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  1. #46
    sanjxz's Avatar
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    Quote Originally Posted by sandu2012 View Post
    I put old wallhack, this is more good last wallhack but i dont see where i walk. Hidden object appeare and its not so good.

    P. S. I changed my mind and I use last wallhack release, to powerfull, only down side is hidden objects appeare from nowhere, but I win approach match after match!!!!
    try to edit the values by your preferences
    walls:
    foliage.DitheredLOD=X
    foliage.LODDistanceScale=X
    foliage.MinLOD=X
    foliage.OnlyLOD=X
    foliage.DensityScale=X
    grass, corn etc:
    grass.DensityScale=X
    grass.MaxAsyncTasks=X

  2. #47
    sandu2012's Avatar
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    @sanjxz Put you number to see if work better, I don't know what number should I put.
    Last edited by sandu2012; 09-18-2019 at 02:56 PM.

  3. #48
    sanjxz's Avatar
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    Quote Originally Posted by sandu2012 View Post
    @sanjxz Put you number to see if work better, I don't know what number should I put.
    0=feet away
    1=default
    Try something like 0.6

  4. #49
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    Is there any way to fix random objects appearing?

  5. #50
    Peka1's Avatar
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    Best values i found was this, playing mostly survivor:
    foliage.DitheredLOD=0
    foliage.LODDistanceScale=0.5
    foliage.MinLOD=0.3
    foliage.OnlyLOD=0
    foliage.DensityScale=0
    r.ViewDistanceScale=0.2
    grass.DensityScale=0
    grass.MaxAsyncTasks=0

    Very rare to see invisible rocks/etc with these settings and you still have good sight through walls. It also works on closed maps with r.ViewDistanceScale.
    Keep other settings to how it was on the OP's engine.ini

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    sanjxz (09-22-2019)

  7. #51
    6yXJI0's Avatar
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    So annoying to bump into objects with r.viewdistance.
    Any idea how to fix that?

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    sanjxz (09-22-2019)

  9. #52
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    Crash in loading match

  10. #53
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    I'm sorry for my English, but I found even better application of this config. Many walls and other objects on the map are visible. Playing as Michael or a ghost face using this config and using the ability to accumulate evil, you can accumulate evil through walls and other objects

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    sanjxz (09-22-2019)

  12. #54
    sanjxz's Avatar
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    Quote Originally Posted by 6yXJI0 View Post
    So annoying to bump into objects with r.viewdistance.
    Any idea how to fix that?
    try to use r.ViewDistanceScale=0.35

  13. #55
    cekcyawka's Avatar
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    Quote Originally Posted by ginger15111 View Post
    I'm sorry for my English, but I found even better application of this config. Many walls and other objects on the map are visible. Playing as Michael or a ghost face using this config and using the ability to accumulate evil, you can accumulate evil through walls and other objects
    captain obvious

  14. #56
    sandu2012's Avatar
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    Quote Originally Posted by ginger15111 View Post
    I'm sorry for my English, but I found even better application of this config. Many walls and other objects on the map are visible. Playing as Michael or a ghost face using this config and using the ability to accumulate evil, you can accumulate evil through walls and other objects
    So........ where is the better application for this? Share with us!!!

  15. #57
    paragonokna01's Avatar
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    banned ?????

  16. #58
    CalciumK's Avatar
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    Quote Originally Posted by paragonokna01 View Post
    banned ?????
    Dafuq you talking? This will not result in ban. Unless you are stupid enough to do live streaming with the config.

  17. #59
    Peka1's Avatar
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    Ok so i think i finally found the config i'm most comfortable with:
    foliage.DitheredLOD=0.2
    foliage.LODDistanceScale=0.2
    foliage.MinLOD=0.2
    foliage.OnlyLOD=0.2
    foliage.DensityScale=0.2
    r.ViewDistanceScale=0.5

    it has good vision and objects like rocks appear before you run into them

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    phumwar (01-23-2020)

  19. #60
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    hey any way to only make GRASS disappear but keep everything else as is?

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