❗ 3.2.1 How to disable Blur/TAA for Low settings

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❗ 3.2.1 How to disable Blur/TAA for Low settings
ye so the good devs ruin the fps again by turning on smoothing so here u go
please please press thanks below the post :3

1 - Go to "...\AppData\Local\DeadByDaylight\Saved\Config\Windows NoEditor"

2 - Edit Engine.ini (obvious)

3 - Add the following lines:

[/script/Engine.RendererOverrideSettings]
r.DefaultFeature.Bloom=False


3.1 - you might wanna add the next lines in the renderer if u have intel hd graphics lul

r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0


(IN [/script/Engine.RendererOverrideSettings] AGAIN)
:>
You just saved the entire dbd playerbase lmao.

Thank you
Ty so much I was like tf is this shit and no tutorials and thought my nvidia was fucking it up
Quote Originally Posted by citydrifter View Post
Ty so much I was like tf is this shit and no tutorials and thought my nvidia was fucking it up
could someone send an image of how it is without blur and these active settings?
Quote Originally Posted by fasterzin View Post
could someone send an image of how it is without blur and these active settings?
no//2short
just wanted to say, thanks the blur was disgusting
r.DefaultFeature.AntiAliasing=0
Only this gives a noticeable effect and removes the blur. Everything else is useless and makes no visible difference.
Maybe it's just a silly question but, I do just add this lines to engine.ini? Because my engine.ini looks different than this :S

(Sorry I've never edited engine.ini before and I have no idea...)
Quote Originally Posted by MadSoulEater View Post
Maybe it's just a silly question but, I do just add this lines to engine.ini? Because my engine.ini looks different than this :S

(Sorry I've never edited engine.ini before and I have no idea...)
use this, no fog, brighter red stain and no blurry

[/script/Engine.RendererOverrideSettings]
r.EmitterSpawnRateScale=0
r.LightFunctionQuality=0
MinTextureDensity=0.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
PhysXGpuHeapSize=1024
PhysXMeshCacheSize=512
MaxParticleResize=1024
MaxParticleResizeWarn=1024
DynamicStreaming=False
bUseBackgroundLevelStreaming=False
ThreadedShaderCompileThreshold=4
bAllowMultiThreadedShaderCompile=True
TimeBetweenPurgingPendingKillObjects=15
RenderLightMapDensityColorScale=0.2
r.DefaultFeature.Bloom=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
Thank you! I'll try it ^^


Edit: It works perfectly!
why would they even force that by default? thanks for the tutorial
Quote Originally Posted by Myers13454 View Post
How to fix hair's textures ?
with me that happens on low and medium, high im not sure, but on ultra it fix. even on 0%
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