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  1. #1
    skillkill's Avatar
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    Post Monster Hunter: World - Cheat Table (Iceborne Update) (Update 7)

    This is a new mhw cheat table thread as the update has broken the scripts from the previous table as well as the previous bypass.

    This is the updated CT with additional scripts (as of update 80) and the new bypass. working for version 11.50.00 and will probably have another re-release soon to include marcus101RR's scripts.

    I take no credit for anything here. It's thanks to the guys at fearless revolution; Caliber1942 for making an updated bypass and Squall8 & Marcus101RR & Pox911 & Toolsmax for updated CT's.

    Features:


    Instructions:
    1. Open MHW
    2. Hook CT to game
    3. Run bypass until it says 'Success!' and leave it open (don't hit ok)
    4. Run scripts

    Virus scans for bypass:
    - virustotal
    - jotti

    Virus scans for CT:
    - virustotal
    - jotti

    Notes:
    - inf stamina cannot bypass the effect of stamina decay when in hoarfrost (you can't sprint properly when your stamina cap decays to the minimum even with this enabled)
    - inf item use refers to items and includes coatings and ammo etc. as well
    - if you have random crashes it is probably because you have the high res texture pack. uninstall it and that should fix it
    - if the highlighted weapon script is dysfunctional, you need to select your weapon again
    - the maxed set bonus script can cause crashes
    - when using highlighted item pointer script, disable the inf item use script as this can cause sticky item slots
    - guiding lands exp script is for the new end-game area
    - if you have any problems, please make sure everything is updated first
    <b>Downloadable Files</b> Downloadable Files
    Last edited by skillkill; 02-20-2020 at 09:31 AM.
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  3. #2
    T-800's Avatar
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  4. #3
    tonguetied's Avatar
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    Thanks, Does this work on Ver. 11.50.01?

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  6. #4
    skillkill's Avatar
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    Quote Originally Posted by tonguetied View Post
    Thanks, Does this work on Ver. 11.50.01?
    not sure, i haven't tested on 11.50.01
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  8. #5
    JSickJunioROAX's Avatar
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    New Game Update! - 12.03.2020 - still up to date?

    New Game Update as of 12.03.2020

    Tested bypass and table on Version 12.11.00 of the Game:

    Works:
    - Charakter pointer
    - Highlighted weapon editor
    - Ignore crafting materials
    - will update...

    Broken:
    - Invulnerable
    - Inf Stamina
    - Highlighted Item Pointer
    - will update...

    --> Outdated in my opinion
    Last edited by JSickJunioROAX; 03-12-2020 at 06:45 AM. Reason: Tested on Version 12.11.00

  9. #6
    dvahime's Avatar
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    I second this, can confirm. Quite a few tabs no longer work.

  10. #7
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    Problem solved
    Last edited by KanadeK; 03-13-2020 at 02:09 AM.

  11. #8
    skillkill's Avatar
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    Here is some code with updated pointers and offsets:

    For invuln:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>19287</ID>
          <Description>"Invulnerable"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterWorld.exe
      Version: 
      Date   : 2020-01-09
      Author : Squall8
    }
    
    [ENABLE]
    //48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
    aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
    registersymbol(invul1)
    
    invul1:
      db 90 90 90 90 90
    
    //48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
    aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
    registersymbol(invul2)
    
    invul2:
      db 90 90 90 90 90
    
    //41 0F 28 C8 E8 ** ** ** ** EB 08
    aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
    registersymbol(invul3)
    
    invul3:
      db 90 90 90 90 90
    
    [DISABLE]
    
    invul1:
      db E8 6B 85 5B E3
    
    unregistersymbol(invul1)
    
    invul2:
      db E8 5E 14 93 E7
    
    unregistersymbol(invul2)
    
    invul3:
      db E8 B0 37 65 E8
    
    unregistersymbol(invul3)
    </AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    And for 1 jewel max:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>19287</ID>
          <Description>"Invulnerable"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterWorld.exe
      Version: 
      Date   : 2020-01-09
      Author : Squall8
    }
    
    [ENABLE]
    //48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
    aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
    registersymbol(invul1)
    
    invul1:
      db 90 90 90 90 90
    
    //48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
    aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
    registersymbol(invul2)
    
    invul2:
      db 90 90 90 90 90
    
    //41 0F 28 C8 E8 ** ** ** ** EB 08
    aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
    registersymbol(invul3)
    
    invul3:
      db 90 90 90 90 90
    
    [DISABLE]
    
    invul1:
      db E8 6B 85 5B E3
    
    unregistersymbol(invul1)
    
    invul2:
      db E8 5E 14 93 E7
    
    unregistersymbol(invul2)
    
    invul3:
      db E8 B0 37 65 E8
    
    unregistersymbol(invul3)
    </AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    No update for the table as of yet
    Last edited by skillkill; 03-13-2020 at 05:08 AM.
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  13. #9
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    help

    I Have a question, how we do to replace the code ?

  14. #10
    JSickJunioROAX's Avatar
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    Cool change code...

    Quote Originally Posted by TigerDyr View Post
    I Have a question, how we do to replace the code ?
    The code is for the cheat engine table (not the .exe) You can open the library using a text or code programm of your choice. I use Notepad++.
    The table is organized in cheat entries. There is one entry for each cheat funktion (e.g. Inf. Stamina). The code he posted is the complete cheat entry section for "Invulnerability". Tip: In Notepad++ you can easily distinguish between sections due to highlighted text and section closing tabs.
    Invul is the first cheat entry of the table. Just replace the old code with the new one and you should be fine.

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  16. #11
    dvahime's Avatar
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    Quote Originally Posted by skillkill View Post
    Here is some code with updated pointers and offsets:

    For invuln:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>19287</ID>
          <Description>"Invulnerable"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterWorld.exe
      Version: 
      Date   : 2020-01-09
      Author : Squall8
    }
    
    [ENABLE]
    //48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
    aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
    registersymbol(invul1)
    
    invul1:
      db 90 90 90 90 90
    
    //48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
    aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
    registersymbol(invul2)
    
    invul2:
      db 90 90 90 90 90
    
    //41 0F 28 C8 E8 ** ** ** ** EB 08
    aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
    registersymbol(invul3)
    
    invul3:
      db 90 90 90 90 90
    
    [DISABLE]
    
    invul1:
      db E8 6B 85 5B E3
    
    unregistersymbol(invul1)
    
    invul2:
      db E8 5E 14 93 E7
    
    unregistersymbol(invul2)
    
    invul3:
      db E8 B0 37 65 E8
    
    unregistersymbol(invul3)
    </AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    And for 1 jewel max:
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>19287</ID>
          <Description>"Invulnerable"</Description>
          <LastState/>
          <Color>000000</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : MonsterHunterWorld.exe
      Version: 
      Date   : 2020-01-09
      Author : Squall8
    }
    
    [ENABLE]
    //48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
    aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
    registersymbol(invul1)
    
    invul1:
      db 90 90 90 90 90
    
    //48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
    aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
    registersymbol(invul2)
    
    invul2:
      db 90 90 90 90 90
    
    //41 0F 28 C8 E8 ** ** ** ** EB 08
    aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
    registersymbol(invul3)
    
    invul3:
      db 90 90 90 90 90
    
    [DISABLE]
    
    invul1:
      db E8 6B 85 5B E3
    
    unregistersymbol(invul1)
    
    invul2:
      db E8 5E 14 93 E7
    
    unregistersymbol(invul2)
    
    invul3:
      db E8 B0 37 65 E8
    
    unregistersymbol(invul3)
    </AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    No update for the table as of yet
    Seems to be the same thing twice, but this is helpful. Hope to see a full update soon!

  17. #12
    skillkill's Avatar
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    Quote Originally Posted by dvahime View Post
    Seems to be the same thing twice, but this is helpful. Hope to see a full update soon!
    don't know how i made that mistake and didn't catch it

    updated thread is ready


    @Ahlwong @T-800 mark this thread outdated and /close please thanks
    Last edited by skillkill; 03-21-2020 at 10:32 AM. Reason: edit
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  18. #13
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    thanks! great job

  19. #14
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    which one is unlock armor and no creating item requirement?

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