DBD devs dont take it serious.
they didnt respond to any of my messages till now.
i'm considering maybe to share the method soon
Proof:
that's the original letter that i sent them 14 days ago:
Today is 19/01/2020:
--- Game version is 3.4.2 ---
and my exploit is working from the first release.
*this video is made for "Dead by daylight" Developers*
(they still have 2 days to get in agreement but i'll release the videos for public as they dont answer anything yet.)
the video and the method will be hidden and not shared in public yet.
currently i'm the only person who know about it.
The exploit:
# that let me travel on the map without being seen by the killer or other survivors.
# that exploit let me send a running decoy of my character (same killer and surv)
# when i decide i can teleport back.
There is no way to detect this exploit by any kind of anti-cheat*
*
I will wait for 15 days from this moment
for interesting suggestions / ideas from you.
if i will not get any response in 15 days from you i will probably share it
with friends and private cheaters community's.
*
for more information contact me at:
/////
So sad, we must waiting a 15 days(( cause devs as always, even if they answer, they will do nothing
Originally Posted by DBDEXPLOIT
DBD devs dont take it serious.
they didnt respond to any of my messages till now.
i'm considering maybe to share the method soon
Proof:
that's the original letter that i sent them 14 days ago:
Try to limit your connection by his method and do the same, and there you will get your answers.
I don't actually know. I'm saying this from the looks of it, It seems the same. Waaay too lazy to test it though, especially since I have to go on my alt account. So if anyone wants to test this and prove me wrong by all means go ahead.
Originally Posted by DBDEXPLOIT
Try to limit your connection by his method and do the same, and there you will get your answers.
boss,you at least stole an idea from a person saying that this is your method.This is not good
Originally Posted by PE4EHbKA
boss,you at least stole an idea from a person saying that this is your method.This is not good
I dont know if you are using "Google Translate" or your english is that bad :/
but i as i said, if you think its the same method then do the same thing i did with the "stolen" method
and ofc dont forget to upload your video here
Originally Posted by DBDEXPLOIT
I dont know if you are using "Google Translate" or your english is that bad :/
but i as i said, if you think its the same method then do the same thing i did with the "stolen" method
and ofc dont forget to upload your video here
You just restricted the flow of DBD Internet packets, I think even a stupid person knows this.AND ITS NOT YOUR EXPLOIT. U can just write easy ahk script for this.
- - - Updated - - -
Originally Posted by DBDEXPLOIT
I dont know if you are using "Google Translate" or your english is that bad :/
but i as i said, if you think its the same method then do the same thing i did with the "stolen" method
and ofc dont forget to upload your video here
In any case, I don't respect you anymore because you say this is your method
Originally Posted by DBDEXPLOIT
I dont know if you are using "Google Translate" or your english is that bad :/
but i as i said, if you think its the same method then do the same thing i did with the "stolen" method
and ofc dont forget to upload your video here
lol what a loser dude either share or gtfo
Originally Posted by PE4EHbKA
You just restricted the flow of DBD Internet packets, I think even a stupid person knows this.AND ITS NOT YOUR EXPLOIT. U can just write easy ahk script for this.
Yea this makes sense. The dedicated server(s) hosting your match loses packets of data from your client and so instead of instantly kicking you out it tries to restore the connection and get the packets. In the meantime, while it's doing all this, the game client continues your last action. When it restores the connection, your game client sends the packets of data to the server(s) and since you technically never moved (since you lost connection) you're teleported back to the spot before you lost your connection.
And you're able to activate it during a chase because you have an AHK script or something similar running.
Nice job stealing some dudes work
Didn't really make sense why you'd steal this method, create a brand new account on MPGH and on Youtube just to share this exploit, until I saw a website in the bio of your YT videos, now it all makes sense. You're trying to promote that website.
Originally Posted by Bo0sted
Yea this makes sense. The dedicated server(s) hosting your match loses packets of data from your client and so instead of instantly kicking you out it tries to restore the connection and get the packets. In the meantime, while it's doing all this, the game client continues your last action. When it restores the connection, your game client sends the packets of data to the server(s) and since you technically never moved (since you lost connection) you're teleported back to the spot before you lost your connection.
And you're able to activate it during a chase because you have an AHK script or something similar running.
Nice job stealing some dudes work
Didn't really make sense why you'd steal this method, create a brand new account on MPGH and on Youtube just to share this exploit, until I saw a website in the bio of your YT videos, now it all makes sense. You're trying to promote that website.
Well, before really blame me for "Stealing" someone's method first check if its really that, never be sure before you really check.
and again i will repeat, there is nothing to do with any packets / lagswitches that related to any software.
that's an exploit in UE4.
if you really wanna see it in action without any netbalancers in the background, then you are most welcome
to join me on disc0rd app / teamviewer session and see it by yourself.