Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › Combat Arms Classic | All Decrypted Attributes (2019/10/25)

PostCombat Arms Classic | All Decrypted Attributes (2019/10/25)

Posts 1–7 of 7 · Page 1 of 1
SO
SoNoS
Combat Arms Classic | All Decrypted Attributes (2019/10/25)
Nothing to say just download the file from the attachments below

Example of a decrypted attribute (CLIENTBUTES.TXT)
Code:
[SpecialFX]
FireSmokeTex	= "FX\Test\Smoke1.dtx"
FireTex			= "SFX\Test\Fire1Test\Fire1.spr"
FireTex2		= "SFX\Test\Fire1Test\Fire2.spr"
FireSnd			= "Snd\Amb\smfire.wav"
SearchBeam		= "FX\Beams\SpotlightBeam.ltb"
SearchSkin0		= "FX\Beams\SpotlightBeam.dtx"
SearchSkin1		= "TexFX\Cubic\Falloff1.dtx"
SearchRenderStyle0	= "RS\SpotlightFalloffSaturate.ltb"
ChatFX			= "PlayerChat"

[BreathFX]
Sprite			= "FX\Test\Breath.spr"
MinVel			= <0.0, 5.0, 0.0>
MaxVel			= <5.0, 10.0, 5.0>
ForwardVel		= 6.0
Volume			= 2.0
Radius			= 1000.0
MinPStartScale	= 0.5
MaxPStartScale	= 2.0
MinPEndScale	= 5.0
MaxPEndScale	= 7.0
MinPLife		= 1.0
MaxPLife		= 3.0
PStartAlpha		= 0.5
PEndAlpha		= 0.0
NumParticles	= 3

[PickupItemFX]
WeaponThrowBaseVel = 16.0f
WeaponThrowCurVel = 13.0f
PitchRotVel = 12.0f
YawRotVel = 10.0f
RollRotVel = 10.0f

[Weather]
RainVelLight        = -3500.0
RainVelNormal       = -3500.0
RainVelHeavy        = -3500.0
RainNumLightDrops   = 100.0
RainNumNormalDrops  = 750.0
RainNumHeavyDrops   = 2000.0
RainSplashSprite    = "Sfx\Rain\Spr\RnSpl.spr"
RainRingSprite      = "Sfx\Rain\Spr\RnRng.spr"
ThunderSound		= "Snd\Amb\Thunder.wav"
SnowVelLight        = -450.0
SnowVelNormal       = -450.0
SnowVelHeavy        = -450.0
SnowNumLightFlakes  = 100.0
SnowNumNormalFlakes = 300.0
SnowNumHeavyFlakes  = 700.0
SnowParticle        = "SFX\Snow\SprTex\Snow1.dtx"
SnowParticleRadius  = 1000.0


[Cheats]
Cheat0 = "mpsanta"


[Camera]
LetterBoxPercent  = 0.70


[Reverb]
DefaultLevel			= 1.0
UpdatePeriod			= 0.33
PlayerMoveDist			= 100.0
IntersectSegmentLen		= 2000.0

PipeSpace				= 100.0
PipeReflectTime			= 0.005
PipeDecayTime			= 1.493
PipeVolume				= 0.1
PipeDamping				= 1.0

PlainSpace				= 500.0
PlainReflectTime		= 0.005
PlainDecayTime			= 1.493
PlainVolume				= 0.2
PlainDamping			= 1.0

ArenaSpace				= 1000.0
ArenaReflectTime		= 0.01
ArenaDecayTime			= 4.236
ArenaVolume				= 0.1
ArenaDamping			= 1.0

MountainsSpace			= 2000.0  // Ignored.  Is the same as IntersectSegmentLen
MountainsReflectTime	= 0.0
MountainsDecayTime		= 3.0
MountainsVolume			= 0.1
MountainsDamping		= 1.0

StoneRoomSpace			= 100.0
StoneRoomReflectTime	= 0.005
StoneRoomDecayTime		= 0.6
StoneRoomVolume			= 0.3
StoneRoomDamping		= 1.0

HallwaySpace			= 500.0
HallwayReflectTime		= 0.01
HallwayDecayTime		= 1.3
HallwayVolume			= 0.3
HallwayDamping			= 1.0

ConcertHallSpace		= 1500.0
ConcertHallReflectTime	= 0.02
ConcertHallDecayTime	= 2.2
ConcertHallVolume       = 0.1
ConcertHallDamping      = 1.0

AuditoriumSpace			= 2000.0  // Ignored.  Is the same as IntersectSegmentLen
AuditoriumReflectTime	= 0.02
AuditoriumDecayTime		= 3.5
AuditoriumVolume		= 0.1
AuditoriumDamping		= 1.0

[Guns]
DamageFXSound1 = "GUNS_SND_IMPACTS\MultiDing1.wav"
DamageFXSound2 = "GUNS_SND_IMPACTS\MultiDing2.wav"

[Interface]
SelectSound		=	"UI_SND\select.wav"
SelectChangeSound	=	"UI_SND\selectchange.wav"
PageChangeSound		=	""
UnselectableSound	=	"UI_SND\unselectable.wav"
ActivationDistance	=	100.0
ReviveDistance		=	200.0
TargetDistance		=	1000.0
PickupDistance		= 100.0

BasicUIBGM		=	"Game\BGM\BGM_LOOP.mp3"
WaitingRoomBGM		= 	"Game\BGM\BGM_LOOP.mp3"
LoadingScreenBGM	= "Game\BGM\Map_Loading.mp3"
QuarantineModeBGM	= "Game\BGM\Zombie_Ambience.mp3"
QuarantineModeEndBGM= "Game\BGM\QRT_Count_BGM.mp3"
HQMOccupyProgressBGM	= "Game\BGM\HQM_Count_BGM.mp3"
CF2CinematicEndingBGM	= "Game\BGM\SnowStorm_Ending.mp3"

UserAllReadySound	=	"UI_SND\ALLREADY_LOOP.wav"
RoundStartSound		=	"UI_SND\RoundStart.wav"
RoundAlphaTeamWinSound	=	"UI_SND\AlphaWin.wav"
RoundBravoTeamWinSound	=	"UI_SND\BravoWin.wav"
QRTHumanWinSound	=	"UI_SND\Quarantine\human_win.wav"
QRTInfectorWinSound	=	"UI_SND\Quarantine\infected_win.wav"
RoundDrawSound		=	"UI_SND\Draw.wav"

MessageBoxSound		=	"UI_SND\Message.wav"
WhisperMsgSound		=	"UI_SND\Whisper.wav"
EquipClothesSound	=	"UI_SND\Clothes.wav"
RadarOnOffSound		=	"UI_SND\radar.wav"
ScoreWndOnOffSound	=	"UI_SND\Score.wav"
TaticalMapOnOffSound	=	"UI_SND\Minimap.wav"
RespawnCountSound	=	"UI_SND\RESPWANCOUNT.wav"
SuccessToBuyAmmoSound	=	"UI_SND\BULLET.wav"
DefusingBombSound	=	"GUNS_SND_ETC\T9\DEFUSING.WAV"
BombDefusedSound	=	"GUNS_SND_ETC\T9\DEFUSED.WAV"
HeatShotKillSound	=	"UI_SND\headshot.wav"
FirstKillSound		=	"UI_SND\FirstKill.wav"
FirstSpawnSound		=	"UI_SND\FirstSpawn.wav"
DoubleKillSound		=	"UI_SND\doublekill.wav"
MultiKillSound		=	"UI_SND\multikill.wav"
UltraKillSound		=	"UI_SND\ultrakill.wav"
FantasticKillSound	=	"UI_SND\fantastic.wav"
UnbelievableSound	=	"UI_SND\Unbelievable.wav"
UnbelievablePlusSound	=	"UI_SND\Unbelievable.wav"
IceCrushSound		=	"UI_SND\SnowBallFight\IceCrush.wav"
NutShotMaleKillSound	=	"UI_SND\NutShot_Male.wav"
NutShotFeMaleKillSound	=	"UI_SND\NutShot_Female.wav"
VipKillSount			= "UI_SND\VIP_kill.wav"


LevelUpSound		=	"UI_SND\LevelUp.wav"
NoticeErrorSound	= 	"UI_SND\Notice_Error.wav"
InBoxTwinkleSound	=	"UI_SND\Inbox_twinkle.wav"
MessengerTwinkleSound	=	"UI_SND\Messenger_twinkle.wav"
ResultWinSound		=	"UI_SND\Win.wav"
ResultLoseSound		=	"UI_SND\Lose.wav"
SelectItemSound		=	"UI_SND\ItemSelect.wav"
ShopItem_EquipSound	=	"UI_SND\ShopItemEquip.wav"
ShopItem_UnEquipSound	=	"UI_SND\ShopItemUnEquip.wav"
Silencer_EquipSound	=	"UI_SND\SilencerEquip.wav"
Silencer_UnEquipSound	=	"UI_SND\SilencerUnEquip.wav"
Scope_EquipSound	=	"UI_SND\ScopeEquip.wav"
Scope_UnEquipSound	=	"UI_SND\ScopeUnEquip.wav"
Magazin_EquipSound	=	"UI_SND\MagazinEquip.wav"
Magazin_UnEquipSound	=	"UI_SND\MagazinUnEquip.wav"
Bullet_EquipSound	=	"UI_SND\Bullet_Equip.wav"
Bullet_UnEquipSound	=	"UI_SND\Bullet_UnEquip.wav"
MechSight_EquipSound	=	"UI_SND\MechSight_Equip.wav"
MechSight_UnEquipSound	=	"UI_SND\MechSight_UnEquip.wav"
GearMod_EquipSound	=	"UI_SND\Gear_Mod_Equip.wav"
GearMod_UnEquipSound	=	"UI_SND\Gear_Mod_UnEquip.wav"
StartCountSound		=	"UI_SND\StartCount.wav"
NavigationSelectSound	=	"UI_SND\NavigationSelect.wav"
NavigationChangeSound	=	"UI_SND\NavigationChange.wav"
MapLoadingSound		= 	"UI_SND\Loading.wav"
MiniMissionStartSound	 = 	"UI_SND\MiniMission\Mission_Start.wav"
MiniMissionCompleteSound =	"UI_SND\MiniMission\Mission_Success.wav"
MiniMissionFailSound	 = 	"UI_SND\MiniMission\Mission_Failed.wav"
ForgeSuccessSound	= "UI_SND\success.wav"
ForgeClapSound		= "UI_SND\clap.wav"
ForgeStep1Sound		= "GUNSMITH_NPC\Step1.wav"
ForgeStep2Sound		= "GUNSMITH_NPC\Step2.wav"
ForgeStep3Sound		= "GUNSMITH_NPC\Step3.wav"
ForgeKnockSound		= "GUNSMITH_NPC\Knock.wav"

ConvertFail		= "UI_SND\failed.wav"
RouletteFailPopup	= "UI_SND\failed.wav"
RouletteRotating	= "UI_SND\roulette_action.wav"
RouletteFire		= "UI_SND\roulette_select.wav"
RouletteStartSound	= "UI_SND\roulette_start.wav"
RouletteRareGet		= "UI_SND\HiSec\Get.wav"


TimeBombPlantedSound	=	"UI_SND\BombPlanted.wav"
TimeBombDefusedSound	=	"UI_SND\BombDefused.wav"
BombTimerSound1		=	"UI_SND\T9COUNT1.wav"
BombTimerSound2		=	"UI_SND\T9COUNT2.wav"
BombTimerSound3		=	"UI_SND\T9COUNT3.wav"
BombTimerSound4		=	"UI_SND\T9COUNT4.wav"
BombTimerSound5		=	"UI_SND\T9COUNT5.wav"
BombTimerSoundTime1	=	30.0
BombTimerSoundTime2	=	20.0
BombTimerSoundTime3	=	10.0
BombTimerSoundTime4	=	5.0
BombTimerSoundTime5	=	0.0

CaptureFlag_MeSnd		=	"UI_SND\CTF_SND\CaptureFlag_Me.wav"
CaptureFlag_GoodSnd		=	"UI_SND\CTF_SND\CaptureFlag_Good.wav"
CaptureFlag_BadSnd		=	"UI_SND\CTF_SND\CaptureFlag_Bad.wav"
RecoverFlag_GoodSnd		=	"UI_SND\CTF_SND\RecoverFlag_Good.wav"
RecoverFlag_BadSnd		=	"UI_SND\CTF_SND\RecoverFlag_Bad.wav"
CaptureFlag_SuccessSnd		=	"UI_SND\CTF_SND\CaptureFlag_Success.wav"
CaptureFlag_FailSnd		=	"UI_SND\CTF_SND\CaptureFlag_Fail.wav"
CaptureFlag_ImpossibleSnd	=	"UI_SND\CTF_SND\CaptureFlag_Impossible.wav"

CoopMode_Message		=	"UI_SND\Coop_SND\Message.wav"
CoopMode_Medikit		=	"UI_SND\Coop_SND\Medikit.wav"
CoopMode_Magazine		=	"UI_SND\Coop_SND\Magazine.wav"
CoopMode_Bulletbox		=	"UI_SND\Coop_SND\Bulletbox.wav"
CoopMode_RoundStart	= "UI_SND\Coop_SND\Round_Start.wav"
CoopMode_Serum		=	"UI_SND\Coop_SND\Sample.wav"
CoopMode_Money		=	"UI_SND\Coop_SND\Money.wav"
CoopMode_Mission_Item_Get_Me = "UI_SND\HiSec\Get_Me.wav"
CoopMode_TecCoin_Get_Me =	"UI_SND\Coop_SND\Coin.wav"
CoopMode_TecCoin_Get_Other =	"UI_SND\Coop_SND\Coin_All.wav"
CoopMode_TecCoin_Drop =	"UI_SND\Coop_SND\Coin_Drop.wav"
CoopMode_Mission_Complete_Snd = "SND\SnowStorm\SubMission_Success.wav"

BountyHunter_IntelDropSnd = "UI_SND\BountyHunter\Intel_Drop.wav"
BountyHunter_IntelGetSnd = "UI_SND\BountyHunter\Intel_Get.wav"
BountyHunter_IntelGetAllSnd = "UI_SND\BountyHunter\Intel_GetAll.wav"

//Quarantine Mode
QRTCountDown = "UI_SND\Quarantine\countdown\%d.wav"
QRTIntroSound	=	"UI_SND\Quarantine\intro.wav"

Hisec_DropSnd = "UI_SND\HiSec\drop.wav"
Hisec_TimerRunningOutSnd = 	"UI_SND\HiSec\timer_running_out.wav"
Hisec_PickedUpSnd = 		"UI_SND\HiSec\Get.wav"
Hisec_PickedUpByMeSnd = "UI_SND\HiSec\Get_Me.wav"

SabotageBomb_PickupBomb = "UI_SND\Sabotage\Me_Get.wav"
SabotageBomb_TeamPickupBomb = "UI_SND\Sabotage\Ourforces_GET.wav"
SabotageBomb_EnemyPickupBomb = "UI_SND\Sabotage\Enemy_Get.wav"

//Mutation
MutationBoxPickup = "FX\mutation\SND\Get.wav"
MutationBoxUse = "FX\mutation\SND\Fire.wav"

//HeadQuaters
HQMOccupyBeginGood	= "UI_SND\HeadQuaters\flag_hang_our.wav"
HQMOccupyBeginBad	= "UI_SND\HeadQuaters\flag_hang_enemy.wav"
HQMOccupyBeginMe	= "UI_SND\HeadQuaters\flag_hang_me.wav"

AllOccupyBeginGood	= "SND\Death_Row\good2.wav"
AllOccupyBeginBad	= "SND\Death_Row\bad2.wav"

// SquadMatch
BullionStatus_2    = "UI_SND\SquadMatch\gold_get.wav"	// pickup
BullionStatus_3	   = "UI_SND\SquadMatch\bagget.wav"		// save
BullionStatus_5    = "UI_SND\SquadMatch\gold_Saving.wav"	// save
ShowOrder	   = "UI_SND\SquadMatch\message_menu.wav"	
Order1_Female 	   = "UI_SND\SquadMatch\Female_Holdyouposition.wav"
Order2_Female 	   = "UI_SND\SquadMatch\Female_gogogo.wav"
Order3_Female 	   = "UI_SND\SquadMatch\Female_ follow me.wav"
Order1_Male 	   = "UI_SND\SquadMatch\Male_Holdyou position.wav"
Order2_Male 	   = "UI_SND\SquadMatch\Male_gogogo.wav"
Order3_Male 	   = "UI_SND\SquadMatch\Male_ follow me.wav"
NPCBuy_Female	   = "UI_SND\SquadMatch\Female_YesSir.wav"
NPCBuy_Male	   = "UI_SND\SquadMatch\Male_YesSir.wav"
Ally_Bullion_Save  = "UI_SND\CTF_SND\CaptureFlag_success.wav"
Enemy_Bullion_Save = "UI_SND\CTF_SND\CaptureFlag_Fail.wav"

//Weapon Race
weapon_change_sound = "UI_SND\VWRM\weaponrace_change.wav"
last_stage_sound = "UI_SND\VWRM\weaponrace_lastchange.wav"
last_stage_bgm = "Game\BGM\ModeBGM\weaponrace_last.mp3"

// Bingo
BingoRolling   = "UI_SND\bingo.wav"

AmmoSupplyStationGauge = "UI_SND\perk\AmmoSupplyStation\ammosupply_gauge.wav"
AmmoSupplyStationSuccess = "UI_SND\perk\AmmoSupplyStation\ammosupply_success.wav"

//vip
ChoiceVIPSoundFile       = "UI_SND\CTF_SND\CaptureFlag_Good.wav" //vip 선정되면 나오는 음향
KILLVIPSoundFile         = "UI_SND\CTF_SND\CaptureFlag_success.wav" //호위팀이든 제거팀이든 임무 성공시
VictimVIPSoundFile       = "UI_SND\CTF_SND\CaptureFlag_Fail.wav" //호위팀이든 제거팀이든 임무 실패시
EZone_able_sound = "UI_SND\ESC_SND\helicopter.wav"

// Season Ranking (순위변동 팝업 사운드)
//Rank_UpSnd = "UI_SND\Rank\up_st1.wav"
//Rank_DownSnd = "UI_SND\Rank\down_st1.wav"

//Dead Water
BuyItemsSound		=	"UI_SND\select.wav"

//Mutagen Select UI
NoticeErrorSound = "UI_SND\Notice_Error.wav"
MutagenSelectSound =	"UI_SND\Coop_SND\Sample.wav"

// MYST_Choice UI Sound
MystChoiceItemBoxOver = "UI_SND\on_mouse.wav"
MystChoiceRareChange = "UI_SND\Special_Points.wav"
MystChoiceReset = "UI_SND\reset.wav"
MystChoiceShuffle = "UI_SND\Shuffle.wav"
MystChoiceItemBoxClick = "UI_SND\select_box.wav"

[World]
SinglePath0	 = "Worlds"
SinglePath1	 = "Worlds\ArtPrototype"
SinglePath2	 = "Worlds\ArtReference"
SinglePath3	 = "Worlds\LayoutPrototype"
SinglePath4	 = "Worlds\LayoutReference"
SinglePath5	 = "Worlds\PrefabPrototype"
SinglePath6	 = "Worlds\PropPrototype"
SinglePath7	 = "Worlds\RetailMultiplayer"
SinglePath8	 = "Worlds\RetailSingleplayer"
SinglePath9  = "Worlds\EngineeringReference"
SinglePath10 = "Worlds\DemoLevels"
SinglePath11 = "Worlds\QATestLevels"
SinglePath12 = "Worlds\Cinematics"
MultiPath0	 = "Worlds"
MultiPath1	 = "Worlds\MultiplayerPrototype"
MultiPath2	 = "Worlds\RetailMultiplayer"

[GlowRSMap]
GlowNoGlowRS = "rs\black.ltb"


[DebugKey0]

Name = "AILineSystems"
Key  = 122  // VK_F11
Title0 = "Clear AI LineSystems"
String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
Title1 = "Show AIVolumes"
String1 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 0.0"
Title2 = "Show AI paths"
String2 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 1.0"
Title3 = "Show AIVolumes and paths"
String3 = "serv clearlines 0.0; serv showaiinfovolumes 0.0; serv showaivolumes 1.0; serv showaipath 1.0"
Title4 = "Show PlayerInfoVolumes"
String4 = "serv clearlines 0.0; serv showaiinfovolumes 1.0; serv showaivolumes 0.0; serv showaipath 0.0"


[DebugKey1]

// Node types match AINodeTypeEnums.h
// The NODE_XXX is dummy output, so that the console will show the current mode (when in spectator F2)
Name = "AINodeLineSystems"
Key  = 122  // VK_F11
Modifier = 16	// VK_SHIFT
Title0 = "Clear AI LineSystems"
String0 = "serv clearlines 1.0; serv showaiinfovolumes 0.0; serv showaivolumes 0.0; serv showaipath 0.0"
Title1 = "Show AINodes: Cover"
String1 = "NODE_COVER; serv clearlines 0.0; serv showainodes 1.0"
Title2 = "Show AINodes: Vantage"
String2 = "NODE_VANTAGE; serv clearlines 0.0; serv showainodes 4.0"
Title3 = "Show AINodes: View"
String3 = "NODE_VIEW; serv clearlines 0.0; serv showainodes 13.0"
Title4 = "Show AINodes: Patrol"
String4 = "NODE_PATROL; serv clearlines 0.0; serv showainodes 15.0"
Title5 = "Show AINodes: Guard"
String5 = "NODE_GUARD; serv clearlines 0.0; serv showainodes 16.0"
Title6 = "Show AINodes: UseObject"
String6 = "NODE_USEOBJECT; serv clearlines 0.0; serv showainodes 6.0"
Title7 = "Show AINodes: Search"
String7 = "NODE_SEARCH; serv clearlines 0.0; serv showainodes 2.0"
Title8 = "Show AINodes: Backup"
String8 = "NODE_BACKUP; serv clearlines 0.0; serv showainodes 8.0"
Title9 = "Show AINodes: Talk"
String9 = "NODE_TALK; serv clearlines 0.0; serv showainodes 18.0"
Title10 = "Show AINodes: ExitLevel"
String10 = "NODE_EXITLEVEL; serv clearlines 0.0; serv showainodes 19.0"
Title11 = "Show AINodes: Death"
String11 = "NODE_DEATH; serv clearlines 0.0; serv showainodes 20.0"
Title12 = "Show AINodes: Base"
String12 = "NODE_BASE; serv clearlines 0.0; serv showainodes 0.0"
Title13 = "Show AINodes: Panic"
String13 = "NODE_PANIC; serv clearlines 0.0; serv showainodes 3.0"
Title14 = "Show AINodes: Tail"
String14 = "NODE_TAIL; serv clearlines 0.0; serv showainodes 12.0"
Title15 = "Show AINodes: Assassinate"
String15 = "NODE_ASSASSINATE; serv clearlines 0.0; serv showainodes 14.0"
Title16 = "Show AINodes: Goto"
String16 = "NODE_GOTO; serv clearlines 0.0; serv showainodes 21.0"
Title17 = "Show AINodes: Sensing"
String17 = "NODE_SENSING; serv clearlines 0.0; serv showainodes 22.0"


[DebugKey2]

Name = "AIInfo"
Key = 120 // VK_F5
Title0  = "Clear AI info"
String0 = "serv aiinfo 0.0"
Title1  = "Show AI info"
String1 = "serv aiinfo 1.0"
Title2  = "Show AI scripts"
String2 = "serv aiinfo 2.0"
Title3  = "Show AI goals"
String3 = "serv aiinfo 3.0"

[Cinema]

MineShaftMove1 = "Game\MOVIES\1_1move.bik"
MineShaftMove2 = "Game\MOVIES\1_2move.bik"
MineShaftMove3 = "Game\MOVIES\2_move.bik"
MineShaftMove4 = "Game\MOVIES\3_move.bik"
DesertFoxMove1 = "Game\MOVIES\DesertFox_Sector1.bik"
DesertFoxMove2 = "Game\MOVIES\DesertFox_Sector4.bik"
DesertFoxMove3 = "Game\MOVIES\DesertFox_Ending.bik"
CabinFeverMove1 = "Game\MOVIES\CabinFever_Ending01.bik"
CabinFeverMove2 = "Game\MOVIES\CabinFever_Ending02.bik"
CabinFeverMove3 = "Game\MOVIES\CabinFever_Ending03.bik"
NemexisHQMove1 = "Game\MOVIES\NemexisHQ01.bik"
NemexisHQMove2 = "Game\MOVIES\NemexisHQ02.bik"
NemexisHQMove3 = "Game\MOVIES\NemexisHQ03.bik"
NemexisHQMove4 = "Game\MOVIES\NemexisHQ04.bik"
NemexisLabMove1 = "Game\MOVIES\NemexisLAB_Sector2.bik"
NemexisLabMove2 = "Game\MOVIES\NemexisLAB_BossWin.bik"
NemexisLabMove3 = "Game\MOVIES\NemexisLAB_PlayerWin.bik"
NemexisLabMove4 = "Game\MOVIES\NemexisLAB_Fail.bik"
InfectedShipMove1 = "Game\MOVIES\Infected_Ship_good.bik"
InfectedShipMove2 = "Game\MOVIES\Infected_Ship_bad.bik"

[Common]
AttendanceShowLimit = 100


[PSYWeaponEffect]
FirstKillSound			= "UI_SND\FirstKill_PSY.wav"
HeatShotKillSound		= "UI_SND\headshot_PSY.wav"
NutShotMaleKillSound	= "UI_SND\NutShot_PSY.wav"
NutShotFeMaleKillSound	= "UI_SND\NutShot_PSY.wav"
RevengeSound			= "UI_SND\Revenge_PSY.wav"

[TMWeaponEffect]
HeatShotKillSound		= "UI_SND\TM_Headshot.wav"
Virus total:
https://www.virustotal.com/gui/file/...78d6/detection
Jotti:
https://virusscan.jotti.org/en-US/fi...job/d3tjwve6g9
Decrypted Attributes_mpgh.net.rar
#1 · 6y ago
T-800
[MPGH]T-800
//Approved
#2 · 6y ago
supercarz1991
supercarz1991
Useless to 99% of people, especially since even if you modify em and encrypt them back to inject, the server kicks you lol
#3 · 6y ago
SO
SoNoS
well, You can edit client sided stuff.
#4 · 6y ago
supercarz1991
supercarz1991
Quote Originally Posted by SoNoS View Post
well, You can edit client sided stuff.
Can also do that with general rez modding and a bypass, which you'd need to run a modified attributes anyway lol

These are only useful for making/editing the lithtech jupiter source code to mimic CA
#5 · 6y ago
AK
Akya
how do I encrypt them in witch format
#6 · 6y ago
supercarz1991
supercarz1991
Quote Originally Posted by Akya View Post
how do I encrypt them in witch format
you don't. Worthless to encrypt them back. No public tools exist to do it either.
#7 · 6y ago
Posts 1–7 of 7 · Page 1 of 1

Post a Reply

Similar Threads

  • Combat Arms Classic Decrypted XML.REZ TXT FilesBy TheGaming999 in Combat Arms Hack Coding / Programming / Source Code
    20Last post 6y ago
  • Selling A Combat arms Account -All legit and 3LT With perms-By dp8563414430 in Combat Arms Selling / Trading / Buying
    4Last post 13y ago
  • [ATTENTION] COMBAT ARMS POWERLEVELING ALL NIGHT 500XP/900GOLD = 1 GAME [ATTENTION]By purezhacker in Combat Arms Discussions
    11Last post 17y ago
  • Combat Arms !IMPORTANT! ALL STAFF AND PLAYERS READ, Read Important"""!!!!!!By IHelper in Combat Arms Discussions
    27Last post 16y ago
  • NEW COMBAT ARMS CLAN ALL WELCOME HACKERS AND ALLBy yodady4 in Combat Arms Clan Recruitment & Advertising
    29Last post 16y ago

Tags for this Thread

None