Originally Posted by
aqwplayer
2) meta has changed dramatically - where there was once no choice to have team play and group parties to take out bosses (such as red dragon in early lair or bosses in citadel, protosartorium in dwakel etc), classes like archpaladin and vhl mean that no one has to play together anymore - eliminating the social component of the game
3) failure to rework classes - far bigger games than aqw (lol or wow) understand that there has to be at least some class balance. sure there may always be a current meta (like having high solo dps and decent sustain or physical damage resistance) is now, but some of the classes in the early game are basically pointless. with the existence of blood sorceress - a free, fairly decent class with aoe attacks and heal that anyone no matter what level can get by leeching kills off scarletta, classes like warrior, rustbucket, and even oracle and mage in my opinion are barely useful at all. rogue and healer are still somewhat viable. but basically, there are so many classes that will now basically never be used because of "power creep", meaning that the game slowly becomes more and more unbalanced as newer releases become increasingly more and more powerful than stuff created before. again this would not be a problem if even basic attempts at rebalancing and listening to user suggestions were made, but that isn't happening...