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    Tons of CFG codes for making hacks.

    Here is a list of CFG to make your own hack for beginners.

     
    color.set "window_text" 255 204 0 255
    color.set "window_background" 50 51 51 255
    color.set "window_border_highlight" 255 255 255 84
    color.set "window_border_shadow" 5 5 5 137
    color.set "button_text" 250 250 250 255
    color.set "button_background" 31 158 199 255
    color.set "button_border_highlight" 31 158 199 239
    color.set "button_border_shadow" 31 158 199 255
    color.set "text_edit_selected_text" 0 0 0 255
    color.set "text_edit_selected_background" 145 134 60 255
    color.set "text_edit_text" 250 250 250 255
    color.set "text_edit_background" 45 45 45 255
    color.set "text_edit_border_highlight" 121 121 121 243
    color.set "text_edit_border_shadow" 20 20 20 234
    color.set "text_readonly_selected_text" 0 0 0 255
    color.set "text_readonly_selected_background" 145 134 60 255
    color.set "text_readonly_text" 250 250 250 255
    color.set "text_readonly_background" 45 45 45 255
    color.set "text_readonly_border_highlight" 121 121 121 243
    color.set "text_readonly_border_shadow" 20 20 20 234
    color.set "scrollbar_button_background" 74 75 72 255
    color.set "scrollbar_button_pressed" 84 86 81 255
    color.set "scrollbar_background" 77 77 77 144
    color.set "scrollbar_border_highlight" 104 106 101 255
    color.set "scrollbar_border_shadow" 37 38 37 255
    color.set "slider_nob_passive" 255 204 0 255
    color.set "slider_nob_active" 255 63 0 255
    color.set "slider_text" 255 204 0 250
    color.set "slider_background" 94 96 91 205
    color.set "slider_border_highlight" 0 0 0 0
    color.set "slider_border_shadow" 0 0 0 0
    color.set "list_selected_text" 255 255 255 255
    color.set "list_selected_background" 0 0 0 255
    color.set "list_text" 200 200 200 255
    color.set "list_background" 45 45 45 255
    color.set "list_border_highlight" 91 91 91 185
    color.set "list_border_shadow" 0 0 0 228
    color.set "tree_line" 255 0 0 255
    color.set "tree_selected_text" 255 255 255 255
    color.set "tree_selected_background" 0 0 0 255
    color.set "tree_text" 200 200 200 255
    color.set "tree_background" 45 45 45 255
    color.set "tree_border_highlight" 91 91 91 185
    color.set "tree_border_shadow" 0 0 0 228
    color.set "menu_grayed" 150 150 150 255
    color.set "menu_selected_text" 196 181 80 255
    color.set "menu_selected_background" 0 9 0 255
    color.set "menu_text" 200 200 200 255
    color.set "menu_background" 76 76 76 255
    color.set "menu_border_highlight" 128 128 128 255
    color.set "menu_border_shadow" 55 55 55 255
    color.set "tab_active_text" 0 196 255 255
    color.set "tab_active_background" 59 59 59 255
    color.set "tab_passive_text" 128 162 173 255
    color.set "tab_passive_background" 36 36 36 255
    color.set "tab_text" 18 59 222 152
    color.set "tab_background" 59 59 59 255
    color.set "tab_border_highlight" 31 158 199 255
    color.set "tab_border_shadow" 31 158 199 255
    color.set "tip_text" 255 255 255 255
    color.set "tip_background" 0 0 0 191
    color.set "tip_border_highlight" 0 0 0 255
    color.set "tip_border_shadow" 0 0 0 255
    color.set "header_active_text" 255 255 255 255
    color.set "header_active_1" 67 67 67 255
    color.set "header_active_2" 51 51 51 255
    color.set "header_passive_text" 255 255 255 255
    color.set "header_passive_1" 25 25 25 255
    color.set "header_passive_2" 41 41 41 255
    color.set "taskbar_text" 201 201 194 255
    color.set "taskbar_background" 48 48 48 255
    color.set "taskbar_border_highlight" 128 128 128 177
    color.set "taskbar_border_shadow" 55 55 55 255
    color.set "colorarea_border_highlight" 123 133 115 255
    color.set "colorarea_border_shadow" 47 52 47 255
    color.set "gui_messages" 90 220 10 240
    color.set "pc_friend" 77 146 225 100
    color.set "pc_enemy" 227 107 15 100
    color.set "pc_enemy_visible" 247 0 0 120
    color.set "veh_neutral" 226 226 226 105
    color.set "veh_friend" 0 153 241 255
    color.set "veh_enemy" 229 57 0 255
    color.set "mine_unknown" 177 177 177 255
    color.set "mine_friend" 175 255 113 243
    color.set "mine_enemy" 193 23 255 255
    color.set "loot_weapon" 255 178 0 255
    color.set "loot_ammo" 0 254 254 255
    color.set "loot_armor" 0 255 67 255
    color.set "BAR: health" 255 90 30 255
    color.set "BAR: health bg" 0 0 0 255
    color.set "BAR: armor" 255 90 30 255
    color.set "BAR: armor bg" 0 0 0 255
    color.set "esp_target" 30 245 10 255
    color.set "RADAR: background" 15 21 59 109
    color.set "RADAR: border" 11 32 52 221


     
    // _bone_link:
    // Reference
    // AITrajectory
    // Trajectory
    // TrajectoryEnd
    // Hips
    // Spine
    // Spine1
    // Spine2
    // LeftShoulder
    // LeftArm
    // LeftArmRoll
    // LeftForeArm
    // LeftForeArmRoll
    // LeftForeArmRoll1
    // LeftHand
    // LeftHandMiddle0
    // LeftHandMiddle1
    // LeftHandMiddle2
    // LeftHandMiddle3
    // LeftHandMiddle4
    // LeftHandRing0
    // LeftHandRing1
    // LeftHandRing2
    // LeftHandRing3
    // LeftHandRing4
    // LeftHandPinky0
    // LeftHandPinky1
    // LeftHandPinky2
    // LeftHandPinky3
    // LeftHandPinky4
    // LeftHandIndex0
    // LeftHandIndex1
    // LeftHandIndex2
    // LeftHandIndex3
    // LeftHandIndex4
    // LeftHandThumb1
    // LeftHandThumb2
    // LeftHandThumb3
    // LeftHandThumb4
    // LeftHandProp1
    // LeftElbowRoll
    // LeftArmCloth
    // LeftShoulderPhys1
    // Neck
    // Neck1
    // Head
    // HeadEnd
    // Face
    // Jaw
    // LeftLowerLip
    // LeftLowerInnerLip
    // LowerLip
    // LowerInnerLip
    // RightLowerLip
    // RightLowerInnerLip
    // Tongue
    // TongueTip
    // Chin
    // LeftLowCheek
    // RightLowCheek
    // LeftEye
    // LeftIris
    // RightEye
    // RightIris
    // LeftUpCheek
    // LeftUpInnerCheek
    // RightUpInnerCheek
    // RightUpCheek
    // LeftCheek
    // RightCheek
    // LeftMouth
    // LeftInnerMouth
    // LeftMiddleCrease
    // LeftUpperLip
    // LeftUpperInnerLip
    // UpperLip
    // UpperInnerLip
    // RightUpperLip
    // RightUpperInnerLip
    // RightMouth
    // RightInnerMouth
    // RightMiddleCrease
    // LeftUpEyelid
    // RightUpEyelid
    // LeftLowEyelid
    // RightLowEyelid
    // LeftInnerEyebrow
    // LeftOuterEyebrow
    // RightInnerEyebrow
    // RightOuterEyebrow
    // LeftNose
    // RightNose
    // LeftCrease
    // RightCrease
    // LeftLowMiddleEyebrow
    // RightMiddleEyebrow
    // LeftLowEyelidCrease
    // LeftLowOuterEyebrow
    // NoseTip
    // RightLowOuterEyebrow
    // LeftMiddleEyebrow
    // RightLowMiddleEyebrow
    // RightLowEyelidCrease
    // LowNose
    // HeadCloth
    // Throat
    // Spine2Phys1
    // Spine2Prop1
    // RightShoulder
    // RightArm
    // RightArmRoll
    // RightForeArm
    // RightForeArmRoll
    // RightForeArmRoll1
    // RightHand
    // RightHandMiddle0
    // RightHandMiddle1
    // RightHandMiddle2
    // RightHandMiddle3
    // RightHandMiddle4
    // RightHandRing0
    // RightHandRing1
    // RightHandRing2
    // RightHandRing3
    // RightHandRing4
    // RightHandPinky0
    // RightHandPinky1
    // RightHandPinky2
    // RightHandPinky3
    // RightHandPinky4
    // RightHandIndex0
    // RightHandIndex1
    // RightHandIndex2
    // RightHandIndex3
    // RightHandIndex4
    // RightHandThumb1
    // RightHandThumb2
    // RightHandThumb3
    // RightHandThumb4
    // RightHandProp1
    // RightElbowRoll
    // RightArmCloth
    // RightShoulderPhys1
    // Wep_Root
    // Wep_Trigger
    // Wep_Slide
    // Wep_Grenade1
    // Wep_Grenade2
    // Wep_Mag
    // Wep_Mag_Ammo
    // Wep_Mag_Extra1
    // Wep_Scope1
    // Wep_Scope2
    // Wep_Belt1
    // Wep_Belt2
    // Wep_Belt3
    // Wep_Belt4
    // Wep_Belt5
    // Wep_Belt6
    // Wep_Belt7
    // Wep_Belt8
    // Wep_Belt9
    // Wep_Belt10
    // Wep_Bipod1
    // Wep_Bipod2
    // Wep_Bipod3
    // IK_Joint_LeftHand
    // IK_Joint_RightHand
    // Wep_Physic1
    // Wep_Physic2
    // Wep_Physic3
    // Wep_Physic4
    // Wep_Physic5
    // Wep_Extra1
    // Wep_Extra2
    // Wep_Extra3
    // Wep_Extra4
    // Wep_Extra5
    // Wep_Aim
    // LeftSpine1Phys1
    // RightSpine1Phys1
    // LeftUpLeg
    // LeftUpLegRoll
    // LeftLeg
    // LeftFoot
    // LeftToeBase
    // LeftToe
    // LeftLegCloth
    // LeftKneeRoll
    // LeftHipsRoll
    // LeftUpLegCloth
    // HipsCloth
    // LeftHipsFrontPhys
    // LeftHipsBackPhys
    // LeftHipsSidePhys
    // RightUpLeg
    // RightUpLegRoll
    // RightLeg
    // RightFoot
    // RightToeBase
    // RightToe
    // RightLegCloth
    // RightKneeRoll
    // RightHipsRoll
    // RightUpLegCloth
    // RightHipsFrontPhys
    // RightHipsBackPhys
    // RightHipsSidePhys
    // CameraBase
    // CameraJoint
    // Connect
    // ConnectEnd
    // FacePosesAnimation



    _bones_lock 1
    _bones_clear



    //
    // add hitbox:
    // _bone_hit <name> <H> <W> <D> <X>
    // command ignored if h/w or d is 0/empty
    //

    //all below - around the head-----------//
    //
    _bone_hit Head 0.25 0.085 0.10 0.09 //
    _bone_hit Neck 0.11 0.06 0.06 0.05 //
    _bone_hit Neck1 //
    //
    _bone_hit Face //
    _bone_hit LeftEye //
    _bone_hit Spine2Phys1 //
    //
    // end of the head----------------------//


    _bone_hit LeftArm 0.29 0.06 0.06
    _bone_hit RightArm 0.29 0.06 0.06

    _bone_hit Spine2 0.227 0.16 0.14 0.075
    _bone_hit Spine1
    _bone_hit Spine 0.25 0.19 0.16

    _bone_hit Hips 0.18 0.18 0.14 0.05

    _bone_hit LeftForeArm 0.34 0.04 0.04 0.02
    _bone_hit RightForeArm 0.34 0.04 0.04 0.02

    _bone_hit LeftShoulder
    _bone_hit RightShoulder

    _bone_hit LeftHand 0.125 0.042 0.025 0
    _bone_hit RightHand 0.125 0.042 0.025 0

    _bone_hit LeftUpLeg 0.41 0.085 0.075 -0.01
    _bone_hit RightUpLeg 0.41 0.085 0.075 -0.01

    _bone_hit LeftUpLegRoll
    _bone_hit RightUpLegRoll

    _bone_hit LeftLeg 0.44 0.075 0.07 0.01
    _bone_hit RightLeg 0.44 0.075 0.07 0.01


    //_bone_hit Wep_Aim 0.01 1 0.01



    //
    // link bone with hitbox:
    // _bone_link <bone> <hitbox>
    //

    _bone_link HeadEnd Head

    _bone_link LeftLegCloth LeftLeg
    _bone_link LeftFoot LeftLeg
    _bone_link RightLegCloth RightLeg
    _bone_link RightFoot RightLeg

    _bone_link LeftUpLegRoll LeftUpLeg
    _bone_link RightUpLegRoll RightUpLeg

    _bone_link Spine1 Spine


    _bones_lock 0


     
    // _bone_link:
    // Reference
    // AITrajectory
    // Trajectory
    // TrajectoryEnd
    // Hips
    // Spine
    // Spine1
    // Spine2
    // LeftShoulder
    // LeftArm
    // LeftArmRoll
    // LeftForeArm
    // LeftForeArmRoll
    // LeftForeArmRoll1
    // LeftHand
    // LeftHandMiddle0
    // LeftHandMiddle1
    // LeftHandMiddle2
    // LeftHandMiddle3
    // LeftHandMiddle4
    // LeftHandRing0
    // LeftHandRing1
    // LeftHandRing2
    // LeftHandRing3
    // LeftHandRing4
    // LeftHandPinky0
    // LeftHandPinky1
    // LeftHandPinky2
    // LeftHandPinky3
    // LeftHandPinky4
    // LeftHandIndex0
    // LeftHandIndex1
    // LeftHandIndex2
    // LeftHandIndex3
    // LeftHandIndex4
    // LeftHandThumb1
    // LeftHandThumb2
    // LeftHandThumb3
    // LeftHandThumb4
    // LeftHandProp1
    // LeftElbowRoll
    // LeftArmCloth
    // LeftShoulderPhys1
    // Neck
    // Neck1
    // Head
    // HeadEnd
    // Face
    // Jaw
    // LeftLowerLip
    // LeftLowerInnerLip
    // LowerLip
    // LowerInnerLip
    // RightLowerLip
    // RightLowerInnerLip
    // Tongue
    // TongueTip
    // Chin
    // LeftLowCheek
    // RightLowCheek
    // LeftEye
    // LeftIris
    // RightEye
    // RightIris
    // LeftUpCheek
    // LeftUpInnerCheek
    // RightUpInnerCheek
    // RightUpCheek
    // LeftCheek
    // RightCheek
    // LeftMouth
    // LeftInnerMouth
    // LeftMiddleCrease
    // LeftUpperLip
    // LeftUpperInnerLip
    // UpperLip
    // UpperInnerLip
    // RightUpperLip
    // RightUpperInnerLip
    // RightMouth
    // RightInnerMouth
    // RightMiddleCrease
    // LeftUpEyelid
    // RightUpEyelid
    // LeftLowEyelid
    // RightLowEyelid
    // LeftInnerEyebrow
    // LeftOuterEyebrow
    // RightInnerEyebrow
    // RightOuterEyebrow
    // LeftNose
    // RightNose
    // LeftCrease
    // RightCrease
    // LeftLowMiddleEyebrow
    // RightMiddleEyebrow
    // LeftLowEyelidCrease
    // LeftLowOuterEyebrow
    // NoseTip
    // RightLowOuterEyebrow
    // LeftMiddleEyebrow
    // RightLowMiddleEyebrow
    // RightLowEyelidCrease
    // LowNose
    // HeadCloth
    // Throat
    // Spine2Phys1
    // Spine2Prop1
    // RightShoulder
    // RightArm
    // RightArmRoll
    // RightForeArm
    // RightForeArmRoll
    // RightForeArmRoll1
    // RightHand
    // RightHandMiddle0
    // RightHandMiddle1
    // RightHandMiddle2
    // RightHandMiddle3
    // RightHandMiddle4
    // RightHandRing0
    // RightHandRing1
    // RightHandRing2
    // RightHandRing3
    // RightHandRing4
    // RightHandPinky0
    // RightHandPinky1
    // RightHandPinky2
    // RightHandPinky3
    // RightHandPinky4
    // RightHandIndex0
    // RightHandIndex1
    // RightHandIndex2
    // RightHandIndex3
    // RightHandIndex4
    // RightHandThumb1
    // RightHandThumb2
    // RightHandThumb3
    // RightHandThumb4
    // RightHandProp1
    // RightElbowRoll
    // RightArmCloth
    // RightShoulderPhys1
    // Wep_Root
    // Wep_Trigger
    // Wep_Slide
    // Wep_Grenade1
    // Wep_Grenade2
    // Wep_Mag
    // Wep_Mag_Ammo
    // Wep_Mag_Extra1
    // Wep_Scope1
    // Wep_Scope2
    // Wep_Belt1
    // Wep_Belt2
    // Wep_Belt3
    // Wep_Belt4
    // Wep_Belt5
    // Wep_Belt6
    // Wep_Belt7
    // Wep_Belt8
    // Wep_Belt9
    // Wep_Belt10
    // Wep_Bipod1
    // Wep_Bipod2
    // Wep_Bipod3
    // IK_Joint_LeftHand
    // IK_Joint_RightHand
    // Wep_Physic1
    // Wep_Physic2
    // Wep_Physic3
    // Wep_Physic4
    // Wep_Physic5
    // Wep_Extra1
    // Wep_Extra2
    // Wep_Extra3
    // Wep_Extra4
    // Wep_Extra5
    // Wep_Aim
    // LeftSpine1Phys1
    // RightSpine1Phys1
    // LeftUpLeg
    // LeftUpLegRoll
    // LeftLeg
    // LeftFoot
    // LeftToeBase
    // LeftToe
    // LeftLegCloth
    // LeftKneeRoll
    // LeftHipsRoll
    // LeftUpLegCloth
    // HipsCloth
    // LeftHipsFrontPhys
    // LeftHipsBackPhys
    // LeftHipsSidePhys
    // RightUpLeg
    // RightUpLegRoll
    // RightLeg
    // RightFoot
    // RightToeBase
    // RightToe
    // RightLegCloth
    // RightKneeRoll
    // RightHipsRoll
    // RightUpLegCloth
    // RightHipsFrontPhys
    // RightHipsBackPhys
    // RightHipsSidePhys
    // CameraBase
    // CameraJoint
    // Connect
    // ConnectEnd
    // FacePosesAnimation



    _bones_lock 1
    _bones_clear



    //
    // add hitbox:
    // _bone_hit <name> <H> <W> <D> <X>
    // command ignored if h/w or d is 0/empty
    //


    _bone_hit LeftArm 0.29 0.06 0.06
    _bone_hit RightArm 0.29 0.06 0.06

    _bone_hit Spine2 0.227 0.16 0.14 0.075
    _bone_hit Spine1
    _bone_hit Spine 0.25 0.19 0.16

    _bone_hit Hips 0.18 0.18 0.14 0.05

    _bone_hit LeftForeArm 0.34 0.04 0.04 0.02
    _bone_hit RightForeArm 0.34 0.04 0.04 0.02

    _bone_hit LeftShoulder
    _bone_hit RightShoulder

    _bone_hit LeftHand 0.125 0.042 0.025 0
    _bone_hit RightHand 0.125 0.042 0.025 0

    _bone_hit LeftUpLeg 0.41 0.085 0.075 -0.01
    _bone_hit RightUpLeg 0.41 0.085 0.075 -0.01

    _bone_hit LeftUpLegRoll
    _bone_hit RightUpLegRoll

    _bone_hit LeftLeg 0.44 0.075 0.07 0.01
    _bone_hit RightLeg 0.44 0.075 0.07 0.01

    //all below - around the head-----------//
    //
    _bone_hit Head 0.25 0.085 0.10 0.09 //
    _bone_hit Neck 0.11 0.06 0.06 0.05 //
    _bone_hit Neck1 //
    //
    _bone_hit Face //
    _bone_hit LeftEye //
    _bone_hit Spine2Phys1 //
    //
    // end of the head----------------------//



    //
    // link bone with hitbox:
    // _bone_link <bone> <hitbox>
    //

    _bone_link HeadEnd Head

    _bone_link LeftLegCloth LeftLeg
    _bone_link LeftFoot LeftLeg
    _bone_link RightLegCloth RightLeg
    _bone_link RightFoot RightLeg

    _bone_link LeftUpLegRoll LeftUpLeg
    _bone_link RightUpLegRoll RightUpLeg

    _bone_link Spine1 Spine


    _bones_lock 0


     
    // Keybinds, replace keynames here if you want to change binds.

    gbind f4 gui.toggle // OPEN MENU

    // notify alt +aim // remove "//" from the beginning of the line to enable aimbot holding alt
    // notify kp_5 "bot.aim !=" // remove "//" from the beginning of the line to toggle aimbot on and off with numpad_5

    gbind kp_delete AllSave
    gbind kp_1 Save
    gbind kp_2 GuiSave
    gbind kp_3 ColorSave

    gbind kp_4 switch //switch settings presets
    gbind kp_5 switchBones //switch bones presets
    gbind kp_6 switchAim //Enable/Disable aimbot

    bind f12 "engine.disabled !=" // Show/Hide hag UI


    //------------------------------------------------------------


    bind f12 "engine.disabled !="
    bind f11 "module_load game"
    exec bones.cfg
    gui.load
    skin_load steam
    skin_enable 1
    crosshair crosshair.png

    // Aimbot HOLD code
    alias +aim "bot.aim 1;clear;print Aimbot ENABLED"
    alias -aim "bot.aim 0;clear;print Aimbot DISABLED"

    // Aimbot TOGGLE code
    alias aimEnabled "bot.aim 1;clear;print Aimbot ENABLED;alias switchAim aimDisabled"
    alias aimDisabled "bot.aim 0;clear;print Aimbot DISABLED;alias switchAim aimEnabled"
    alias switchAim aimEnabled

    // Save settings configs
    alias AllSave "save; gui.save; color.save; font.save; clear; print [All Settings Saved]; alias toggle_AllSave AllSave"
    alias Save "save; clear; print [Settings Saved]; alias toggle_Save Save"
    alias GuiSave "gui.save; clear; print [GUI Settings Saved]; alias toggle_GuiSave GuiSave"
    alias ColorSave "color.save; clear; print [Color Settings Saved]; alias toggle_ColorSave ColorSave"


    // Presets switching code
    alias 1 "exec 1.cfg; alias switch 2"
    alias 2 "exec 2.cfg; alias switch 3"
    alias 3 "exec 3.cfg; alias switch 1"
    alias switch 1


    // Bones presets switching code
    alias bonesHead "exec bones_head.cfg;clear;print HEAD priority; alias switchBones bonesBody"
    alias bonesBody "exec bones.cfg;clear;print BODY priority; alias switchBones bonesHead"
    alias switchBones bonesHead


    // The green messages you see after hag injects in the game code
    // NO NEED to edit this to change the hotkeys, it's just a text
    //------------------------------------------------------------------------
    clear //|
    print [F4] - show MENU //|
    print [numpad_4] - switch config presets //|
    print [numpad_del] - save all //|
    print [numpad_1] - save config.cfg //|
    print [numpad_2] - save GUI //|
    print [numpad_3] - save colors //|
    print [numpad_4] - switch settings presets //|
    print [numpad_5] - switch aiming priority (Head/Body) //|
    print [numpad_6] - Enable/Disable aimbot //|
    print Default hotkeys: //|
    //------------------------------------------------------------------------


     
    font.set "GUI: Window" "Lucida Console" 14 0 0 16
    font.set "GUI: Label" "Lucida Console" 14 0 0 16
    font.set "GUI: CheckBox" "Lucida Console" 14 0 0 16
    font.set "GUI: Button" "Lucida Console" 14 0 0 16
    font.set "GUI: TextBox" "Lucida Console" 14 0 0 16
    font.set "GUI: List" "Lucida Console" 14 0 0 16
    font.set "GUI: Tree" "Lucida Console" 12 0 0 48
    font.set "GUI: Menu" "Lucida Console" 14 0 0 16
    font.set "GUI: Tab" "Lucida Console" 14 0 0 16
    font.set "GUI: Radio" "Lucida Console" 14 0 0 16
    font.set "GUI: Slider" "Lucida Console" 14 0 0 16
    font.set "GUI: Taskbar" "Lucida Console" 12 0 0 48
    font.set "GUI: Tip" "Lucida Console" 12 0 0 48
    font.set "GUI: Messages" "Verdana" 12 1 0 32
    font.set "ESP: pc_friend Name" "Verdana" 11 0 0 32
    font.set "ESP: pc_friend Weapon" "Verdana" 11 0 0 32
    font.set "ESP: pc_friend Dist" "Verdana" 11 0 0 32
    font.set "ESP: pc_friend Health" "Verdana" 11 0 0 32
    font.set "ESP: pc_friend Armor" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy Name" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy Weapon" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy Dist" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy Health" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy Armor" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy_visible Name" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy_visible Weapon" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy_visible Dist" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy_visible Health" "Verdana" 11 0 0 32
    font.set "ESP: pc_enemy_visible Armor" "Verdana" 11 0 0 32
    font.set "ESP: veh_neutral Name" "Verdana" 11 0 0 32
    font.set "ESP: veh_neutral Dist" "Verdana" 11 0 0 32
    font.set "ESP: veh_neutral Health" "Verdana" 11 0 0 32
    font.set "ESP: veh_friend Name" "Verdana" 11 0 0 32
    font.set "ESP: veh_friend Dist" "Verdana" 11 0 0 32
    font.set "ESP: veh_friend Health" "Verdana" 11 0 0 32
    font.set "ESP: veh_enemy Name" "Verdana" 11 0 0 32
    font.set "ESP: veh_enemy Dist" "Verdana" 11 0 0 32
    font.set "ESP: veh_enemy Health" "Verdana" 11 0 0 32
    font.set "ESP: loot_weapon Name" "Verdana" 11 0 0 32
    font.set "ESP: loot_weapon Dist" "Verdana" 11 0 0 32
    font.set "ESP: loot_ammo Name" "Verdana" 11 0 0 32
    font.set "ESP: loot_ammo Dist" "Verdana" 11 0 0 32
    font.set "ESP: loot_armor Name" "Verdana" 11 0 0 32
    font.set "ESP: loot_armor Dist" "Verdana" 11 0 0 32
    font.set "ESP: mine_unknown Dist" "Verdana" 11 0 0 32
    font.set "ESP: mine_friend Dist" "Verdana" 11 0 0 32
    font.set "ESP: mine_enemy Dist" "Verdana" 11 0 0 32
    font.set "RADAR: pc_friend" "Verdana" 9 0 0 64
    font.set "RADAR: pc_enemy" "Verdana" 9 0 0 64
    font.set "RADAR: pc_enemy_visible" "Verdana" 11 0 0 64
    font.set "RADAR: veh_neutral" "Verdana" 9 1 0 64
    font.set "RADAR: veh_friend" "Verdana" 9 1 0 64
    font.set "RADAR: veh_enemy" "Verdana" 9 1 0 64
    font.set "RADAR: mine_unknown" "Verdana" 11 0 0 64
    font.set "RADAR: mine_friend" "Verdana" 11 0 0 64
    font.set "RADAR: mine_enemy" "Verdana" 11 0 0 64
    font.set "RADAR: loot_weapon" "Verdana" 10 0 0 32
    font.set "RADAR: loot_ammo" "Verdana" 10 0 0 32
    font.set "RADAR: loot_armor" "Verdana" 10 0 0 32


     
    clear

    esp.active 0 //enable ESP
    bot.aim 1 //enable aimbot
    bot.shots_skip 1 //shots to miss
    bot.shots_aim 1 //shots to hit
    bot.fov 5 //field od view for aimbot to pick the target
    bot.dist_max 100 //maximum aimbot distance

    clear
    print "Most safe, ESP off, aimbot"


     
    clear

    esp.active 1 //enable ESP
    bot.aim 1 //enable aimbot
    bot.shots_skip 1 //shots to miss
    bot.shots_aim 4 //shots to hit
    bot.fov 20 //field od view for aimbot to pick the target
    bot.dist_max 500 //maximum aimbot distance

    Esp.Filter.pc_enemy.Draw 1 //disable ESP for invisible enemies
    Esp.Filter.pc_enemy_visible.Draw 1 //enable ESP for visibles
    Esp.Filter.pc_enemy_visible.Bounds.dist.max 302 //max displaying distance for the visible enemies bounds

    clear
    print "I'm 1337 and I want to pwn"


     
    clear

    esp.active 1 //enable ESP
    bot.aim 1 //enable aimbot
    bot.shots_skip 2 //shots to miss
    bot.shots_aim 2 //shots to hit
    bot.fov 5 //field od view for aimbot to pick the target
    bot.dist_max 100 //maximum aimbot distance

    Esp.Filter.pc_enemy.Draw 0 //disable ESP for invisible enemies
    Esp.Filter.pc_enemy_visible.Draw 1 //enable ESP for visibles
    Esp.Filter.pc_enemy_visible.Bounds.dist.max 85 //max displaying distance for the visible enemies bounds

    clear
    print "Default preset, normal one"


     
    bot.lock "0"
    bot.mode "1"
    bot.aim "1"
    bot.pred "0.200"
    bullet.speed "650.000"
    Esp.Filter.veh_friend.Bounds.dist.max "500"
    Esp.Filter.veh_friend.Bounds.dist.min "15"
    Esp.Filter.pc_enemy_visible.Health "1"
    engine.trace_dist "200.000"
    radar.veh_friend.draw "1"
    Esp.Filter.mine_friend.Draw "1"
    Esp.Filter.pc_enemy_visible.Armor "1"
    Esp.Filter.pc_enemy_visible.Lazor "1"
    veh.crosshair_3p "1"
    veh.crosshair_1p "0"
    engine.ents_veh_neutral "1"
    radar.pc_enemy_visible.draw "1"
    esp.position_horiz_screen "50"
    esp.bar_scale "1"
    engine.trace_delay "200"
    esp.lazor_len "100.000"
    esp.lazor_scale "0.039"
    Esp.Filter.pc_enemy.Hitbox.dist.max "500"
    Esp.Filter.pc_enemy.Hitbox.dist.min "0"
    bot.filter "0"
    radar.mine_friend.name "0"
    radar.mine_friend.draw "1"
    radar.pc_friend.draw "1"
    Esp.Filter.pc_friend.Bounds.dist.max "500"
    Esp.Filter.pc_friend.Bounds.dist.min "0"
    MessagesTime "50000"
    esp.dist_mine "103"
    engine.loot_ammo "1"
    radar.pc_enemy.name "1"
    Esp.Filter.veh_neutral.Hitbox.alpha "0"
    Esp.Filter.veh_neutral.Dist "0"
    bot.dist_adv "50"
    bot.dist_max "500"
    bot.dist_min "500"
    hit.range "100.000"
    Esp.Filter.veh_enemy.Bounds.dist.max "500"
    Esp.Filter.veh_enemy.Bounds.dist.min "1"
    Ban.Me.Now:********ots "0"
    engine.ents_pickup "1"
    Esp.Filter.veh_neutral.Hitbox.dist.max "500"
    Esp.Filter.veh_neutral.Hitbox.dist.min "0"
    Esp.Filter.loot_armor.Draw "1"
    esp.bar_dist "100"
    Esp.Filter.veh_friend.Dist "0"
    Esp.Filter.veh_enemy.Hitbox.dist.max "500"
    Esp.Filter.veh_enemy.Hitbox.dist.min "0"
    Esp.Filter.veh_enemy.Health "0"
    Esp.Data.pc_enemy "02030485000000000000000000000000"
    radar.loot_armor.draw "0"
    radar.pc_friend.name "1"
    Esp.Filter.mine_enemy.Draw "1"
    Esp.Filter.loot_ammo.Name "1"
    Esp.Filter.pc_friend.Hitbox.dist.max "500"
    Esp.Filter.pc_friend.Hitbox.dist.min "0"
    Esp.Filter.pc_friend.Health "1"
    Esp.Filter.loot_weapon.Name "1"
    Esp.Filter.veh_neutral.Draw "1"
    Esp.Filter.pc_enemy_visible.Dist "0"
    Esp.Filter.pc_enemy_visible.Name "0"
    Esp.Filter.pc_enemy_visible.Draw "1"
    engine.trace_fov "70.000"
    MessagesDirection "1"
    engine.priority "0"
    Esp.Filter.pc_enemy_visible.Weapon "0"
    engine.loot_armor "1"
    Esp.Filter.pc_enemy.Hitbox.alpha "84"
    Esp.Filter.veh_enemy.Name "1"
    engine.ents_veh "1"
    Esp.Filter.pc_enemy.Bounds.dist.max "500"
    Esp.Filter.pc_enemy.Bounds.dist.min "1"
    Esp.Filter.pc_friend.Name "0"
    Ban.Me.Now:More.Angles "1"
    esp.bar_height "2"
    Esp.Filter.mine_friend.Dist "0"
    Esp.Filter.veh_friend.Name "1"
    Esp.Data.veh_neutral "81020300000000000000000000000000"
    esp.targetcolor "1"
    Esp.Filter.veh_neutral.Health "0"
    bot.nospread "0"
    Esp.Filter.mine_unknown.Dist "0"
    Esp.Filter.pc_enemy.Health "1"
    radar.mine_enemy.draw "1"
    Esp.Data.mine_friend "01020000000000000000000000000000"
    esp.bar_width "47"
    radar.loot_ammo.name "1"
    Esp.Filter.veh_friend.Health "0"
    Esp.Filter.pc_enemy_visible.Bounds.alpha "81"
    esp.active "1"
    radar.veh_friend.name "1"
    Esp.Filter.veh_neutral.Name "1"
    Esp.Filter.loot_ammo.Dist "0"
    Esp.Filter.loot_weapon.Draw "1"
    Esp.Filter.pc_enemy_visible.Hitbox.dist.max "500"
    Esp.Filter.pc_enemy_visible.Hitbox.dist.min "0"
    Esp.Data.pc_friend "02030485860000000000000000000000"
    esp.position_vert_screen "50"
    esp.position_vert_world "50"
    crosshair.enabled "1"
    radar.veh_neutral.name "1"
    radar.veh_neutral.draw "1"
    Esp.Filter.loot_ammo.Draw "1"
    Esp.Data.pc_enemy_visible "02030485860000000000000000000000"
    Esp.Filter.pc_enemy.Armor "1"
    Esp.Filter.pc_enemy.Lazor "0"
    esp.position_horiz_world "0"
    esp.position_horiz "0"
    Esp.Filter.veh_enemy.Draw "1"
    Esp.Data.loot_weapon "81020000000000000000000000000000"
    Esp.Filter.veh_enemy.Dist "0"
    Esp.Filter.pc_enemy_visible.Hitbox.alpha2 "141"
    Esp.Filter.pc_friend.Hitbox.alpha "14"
    Esp.Filter.veh_enemy.Hitbox.alpha "0"
    Esp.Filter.pc_friend.Dist "0"
    radar.veh_enemy.draw "1"
    Esp.Data.mine_enemy "01020000000000000000000000000000"
    Esp.Filter.veh_friend.Hitbox.alpha "0"
    Esp.Data.veh_friend "81020300000000000000000000000000"
    Esp.Filter.pc_friend.Draw "0"
    engine.loot_armed "0"
    Esp.Filter.veh_friend.Bounds.alpha "45"


     

    // _int <VAR> <LABEL> <TIP> <MIN> <MAX> <Width> <Height>
    // _tab <NAME>
    // _tab
    // _check <VAR> <LABEL> <TIP>
    // _label <TEXT> <TIP>
    // _br <Height>
    // _hr <Height>

    _tab ESP
    _tab View
    _check esp.active "esp active"
    _br
    _check esp.targetcolor "use target color"
    _br 4

    _list esp.position_vert "Vertical position" "" 160 0 "Top" 1 "Bottom"
    _br
    _int esp.position_vert_screen "screen:" "" -50 50 270
    _br
    _int esp.position_vert_world "world:" "" -50 50 270
    _br 4
    _list esp.position_horiz "Horizontal position" "" 160 0 "Center" 1 "Right" 2 "Left"
    _br
    _int esp.position_horiz_screen "screen:" "" -50 50 270
    _br
    _int esp.position_horiz_world "world:" "" -50 50 270
    _br 4

    _hr 14
    _check esp.bar_use "health bars"
    _check esp.bar_scale scale
    _check esp.bar_border border
    _br 4
    _int esp.bar_width "width" "" 20 110 270
    _br
    _int esp.bar_height "height" "" 1 16 270
    _br
    _int esp.bar_dist "dist" "" 1 100 270
    _br
    _tab

    // _tab Filter
    // _check esp.view_ground "show vehicles"
    // _br
    // _check esp.view_air "show aircraft"
    // _br
    // _check esp.view_plc "show mines"
    // _tab

    _tab Lazor
    _label "Use console :|"
    _tab

    _tab

    _tab Radar
    _br 4
    _check radar.view_ground "show vehicles"
    _br
    _check radar.view_air "show aircraft"
    _br
    _check radar.view_facility "show facility"
    _br 2
    _hr
    _br 4
    _int radar.size "size:" "" 2 10 250
    _br
    _int radar.scale "scale:" "" 50 2000 250
    _tab



    _tab Aimbot
    _br 2
    _check bot.aim "Enabled"
    _int bot.fov "FOV" "" 1 180 300
    _br 4

    _check bot.lock "Lock at one target"
    _br
    _check bot.view "View aim point"
    _br 8

    // _label "Target: "
    // _br
    // _check bot.aim_at_infantry "infantry"
    // _check bot.aim_at_cloaked "cloaked"
    // _br
    // _check bot.aim_at_ground "vehicles"
    // _check bot.aim_at_air "aircraft"
    // _check bot.aim_at_facility "facility"
    //

    _br 8
    _list bot.filter "Filter:" "" 250 0 "Enemy" 1 "Ally" 2 "Both"

    _br 2
    _list bot.mode "Target by:" "" 250 0 "Dist" 1 "Angle"

    _br 6
    _list bot.debug "Debug bones:" "" 250 0 "None" 1 "Current" 2 "All"

    _br 8
    _int bot.dist_min "dist_min:" "" 0 500 250
    _br
    _int bot.dist_max "dist_max:" "" 1 500 250
    _br
    _int bot.dist_adv "dist_adv:" "" 1 50 250

    _br 8
    _flt bot.fov "Field of View:" "" 1 180 220 0
    _br 8
    _int bot.shots_aim "Hit Shots:" "" 0 4 125
    _br
    _int bot.shots_skip "Skip Shots:" "" 0 4 125
    _br

    _br 8
    _label "Rage features (not safe): "
    _br 4
    _check Ban.Me.Now:********ots "Higher accuracy using the scope"
    _br
    _check Ban.Me.Now:More.Angles "Bigger aimbot reaction angles"
    _br

    _tab

    _tab Misc
    _br 2
    _check bot.nospread "No Spread + No Recoil" ""
    _br 8
    _check crosshair.enabled "Crosshair"
    _br
    _check engine.fps "Show FPS"
    _br 50
    _int MessagesTime "Message Time: (1000 = 1 sec)" "" 1000 50000 350 0
    _tab

    _tab Settings
    _br 6
    _btn "Save" "save;gui.save;color.save;font.save"
    _br 20
    _btn "Load" "exec autoexec.cfg;exec config.cfg"
    _br 26
    _label "Flickering problems:"
    _br 4
    _check engine.ents_pickup "Show Pickups" "Show Pickups"
    _br
    _check engine.ents_veh_neutral "Show Neutral Vehicles" "Show Neutral Vehicles"
    _br
    _check engine.ents_veh "Show Vehicles" "Show Neutral Vehicles"
    _br
    _br 150
    _btn "Quit" "qqq"
    _br
    _tab

    _tab Firestorm
    _br 6
    _check engine.ents_pickup "Show Pickups" "Show Pickups"
    _br
    _check engine.loot_ammo "Show ammo pickups" "Dropped ammo"
    _br
    _check engine.loot_armor "Show armor pickups" "Dropped armor"
    _br
    _check engine.loot_armed "Hide weapons" "No idea why it's hide, not show"
    _br 6
    _int radar.scale "Radar scale" "" 1 120 250
    _br 6
    _int esp.dist_pickup "Pickups distance" "" 1 5000 250
    _br
    _int esp.dist_mine "Mines distance" "" 1 1000 250
    _br 6
    _check radar.loot_ammo.draw "Radar ammo pickups" "Dropped ammo"
    _br
    _check radar.loot_armor.draw "Radar armor pickups" "Dropped armor"
    _br
    _check radar.loot_weapon.draw "Radar weapon pickups" "Dropped weapon"
    _tab


    If you dont know what any of this is, use google. It will tell you everything you need to know.

    Also, The aimbot sucks so.
    Last edited by GamersPlace; 08-29-2019 at 03:12 PM.

  2. The Following User Says Thank You to GamersPlace For This Useful Post:

    praitcore (09-18-2019)

  3. #2
    praitcore's Avatar
    Join Date
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    I also can only use one of this files right ?

  4. #3
    Hansa2906's Avatar
    Join Date
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    how to use this files?
    have I put them in the user.cfg?

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