Notice | it will make Super Kill work !
Hi guys,
In this section i found a undetected superkill,
but need to do a something to make it works...
Code:
struct ModelNodew
{
char Spacer[212];
float CharacterDimensions[3];
};
void SuperKill()
{
do
{
Sleep(150);
} while (!GetModuleHandle(L"ClientFx.fxd") || !GetModuleHandle(L"CShell.dll"));
DWORD CShell = reinterpret_cast<DWORD>(GetModuleHandle(L"CShell.dll"));
DWORD ModelNodeFunc = *reinterpret_cast<DWORD*>(CShell + MODEL_NODE);
while (true) {
int* GameStatus = reinterpret_cast<int*>(CShell + GAME_STATUS);
if (*GameStatus == 11) {
for (int Key = 0; (Key < 3); Key++) {
ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
for (int Dimension = 0; (Dimension < 3); Dimension++)
{
Character -> CharacterDimensions[Dimension] = 150.0f;
};
};
}
else {
for (int Key = 0; (Key < 3); Key++) {
ModelNodew* Character = reinterpret_cast<ModelNodew*>(ModelNodeFunc + (Key * 4));
for (int Dimension = 0; (Dimension < 3); Dimension++)
{
Character -> CharacterDimensions[Dimension] = 18.0f;
};
};
};
Sleep(333);
};
};
Notice is : You must call it ON DllMain not Present hook and You can change server too !
Code:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)SuperKill, hModule, 0, 0);
"You need to bypass 28_5 first"
Credit : @
jayjay153
I hope it's helped u