptr [rnd_xmm]
    		leave
    		ret
    
            [disable]
    		dealloc(GetOffset)
    		unregistersymbol(GetOffset)
    		dealloc(SetMasterCode)
    		unregistersymbol(SetMasterCode)
    		unregistersymbol(MasterOffset)
            unregistersymbol(PerfectShotOffset)
    		unregistersymbol(FullAccOffset)
    		unregistersymbol(WindBaseOffset)
    		unregistersymbol(AimingElevOffset)
    		unregistersymbol(WindMoveOffset)
            unregistersymbol(Master)
            unregistersymbol(MultDataAddress)
            unregistersymbol(PerfectShotTrigger)
    		unregistersymbol(SetMasterOrig)
    		unregistersymbol(KillWindMoveOrig)
    		unregistersymbol(KillWindMoveTrigger)
    		unregistersymbol(LongLineOrig1)
    		unregistersymbol(LongLineOrig2)
    		unregistersymbol(ClubDataAddress)
    		unregistersymbol(LongLineTrigger)
    		unregistersymbol(AccOrig1)
            unregistersymbol(AccOrig2)
    		unregistersymbol(WantedAccValue)
    		unregistersymbol(WantedAccMult)
    		unregistersymbol(FullAccuracyTrigger)
    		unregistersymbol(WindCalc)
            unregistersymbol(SetAimDistOrig)
            unregistersymbol(SetWindBaseOrig)
            unregistersymbol(CurrentAim)
            unregistersymbol(MaxAim)
            unregistersymbol(AimMult)
    		unregistersymbol(WindBase)
            unregistersymbol(WindMult)
    		unregistersymbol(RealWind)
            unregistersymbol(WindRings)
    		unregistersymbol(WindBaseAddress)
    		unregistersymbol(Multiplier)
    		unregistersymbol(CurrentElevationOrig)
    		unregistersymbol(CurrentElevation)
    		unregistersymbol(AimingElevationOrig)
    		unregistersymbol(AimingElevation)
    		unregistersymbol(GapElevation)
    		unregistersymbol(WindRings2)
    		unregistersymbol(WindZeroFive)
    		unregistersymbol(WindFiveTen)
    		unregistersymbol(WindTenFifteen)
    		unregistersymbol(WindFifteenMore)
    		unregistersymbol(WindTest)
    		unregistersymbol(WindRingTrigger)
    		dealloc(rndvars)
    		dealloc(rndgencode)
    		unregistersymbol(rnd_a)
    		unregistersymbol(rnd_c)
    		unregistersymbol(rnd_m)
    		unregistersymbol(rnd_d)
    		unregistersymbol(rndgen)
    		unregistersymbol(rnd_counter)
    
    		SetMasterOrig:
    		//mov [edx+0056FA80],ebx
    		db 89 9A
            readmem(MasterOffset, 4)
    		
    		KillWindMoveOrig:
    		//movss xmm2,[eax+005C26EC]
    		db F3 0F 10 90
    		readmem(WindMoveOffset, 4)
    		
    		PerfectShotOrig:
    		//mov [esi+005B4080],edx
    		db 89 96
    		readmem(PerfectShotOffset, 4)
    		
    		LongLineOrig1:
    		//mov edi,[edi+ebx+34]
    		//mov ecx,[ebp-14]
    		db 8B 7C 1F 34 8B 4D EC
    
    		LongLineOrig2:
    		//movss xmm1,[edx+ebx+34]
    		db F3 0F 10 4C 1A 34
    		
    		AccOrig1:
    		//mov ebx,[ebx+edx+08]
    		//imul esi,[ebp-40],34
    		db 8B 5C 13 08 6B 75 C0 34
     
    		AccOrig2:
    		//movss [ebx+005B409C],xmm1
    		db F3 0F 11 8B 
    		readmem(FullAccOffset, 4)
    		
    		SetWindBaseOrig:
    		//movss [eax+0056FA0C],xmm1	
    		db F3 0F 11 88
    		readmem(WindBaseOffset, 4)
    
    		SetAimDistOrig:
    		// movss [edx+edi],xmm3
    		db F3 0F 11 1C 3A
    
    		CurrentElevationOrig:
    		//mov eax,[eax+00160C34]
    		db 8B 80
    		readmem(CurrentElevationOffset, 4)
    
    		AimingElevationOrig:
    		//mov eax,[esi+0056C428]
    		db 8B 86
    		readmem(AimingElevOffset, 4)
    	  	</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Master (Debug)"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:HACK OFF
    			1:HACK ON
              </DropDownList>
              <LastState Value="1" RealAddress="088F0831"/>
              <Color>FF00FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Master</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Debug Info"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF00FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"Current Club Info"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Value="" RealAddress="00000000"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>101</ID>
                      <Description>"Club Number"</Description>
                      <LastState Value="57" RealAddress="874380D8"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>102</ID>
                      <Description>"Club Level"</Description>
                      <LastState Value="1" RealAddress="874380DC"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>103</ID>
                      <Description>"Accuracy"</Description>
                      <LastState Value="30" RealAddress="874380E0"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104</ID>
                      <Description>"???????"</Description>
                      <LastState Value="0" RealAddress="874380E4"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105</ID>
                      <Description>"???????"</Description>
                      <LastState Value="0" RealAddress="874380E8"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>106</ID>
                      <Description>"Power"</Description>
                      <LastState Value="20" RealAddress="874380EC"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>14</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>107</ID>
                      <Description>"??????"</Description>
                      <LastState Value="7" RealAddress="874380F0"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>108</ID>
                      <Description>"NormalNeedleRange"</Description>
                      <LastState Value="20" RealAddress="874380F4"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>109</ID>
                      <Description>"HighNeedleRange"</Description>
                      <LastState Value="50" RealAddress="874380F8"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>110</ID>
                      <Description>"??????"</Description>
                      <LastState Value="0.200000003" RealAddress="874380FC"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>24</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>111</ID>
                      <Description>"Top Spin"</Description>
                      <LastState Value="30" RealAddress="87438100"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>112</ID>
                      <Description>"Back Spin"</Description>
                      <LastState Value="-30" RealAddress="87438104"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>113</ID>
                      <Description>"Arrow Speed"</Description>
                      <LastState Value="0.8999999762" RealAddress="87438108"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>114</ID>
                      <Description>"Ball Guide"</Description>
                      <LastState Value="2" RealAddress="8743810C"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>34</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>115</ID>
                      <Description>"Ability 1"</Description>
                      <LastState Value="0" RealAddress="87438110"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>116</ID>
                      <Description>"Ability 2"</Description>
                      <LastState Value="0" RealAddress="87438114"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>3C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>117</ID>
                      <Description>"Ability 3"</Description>
                      <LastState Value="0" RealAddress="87438118"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>118</ID>
                      <Description>"Curl"</Description>
                      <LastState Value="100" RealAddress="8743811C"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>44</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"????????"</Description>
                  <LastState Value="1" RealAddress="80783E98"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>-8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"Turn Timer"</Description>
                  <LastState Value="3.049997807" RealAddress="80783E9C"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>-4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"Wind Base"</Description>
                  <LastState Value="1.964000225" RealAddress="80783EA0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"WindForce1base"</Description>
                  <LastState Value="0.9732209444" RealAddress="80783EA4"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"WindForce3base"</Description>
                  <LastState Value="-0.2298717499" RealAddress="80783EA8"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"WindForce3base"</Description>
                  <LastState Value="0" RealAddress="80783EAC"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"WindForce1CurrentTour"</Description>
                  <LastState Value="1.91140604" RealAddress="80783EB0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"WindForce2CurrentTour"</Description>
                  <LastState Value="-0.4514681399" RealAddress="80783EB4"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"WindForce3CurrentTour"</Description>
                  <LastState Value="0" RealAddress="80783EB8"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>120</ID>
                  <Description>"????????"</Description>
                  <LastState Value="1" RealAddress="80783EBC"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>121</ID>
                  <Description>"Nothing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>4 Bytes</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>122</ID>
                  <Description>"Nothing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>4 Bytes</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"Nothing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>4 Bytes</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>124</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783ECC"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>125</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783ED0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>126</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783ED4"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>127</ID>
                  <Description>"????????"</Description>
                  <LastState Value="2" RealAddress="80783ED8"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>128</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783EDC"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>129</ID>
                  <Description>"????????"</Description>
                  <LastState Value="Nan" RealAddress="80783EE0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>130</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783EE4"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>131</ID>
                  <Description>"????????"</Description>
                  <LastState Value="Nan" RealAddress="80783EE8"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>132</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783EEC"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>133</ID>
                  <Description>"Current Aim"</Description>
                  <LastState Value="5.416060925" RealAddress="80784010"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>170</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>134</ID>
                  <Description>"Needle Speed Mult"</Description>
                  <LastState Value="1" RealAddress="807C8514"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>135</ID>
                  <Description>"????????"</Description>
                  <LastState Value="1" RealAddress="807C8518"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>136</ID>
                  <Description>"????????"</Description>
                  <LastState Value="3.891802073" RealAddress="807C851C"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>137</ID>
                  <Description>"Ending Line"</Description>
                  <LastState Value="3.891782999" RealAddress="807C8520"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>138</ID>
                  <Description>"????????"</Description>
                  <LastState Value="11" RealAddress="807C8524"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>139</ID>
                  <Description>"????????"</Description>
                  <LastState Value="-9.702806473" RealAddress="807C8528"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>140</ID>
                  <Description>"Wind Mult"</Description>
                  <LastState Value="1" RealAddress="807C852C"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>141</ID>
                  <Description>"Accuracy Mult"</Description>
                  <LastState Value="1" RealAddress="807C8530"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>142</ID>
                  <Description>"????????"</Description>
                  <LastState Value="10" RealAddress="807C8534"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>143</ID>
                  <Description>"????????"</Description>
                  <LastState Value="30" RealAddress="807C8538"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>144</ID>
                  <Description>"????????"</Description>
                  <LastState Value="-30" RealAddress="807C853C"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>145</ID>
                  <Description>"Ring Calc Info (Debug)"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Value="" RealAddress="00000000"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>201</ID>
                      <Description>"CurrentAim"</Description>
                      <LastState Value="115.128273" RealAddress="088F0C0D"/>
                      <VariableType>Float</VariableType>
                      <Address>CurrentAim</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>202</ID>
                      <Description>"MaxAim"</Description>
                      <LastState Value="132.8000031" RealAddress="088F0C11"/>
                      <VariableType>Float</VariableType>
                      <Address>MaxAim</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>203</ID>
                      <Description>"AimMult"</Description>
                      <LastState Value="0.8669297695" RealAddress="088F0C15"/>
                      <VariableType>Float</VariableType>
                      <Address>AimMult</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>204</ID>
                      <Description>"WindBase"</Description>
                      <LastState Value="1.476999879" RealAddress="088F0C19"/>
                      <VariableType>Float</VariableType>
                      <Address>WindBase</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>205</ID>
                      <Description>"WindMult"</Description>
                      <LastState Value="1" RealAddress="088F0C1D"/>
                      <VariableType>Float</VariableType>
                      <Address>WindMult</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
    		<CheatEntry>
              <ID>13</ID>
              <Description>"Kill This Fucking Wind Moving Arrow"</Description>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			KillWindMoveTrigger:
    			dd (int)1
                
                [disable]
                KillWindMoveTrigger:
    			dd (int)0
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Long Line"</Description>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			LongLineTrigger:
    			dd (int)1
                
                [disable]
                LongLineTrigger:
    			dd (int)0
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Perfect Shot"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                PerfectShotTrigger:
    			dd (int)1
     
                [disable]
                PerfectShotTrigger:
    			dd (int)0
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Slow Needle"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(SlowArrowCode, 256)
                label(DontSlowArrow)
     
                aobscan(SlowArrowOrig, F3 0F 10 64 10 30 C5 F2 58 CC 3B FB 0F 83)
                registersymbol(SlowArrowOrig)
                label(SlowArrowOrigReturn)
    			
    			label(WantedSpeed)
                registersymbol(WantedSpeed)
    			
    			label(SpeedAddress)
    			registersymbol(SpeedAddress)
                ////
     
                SlowArrowOrig:
                jmp SlowArrowCode
    			nop
                SlowArrowOrigReturn:
     
                ////
     
                SlowArrowCode:
                cmp [Master],(int)1
                jne DontSlowArrow
    			push eax
    			mov eax,[ClubDataAddress]
    			mov [WantedSpeed],(float)0.3	//Fairway Multiplier
    			cmp [eax],(int)41				//If lower basic Rough Club
    			jl +24							//Go to Calc
    			cmp [eax],(int)57				//If not lower than Putter (for gold club)
    			jnl +1C							//Go to Calc
    			mov [WantedSpeed],(float)0.25	//Rough Multiplier
    			cmp [eax],(int)49				//If lower basic Sand Club
    			jl +A							//Go to Calc
    			mov [WantedSpeed],(float)0.2	//Sand Multiplier
    			movss xmm4,[WantedSpeed]
    			pop eax
    			add eax,edx
    			mov [SpeedAddress],eax
    			sub eax,edx
                jmp SlowArrowOrigReturn
     
                DontSlowArrow:
    			movss xmm4,[eax+edx+30]
                jmp SlowArrowOrigReturn
    			
    			////
    			
    			WantedSpeed:
                dd (float)1
    			
    			SpeedAddress:
    			dd (int)0
     
                [disable]
                dealloc(SlowArrowCode)
                unregistersymbol(SlowArrowOrig)
    			unregistersymbol(WantedSpeed)
     
                SlowArrowOrig:
    			//movss xmm4[eax+edx+30]
                db F3 0F 10 64 10 30
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>206</ID>
              <Description>"NoCurl"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(NoCurlCode, 128)
                label(DontNoCurl)
     
                aobscan(NoCurlOrig, F3 0F 10 54 18 44 50 B8 00 00 C8 42 66 0F 6E E0)
                registersymbol(NoCurlOrig)
                label(NoCurlOrigReturn)
     
                ////
     
                NoCurlOrig:
                jmp NoCurlCode
                nop
                NoCurlOrigReturn:
     
                ////
     
                NoCurlCode:
                cmp [Master],(int)1
                jne DontNoCurl
    			movss xmm2,[CurlValue]
                jmp NoCurlOrigReturn
     
                DontNoCurl:
                movss xmm2,[eax+ebx+44]
                jmp NoCurlOrigReturn
    			
    			CurlValue:
    			dd (float)0
     
                [disable]
                dealloc(NoCurlCode)
                unregistersymbol(NoCurlOrig)
     
                NoCurlOrig:
                //movss xmm2,[eax+ebx+44]
                db F3 0F 10 54 18 44
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>207</ID>
              <Description>"Needle Position"</Description>
              <Options moHideChildren="1"/>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(NeedlePositionCode, 2048)
                label(DontNeedlePosition)
     
                aobscan(NeedlePositionOrig, 8B 34 17 8B 45 EC 3B C3 0F 83 ???????? 89 CB 83 EB 5B 89 B4 10 3C010000)
                registersymbol(NeedlePositionOrig)
                label(NeedlePositionOrigReturn)
    
                label(WantedNeedle)
    			registersymbol(WantedNeedle)
                label(WantedNeedle2)
                registersymbol(WantedNeedle2)
                label(rtmpxmm0)
                registersymbol(rtmpxmm0)
                label(rtmpxmm1)
                registersymbol(rtmpxmm1)
                label(rtmpxmm2)
                registersymbol(rtmpxmm2)
    
                label(dohook)
                label(doslice)
                label(perfectstart)
                label(range1)
                label(range2)
                label(range3)
                label(perfectend)
                label(alldone)
     
                ////
     
                NeedlePositionOrig:
                jmp NeedlePositionCode
                nop
                NeedlePositionOrigReturn:
     
                ////
     
                NeedlePositionCode:
                cmp [Master],1
                jne DontNeedlePosition
    
                cmp [WantedNeedle2], 0
                je perfectstart
                cmp [WantedNeedle2], 1
                je dohook
                jmp doslice
    
                dohook:
                mov [WantedNeedle],(float)0.25
                jmp alldone
    
                doslice:
                mov [WantedNeedle],(float)0.75
                jmp alldone
    
                perfectstart:
                pushad
                pushfd
                movss [rtmpxmm0], xmm0
                movss [rtmpxmm1], xmm1
                movss [rtmpxmm2], xmm2
                call rndgen
    
    
                mov ecx, #0         // min value (inclusive)
                mov edx, #2         // max value (inclusive)
                sub edx, ecx        // store range in edx
                cvtsi2ss xmm1, edx  // convert range to float
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                cvtsi2ss xmm1, ecx  // convert min to float
                addss xmm0, xmm1    // add min to multiplied value
                // xmm0 now contains a float within the given range. Can now cast that to an
                // int, or leave it as float. Here we will cast to int
                cvtss2si ecx, xmm0  // convert xmm0 to int and store in ecx
                cmp ecx, 0
                je range1
                cmp ecx, 1
                je range2
                jmp range3
    
                range1:
                call rndgen
                mov ecx, (float)0           // min value (inclusive)
                mov edx, (float)0.005       // max value (inclusive)
                movd xmm1, edx
                movd xmm2, ecx
                subss xmm1, xmm2
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                movd xmm1, ecx
                addss xmm0, xmm1    // add min to multiplied value
                movss [WantedNeedle], xmm0
                jmp perfectend
    
                range2:
                call rndgen
                mov ecx, (float)0.495         // min value (inclusive)
                mov edx, (float)0.505        // max value (inclusive)
                movd xmm1, edx
                movd xmm2, ecx
                subss xmm1, xmm2
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                movd xmm1, ecx
                addss xmm0, xmm1    // add min to multiplied value
                movss [WantedNeedle], xmm0
                jmp perfectend
    
                range3:
                call rndgen
                mov ecx, (float)0.985         // min value (inclusive)
                mov edx, (float)0.99999        // max value (inclusive)
                movd xmm1, edx
                movd xmm2, ecx
                subss xmm1, xmm2
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                movd xmm1, ecx
                addss xmm0, xmm1    // add min to multiplied value
                movss [WantedNeedle], xmm0
                jmp perfectend
    
                perfectend:
                popfd
                popad
                movss xmm0, [rtmpxmm0]
                movss xmm1, [rtmpxmm1]
                movss xmm2, [rtmpxmm2]
    
                alldone:
    			mov esi,[WantedNeedle]
    			mov eax,[ebp-14]
                jmp NeedlePositionOrigReturn
     
                DontNeedlePosition:
                mov esi,[edi+edx]
    			mov eax,[ebp-14]
                jmp NeedlePositionOrigReturn
    			
    			WantedNeedle:
    			dd (float)0
    
                WantedNeedle2:
                dd (int)0
    
    			ShootValue:
    			dd (float)0
    
                rtmpxmm0:
                dd (float)0
    
                rtmpxmm1:
                dd (float)0
    
                rtmpxmm2:
                dd (float)0
    			
                [disable]
                dealloc(NeedlePositionCode)
                unregistersymbol(NeedlePositionOrig)
    			unregistersymbol(WantedNeedle)
                unregistersymbol(WantedNeedle2)
                NeedlePositionOrig:
                //mov esi,[edi+edx]
    			//mov eax,[ebp-14]
                db 8B 34 17 8B 45 EC
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>81</ID>
                  <Description>"Wanted Needle"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Perfect
    				1:Hook
    				2:Slice
    			  </DropDownList>
                  <LastState Value="0" RealAddress="01410173"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WantedNeedle2</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Full Accuracy"</Description>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			FullAccuracyTrigger:
    			dd (int)1
     
                [disable]
    			FullAccuracyTrigger:
    			dd (int)0			
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Wind Changer (Only Golden Shot)"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			alloc(NoWindOffset, 4)
    			registersymbol(NoWindOffset)
                alloc(NoWindCode, 128)
    
                aobscan(NoWindOrig, F3 0F 11 8B ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 8B B3 ?? ?? ?? ?? 6B 7D E8 48 89 55 EC 83 EA 37 03 FE 3B FA 0F 83 ?? ?? ?? ?? 6B 55 E8 48 ?? ?? ?? ?? ?? ?? ?? 83 E9 2F 03 D6 89 BB ?? ?? ?? ?? 3B D1 0F 83)
                registersymbol(NoWindOrig)
                label(NoWindOrigReturn)
    
    			registersymbol(WantedWind)
    
    			label(Storexmm0)
    			label(Storexmm1)
    			label(WindMultiplier)
    			registersymbol(WindMultiplier)
    
    			NoWindOffset:
    			readmem(NoWindOrig+4, 4)
    
                ////
    
                NoWindOrig:
                jmp NoWindCode
                nop
                nop
                nop
                NoWindOrigReturn:
    
                ////
    
                NoWindCode:
                cmp [Master],(int)1
                jne DontNoWind
    			cmp [WindBase],00000000 		// Check if there is a wind stored
    			je DontNoWind					// Else change nothing
    			push eax
    			mov eax,[ClubDataAddress]
    			cmp [eax],(int)57				// Test if club = putter
    			je +62							// If Yes change nothing
    			mov eax,[WantedWind]
    			cmp [RealWind],eax				// Test if multiplier is allready good
    			je +3C							// Jump to mov eax,[WindMultiplier] if good
    			movss [Storexmm0],xmm0			// Save xmm0
    			movss [Storexmm1],xmm1			// Save xmm1
    			movss xmm0,[WantedWind]			// Set Wanted wind in xmm0
    			movss xmm1,[WindBase]			// Set Base Wind in xmm1
    			divss xmm0,xmm1					// Calculate multiplier to have 0.000001 wind (can't go under else it's a flag)
    			movss [WindMultiplier],xmm0		// Save good multiplier
    			movss xmm0,[Storexmm0]			// Restore xmm0
    			movss xmm1,[Storexmm1]			// Restore xmm1
    			mov eax,[WindMultiplier]
    			add ebx,[NoWindOffset]
    			mov [ebx],eax
    			sub ebx,[NoWindOffset]
                pop eax
                jmp NoWindOrigReturn
    			pop eax
    			jmp DontNoWind
    
                DontNoWind:
    			add ebx,[NoWindOffset]
                movss [ebx],xmm1
    			sub ebx,[NoWindOffset]
                jmp NoWindOrigReturn
    
                ////
    
    			WantedWind:
    			dd (float)0.000001
    
    			WindMultiplier:
    			dd (float)1
    
    			Storexmm0:
    			dd 00000000
    
    			Storexmm1:
    			dd 00000000
    
                [disable]
                dealloc(NoWindCode)
    			dealloc(NoWindOffset)
                unregistersymbol(NoWindOrig)
    			unregistersymbol(WantedWind)
    			unregistersymbol(WindMultiplier)
    			unregistersymbol(NoWindOffset)
    
                NoWindOrig:
                //movss [ebx+005B4098],xmm1
                db F3 0F 11 8B
    			readmem(NoWindOffset, 4)
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>208</ID>
                  <Description>"Wanted Wind"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.000001:No Wind
                    1:1 mph
    				2:2 mph
    				3:3 mph
    				4:4 mph
    				5:5 mph
    				6:6 mph
    				7:7 mph
    				8:8 mph
    				9:9	mph
    				10:10 mph
    				11:11 mph
    				12:12 mph
    				13:13 mph
    				14:14 mph
    				15:15 mph
    				16:16 mph
    				17:17 mph
    				18:18 mph
    				19:19 mph
    				20:20 mph
    				21:21 mph
    				22:22 mph
                  </DropDownList>
                  <VariableType>Float</VariableType>
                  <Address>WantedWind</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Club Abilities"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(UnlockAbilities, 256)
                label(UnlockAbility1)
                label(UnlockAbility2)
                label(UnlockAbility3)
                label(DontUnlock1)
                label(DontUnlock2)
                label(DontUnlock3)
     
                aobscan(Ability1Orig, C7 44 18 38 00 00 00 00 6B 45 E8 48 3B FA 0F 83 ?? ?? ?? ?? 8B 55 EC 83 EA 43 03 C6 C7 44 1F 3C 00 00 00 00 3B C2 0F 83 ?? ?? ?? ?? C7 44 18 40 00 00 00 00 8B 4D F8 8B 45 EC 89 DA 6B 5D E8 48 8B B2 ?? ?? ?? ?? 89 C7 83 EF 3F 03 DE 3B DF 0F 83)
                registersymbol(Ability1Orig)
                label(Ability1OrigReturn)
     
                aobscan(Ability2Orig, C7 44 1F 3C 00 00 00 00 3B C2 0F 83 ?? ?? ?? ?? C7 44 18 40 00 00 00 00 8B 4D F8 8B 45 EC 89 DA 6B 5D E8 48 8B B2 ?? ?? ?? ?? 89 C7 83 EF 3F 03 DE 3B DF 0F 83 ?? ?? ?? ?? 8B 5C 13 3C 89 5D EC 83 FB 00 0F 8E ?? ?? ?? ?? 8B B2 ?? ?? ?? ?? 83 C6)
                registersymbol(Ability2Orig)
                label(Ability2OrigReturn)
     
                aobscan(Ability3Orig, C7 44 18 40 00 00 00 00 8B 4D F8 8B 45 EC 89 DA 6B 5D E8 48 8B B2 ?? ?? ?? ?? 89 C7 83 EF 3F 03 DE 3B DF 0F 83 ?? ?? ?? ?? 8B 5C 13 3C 89 5D EC 83 FB 00 0F 8E ?? ?? ?? ?? 8B B2 ?? ?? ?? ?? 83 C6 06 3B DE 0F 8D ?? ?? ?? ?? 6B F3 1C 8B BA)
                registersymbol(Ability3Orig)
                label(Ability3OrigReturn)
     
                label(SetAbillity1)
    			label(SetAbillity2)
                label(SetAbillity3)
    			registersymbol(SetAbillity1)
                registersymbol(SetAbillity2)
                registersymbol(SetAbillity3)
    
                ////
    
                Ability1Orig:
                jmp UnlockAbility1
                nop
                nop
                nop
                Ability1OrigReturn:
    
                ////
    
                Ability2Orig:
                jmp UnlockAbility2
                nop
                nop
                nop
                Ability2OrigReturn:
    
                ////
    
                Ability3Orig:
                jmp UnlockAbility3
                nop
                nop
                nop
                Ability3OrigReturn:
    
                ////
    
                UnlockAbilities:
                db 90 90 90 90
    
                //
    
                UnlockAbility1:
                cmp [Master],(int)1
                jne DontUnlock1
                push ecx
                mov ecx,[SetAbillity1]
                mov [eax+ebx+38],ecx
                mov eax,[SetAbillity2]
                mov [eax+ebx+3C],eax
                mov ecx,[SetAbillity3]
                mov [eax+ebx+40],ecx
                pop ecx
                jmp Ability1OrigReturn
                DontUnlock1:
                mov [eax+ebx+38],00000000
                mov [eax+ebx+3C],00000000
                mov [eax+ebx+40],00000000
                jmp Ability1OrigReturn
    
                //
    
                UnlockAbility2:
                cmp [Master],(int)1
                jne DontUnlock2
                push eax
                mov ecx,[SetAbillity1]
                mov [edi+ebx+38],ecx
                mov eax,[SetAbillity2]
                mov [edi+ebx+3C],eax
                mov ecx,[SetAbillity3]
                mov [edi+ebx+40],ecx
                pop eax
                jmp Ability2OrigReturn
                DontUnlock2:
                mov [edi+ebx+38],00000000
                mov [edi+ebx+3C],00000000
                mov [edi+ebx+40],00000000
                jmp Ability2OrigReturn
    
                //
    
                UnlockAbility3:
                cmp [Master],(int)1
                jne DontUnlock3
                push ecx
                mov ecx,[SetAbillity1]
                mov [eax+ebx+38],ecx
                mov eax,[SetAbillity2]
                mov [eax+ebx+3C],eax
                mov ecx,[SetAbillity3]
                mov [eax+ebx+40],ecx
                pop ecx
                jmp Ability3OrigReturn
                DontUnlock3:
                mov [eax+ebx+38],00000000
                mov [eax+ebx+3C],00000000
                mov [eax+ebx+40],00000000
                jmp Ability3OrigReturn
    
                ////
    
                SetAbillity1:
                dd (int)0
     
                SetAbillity2:
                dd (int)5
     
                SetAbillity3:
                dd (int)0
     
                ////
     
                [disable]
                dealloc(UnlockAblilities)
                unregistersymbol(Ability1Orig)
                unregistersymbol(Ability2Orig)
                unregistersymbol(Ability3Orig)
                unregistersymbol(SetAbillity1)
                unregistersymbol(SetAbillity2)
                unregistersymbol(SetAbillity3)
     
                Ability1Orig:
                //mov [eax+ebx+38],00000000
                db C7 44 18 38 00 00 00 00
     
                Ability2Orig:
                //mov [edi+ebx+3C],00000000
                db C7 44 1F 3C 00 00 00 00
     
                Ability3Orig:
                //mov [eax+ebx+40],00000000
                db C7 44 18 40 00 00 00 00
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"Abillity 1 (No Effect?)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0: None
                    1: Sweetspot
                    2: Steady Swing
                    3: Rough and Ready
                    4: Bulldozer
                    5: Green Goo
                    6: Messiah
                    7: Rain Check
                    8: Wind Preview
                    9: Nerves of Steel
                    10: Smash it
                    11: Guide Pulse
                    12: High Roller
                    13: Lawnmower
                    14: Lumberjack
                    15: Fairway Spike
                    16: Wind Resistance 1
                    17: Sidespin 1
                    18: Power 1
                    19: Forgiveness 1
                    20: Overpower Dampening 1
                    21: Wind Resistance 2
                    22: Sidespin 2
                    23: Power 2
                    24: Forgiveness 2
                    25: Overpower Dampening 2
                    26: Wind Resistance 3
                    27: Sidespin 3
                    28: Power 3
                    29: Forgiveness 3
                    30: Overpower Dampening 3
                    31: Fore
                    32: Ball Guide Test
                    33: Power 4
                    34: Power 5
                    35: Wind Resistance 4
                    36: Wind Resistance 5
                  </DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>SetAbillity1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"Abillity 2"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0: None
                    1: Sweetspot
                    2: Steady Swing
                    3: Rough and Ready
                    4: Bulldozer
                    5: Green Goo
                    6: Messiah
                    7: Rain Check
                    8: Wind Preview
                    9: Nerves of Steel
                    10: Smash it
                    11: Guide Pulse
                    12: High Roller
                    13: Lawnmower
                    14: Lumberjack
                    15: Fairway Spike
                    16: Wind Resistance 1
                    17: Sidespin 1
                    18: Power 1
                    19: Forgiveness 1
                    20: Overpower Dampening 1
                    21: Wind Resistance 2
                    22: Sidespin 2
                    23: Power 2
                    24: Forgiveness 2
                    25: Overpower Dampening 2
                    26: Wind Resistance 3
                    27: Sidespin 3
                    28: Power 3
                    29: Forgiveness 3
                    30: Overpower Dampening 3
                    31: Fore
                    32: Ball Guide Test
                    33: Power 4
                    34: Power 5
                    35: Wind Resistance 4
                    36: Wind Resistance 5
                  </DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>SetAbillity2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"Abillity 3"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0: None
                    1: Sweetspot
                    2: Steady Swing
                    3: Rough and Ready
                    4: Bulldozer
                    5: Green Goo
                    6: Messiah
                    7: Rain Check
                    8: Wind Preview
                    9: Nerves of Steel
                    10: Smash it
                    11: Guide Pulse
                    12: High Roller
                    13: Lawnmower
                    14: Lumberjack
                    15: Fairway Spike
                    16: Wind Resistance 1
                    17: Sidespin 1
                    18: Power 1
                    19: Forgiveness 1
                    20: Overpower Dampening 1
                    21: Wind Resistance 2
                    22: Sidespin 2
                    23: Power 2
                    24: Forgiveness 2
                    25: Overpower Dampening 2
                    26: Wind Resistance 3
                    27: Sidespin 3
                    28: Power 3
                    29: Forgiveness 3
                    30: Overpower Dampening 3
                    31: Fore
                    32: Ball Guide Test
                    33: Power 4
                    34: Power 5
                    35: Wind Resistance 4
                    36: Wind Resistance 5
                  </DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>SetAbillity3</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Wind Ring Calc"</Description>
              <Options moHideChildren="1"/>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                WindRingTrigger:
    			dd (int)1
     
                [disable]
                WindRingTrigger:
    			dd (int)0
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"WindRingsWithElevation"</Description>
                  <LastState Value="1.311287403" RealAddress="088F0C45"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>WindRings2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"RealWind"</Description>
                  <LastState Value="1.476999879" RealAddress="088F0C21"/>
                  <VariableType>Float</VariableType>
                  <Address>RealWind</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"WindRingsBase"</Description>
                  <LastState Value="1.280455112" RealAddress="088F0C25"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>WindRings</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"GapElevation"</Description>
                  <LastState Value="1.998272896" RealAddress="088F0C41"/>
                  <VariableType>Float</VariableType>
                  <Address>GapElevation</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"CurrentElevation"</Description>
                  <LastState Value="-9.740466118" RealAddress="088F0C39"/>
                  <VariableType>Float</VariableType>
                  <Address>CurrentElevation</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"AimingElevation"</Description>
                  <LastState Value="-9.78012085" RealAddress="088F0C3D"/>
                  <VariableType>Float</VariableType>
                  <Address>AimingElevation</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
    </CheatTable>
    Must have cheat engine installed. Copy code, Paste into Notepad. Save as "filename.ct" filename=what ever you want. Run file and enjoy.

  2. The Following 2 Users Say Thank You to selfadmirer For This Useful Post:

    Darkmoon980 (06-21-2019),Hoobastank (05-06-2019)

  3. #2
    Hoobastank's Avatar
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    suspicious activity being detected.
    Last edited by Hoobastank; 05-17-2019 at 12:09 PM.

  4. #3
    Hoobastank's Avatar
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    My recommendation is to only use "needle position" and not the "perfect shot".
    Or better yet, slow needle. Seems PD can detect the perfect shot.

  5. #4
    Darkmoon980's Avatar
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    Since the new update from yesterday that does not work anymore. I hope we get another update.

  6. #5
    Hoobastank's Avatar
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    Quote Originally Posted by Darkmoon980 View Post
    Since the new update from yesterday that does not work anymore. I hope we get another update.
    Not sure if it works or not cause it's not fully loading the game in gameroom. Have to wait for PD to resolve the gameroom issue before we know if it will still work.
    Common sense is the most limited of all natural resources.

  7. #6
    Darkmoon980's Avatar
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    Quote Originally Posted by Hoobastank View Post
    Not sure if it works or not cause it's not fully loading the game in gameroom. Have to wait for PD to resolve the gameroom issue before we know if it will still work.
    For me the game loads in Gameroom to 100% and the cheat Inject not.
    Last edited by Darkmoon980; 06-21-2019 at 06:31 PM.

  8. #7
    Hoobastank's Avatar
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    Quote Originally Posted by Darkmoon980 View Post
    For me the game loads in Gameroom to 100% and the cheat is limited.
    Ok good to know. I'm out of town at the moment so I can't check mine. What limitations are you experiencing?
    Common sense is the most limited of all natural resources.

  9. #8
    Darkmoon980's Avatar
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    Quote Originally Posted by Hoobastank View Post
    Ok good to know. I'm out of town at the moment so I can't check mine. What limitations are you experiencing?
    The current from here does not work at all. I tried to update an old script with new addresses but only partially works. (Perfect shot and Long Line.) But maybe Updatet someone who knows better about it.?

  10. #9
    Toysize's Avatar
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    Clash

    Quote Originally Posted by selfadmirer View Post
    Update Resistant table with all kinds of goodies
    Will most likely not update this. I am done with the project.
    Open CE, Attach to 2nd process(not application tab/Process)
    that reads facebookgamerbrowser.exe do not count the one that reads
    facebookgameroom.exe. There will be 3
    Make sure you are in game of course....
    Then select Master it will take a second, like it will lag.
    Then turn on options you want. IF you use no wind in regular games online you will be banned. Use in Golden Shot Only.
    Long Line, Full Accurracy. Perfect Shot. All work perfectly. Wind Rings.
    Get paid.

    Code:
    that reads facebookgamerbrowser.exe do not count the one that reads
    facebookgameroom.exe. There will be 3
    Make sure you are in game of course....
    Then select Master it will take a second, like it will lag.
    Then turn on options you want. IF you use no wind in regular games online you will be banned. Use in Golden Shot Only.
    Long Line, Full Accurracy. Perfect Shot. All work perfectly. Wind Rings. 
    Get paid.
    
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="28">
      <CheatEntries>
        <CheatEntry>
          <ID>1</ID>
          <Description>"Master"</Description>
          <Options moHideChildren="1"/>
          <LastState Activated="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[enable]
    		alloc(rndgencode,2048)
    		label(rndgen)
    		registersymbol(rndgen)
            alloc(GetOffset, 32)
    		registersymbol(GetOffset)
            label(MasterOffset)
            registersymbol(MasterOffset)
            label(PerfectShotOffset)
            registersymbol(PerfectShotOffset)
    		label(FullAccOffset)
    		registersymbol(FullAccOffset)
    		label(WindBaseOffset)
    		registersymbol(WindBaseOffset)
    		label(CurrentElevationOffset)
    		registersymbol(CurrentElevationOffset)
    		label(AimingElevOffset)
    		registersymbol(AimingElevOffset)
    		label(WindMoveOffset)
    		registersymbol(WindMoveOffset)
    		alloc(SetMasterCode, 2048)
    		registersymbol(SetMasterCode)
    
    		aobscan(SetMasterOrig, 89 9A ?? ?? ?? ?? 8B 9A ?? ?? ?? ?? 83 FB 00 0F 8F)
    		registersymbol(SetMasterOrig)
            label(SetMasterOrigReturn)
    
    		registersymbol(Master)
    		
    		aobscan(KillWindMoveOrig, F3 0F 10 90 ???????? 50 B8 ???????? 66 0F 6E D8 58 C5 EA 59 D3 F3 0F 11 4D D8)
    		registersymbol(KillWindMoveOrig)
    		label(KillWindMoveOrigReturn)
    		
    		registersymbol(KillWindMoveTrigger)
    
            aobscan(PerfectShotOrig, 89 96 ?? ?? ?? ?? 3B C1 0F 83 ?? ?? ?? ?? 8B 44 30 2C 89 86 ?? ?? ?? ?? FF 75 E8 33 DB 89 FE 8B 45 F4 8B 55 F0 8B 4D EC E8 ?? ?? ?? ?? 8B 75 F8 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 89 EC 5D C3)
            registersymbol(PerfectShotOrig)
            label(PerfectShotOrigReturn)
    
    		registersymbol(MultDataAddress)
    
    		registersymbol(PerfectShotTrigger)
    
    		aobscan(LongLineOrig1, 8B 7C 1F 34 8B 4D EC 83 E9 2F 03 D6 89 BB ?? ?? ?? ?? 3B D1 0F 83 ?? ?? ?? ?? 6B 4D E8 48 8B 54 1A 2C 8B 7D EC 83 EF 2B 03 CE 89 93 ?? ?? ?? ?? 3B CF 0F 83 ?? ?? ?? ?? 6B 55 E8 48 8B 4C 19 28)
            registersymbol(LongLineOrig1)
            label(LongLineOrig1Return)
     
            aobscan(LongLineOrig2, F3 0F 10 4C 1A 34 F3 0F 11 55 DC F3 0F 11 A5 ?? ?? ?? ?? F3 0F 11 AD)
            registersymbol(LongLineOrig2)
            label(LongLineOrig2Return)
    		
    		registersymbol(ClubDataAddress)
    
    		registersymbol(LongLineTrigger)
    		
    		aobscan(AccOrig1, 8B 5C 13 08 6B 75 C0 34 8B BA ?? ?? ?? ?? 89 C8 83 E8 1B 03 F7 89 5D C4 6B 5D C0 34 3B F0 0F 83 ?? ?? ?? ?? 83 E9 1F 8D 04 1F F3 0F 10 4C 16 18 3B C1 0F 83 ?? ?? ?? ?? F3 0F 2A 55 C4 F3 0F 10)
    		registersymbol(AccOrig1)
    		label(AccOrig1Return)
    
    		aobscan(AccOrig2, F3 0F 11 8B ?? ?? ?? ?? 8B B3 ?? ?? ?? ?? 6B 7D E8 48 89 55 EC 83 EA 37 03 FE 3B FA 0F 83 ?? ?? ?? ?? 6B 55 E8 48 ?? ?? ?? ?? ?? ?? ?? 83 E9 2F 03 D6 89 BB ?? ?? ?? ?? 3B D1 0F 83)
    		registersymbol(AccOrig2)
    		label(AccOrig2Return)
    
    		registersymbol(WantedAccValue)
    		
    		registersymbol(WantedAccMult)
    
    		registersymbol(FullAccuracyTrigger)
    
    		aobscan(SetWindBaseOrig, F3 0F 11 88 ?? ?? ?? ?? B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 8B 4D F8 B8 ?? ?? ?? ?? 89 08 89 EC 5D C3 ?? ?? ?? ?? ?? F3 0F 10)
            registersymbol(SetWindBaseOrig)
            label(SetWindBaseOrigReturn)
    
    		aobscan(SetAimDistOrig, F3 0F 11 1C 3A 50 B8 ?? ?? ?? ?? 66 0F 6E E8 58 0F 2E EA 0F 97 C3 0F B6 DB 83 FB 00 0F 84 ?? ?? ?? ?? F3 0F 10 5D E0 83 FB 00 0F 84 ?? ?? ?? ?? 50 B8 ?? ?? ?? ?? 66 0F 6E C8 58 8B 5D C0 83 C3)
            registersymbol(SetAimDistOrig)
            label(SetAimDistOrigReturn)
    
    		aobscan(CurrentElevationOrig, 8B 80 ???????? 89 9D ???????? 89 BD ???????? 89 85 ???????? 89 CE B8 ???????? BA ???????? E8 ???????? 8B 75 F4 B8 ???????? E8 ???????? 8B 4D F4)
    		registersymbol(CurrentElevationOrig)
    		label(CurrentElevationOrigReturn)
    
    		aobscan(AimingElevationOrig, 8B 86 ?? ?? ?? ?? 8B 55 EC 83 EA 33 89 86)
    		registersymbol(AimingElevationOrig)
    		label(AimingElevationOrigReturn)
    		
    		registersymbol(WindCalc)
    		
    		registersymbol(CurrentAim)
    		registersymbol(MaxAim)
    		registersymbol(AimMult)
    		registersymbol(WindBase)
    		registersymbol(WindMult)
    		registersymbol(RealWind)		
    		registersymbol(WindRings)
    		registersymbol(WindBaseAddress)
    		registersymbol(Multiplier)
    		registersymbol(CurrentElevation)
    		registersymbol(AimingElevation)
    		registersymbol(GapElevation)
    		registersymbol(WindRings2)
    		
    		registersymbol(WindZeroFive)
    		registersymbol(WindFiveTen)
    		registersymbol(WindTenFifteen)
    		registersymbol(WindFifteenMore)
    		registersymbol(WindTest)
    
    		registersymbol(WindRingTrigger)
    
    		////
    
    		GetOffset:
    		db 00 40 20 80
    
    		MasterOffset:
    		readmem(SetMasterOrig+2, 4)
    
    		PerfectShotOffset:
    		readmem(PerfectShotOrig+2, 4)
    
    		FullAccOffset:
    		readmem(AccOrig2+4, 4)
    
    		WindBaseOffset:
    		readmem(SetWindBaseOrig+4, 4)
    		
    		CurrentElevationOffset:
    		readmem(CurrentElevationOrig+2, 4)
    		
    		AimingElevOffset:
    		readmem(AimingElevationOrig+2, 4)
    		
    		WindMoveOffset:
    		readmem(KillWindMoveOrig+4, 4)
    
    		////
    
    		SetMasterOrig:
            jmp SetMasterCode
            nop
            SetMasterOrigReturn:
    		
    		KillWindMoveOrig:
    		jmp KillWindMoveCode
    		nop
    		nop
    		nop
    		KillWindMoveOrigReturn:
    
            PerfectShotOrig:
            jmp PerfectShotCode
            nop
            PerfectShotOrigReturn:
    
    		LongLineOrig1:
            jmp LongLineCode1
            nop
            nop
            LongLineOrig1Return:
    
            LongLineOrig2:
            jmp LongLineCode2
            nop
            LongLineOrig2Return:
    
    		AccOrig1:
    		jmp AccCode1
    		nop
    		nop
    		nop
    		AccOrig1Return:
     
    		AccOrig2:
    		jmp AccCode2
    		nop
    		nop
    		nop
    		AccOrig2Return:
    		
    		SetAimDistOrig:
            jmp WindCalc
            SetAimDistOrigReturn:
     
            SetWindBaseOrig:
            jmp StoreWindBase
            nop
            nop
            nop
            SetWindBaseOrigReturn:
     
    		CurrentElevationOrig:
    		nop
    		jmp CurrentElevationCode
    		CurrentElevationOrigReturn:
    			
    		AimingElevationOrig:
    		jmp AimingElevationCode
    		nop
    		AimingElevationOrigReturn:
    		
    		////
    
            SetMasterCode:
    		add edx,[MasterOffset]
            mov [edx],ebx
    		sub edx,[MasterOffset]
            mov [Master],ebx
            jmp SetMasterOrigReturn
    
            Master:
            dd (int)0
    		
    		////
    		
    		KillWindMoveCode:
    		cmp [Master],(int)1
            jne DontKillWindMove
    		cmp [KillWindMoveTrigger],(int)1
    		jne DontKillWindMove
    		pxor xmm2,xmm2
    		jmp KillWindMoveOrigReturn
    		
    		DontKillWindMove:
    		add eax,[WindMoveOffset]
    		movss xmm2,[eax]
    		sub eax,[WindMoveOffset]
    		jmp KillWindMoveOrigReturn
    		
    		KillWindMoveTrigger:
    		dd (int)0
    		
    		////
    
            PerfectShotCode:
            cmp [Master],(int)1
            jne DontPerfectShot
    		add esi,[PerfectShotOffset]
    		mov [MultDataAddress],esi
    		sub esi,[PerfectShotOffset]
    		cmp [PerfectShotTrigger],(int)1
    		jne DontPerfectShot
    		add esi,[PerfectShotOffset]
            mov [esi],(float)0
    		sub esi,[PerfectShotOffset]
            jmp PerfectShotOrigReturn
    
            DontPerfectShot:
    		add esi,[PerfectShotOffset]
            mov [esi],edx
    		sub esi,[PerfectShotOffset]
            jmp PerfectShotOrigReturn
    
            MultDataAddress:
            db 00 00 00 00
    
            PerfectShotTrigger:
    		dd (int)0
    		
    		////
    		
    		LongLineCode1:
    		add edi,ebx
            mov [ClubDataAddress],edi
            sub edi,ebx
    		cmp [Master],(int)1
    		jne DontLongLine1	   
            cmp [LongLineTrigger],(int)1
            jne DontLongLine1
            mov edi,[WantedLineLength]
            mov ecx,[ebp-14]
            jmp LongLineOrig1Return
     
            DontLongLine1:
            mov edi,[edi+ebx+34]
            mov ecx,[ebp-14]
            jmp LongLineOrig1Return
    		
    		////
    		
    		LongLineCode2:
            add edx,ebx
            mov [ClubDataAddress],edx
            sub edx,ebx
    		cmp [Master],(int)1
    		jne DontLongLine2
    		cmp [LongLineTrigger],(int)1
            jne DontLongLine2
            movss xmm1,[WantedLineLength]
            jmp LongLineOrig2Return
     
    		DontLongLine2:
            movss xmm1,[edx+ebx+34]
            jmp LongLineOrig2Return
    		
    		ClubDataAddress:
            dd (int)0
    		
    		WantedLineLength:
            dd (float)10
    		
    		LongLineTrigger:
    		dd (int)0
    		
    		////
    		
    		AccCode1:
    		cmp [Master],(int)1
    		jne DontAccCode1
    		cmp [FullAccuracyTrigger],(int)1
    		jne DontAccCode1
    		mov ebx,[WantedAccValue]
    		imul esi,[ebp-40],34
    		jmp AccOrig1Return
     
    		DontAccCode1:
    		mov ebx,[ebx+edx+08]
    		imul esi,[ebp-40],34
    		jmp AccOrig1Return
     
    		////
     
    		AccCode2:
    		cmp [Master],(int)1
    		jne DontAccCode2
    		cmp [FullAccuracyTrigger],(int)1
    		jne DontAccCode2
    		push eax
    		mov eax,[WantedAccMult]
    		add ebx,[FullAccOffset]
    		mov [ebx],eax
    		sub ebx,[FullAccOffset]
    		pop eax
    		jmp AccOrig2Return
     
    		DontAccCode2:
    		add ebx,[FullAccOffset]
    		movss [ebx],xmm1
    		sub ebx,[FullAccOffset]
    		jmp AccOrig2Return
    		
    		WantedAccValue:
    		dd (int)100
     
    		WantedAccMult:
    		dd (float)1
    		
    		FullAccuracyTrigger:
    		dd (int)0
    		
    		////
    		
    		WindCalc:
            movss [edx+edi],xmm3
     
            cmp [Master],(int)1
            jne SetAimDistOrigReturn
    		cmp [WindRingTrigger],(int)1
    		jne SetAimDistOrigReturn
            push eax
            push ebx
            mov ebx,[MultDataAddress]
            cmp ebx,00000000
            je BadPtr
            mov eax,[ebx+18]
            mov [WindMult],eax
    		mov ebx,[ClubDataAddress]
            cmp ebx,00000000
            je BadPtr
            mov eax,[ebx+14]
            mov [MaxAim],eax
    		mov ebx,[WindBaseAddress]
            cmp ebx,00000000
            je BadPtr
            mov eax,[ebx]
            mov [WindBase],eax
            mov eax,[ebx+170]
            mov [CurrentAim],eax
     
            BadPtr:
            movss [Storage0],xmm0
            movss [Storage1],xmm1
            movss xmm0,[CurrentAim]
            movss xmm1,[MaxAim]
            divss xmm0,xmm1
            movss [AimMult],xmm0
            movss xmm0,[WindBase]
            movss xmm1,[WindMult]
            mulss xmm0,xmm1
            movss [RealWind],xmm0
            movss xmm0,[AimMult]
            movss xmm1,[RealWind]
            mulss xmm0,xmm1
    		mov eax,[ClubDataAddress]
    		mov [Multiplier],(float)1
    		cmp [eax],(int)41
    		jl +24
    		cmp [eax],(int)57
    		jnl +1C
    		mov [Multiplier],(float)0.5
    		cmp [eax],(int)49
    		jl +A
            mov [Multiplier],(float)0.75
    		mulss xmm0,[Multiplier]
    		movss [WindRings],xmm0
    		movss xmm0,[AimingElevation]
    		movss xmm1,[CurrentElevation]
    		subss xmm1,xmm0
    		movss [GapElevation],xmm1
    		movss xmm0,[RealWind]
    		mov [WindTest],(float)5
    		ucomiss xmm0,[WindTest]
    		jae +C
    		mov eax,[WindZeroFive]
            mov [Multiplier],eax
    		jmp +48
    		mov [WindTest],(float)10
    		ucomiss xmm0,[WindTest]
    		jae +C
    		mov eax,[WindFiveTen]
    		mov [Multiplier],eax
    		jmp +29
    		mov [WindTest],(float)15
    		ucomiss xmm0,[WindTest]
    		jae +C
    		mov eax,[WindTenFifteen]
    		mov [Multiplier],eax
    		jmp +A
    		mov eax,[WindFifteenMore]
    		mov [Multiplier],eax
    		mulss xmm1,[Multiplier]
            movss xmm0,[WindRings]
    		mulss xmm1,xmm0
    		addss xmm1,xmm0
    		movss [WindRings2],xmm1
            pop ebx
            pop eax			
            movss xmm1,[Storage1]
            movss xmm0,[Storage0]
            jmp SetAimDistOrigReturn
    		
    		WindZeroFive:
    		dd (float)0.012050
    		
    		WindFiveTen:
    		dd (float)0.0135
    		
    		WindTenFifteen:
    		dd (float)0.01875
    		
    		WindFifteenMore:
    		dd (float)0.019
    		
    		WindTest:
            dd (float)0
     
            ////
    		
    		StoreWindBase:
    		add eax,[WindBaseOffset]
            movss [eax],xmm1
            mov [WindBaseAddress],eax
            sub eax,[WindBaseOffset]
            jmp SetWindBaseOrigReturn
    
    		////
    
    		CurrentElevationCode:
    		push ecx
    		mov ecx,eax
    		add ecx,[CurrentElevationOffset]
    		mov eax,[ecx]
    		pop ecx
            mov [CurrentElevation],eax
    		jmp CurrentElevationOrigReturn
    
    		////
    			
    		AimingElevationCode:
    		add esi,[AimingElevOffset]
    		mov eax,[esi]
    		sub esi,[AimingElevOffset]
    		mov [AimingElevation],eax
    		jmp AimingElevationOrigReturn
    
    		CurrentAim:
            dd 00000000
     
            MaxAim:
            dd 00000000
     
    		AimMult:
            dd 00000000
     
    		WindBase:
    		dd 00000000
    		
            WindMult:
            dd 00000000
    		
    		RealWind:
            dd 00000000
     
            WindRings:
            dd 00000000
    			
    		Multiplier:
    		dd 00000000
     
    		WindBaseAddress:
            dd 00000000
    
            Storage0:
            dd 00000000
     
            Storage1:
            dd 00000000
    
    		CurrentElevation:
    		dd 00000000
    
    		AimingElevation:
    		dd 00000000
    			
    		GapElevation:
    		dd 00000000
    			
    		WindRings2:
    		dd 00000000
    		
    		WindRingTrigger:
    		dd (int)0
    
    		// Random generator code by julfo
    
    		alloc(rndvars,2048)
    
    		label(rnd_a)
    		registersymbol(rnd_a)
    		label(rnd_c)
    		registersymbol(rnd_c)
    		label(rnd_m)
    		registersymbol(rnd_m)
    		label(rnd_d)
    		registersymbol(rnd_d)
    		label(rnd_xmm)
    		registersymbol(rnd_xmm)
    		label(rnd_counter)
    		registersymbol(rnd_counter)
    		label(gt)
    
    		rndvars:
    		rnd_a:
    		dd (int)1103515245
    		rnd_c:
    		dd (int)12345
    		rnd_m:
    		dd (int)4294967295
    		rnd_d:
    		dd (int)54321
    		rnd_xmm:
    		dd (float)0.0
    		rnd_counter:
    		dd (int)0
    
        
    		rndgen:
    		
    		// only change every x frames
    		push eax
    		mov eax,[rnd_counter]
    		cmp eax,#100
    		jge gt
    
    		inc eax
    		mov [rnd_counter], eax
    		pop eax
    		movss xmm0, dword ptr [rnd_xmm]
    		ret
    
    		gt:
    		mov [rnd_counter], 0
    		pop eax
    		
    		// func start
    		push ebp
    		mov ebp, esp
    		sub esp, 16
    		mov edx, dword ptr [rnd_a]
    		mov eax, dword ptr [rnd_d]
    		imul edx, eax
    		mov eax, dword ptr [rnd_c]
    		add eax, edx
    		mov ecx, dword ptr [rnd_m]
    		mov edx, 0
    		div ecx
    		mov eax, edx
    		mov dword ptr [rnd_d], eax
    		mov eax, dword ptr [rnd_d]
    		mov dword ptr [ebp-16], eax
    		mov dword ptr [ebp-12], 0
    		fild qword ptr [ebp-16]
    		fstp dword ptr [ebp-4]
    		fld dword ptr [ebp-4]
    		mov eax, dword ptr [rnd_m]
    		mov dword ptr [ebp-16], eax
    		mov dword ptr [ebp-12], 0
    		fild qword ptr [ebp-16]
    		fstp dword ptr [ebp-4]
    		fld dword ptr [ebp-4]
    		fdivp st(1), st
    		fstp dword ptr [rnd_xmm]
    		movss xmm0, dword ptr [rnd_xmm]
    		leave
    		ret
    
            [disable]
    		dealloc(GetOffset)
    		unregistersymbol(GetOffset)
    		dealloc(SetMasterCode)
    		unregistersymbol(SetMasterCode)
    		unregistersymbol(MasterOffset)
            unregistersymbol(PerfectShotOffset)
    		unregistersymbol(FullAccOffset)
    		unregistersymbol(WindBaseOffset)
    		unregistersymbol(AimingElevOffset)
    		unregistersymbol(WindMoveOffset)
            unregistersymbol(Master)
            unregistersymbol(MultDataAddress)
            unregistersymbol(PerfectShotTrigger)
    		unregistersymbol(SetMasterOrig)
    		unregistersymbol(KillWindMoveOrig)
    		unregistersymbol(KillWindMoveTrigger)
    		unregistersymbol(LongLineOrig1)
    		unregistersymbol(LongLineOrig2)
    		unregistersymbol(ClubDataAddress)
    		unregistersymbol(LongLineTrigger)
    		unregistersymbol(AccOrig1)
            unregistersymbol(AccOrig2)
    		unregistersymbol(WantedAccValue)
    		unregistersymbol(WantedAccMult)
    		unregistersymbol(FullAccuracyTrigger)
    		unregistersymbol(WindCalc)
            unregistersymbol(SetAimDistOrig)
            unregistersymbol(SetWindBaseOrig)
            unregistersymbol(CurrentAim)
            unregistersymbol(MaxAim)
            unregistersymbol(AimMult)
    		unregistersymbol(WindBase)
            unregistersymbol(WindMult)
    		unregistersymbol(RealWind)
            unregistersymbol(WindRings)
    		unregistersymbol(WindBaseAddress)
    		unregistersymbol(Multiplier)
    		unregistersymbol(CurrentElevationOrig)
    		unregistersymbol(CurrentElevation)
    		unregistersymbol(AimingElevationOrig)
    		unregistersymbol(AimingElevation)
    		unregistersymbol(GapElevation)
    		unregistersymbol(WindRings2)
    		unregistersymbol(WindZeroFive)
    		unregistersymbol(WindFiveTen)
    		unregistersymbol(WindTenFifteen)
    		unregistersymbol(WindFifteenMore)
    		unregistersymbol(WindTest)
    		unregistersymbol(WindRingTrigger)
    		dealloc(rndvars)
    		dealloc(rndgencode)
    		unregistersymbol(rnd_a)
    		unregistersymbol(rnd_c)
    		unregistersymbol(rnd_m)
    		unregistersymbol(rnd_d)
    		unregistersymbol(rndgen)
    		unregistersymbol(rnd_counter)
    
    		SetMasterOrig:
    		//mov [edx+0056FA80],ebx
    		db 89 9A
            readmem(MasterOffset, 4)
    		
    		KillWindMoveOrig:
    		//movss xmm2,[eax+005C26EC]
    		db F3 0F 10 90
    		readmem(WindMoveOffset, 4)
    		
    		PerfectShotOrig:
    		//mov [esi+005B4080],edx
    		db 89 96
    		readmem(PerfectShotOffset, 4)
    		
    		LongLineOrig1:
    		//mov edi,[edi+ebx+34]
    		//mov ecx,[ebp-14]
    		db 8B 7C 1F 34 8B 4D EC
    
    		LongLineOrig2:
    		//movss xmm1,[edx+ebx+34]
    		db F3 0F 10 4C 1A 34
    		
    		AccOrig1:
    		//mov ebx,[ebx+edx+08]
    		//imul esi,[ebp-40],34
    		db 8B 5C 13 08 6B 75 C0 34
     
    		AccOrig2:
    		//movss [ebx+005B409C],xmm1
    		db F3 0F 11 8B 
    		readmem(FullAccOffset, 4)
    		
    		SetWindBaseOrig:
    		//movss [eax+0056FA0C],xmm1	
    		db F3 0F 11 88
    		readmem(WindBaseOffset, 4)
    
    		SetAimDistOrig:
    		// movss [edx+edi],xmm3
    		db F3 0F 11 1C 3A
    
    		CurrentElevationOrig:
    		//mov eax,[eax+00160C34]
    		db 8B 80
    		readmem(CurrentElevationOffset, 4)
    
    		AimingElevationOrig:
    		//mov eax,[esi+0056C428]
    		db 8B 86
    		readmem(AimingElevOffset, 4)
    	  	</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Master (Debug)"</Description>
              <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:HACK OFF
    			1:HACK ON
              </DropDownList>
              <LastState Value="1" RealAddress="088F0831"/>
              <Color>FF00FF</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Master</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Debug Info"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF00FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>51</ID>
                  <Description>"Current Club Info"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Value="" RealAddress="00000000"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>101</ID>
                      <Description>"Club Number"</Description>
                      <LastState Value="57" RealAddress="874380D8"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>0</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>102</ID>
                      <Description>"Club Level"</Description>
                      <LastState Value="1" RealAddress="874380DC"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>4</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>103</ID>
                      <Description>"Accuracy"</Description>
                      <LastState Value="30" RealAddress="874380E0"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>104</ID>
                      <Description>"???????"</Description>
                      <LastState Value="0" RealAddress="874380E4"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>105</ID>
                      <Description>"???????"</Description>
                      <LastState Value="0" RealAddress="874380E8"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>10</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>106</ID>
                      <Description>"Power"</Description>
                      <LastState Value="20" RealAddress="874380EC"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>14</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>107</ID>
                      <Description>"??????"</Description>
                      <LastState Value="7" RealAddress="874380F0"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>108</ID>
                      <Description>"NormalNeedleRange"</Description>
                      <LastState Value="20" RealAddress="874380F4"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>1C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>109</ID>
                      <Description>"HighNeedleRange"</Description>
                      <LastState Value="50" RealAddress="874380F8"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>20</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>110</ID>
                      <Description>"??????"</Description>
                      <LastState Value="0.200000003" RealAddress="874380FC"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>24</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>111</ID>
                      <Description>"Top Spin"</Description>
                      <LastState Value="30" RealAddress="87438100"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>28</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>112</ID>
                      <Description>"Back Spin"</Description>
                      <LastState Value="-30" RealAddress="87438104"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>2C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>113</ID>
                      <Description>"Arrow Speed"</Description>
                      <LastState Value="0.8999999762" RealAddress="87438108"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>30</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>114</ID>
                      <Description>"Ball Guide"</Description>
                      <LastState Value="2" RealAddress="8743810C"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>34</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>115</ID>
                      <Description>"Ability 1"</Description>
                      <LastState Value="0" RealAddress="87438110"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>116</ID>
                      <Description>"Ability 2"</Description>
                      <LastState Value="0" RealAddress="87438114"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>3C</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>117</ID>
                      <Description>"Ability 3"</Description>
                      <LastState Value="0" RealAddress="87438118"/>
                      <VariableType>4 Bytes</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>40</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>118</ID>
                      <Description>"Curl"</Description>
                      <LastState Value="100" RealAddress="8743811C"/>
                      <VariableType>Float</VariableType>
                      <Address>ClubDataAddress</Address>
                      <Offsets>
                        <Offset>44</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>52</ID>
                  <Description>"????????"</Description>
                  <LastState Value="1" RealAddress="80783E98"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>-8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>53</ID>
                  <Description>"Turn Timer"</Description>
                  <LastState Value="3.049997807" RealAddress="80783E9C"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>-4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"Wind Base"</Description>
                  <LastState Value="1.964000225" RealAddress="80783EA0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"WindForce1base"</Description>
                  <LastState Value="0.9732209444" RealAddress="80783EA4"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>56</ID>
                  <Description>"WindForce3base"</Description>
                  <LastState Value="-0.2298717499" RealAddress="80783EA8"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>57</ID>
                  <Description>"WindForce3base"</Description>
                  <LastState Value="0" RealAddress="80783EAC"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>58</ID>
                  <Description>"WindForce1CurrentTour"</Description>
                  <LastState Value="1.91140604" RealAddress="80783EB0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>59</ID>
                  <Description>"WindForce2CurrentTour"</Description>
                  <LastState Value="-0.4514681399" RealAddress="80783EB4"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>119</ID>
                  <Description>"WindForce3CurrentTour"</Description>
                  <LastState Value="0" RealAddress="80783EB8"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>120</ID>
                  <Description>"????????"</Description>
                  <LastState Value="1" RealAddress="80783EBC"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>121</ID>
                  <Description>"Nothing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>4 Bytes</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>122</ID>
                  <Description>"Nothing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>4 Bytes</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>123</ID>
                  <Description>"Nothing"</Description>
                  <VariableType>Float</VariableType>
                  <Address>4 Bytes</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>124</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783ECC"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>2C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>125</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783ED0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>126</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783ED4"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>34</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>127</ID>
                  <Description>"????????"</Description>
                  <LastState Value="2" RealAddress="80783ED8"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>38</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>128</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783EDC"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>3C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>129</ID>
                  <Description>"????????"</Description>
                  <LastState Value="Nan" RealAddress="80783EE0"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>40</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>130</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783EE4"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>44</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>131</ID>
                  <Description>"????????"</Description>
                  <LastState Value="Nan" RealAddress="80783EE8"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>48</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>132</ID>
                  <Description>"????????"</Description>
                  <LastState Value="0" RealAddress="80783EEC"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>4C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>133</ID>
                  <Description>"Current Aim"</Description>
                  <LastState Value="5.416060925" RealAddress="80784010"/>
                  <VariableType>Float</VariableType>
                  <Address>WindBaseAddress</Address>
                  <Offsets>
                    <Offset>170</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>134</ID>
                  <Description>"Needle Speed Mult"</Description>
                  <LastState Value="1" RealAddress="807C8514"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>135</ID>
                  <Description>"????????"</Description>
                  <LastState Value="1" RealAddress="807C8518"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>4</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>136</ID>
                  <Description>"????????"</Description>
                  <LastState Value="3.891802073" RealAddress="807C851C"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>8</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>137</ID>
                  <Description>"Ending Line"</Description>
                  <LastState Value="3.891782999" RealAddress="807C8520"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>138</ID>
                  <Description>"????????"</Description>
                  <LastState Value="11" RealAddress="807C8524"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>10</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>139</ID>
                  <Description>"????????"</Description>
                  <LastState Value="-9.702806473" RealAddress="807C8528"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>14</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>140</ID>
                  <Description>"Wind Mult"</Description>
                  <LastState Value="1" RealAddress="807C852C"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>18</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>141</ID>
                  <Description>"Accuracy Mult"</Description>
                  <LastState Value="1" RealAddress="807C8530"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>142</ID>
                  <Description>"????????"</Description>
                  <LastState Value="10" RealAddress="807C8534"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>20</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>143</ID>
                  <Description>"????????"</Description>
                  <LastState Value="30" RealAddress="807C8538"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>24</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>144</ID>
                  <Description>"????????"</Description>
                  <LastState Value="-30" RealAddress="807C853C"/>
                  <VariableType>Float</VariableType>
                  <Address>MultDataAddress</Address>
                  <Offsets>
                    <Offset>28</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>145</ID>
                  <Description>"Ring Calc Info (Debug)"</Description>
                  <Options moHideChildren="1"/>
                  <LastState Value="" RealAddress="00000000"/>
                  <Color>FF00FF</Color>
                  <GroupHeader>1</GroupHeader>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>201</ID>
                      <Description>"CurrentAim"</Description>
                      <LastState Value="115.128273" RealAddress="088F0C0D"/>
                      <VariableType>Float</VariableType>
                      <Address>CurrentAim</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>202</ID>
                      <Description>"MaxAim"</Description>
                      <LastState Value="132.8000031" RealAddress="088F0C11"/>
                      <VariableType>Float</VariableType>
                      <Address>MaxAim</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>203</ID>
                      <Description>"AimMult"</Description>
                      <LastState Value="0.8669297695" RealAddress="088F0C15"/>
                      <VariableType>Float</VariableType>
                      <Address>AimMult</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>204</ID>
                      <Description>"WindBase"</Description>
                      <LastState Value="1.476999879" RealAddress="088F0C19"/>
                      <VariableType>Float</VariableType>
                      <Address>WindBase</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>205</ID>
                      <Description>"WindMult"</Description>
                      <LastState Value="1" RealAddress="088F0C1D"/>
                      <VariableType>Float</VariableType>
                      <Address>WindMult</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
    		<CheatEntry>
              <ID>13</ID>
              <Description>"Kill This Fucking Wind Moving Arrow"</Description>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			KillWindMoveTrigger:
    			dd (int)1
                
                [disable]
                KillWindMoveTrigger:
    			dd (int)0
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>13</ID>
              <Description>"Long Line"</Description>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			LongLineTrigger:
    			dd (int)1
                
                [disable]
                LongLineTrigger:
    			dd (int)0
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Perfect Shot"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                PerfectShotTrigger:
    			dd (int)1
     
                [disable]
                PerfectShotTrigger:
    			dd (int)0
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Slow Needle"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(SlowArrowCode, 256)
                label(DontSlowArrow)
     
                aobscan(SlowArrowOrig, F3 0F 10 64 10 30 C5 F2 58 CC 3B FB 0F 83)
                registersymbol(SlowArrowOrig)
                label(SlowArrowOrigReturn)
    			
    			label(WantedSpeed)
                registersymbol(WantedSpeed)
    			
    			label(SpeedAddress)
    			registersymbol(SpeedAddress)
                ////
     
                SlowArrowOrig:
                jmp SlowArrowCode
    			nop
                SlowArrowOrigReturn:
     
                ////
     
                SlowArrowCode:
                cmp [Master],(int)1
                jne DontSlowArrow
    			push eax
    			mov eax,[ClubDataAddress]
    			mov [WantedSpeed],(float)0.3	//Fairway Multiplier
    			cmp [eax],(int)41				//If lower basic Rough Club
    			jl +24							//Go to Calc
    			cmp [eax],(int)57				//If not lower than Putter (for gold club)
    			jnl +1C							//Go to Calc
    			mov [WantedSpeed],(float)0.25	//Rough Multiplier
    			cmp [eax],(int)49				//If lower basic Sand Club
    			jl +A							//Go to Calc
    			mov [WantedSpeed],(float)0.2	//Sand Multiplier
    			movss xmm4,[WantedSpeed]
    			pop eax
    			add eax,edx
    			mov [SpeedAddress],eax
    			sub eax,edx
                jmp SlowArrowOrigReturn
     
                DontSlowArrow:
    			movss xmm4,[eax+edx+30]
                jmp SlowArrowOrigReturn
    			
    			////
    			
    			WantedSpeed:
                dd (float)1
    			
    			SpeedAddress:
    			dd (int)0
     
                [disable]
                dealloc(SlowArrowCode)
                unregistersymbol(SlowArrowOrig)
    			unregistersymbol(WantedSpeed)
     
                SlowArrowOrig:
    			//movss xmm4[eax+edx+30]
                db F3 0F 10 64 10 30
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>206</ID>
              <Description>"NoCurl"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(NoCurlCode, 128)
                label(DontNoCurl)
     
                aobscan(NoCurlOrig, F3 0F 10 54 18 44 50 B8 00 00 C8 42 66 0F 6E E0)
                registersymbol(NoCurlOrig)
                label(NoCurlOrigReturn)
     
                ////
     
                NoCurlOrig:
                jmp NoCurlCode
                nop
                NoCurlOrigReturn:
     
                ////
     
                NoCurlCode:
                cmp [Master],(int)1
                jne DontNoCurl
    			movss xmm2,[CurlValue]
                jmp NoCurlOrigReturn
     
                DontNoCurl:
                movss xmm2,[eax+ebx+44]
                jmp NoCurlOrigReturn
    			
    			CurlValue:
    			dd (float)0
     
                [disable]
                dealloc(NoCurlCode)
                unregistersymbol(NoCurlOrig)
     
                NoCurlOrig:
                //movss xmm2,[eax+ebx+44]
                db F3 0F 10 54 18 44
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>207</ID>
              <Description>"Needle Position"</Description>
              <Options moHideChildren="1"/>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(NeedlePositionCode, 2048)
                label(DontNeedlePosition)
     
                aobscan(NeedlePositionOrig, 8B 34 17 8B 45 EC 3B C3 0F 83 ???????? 89 CB 83 EB 5B 89 B4 10 3C010000)
                registersymbol(NeedlePositionOrig)
                label(NeedlePositionOrigReturn)
    
                label(WantedNeedle)
    			registersymbol(WantedNeedle)
                label(WantedNeedle2)
                registersymbol(WantedNeedle2)
                label(rtmpxmm0)
                registersymbol(rtmpxmm0)
                label(rtmpxmm1)
                registersymbol(rtmpxmm1)
                label(rtmpxmm2)
                registersymbol(rtmpxmm2)
    
                label(dohook)
                label(doslice)
                label(perfectstart)
                label(range1)
                label(range2)
                label(range3)
                label(perfectend)
                label(alldone)
     
                ////
     
                NeedlePositionOrig:
                jmp NeedlePositionCode
                nop
                NeedlePositionOrigReturn:
     
                ////
     
                NeedlePositionCode:
                cmp [Master],1
                jne DontNeedlePosition
    
                cmp [WantedNeedle2], 0
                je perfectstart
                cmp [WantedNeedle2], 1
                je dohook
                jmp doslice
    
                dohook:
                mov [WantedNeedle],(float)0.25
                jmp alldone
    
                doslice:
                mov [WantedNeedle],(float)0.75
                jmp alldone
    
                perfectstart:
                pushad
                pushfd
                movss [rtmpxmm0], xmm0
                movss [rtmpxmm1], xmm1
                movss [rtmpxmm2], xmm2
                call rndgen
    
    
                mov ecx, #0         // min value (inclusive)
                mov edx, #2         // max value (inclusive)
                sub edx, ecx        // store range in edx
                cvtsi2ss xmm1, edx  // convert range to float
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                cvtsi2ss xmm1, ecx  // convert min to float
                addss xmm0, xmm1    // add min to multiplied value
                // xmm0 now contains a float within the given range. Can now cast that to an
                // int, or leave it as float. Here we will cast to int
                cvtss2si ecx, xmm0  // convert xmm0 to int and store in ecx
                cmp ecx, 0
                je range1
                cmp ecx, 1
                je range2
                jmp range3
    
                range1:
                call rndgen
                mov ecx, (float)0           // min value (inclusive)
                mov edx, (float)0.005       // max value (inclusive)
                movd xmm1, edx
                movd xmm2, ecx
                subss xmm1, xmm2
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                movd xmm1, ecx
                addss xmm0, xmm1    // add min to multiplied value
                movss [WantedNeedle], xmm0
                jmp perfectend
    
                range2:
                call rndgen
                mov ecx, (float)0.495         // min value (inclusive)
                mov edx, (float)0.505        // max value (inclusive)
                movd xmm1, edx
                movd xmm2, ecx
                subss xmm1, xmm2
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                movd xmm1, ecx
                addss xmm0, xmm1    // add min to multiplied value
                movss [WantedNeedle], xmm0
                jmp perfectend
    
                range3:
                call rndgen
                mov ecx, (float)0.985         // min value (inclusive)
                mov edx, (float)0.99999        // max value (inclusive)
                movd xmm1, edx
                movd xmm2, ecx
                subss xmm1, xmm2
                mulss xmm0, xmm1    // multiply rand (0-1) by range
                movd xmm1, ecx
                addss xmm0, xmm1    // add min to multiplied value
                movss [WantedNeedle], xmm0
                jmp perfectend
    
                perfectend:
                popfd
                popad
                movss xmm0, [rtmpxmm0]
                movss xmm1, [rtmpxmm1]
                movss xmm2, [rtmpxmm2]
    
                alldone:
    			mov esi,[WantedNeedle]
    			mov eax,[ebp-14]
                jmp NeedlePositionOrigReturn
     
                DontNeedlePosition:
                mov esi,[edi+edx]
    			mov eax,[ebp-14]
                jmp NeedlePositionOrigReturn
    			
    			WantedNeedle:
    			dd (float)0
    
                WantedNeedle2:
                dd (int)0
    
    			ShootValue:
    			dd (float)0
    
                rtmpxmm0:
                dd (float)0
    
                rtmpxmm1:
                dd (float)0
    
                rtmpxmm2:
                dd (float)0
    			
                [disable]
                dealloc(NeedlePositionCode)
                unregistersymbol(NeedlePositionOrig)
    			unregistersymbol(WantedNeedle)
                unregistersymbol(WantedNeedle2)
                NeedlePositionOrig:
                //mov esi,[edi+edx]
    			//mov eax,[ebp-14]
                db 8B 34 17 8B 45 EC
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>81</ID>
                  <Description>"Wanted Needle"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Perfect
    				1:Hook
    				2:Slice
    			  </DropDownList>
                  <LastState Value="0" RealAddress="01410173"/>
                  <VariableType>4 Bytes</VariableType>
                  <Address>WantedNeedle2</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Full Accuracy"</Description>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			FullAccuracyTrigger:
    			dd (int)1
     
                [disable]
    			FullAccuracyTrigger:
    			dd (int)0			
              </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>17</ID>
              <Description>"Wind Changer (Only Golden Shot)"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
    			alloc(NoWindOffset, 4)
    			registersymbol(NoWindOffset)
                alloc(NoWindCode, 128)
    
                aobscan(NoWindOrig, F3 0F 11 8B ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 8B B3 ?? ?? ?? ?? 6B 7D E8 48 89 55 EC 83 EA 37 03 FE 3B FA 0F 83 ?? ?? ?? ?? 6B 55 E8 48 ?? ?? ?? ?? ?? ?? ?? 83 E9 2F 03 D6 89 BB ?? ?? ?? ?? 3B D1 0F 83)
                registersymbol(NoWindOrig)
                label(NoWindOrigReturn)
    
    			registersymbol(WantedWind)
    
    			label(Storexmm0)
    			label(Storexmm1)
    			label(WindMultiplier)
    			registersymbol(WindMultiplier)
    
    			NoWindOffset:
    			readmem(NoWindOrig+4, 4)
    
                ////
    
                NoWindOrig:
                jmp NoWindCode
                nop
                nop
                nop
                NoWindOrigReturn:
    
                ////
    
                NoWindCode:
                cmp [Master],(int)1
                jne DontNoWind
    			cmp [WindBase],00000000 		// Check if there is a wind stored
    			je DontNoWind					// Else change nothing
    			push eax
    			mov eax,[ClubDataAddress]
    			cmp [eax],(int)57				// Test if club = putter
    			je +62							// If Yes change nothing
    			mov eax,[WantedWind]
    			cmp [RealWind],eax				// Test if multiplier is allready good
    			je +3C							// Jump to mov eax,[WindMultiplier] if good
    			movss [Storexmm0],xmm0			// Save xmm0
    			movss [Storexmm1],xmm1			// Save xmm1
    			movss xmm0,[WantedWind]			// Set Wanted wind in xmm0
    			movss xmm1,[WindBase]			// Set Base Wind in xmm1
    			divss xmm0,xmm1					// Calculate multiplier to have 0.000001 wind (can't go under else it's a flag)
    			movss [WindMultiplier],xmm0		// Save good multiplier
    			movss xmm0,[Storexmm0]			// Restore xmm0
    			movss xmm1,[Storexmm1]			// Restore xmm1
    			mov eax,[WindMultiplier]
    			add ebx,[NoWindOffset]
    			mov [ebx],eax
    			sub ebx,[NoWindOffset]
                pop eax
                jmp NoWindOrigReturn
    			pop eax
    			jmp DontNoWind
    
                DontNoWind:
    			add ebx,[NoWindOffset]
                movss [ebx],xmm1
    			sub ebx,[NoWindOffset]
                jmp NoWindOrigReturn
    
                ////
    
    			WantedWind:
    			dd (float)0.000001
    
    			WindMultiplier:
    			dd (float)1
    
    			Storexmm0:
    			dd 00000000
    
    			Storexmm1:
    			dd 00000000
    
                [disable]
                dealloc(NoWindCode)
    			dealloc(NoWindOffset)
                unregistersymbol(NoWindOrig)
    			unregistersymbol(WantedWind)
    			unregistersymbol(WindMultiplier)
    			unregistersymbol(NoWindOffset)
    
                NoWindOrig:
                //movss [ebx+005B4098],xmm1
                db F3 0F 11 8B
    			readmem(NoWindOffset, 4)
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>208</ID>
                  <Description>"Wanted Wind"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.000001:No Wind
                    1:1 mph
    				2:2 mph
    				3:3 mph
    				4:4 mph
    				5:5 mph
    				6:6 mph
    				7:7 mph
    				8:8 mph
    				9:9	mph
    				10:10 mph
    				11:11 mph
    				12:12 mph
    				13:13 mph
    				14:14 mph
    				15:15 mph
    				16:16 mph
    				17:17 mph
    				18:18 mph
    				19:19 mph
    				20:20 mph
    				21:21 mph
    				22:22 mph
                  </DropDownList>
                  <VariableType>Float</VariableType>
                  <Address>WantedWind</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Club Abilities"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                alloc(UnlockAbilities, 256)
                label(UnlockAbility1)
                label(UnlockAbility2)
                label(UnlockAbility3)
                label(DontUnlock1)
                label(DontUnlock2)
                label(DontUnlock3)
     
                aobscan(Ability1Orig, C7 44 18 38 00 00 00 00 6B 45 E8 48 3B FA 0F 83 ?? ?? ?? ?? 8B 55 EC 83 EA 43 03 C6 C7 44 1F 3C 00 00 00 00 3B C2 0F 83 ?? ?? ?? ?? C7 44 18 40 00 00 00 00 8B 4D F8 8B 45 EC 89 DA 6B 5D E8 48 8B B2 ?? ?? ?? ?? 89 C7 83 EF 3F 03 DE 3B DF 0F 83)
                registersymbol(Ability1Orig)
                label(Ability1OrigReturn)
     
                aobscan(Ability2Orig, C7 44 1F 3C 00 00 00 00 3B C2 0F 83 ?? ?? ?? ?? C7 44 18 40 00 00 00 00 8B 4D F8 8B 45 EC 89 DA 6B 5D E8 48 8B B2 ?? ?? ?? ?? 89 C7 83 EF 3F 03 DE 3B DF 0F 83 ?? ?? ?? ?? 8B 5C 13 3C 89 5D EC 83 FB 00 0F 8E ?? ?? ?? ?? 8B B2 ?? ?? ?? ?? 83 C6)
                registersymbol(Ability2Orig)
                label(Ability2OrigReturn)
     
                aobscan(Ability3Orig, C7 44 18 40 00 00 00 00 8B 4D F8 8B 45 EC 89 DA 6B 5D E8 48 8B B2 ?? ?? ?? ?? 89 C7 83 EF 3F 03 DE 3B DF 0F 83 ?? ?? ?? ?? 8B 5C 13 3C 89 5D EC 83 FB 00 0F 8E ?? ?? ?? ?? 8B B2 ?? ?? ?? ?? 83 C6 06 3B DE 0F 8D ?? ?? ?? ?? 6B F3 1C 8B BA)
                registersymbol(Ability3Orig)
                label(Ability3OrigReturn)
     
                label(SetAbillity1)
    			label(SetAbillity2)
                label(SetAbillity3)
    			registersymbol(SetAbillity1)
                registersymbol(SetAbillity2)
                registersymbol(SetAbillity3)
    
                ////
    
                Ability1Orig:
                jmp UnlockAbility1
                nop
                nop
                nop
                Ability1OrigReturn:
    
                ////
    
                Ability2Orig:
                jmp UnlockAbility2
                nop
                nop
                nop
                Ability2OrigReturn:
    
                ////
    
                Ability3Orig:
                jmp UnlockAbility3
                nop
                nop
                nop
                Ability3OrigReturn:
    
                ////
    
                UnlockAbilities:
                db 90 90 90 90
    
                //
    
                UnlockAbility1:
                cmp [Master],(int)1
                jne DontUnlock1
                push ecx
                mov ecx,[SetAbillity1]
                mov [eax+ebx+38],ecx
                mov eax,[SetAbillity2]
                mov [eax+ebx+3C],eax
                mov ecx,[SetAbillity3]
                mov [eax+ebx+40],ecx
                pop ecx
                jmp Ability1OrigReturn
                DontUnlock1:
                mov [eax+ebx+38],00000000
                mov [eax+ebx+3C],00000000
                mov [eax+ebx+40],00000000
                jmp Ability1OrigReturn
    
                //
    
                UnlockAbility2:
                cmp [Master],(int)1
                jne DontUnlock2
                push eax
                mov ecx,[SetAbillity1]
                mov [edi+ebx+38],ecx
                mov eax,[SetAbillity2]
                mov [edi+ebx+3C],eax
                mov ecx,[SetAbillity3]
                mov [edi+ebx+40],ecx
                pop eax
                jmp Ability2OrigReturn
                DontUnlock2:
                mov [edi+ebx+38],00000000
                mov [edi+ebx+3C],00000000
                mov [edi+ebx+40],00000000
                jmp Ability2OrigReturn
    
                //
    
                UnlockAbility3:
                cmp [Master],(int)1
                jne DontUnlock3
                push ecx
                mov ecx,[SetAbillity1]
                mov [eax+ebx+38],ecx
                mov eax,[SetAbillity2]
                mov [eax+ebx+3C],eax
                mov ecx,[SetAbillity3]
                mov [eax+ebx+40],ecx
                pop ecx
                jmp Ability3OrigReturn
                DontUnlock3:
                mov [eax+ebx+38],00000000
                mov [eax+ebx+3C],00000000
                mov [eax+ebx+40],00000000
                jmp Ability3OrigReturn
    
                ////
    
                SetAbillity1:
                dd (int)0
     
                SetAbillity2:
                dd (int)5
     
                SetAbillity3:
                dd (int)0
     
                ////
     
                [disable]
                dealloc(UnlockAblilities)
                unregistersymbol(Ability1Orig)
                unregistersymbol(Ability2Orig)
                unregistersymbol(Ability3Orig)
                unregistersymbol(SetAbillity1)
                unregistersymbol(SetAbillity2)
                unregistersymbol(SetAbillity3)
     
                Ability1Orig:
                //mov [eax+ebx+38],00000000
                db C7 44 18 38 00 00 00 00
     
                Ability2Orig:
                //mov [edi+ebx+3C],00000000
                db C7 44 1F 3C 00 00 00 00
     
                Ability3Orig:
                //mov [eax+ebx+40],00000000
                db C7 44 18 40 00 00 00 00
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>71</ID>
                  <Description>"Abillity 1 (No Effect?)"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0: None
                    1: Sweetspot
                    2: Steady Swing
                    3: Rough and Ready
                    4: Bulldozer
                    5: Green Goo
                    6: Messiah
                    7: Rain Check
                    8: Wind Preview
                    9: Nerves of Steel
                    10: Smash it
                    11: Guide Pulse
                    12: High Roller
                    13: Lawnmower
                    14: Lumberjack
                    15: Fairway Spike
                    16: Wind Resistance 1
                    17: Sidespin 1
                    18: Power 1
                    19: Forgiveness 1
                    20: Overpower Dampening 1
                    21: Wind Resistance 2
                    22: Sidespin 2
                    23: Power 2
                    24: Forgiveness 2
                    25: Overpower Dampening 2
                    26: Wind Resistance 3
                    27: Sidespin 3
                    28: Power 3
                    29: Forgiveness 3
                    30: Overpower Dampening 3
                    31: Fore
                    32: Ball Guide Test
                    33: Power 4
                    34: Power 5
                    35: Wind Resistance 4
                    36: Wind Resistance 5
                  </DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>SetAbillity1</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>72</ID>
                  <Description>"Abillity 2"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0: None
                    1: Sweetspot
                    2: Steady Swing
                    3: Rough and Ready
                    4: Bulldozer
                    5: Green Goo
                    6: Messiah
                    7: Rain Check
                    8: Wind Preview
                    9: Nerves of Steel
                    10: Smash it
                    11: Guide Pulse
                    12: High Roller
                    13: Lawnmower
                    14: Lumberjack
                    15: Fairway Spike
                    16: Wind Resistance 1
                    17: Sidespin 1
                    18: Power 1
                    19: Forgiveness 1
                    20: Overpower Dampening 1
                    21: Wind Resistance 2
                    22: Sidespin 2
                    23: Power 2
                    24: Forgiveness 2
                    25: Overpower Dampening 2
                    26: Wind Resistance 3
                    27: Sidespin 3
                    28: Power 3
                    29: Forgiveness 3
                    30: Overpower Dampening 3
                    31: Fore
                    32: Ball Guide Test
                    33: Power 4
                    34: Power 5
                    35: Wind Resistance 4
                    36: Wind Resistance 5
                  </DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>SetAbillity2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>73</ID>
                  <Description>"Abillity 3"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0: None
                    1: Sweetspot
                    2: Steady Swing
                    3: Rough and Ready
                    4: Bulldozer
                    5: Green Goo
                    6: Messiah
                    7: Rain Check
                    8: Wind Preview
                    9: Nerves of Steel
                    10: Smash it
                    11: Guide Pulse
                    12: High Roller
                    13: Lawnmower
                    14: Lumberjack
                    15: Fairway Spike
                    16: Wind Resistance 1
                    17: Sidespin 1
                    18: Power 1
                    19: Forgiveness 1
                    20: Overpower Dampening 1
                    21: Wind Resistance 2
                    22: Sidespin 2
                    23: Power 2
                    24: Forgiveness 2
                    25: Overpower Dampening 2
                    26: Wind Resistance 3
                    27: Sidespin 3
                    28: Power 3
                    29: Forgiveness 3
                    30: Overpower Dampening 3
                    31: Fore
                    32: Ball Guide Test
                    33: Power 4
                    34: Power 5
                    35: Wind Resistance 4
                    36: Wind Resistance 5
                  </DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>SetAbillity3</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>20</ID>
              <Description>"Wind Ring Calc"</Description>
              <Options moHideChildren="1"/>
              <LastState Activated="1"/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>
    			[enable]
                WindRingTrigger:
    			dd (int)1
     
                [disable]
                WindRingTrigger:
    			dd (int)0
              </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>91</ID>
                  <Description>"WindRingsWithElevation"</Description>
                  <LastState Value="1.311287403" RealAddress="088F0C45"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>WindRings2</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>92</ID>
                  <Description>"RealWind"</Description>
                  <LastState Value="1.476999879" RealAddress="088F0C21"/>
                  <VariableType>Float</VariableType>
                  <Address>RealWind</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>93</ID>
                  <Description>"WindRingsBase"</Description>
                  <LastState Value="1.280455112" RealAddress="088F0C25"/>
                  <Color>0000FF</Color>
                  <VariableType>Float</VariableType>
                  <Address>WindRings</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>94</ID>
                  <Description>"GapElevation"</Description>
                  <LastState Value="1.998272896" RealAddress="088F0C41"/>
                  <VariableType>Float</VariableType>
                  <Address>GapElevation</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"CurrentElevation"</Description>
                  <LastState Value="-9.740466118" RealAddress="088F0C39"/>
                  <VariableType>Float</VariableType>
                  <Address>CurrentElevation</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"AimingElevation"</Description>
                  <LastState Value="-9.78012085" RealAddress="088F0C3D"/>
                  <VariableType>Float</VariableType>
                  <Address>AimingElevation</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
    </CheatTable>
    Must have cheat engine installed. Copy code, Paste into Notepad. Save as "filename.ct" filename=what ever you want. Run file and enjoy.


    Is it possible to get the script updated ?

    Thanks

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