Combat Arms Classic | All Decrypted Attributes (2019/10/25)
Nothing to say just download the file from the attachments below
Example of a decrypted attribute (CLIENTBUTES.TXT)
Virus total:
https://www.virustotal.com/gui/file/...78d6/detection
Jotti:
https://virusscan.jotti.org/en-US/fi...job/d3tjwve6g9
Example of a decrypted attribute (CLIENTBUTES.TXT)
Code:
[SpecialFX] FireSmokeTex = "FX\Test\Smoke1.dtx" FireTex = "SFX\Test\Fire1Test\Fire1.spr" FireTex2 = "SFX\Test\Fire1Test\Fire2.spr" FireSnd = "Snd\Amb\smfire.wav" SearchBeam = "FX\Beams\SpotlightBeam.ltb" SearchSkin0 = "FX\Beams\SpotlightBeam.dtx" SearchSkin1 = "TexFX\Cubic\Falloff1.dtx" SearchRenderStyle0 = "RS\SpotlightFalloffSaturate.ltb" ChatFX = "PlayerChat" [BreathFX] Sprite = "FX\Test\Breath.spr" MinVel = <0.0, 5.0, 0.0> MaxVel = <5.0, 10.0, 5.0> ForwardVel = 6.0 Volume = 2.0 Radius = 1000.0 MinPStartScale = 0.5 MaxPStartScale = 2.0 MinPEndScale = 5.0 MaxPEndScale = 7.0 MinPLife = 1.0 MaxPLife = 3.0 PStartAlpha = 0.5 PEndAlpha = 0.0 NumParticles = 3 [PickupItemFX] WeaponThrowBaseVel = 16.0f WeaponThrowCurVel = 13.0f PitchRotVel = 12.0f YawRotVel = 10.0f RollRotVel = 10.0f [Weather] RainVelLight = -3500.0 RainVelNormal = -3500.0 RainVelHeavy = -3500.0 RainNumLightDrops = 100.0 RainNumNormalDrops = 750.0 RainNumHeavyDrops = 2000.0 RainSplashSprite = "Sfx\Rain\Spr\RnSpl.spr" RainRingSprite = "Sfx\Rain\Spr\RnRng.spr" ThunderSound = "Snd\Amb\Thunder.wav" SnowVelLight = -450.0 SnowVelNormal = -450.0 SnowVelHeavy = -450.0 SnowNumLightFlakes = 100.0 SnowNumNormalFlakes = 300.0 SnowNumHeavyFlakes = 700.0 SnowParticle = "SFX\Snow\SprTex\Snow1.dtx" SnowParticleRadius = 1000.0 [Cheats] Cheat0 = "mpsanta" [Camera] LetterBoxPercent = 0.70 [Reverb] DefaultLevel = 1.0 UpdatePeriod = 0.33 PlayerMoveDist = 100.0 IntersectSegmentLen = 2000.0 PipeSpace = 100.0 PipeReflectTime = 0.005 PipeDecayTime = 1.493 PipeVolume = 0.1 PipeDamping = 1.0 PlainSpace = 500.0 PlainReflectTime = 0.005 PlainDecayTime = 1.493 PlainVolume = 0.2 PlainDamping = 1.0 ArenaSpace = 1000.0 ArenaReflectTime = 0.01 ArenaDecayTime = 4.236 ArenaVolume = 0.1 ArenaDamping = 1.0 MountainsSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen MountainsReflectTime = 0.0 MountainsDecayTime = 3.0 MountainsVolume = 0.1 MountainsDamping = 1.0 StoneRoomSpace = 100.0 StoneRoomReflectTime = 0.005 StoneRoomDecayTime = 0.6 StoneRoomVolume = 0.3 StoneRoomDamping = 1.0 HallwaySpace = 500.0 HallwayReflectTime = 0.01 HallwayDecayTime = 1.3 HallwayVolume = 0.3 HallwayDamping = 1.0 ConcertHallSpace = 1500.0 ConcertHallReflectTime = 0.02 ConcertHallDecayTime = 2.2 ConcertHallVolume = 0.1 ConcertHallDamping = 1.0 AuditoriumSpace = 2000.0 // Ignored. Is the same as IntersectSegmentLen AuditoriumReflectTime = 0.02 AuditoriumDecayTime = 3.5 AuditoriumVolume = 0.1 AuditoriumDamping = 1.0 [Guns] DamageFXSound1 = "GUNS_SND_IMPACTS\MultiDing1.wav" DamageFXSound2 = "GUNS_SND_IMPACTS\MultiDing2.wav" [Interface] SelectSound = "UI_SND\select.wav" SelectChangeSound = "UI_SND\selectchange.wav" PageChangeSound = "" UnselectableSound = "UI_SND\unselectable.wav" ActivationDistance = 100.0 ReviveDistance = 200.0 TargetDistance = 1000.0 PickupDistance = 100.0 BasicUIBGM = "Game\BGM\BGM_LOOP.mp3" WaitingRoomBGM = "Game\BGM\BGM_LOOP.mp3" LoadingScreenBGM = "Game\BGM\Map_Loading.mp3" QuarantineModeBGM = "Game\BGM\Zombie_Ambience.mp3" QuarantineModeEndBGM= "Game\BGM\QRT_Count_BGM.mp3" HQMOccupyProgressBGM = "Game\BGM\HQM_Count_BGM.mp3" CF2CinematicEndingBGM = "Game\BGM\SnowStorm_Ending.mp3" UserAllReadySound = "UI_SND\ALLREADY_LOOP.wav" RoundStartSound = "UI_SND\RoundStart.wav" RoundAlphaTeamWinSound = "UI_SND\AlphaWin.wav" RoundBravoTeamWinSound = "UI_SND\BravoWin.wav" QRTHumanWinSound = "UI_SND\Quarantine\human_win.wav" QRTInfectorWinSound = "UI_SND\Quarantine\infected_win.wav" RoundDrawSound = "UI_SND\Draw.wav" MessageBoxSound = "UI_SND\Message.wav" WhisperMsgSound = "UI_SND\Whisper.wav" EquipClothesSound = "UI_SND\Clothes.wav" RadarOnOffSound = "UI_SND\radar.wav" ScoreWndOnOffSound = "UI_SND\Score.wav" TaticalMapOnOffSound = "UI_SND\Minimap.wav" RespawnCountSound = "UI_SND\RESPWANCOUNT.wav" SuccessToBuyAmmoSound = "UI_SND\BULLET.wav" DefusingBombSound = "GUNS_SND_ETC\T9\DEFUSING.WAV" BombDefusedSound = "GUNS_SND_ETC\T9\DEFUSED.WAV" HeatShotKillSound = "UI_SND\headshot.wav" FirstKillSound = "UI_SND\FirstKill.wav" FirstSpawnSound = "UI_SND\FirstSpawn.wav" DoubleKillSound = "UI_SND\doublekill.wav" MultiKillSound = "UI_SND\multikill.wav" UltraKillSound = "UI_SND\ultrakill.wav" FantasticKillSound = "UI_SND\fantastic.wav" UnbelievableSound = "UI_SND\Unbelievable.wav" UnbelievablePlusSound = "UI_SND\Unbelievable.wav" IceCrushSound = "UI_SND\SnowBallFight\IceCrush.wav" NutShotMaleKillSound = "UI_SND\NutShot_Male.wav" NutShotFeMaleKillSound = "UI_SND\NutShot_Female.wav" VipKillSount = "UI_SND\VIP_kill.wav" LevelUpSound = "UI_SND\LevelUp.wav" NoticeErrorSound = "UI_SND\Notice_Error.wav" InBoxTwinkleSound = "UI_SND\Inbox_twinkle.wav" MessengerTwinkleSound = "UI_SND\Messenger_twinkle.wav" ResultWinSound = "UI_SND\Win.wav" ResultLoseSound = "UI_SND\Lose.wav" SelectItemSound = "UI_SND\ItemSelect.wav" ShopItem_EquipSound = "UI_SND\ShopItemEquip.wav" ShopItem_UnEquipSound = "UI_SND\ShopItemUnEquip.wav" Silencer_EquipSound = "UI_SND\SilencerEquip.wav" Silencer_UnEquipSound = "UI_SND\SilencerUnEquip.wav" Scope_EquipSound = "UI_SND\ScopeEquip.wav" Scope_UnEquipSound = "UI_SND\ScopeUnEquip.wav" Magazin_EquipSound = "UI_SND\MagazinEquip.wav" Magazin_UnEquipSound = "UI_SND\MagazinUnEquip.wav" Bullet_EquipSound = "UI_SND\Bullet_Equip.wav" Bullet_UnEquipSound = "UI_SND\Bullet_UnEquip.wav" MechSight_EquipSound = "UI_SND\MechSight_Equip.wav" MechSight_UnEquipSound = "UI_SND\MechSight_UnEquip.wav" GearMod_EquipSound = "UI_SND\Gear_Mod_Equip.wav" GearMod_UnEquipSound = "UI_SND\Gear_Mod_UnEquip.wav" StartCountSound = "UI_SND\StartCount.wav" NavigationSelectSound = "UI_SND\NavigationSelect.wav" NavigationChangeSound = "UI_SND\NavigationChange.wav" MapLoadingSound = "UI_SND\Loading.wav" MiniMissionStartSound = "UI_SND\MiniMission\Mission_Start.wav" MiniMissionCompleteSound = "UI_SND\MiniMission\Mission_Success.wav" MiniMissionFailSound = "UI_SND\MiniMission\Mission_Failed.wav" ForgeSuccessSound = "UI_SND\success.wav" ForgeClapSound = "UI_SND\clap.wav" ForgeStep1Sound = "GUNSMITH_NPC\Step1.wav" ForgeStep2Sound = "GUNSMITH_NPC\Step2.wav" ForgeStep3Sound = "GUNSMITH_NPC\Step3.wav" ForgeKnockSound = "GUNSMITH_NPC\Knock.wav" ConvertFail = "UI_SND\failed.wav" RouletteFailPopup = "UI_SND\failed.wav" RouletteRotating = "UI_SND\roulette_action.wav" RouletteFire = "UI_SND\roulette_select.wav" RouletteStartSound = "UI_SND\roulette_start.wav" RouletteRareGet = "UI_SND\HiSec\Get.wav" TimeBombPlantedSound = "UI_SND\BombPlanted.wav" TimeBombDefusedSound = "UI_SND\BombDefused.wav" BombTimerSound1 = "UI_SND\T9COUNT1.wav" BombTimerSound2 = "UI_SND\T9COUNT2.wav" BombTimerSound3 = "UI_SND\T9COUNT3.wav" BombTimerSound4 = "UI_SND\T9COUNT4.wav" BombTimerSound5 = "UI_SND\T9COUNT5.wav" BombTimerSoundTime1 = 30.0 BombTimerSoundTime2 = 20.0 BombTimerSoundTime3 = 10.0 BombTimerSoundTime4 = 5.0 BombTimerSoundTime5 = 0.0 CaptureFlag_MeSnd = "UI_SND\CTF_SND\CaptureFlag_Me.wav" CaptureFlag_GoodSnd = "UI_SND\CTF_SND\CaptureFlag_Good.wav" CaptureFlag_BadSnd = "UI_SND\CTF_SND\CaptureFlag_Bad.wav" RecoverFlag_GoodSnd = "UI_SND\CTF_SND\RecoverFlag_Good.wav" RecoverFlag_BadSnd = "UI_SND\CTF_SND\RecoverFlag_Bad.wav" CaptureFlag_SuccessSnd = "UI_SND\CTF_SND\CaptureFlag_Success.wav" CaptureFlag_FailSnd = "UI_SND\CTF_SND\CaptureFlag_Fail.wav" CaptureFlag_ImpossibleSnd = "UI_SND\CTF_SND\CaptureFlag_Impossible.wav" CoopMode_Message = "UI_SND\Coop_SND\Message.wav" CoopMode_Medikit = "UI_SND\Coop_SND\Medikit.wav" CoopMode_Magazine = "UI_SND\Coop_SND\Magazine.wav" CoopMode_Bulletbox = "UI_SND\Coop_SND\Bulletbox.wav" CoopMode_RoundStart = "UI_SND\Coop_SND\Round_Start.wav" CoopMode_Serum = "UI_SND\Coop_SND\Sample.wav" CoopMode_Money = "UI_SND\Coop_SND\Money.wav" CoopMode_Mission_Item_Get_Me = "UI_SND\HiSec\Get_Me.wav" CoopMode_TecCoin_Get_Me = "UI_SND\Coop_SND\Coin.wav" CoopMode_TecCoin_Get_Other = "UI_SND\Coop_SND\Coin_All.wav" CoopMode_TecCoin_Drop = "UI_SND\Coop_SND\Coin_Drop.wav" CoopMode_Mission_Complete_Snd = "SND\SnowStorm\SubMission_Success.wav" BountyHunter_IntelDropSnd = "UI_SND\BountyHunter\Intel_Drop.wav" BountyHunter_IntelGetSnd = "UI_SND\BountyHunter\Intel_Get.wav" BountyHunter_IntelGetAllSnd = "UI_SND\BountyHunter\Intel_GetAll.wav" //Quarantine Mode QRTCountDown = "UI_SND\Quarantine\countdown\%d.wav" QRTIntroSound = "UI_SND\Quarantine\intro.wav" Hisec_DropSnd = "UI_SND\HiSec\drop.wav" Hisec_TimerRunningOutSnd = "UI_SND\HiSec\timer_running_out.wav" Hisec_PickedUpSnd = "UI_SND\HiSec\Get.wav" Hisec_PickedUpByMeSnd = "UI_SND\HiSec\Get_Me.wav" SabotageBomb_PickupBomb = "UI_SND\Sabotage\Me_Get.wav" SabotageBomb_TeamPickupBomb = "UI_SND\Sabotage\Ourforces_GET.wav" SabotageBomb_EnemyPickupBomb = "UI_SND\Sabotage\Enemy_Get.wav" //Mutation MutationBoxPickup = "FX\mutation\SND\Get.wav" MutationBoxUse = "FX\mutation\SND\Fire.wav" //HeadQuaters HQMOccupyBeginGood = "UI_SND\HeadQuaters\flag_hang_our.wav" HQMOccupyBeginBad = "UI_SND\HeadQuaters\flag_hang_enemy.wav" HQMOccupyBeginMe = "UI_SND\HeadQuaters\flag_hang_me.wav" AllOccupyBeginGood = "SND\Death_Row\good2.wav" AllOccupyBeginBad = "SND\Death_Row\bad2.wav" // SquadMatch BullionStatus_2 = "UI_SND\SquadMatch\gold_get.wav" // pickup BullionStatus_3 = "UI_SND\SquadMatch\bagget.wav" // save BullionStatus_5 = "UI_SND\SquadMatch\gold_Saving.wav" // save ShowOrder = "UI_SND\SquadMatch\message_menu.wav" Order1_Female = "UI_SND\SquadMatch\Female_Holdyouposition.wav" Order2_Female = "UI_SND\SquadMatch\Female_gogogo.wav" Order3_Female = "UI_SND\SquadMatch\Female_ follow me.wav" Order1_Male = "UI_SND\SquadMatch\Male_Holdyou position.wav" Order2_Male = "UI_SND\SquadMatch\Male_gogogo.wav" Order3_Male = "UI_SND\SquadMatch\Male_ follow me.wav" NPCBuy_Female = "UI_SND\SquadMatch\Female_YesSir.wav" NPCBuy_Male = "UI_SND\SquadMatch\Male_YesSir.wav" Ally_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_success.wav" Enemy_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_Fail.wav" //Weapon Race weapon_change_sound = "UI_SND\VWRM\weaponrace_change.wav" last_stage_sound = "UI_SND\VWRM\weaponrace_lastchange.wav" last_stage_bgm = "Game\BGM\ModeBGM\weaponrace_last.mp3" // Bingo BingoRolling = "UI_SND\bingo.wav" AmmoSupplyStationGauge = "UI_SND\perk\AmmoSupplyStation\ammosupply_gauge.wav" AmmoSupplyStationSuccess = "UI_SND\perk\AmmoSupplyStation\ammosupply_success.wav" //vip ChoiceVIPSoundFile = "UI_SND\CTF_SND\CaptureFlag_Good.wav" //vip 선정되면 나오는 음향 KILLVIPSoundFile = "UI_SND\CTF_SND\CaptureFlag_success.wav" //호위팀이든 제거팀이든 임무 성공시 VictimVIPSoundFile = "UI_SND\CTF_SND\CaptureFlag_Fail.wav" //호위팀이든 제거팀이든 임무 실패시 EZone_able_sound = "UI_SND\ESC_SND\helicopter.wav" // Season Ranking (순위변동 팝업 사운드) //Rank_UpSnd = "UI_SND\Rank\up_st1.wav" //Rank_DownSnd = "UI_SND\Rank\down_st1.wav" //Dead Water BuyItemsSound = "UI_SND\select.wav" //Mutagen Select UI NoticeErrorSound = "UI_SND\Notice_Error.wav" MutagenSelectSound = "UI_SND\Coop_SND\Sample.wav" // MYST_Choice UI Sound MystChoiceItemBoxOver = "UI_SND\on_mouse.wav" MystChoiceRareChange = "UI_SND\Special_Points.wav" MystChoiceReset = "UI_SND\reset.wav" MystChoiceShuffle = "UI_SND\Shuffle.wav" MystChoiceItemBoxClick = "UI_SND\select_box.wav" [World] SinglePath0 = "Worlds" SinglePath1 = "Worlds\ArtPrototype" SinglePath2 = "Worlds\ArtReference" SinglePath3 = "Worlds\LayoutPrototype" SinglePath4 = "Worlds\LayoutReference" SinglePath5 = "Worlds\PrefabPrototype" SinglePath6 = "Worlds\PropPrototype" SinglePath7 = "Worlds\RetailMultiplayer" SinglePath8 = "Worlds\RetailSingleplayer" SinglePath9 = "Worlds\EngineeringReference" SinglePath10 = "Worlds\DemoLevels" SinglePath11 = "Worlds\QATestLevels" SinglePath12 = "Worlds\Cinematics" MultiPath0 = "Worlds" MultiPath1 = "Worlds\MultiplayerPrototype" MultiPath2 = "Worlds\RetailMultiplayer" [GlowRSMap] GlowNoGlowRS = "rs\black.ltb" [DebugKey0] Name = "AILineSystems" Key = 122 // VK_F11 Title0 = "Clear AI LineSystems" String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0" Title1 = "Show AIVolumes" String1 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 0.0" Title2 = "Show AI paths" String2 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 1.0" Title3 = "Show AIVolumes and paths" String3 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 1.0" Title4 = "Show PlayerInfoVolumes" String4 = "serv clearlines 0.0; serv showaiinfovolumes 1.0; serv showaivolumes 0.0; serv showaipath 0.0" [DebugKey1] // Node types match AINodeTypeEnums.h // The NODE_XXX is dummy output, so that the console will show the current mode (when in spectator F2) Name = "AINodeLineSystems" Key = 122 // VK_F11 Modifier = 16 // VK_SHIFT Title0 = "Clear AI LineSystems" String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0" Title1 = "Show AINodes: Cover" String1 = "NODE_COVER; serv clearlines 0.0; serv showainodes 1.0" Title2 = "Show AINodes: Vantage" String2 = "NODE_VANTAGE; serv clearlines 0.0; serv showainodes 4.0" Title3 = "Show AINodes: View" String3 = "NODE_VIEW; serv clearlines 0.0; serv showainodes 13.0" Title4 = "Show AINodes: Patrol" String4 = "NODE_PATROL; serv clearlines 0.0; serv showainodes 15.0" Title5 = "Show AINodes: Guard" String5 = "NODE_GUARD; serv clearlines 0.0; serv showainodes 16.0" Title6 = "Show AINodes: UseObject" String6 = "NODE_USEOBJECT; serv clearlines 0.0; serv showainodes 6.0" Title7 = "Show AINodes: Search" String7 = "NODE_SEARCH; serv clearlines 0.0; serv showainodes 2.0" Title8 = "Show AINodes: Backup" String8 = "NODE_BACKUP; serv clearlines 0.0; serv showainodes 8.0" Title9 = "Show AINodes: Talk" String9 = "NODE_TALK; serv clearlines 0.0; serv showainodes 18.0" Title10 = "Show AINodes: ExitLevel" String10 = "NODE_EXITLEVEL; serv clearlines 0.0; serv showainodes 19.0" Title11 = "Show AINodes: Death" String11 = "NODE_DEATH; serv clearlines 0.0; serv showainodes 20.0" Title12 = "Show AINodes: Base" String12 = "NODE_BASE; serv clearlines 0.0; serv showainodes 0.0" Title13 = "Show AINodes: Panic" String13 = "NODE_PANIC; serv clearlines 0.0; serv showainodes 3.0" Title14 = "Show AINodes: Tail" String14 = "NODE_TAIL; serv clearlines 0.0; serv showainodes 12.0" Title15 = "Show AINodes: Assassinate" String15 = "NODE_ASSASSINATE; serv clearlines 0.0; serv showainodes 14.0" Title16 = "Show AINodes: Goto" String16 = "NODE_GOTO; serv clearlines 0.0; serv showainodes 21.0" Title17 = "Show AINodes: Sensing" String17 = "NODE_SENSING; serv clearlines 0.0; serv showainodes 22.0" [DebugKey2] Name = "AIInfo" Key = 120 // VK_F5 Title0 = "Clear AI info" String0 = "serv aiinfo 0.0" Title1 = "Show AI info" String1 = "serv aiinfo 1.0" Title2 = "Show AI scripts" String2 = "serv aiinfo 2.0" Title3 = "Show AI goals" String3 = "serv aiinfo 3.0" [Cinema] MineShaftMove1 = "Game\MOVIES\1_1move.bik" MineShaftMove2 = "Game\MOVIES\1_2move.bik" MineShaftMove3 = "Game\MOVIES\2_move.bik" MineShaftMove4 = "Game\MOVIES\3_move.bik" DesertFoxMove1 = "Game\MOVIES\DesertFox_Sector1.bik" DesertFoxMove2 = "Game\MOVIES\DesertFox_Sector4.bik" DesertFoxMove3 = "Game\MOVIES\DesertFox_Ending.bik" CabinFeverMove1 = "Game\MOVIES\CabinFever_Ending01.bik" CabinFeverMove2 = "Game\MOVIES\CabinFever_Ending02.bik" CabinFeverMove3 = "Game\MOVIES\CabinFever_Ending03.bik" NemexisHQMove1 = "Game\MOVIES\NemexisHQ01.bik" NemexisHQMove2 = "Game\MOVIES\NemexisHQ02.bik" NemexisHQMove3 = "Game\MOVIES\NemexisHQ03.bik" NemexisHQMove4 = "Game\MOVIES\NemexisHQ04.bik" NemexisLabMove1 = "Game\MOVIES\NemexisLAB_Sector2.bik" NemexisLabMove2 = "Game\MOVIES\NemexisLAB_BossWin.bik" NemexisLabMove3 = "Game\MOVIES\NemexisLAB_PlayerWin.bik" NemexisLabMove4 = "Game\MOVIES\NemexisLAB_Fail.bik" InfectedShipMove1 = "Game\MOVIES\Infected_Ship_good.bik" InfectedShipMove2 = "Game\MOVIES\Infected_Ship_bad.bik" [Common] AttendanceShowLimit = 100 [PSYWeaponEffect] FirstKillSound = "UI_SND\FirstKill_PSY.wav" HeatShotKillSound = "UI_SND\headshot_PSY.wav" NutShotMaleKillSound = "UI_SND\NutShot_PSY.wav" NutShotFeMaleKillSound = "UI_SND\NutShot_PSY.wav" RevengeSound = "UI_SND\Revenge_PSY.wav" [TMWeaponEffect] HeatShotKillSound = "UI_SND\TM_Headshot.wav"
https://www.virustotal.com/gui/file/...78d6/detection
Jotti:
https://virusscan.jotti.org/en-US/fi...job/d3tjwve6g9
