@sanjxz Put you number to see if work better, I don't know what number should I put.
@sanjxz Put you number to see if work better, I don't know what number should I put.
Last edited by sandu2012; 09-18-2019 at 02:56 PM.
Is there any way to fix random objects appearing?
Best values i found was this, playing mostly survivor:
foliage.DitheredLOD=0
foliage.LODDistanceScale=0.5
foliage.MinLOD=0.3
foliage.OnlyLOD=0
foliage.DensityScale=0
r.ViewDistanceScale=0.2
grass.DensityScale=0
grass.MaxAsyncTasks=0
Very rare to see invisible rocks/etc with these settings and you still have good sight through walls. It also works on closed maps with r.ViewDistanceScale.
Keep other settings to how it was on the OP's engine.ini
sanjxz (09-22-2019)
So annoying to bump into objects with r.viewdistance.
Any idea how to fix that?
sanjxz (09-22-2019)
I'm sorry for my English, but I found even better application of this config. Many walls and other objects on the map are visible. Playing as Michael or a ghost face using this config and using the ability to accumulate evil, you can accumulate evil through walls and other objects
sanjxz (09-22-2019)
Ok so i think i finally found the config i'm most comfortable with:
foliage.DitheredLOD=0.2
foliage.LODDistanceScale=0.2
foliage.MinLOD=0.2
foliage.OnlyLOD=0.2
foliage.DensityScale=0.2
r.ViewDistanceScale=0.5
it has good vision and objects like rocks appear before you run into them
phumwar (01-23-2020)
hey any way to only make GRASS disappear but keep everything else as is?