Here is some code with updated pointers and offsets:
For invuln:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19287</ID>
<Description>"Invulnerable"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-01-09
Author : Squall8
}
[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)
invul1:
db 90 90 90 90 90
//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)
invul2:
db 90 90 90 90 90
//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)
invul3:
db 90 90 90 90 90
[DISABLE]
invul1:
db E8 6B 85 5B E3
unregistersymbol(invul1)
invul2:
db E8 5E 14 93 E7
unregistersymbol(invul2)
invul3:
db E8 B0 37 65 E8
unregistersymbol(invul3)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
And for 1 jewel max:
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>19287</ID>
<Description>"Invulnerable"</Description>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2020-01-09
Author : Squall8
}
[ENABLE]
//48 85 C9 74 05 E8 ** ** ** ** 31 C0 48 83 C4 28
aobscanmodule(invul1,MonsterHunterWorld.exe,E8 6B 85 5B E3)
registersymbol(invul1)
invul1:
db 90 90 90 90 90
//48 89 F1 E8 ** ** ** ** 44 38 B5 28 06 00 00
aobscanmodule(invul2,MonsterHunterWorld.exe,E8 5E 14 93 E7)
registersymbol(invul2)
invul2:
db 90 90 90 90 90
//41 0F 28 C8 E8 ** ** ** ** EB 08
aobscanmodule(invul3,MonsterHunterWorld.exe,E8 B0 37 65 E8)
registersymbol(invul3)
invul3:
db 90 90 90 90 90
[DISABLE]
invul1:
db E8 6B 85 5B E3
unregistersymbol(invul1)
invul2:
db E8 5E 14 93 E7
unregistersymbol(invul2)
invul3:
db E8 B0 37 65 E8
unregistersymbol(invul3)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
No update for the table as of yet