Notice | it will make Super Kill work !

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Notice | it will make Super Kill work !
Hi guys,

In this section i found a undetected superkill,

but need to do a something to make it works...

Code:
struct ModelNodew 
{
	char Spacer[212];
	float CharacterDimensions[3];
};

void SuperKill() 
{
	do 
	{
		Sleep(150);
	} while (!GetModuleHandle(L"ClientFx.fxd") || !GetModuleHandle(L"CShell.dll"));
	DWORD CShell = reinterpret_cast<DWORD>(GetModuleHandle(L"CShell.dll"));
	DWORD ModelNodeFunc = *reinterpret_cast<DWORD*>(CShell + MODEL_NODE);
	
	while (true) {
		

		int* GameStatus = reinterpret_cast<int*>(CShell + GAME_STATUS);
		if (*GameStatus == 11) {
			for (int Key = 0; (Key < 3); Key++) {
				ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
				for (int Dimension = 0; (Dimension < 3); Dimension++) 
				{
					Character -> CharacterDimensions[Dimension] = 150.0f;
				};
			};
		}
		else {
			for (int Key = 0; (Key < 3); Key++) {
				ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
				for (int Dimension = 0; (Dimension < 3); Dimension++) 
				{
					Character -> CharacterDimensions[Dimension] = 18.0f;
				};
			};
		};
			Sleep(333);
	};
};
Notice is : You must call it ON DllMain not Present hook and You can change server too !

Code:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)SuperKill, hModule, 0, 0);
"You need to bypass 28_5 first"

Credit : @jayjay153

I hope it's helped u
idk why people doing this no matter if the source are next generation, the crc memory check are still same and they checking it once you change the value, result account ban and btw bypassing 28_x its easy
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