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  1. #31
    kdylim's Avatar
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    Quote Originally Posted by GasFerr123 View Post
    update season 7 with gui

    update:
    -havoc
    -hemlok
    add:
    -scout/p2020/wigman
    working on turbo havoc
    Doesnt seem to work for me... Weapons immediately snap down and continue with the recoil pattern downwards.
    Just copied this, notepad then saved as run.ahk

  2. The Following User Says Thank You to kdylim For This Useful Post:

    xender1313 (03-28-2021)

  3. #32
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    Cant seem to get it to work for me either. Maybe I just suck at this.

  4. #33
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    Quote Originally Posted by hhuang7n View Post
    Cant seem to get it to work for me either. Maybe I just suck at this.
    you need hyde.dll and hyde64.dll in the same folder
    you can find it in another thread
    think it was the season 5 ne recoil threat.

  5. #34
    VLNDGVNG's Avatar
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    Any detections so far?

  6. #35
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    Can confirm it's working fine undetected Season 7.

  7. #36
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    Thumbs up æ›´æ–°

    Looking forward to new updates

  8. #37
    AMXBus's Avatar
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    Recoil update

    Quote Originally Posted by GasFerr123 View Post
    download and install autohotkey too many online tutorials

    how to protect scrip
    1) download ahkhider and paste it into a folder with the scrip
    2create run.ahk and write:
    Run norecoil.ahk
    Run ahkhider.ahk (Googling it is easy to get)
    3)Compile run.ahk
    4)verify that origin is not running and then run run.exe

    you can change the blinds of the keys of the weapons for the one you consider best; for example = bind_r31=f2 for f4

    havoc updating pattern






    Code:
    #NoEnv
    SetWorkingDir %A_ScriptDir%
    #SingleInstance force
    #MaxThreadsBuffer on
    SetTitleMatchMode, 2
    ;#IfWinActive r5apex.exe
    SetBatchLines -1                        ;removes default 10ms delay between lines 
    #MaxHotkeysPerInterval 99000000
    #HotkeyInterval 99000000
    #KeyHistory 0
    ListLines Off
    SetKeyDelay, -1, -1
    SetMouseDelay, -1
    SetDefaultMouseSpeed, 0
    SetWinDelay, -1
    ;if not A_IsAdmin {
    ;   Run *RunAs "%A_ScriptFullPath%"  
    ;   ExitApp
    ;}
     
    ;-----editplz-----
    sens:=3 ; x2 from your sens in game
    bind_bhop= ;This button should be binded sub-crouch[hold] key in Game setting
    subjumpkey=9 ;This button should be binded sub-Jump key in Game setting
    subshootkey=0 ;This button should be binded sub-Attack key in Game setting
    bind_1=1
    bind_2=2
    bind_run=3 ;Run key
    bind_reset=5 ;Reset button
    bind_granade=g ;Granade key
    bind_box=f ;open box key
    bind_r31=f2
    bind_r9=f1
    bind_alt=f3
    bind_re=f4
    bind_spit=f9
    bind_pros=f6
    bind_pro=f8
    bind_lstar=f10
    bind_hav=f5
    bind_flat=f7
    bind_devo=f11
    bind_tdevo=f12
    ;----hotkey registor-----
    Hotkey, ~$*%bind_1%, key_1
    Hotkey, ~$*%bind_2%, key_2
    Hotkey, ~$*%bind_run%, key_3
    Hotkey, ~$*%bind_r31%, r301
    Hotkey, ~$*%bind_r9%, r99
    Hotkey, ~$*%bind_alt%, alternator
    Hotkey, ~$*%bind_re%, re45
    Hotkey, ~$*%bind_spit%, spitfire
    Hotkey, ~$*%bind_pros%, prowlerselect
    Hotkey, ~$*%bind_pro%, prowler
    Hotkey, ~$*%bind_lstar%, lstar
    Hotkey, ~$*%bind_hav%, havoc
    Hotkey, ~$*%bind_flat%, flatline
    Hotkey, ~$*%bind_devo%, devotion
    Hotkey, ~$*%bind_tdevo%, taabodevotion
    Hotkey, ~$*%bind_reset%, key_reset
    Hotkey, ~$*%bind_granade%, key_granade
    Hotkey, ~$*%bind_bhop%, key_bhop
     
    ; ~~~~~~~~~~~~~~~~~Pattern~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~
    no_pattern := {}
    r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
    ,4: "-1.2,10.0,80", 5: "-5.3,7.6,80", 6: "-0.4,4.1,80"
    ,7: "-1.8,3.3,80", 8: "-4.1,1.9,80", 9: "-2.4,3.3,80"
    ,10: "-3.2,1.0,80", 11: "0.0,3.3,80", 12: "2.0,2.2,80"
    ,13: "5.0,2.8,80", 14: "4.7,2.3,80", 15: "5.0,1.9,80"
    ,16: "5.2,0.9,80", 17: "3.2,0.9,80", 18: "0.0,2.2,80"
    ,19: "-1.1,4.2,80", 20: "-3.1,2.8,80", 21: "-3.6,1.3,80"
    ,22: "-3.6,0.0,80", 23: "-2.6,1.4,80", 24: "-2.4,1.4,80"
    ,25: "-3.0,0.0,80", 26: "0.0,0.0,80", 27: "0.0,0.0,80"
    ,28: "0.0,0.0,80", 29: "0.0,0.0,80", 30: "0.0,0.0,80"}
     
    r99_pattern := {1: "-1.6,7,53", 2: "0.1,7,53", 3: "2.3,5.9,53"
    ,4: "-1.8,10.2,53", 5: "-3.3,14.9,53", 6: "-6.3,13,53"
    ,7: "-5.5,9.7,53", 8: "-2.5,8.8,53", 9: "0.2,9,52"
    ,10: "2.3,7.8,52", 11: "4.5,7.3,52", 12: "0.9,6.1,52"
    ,13: "1.6,8.5,52", 14: "-1.1,4,52", 15: "-4.9,1,52"
    ,16: "-2.3,2.8,52", 17: "-4.5,1.5,52", 18: "4,2.3,52"
    ,19: "0,2,52", 20: "2.5,1.7,52", 21: "3.5,1.7,52"
    ,22: "4,2.6,52", 23: "3.5,2,52", 24: "4.6,2,52"
    ,25: "2,1.5,52", 26: "2,2,52", 27: "-5,3,52"
    ,28: "-5,0,52", 29: "-5,1,52", 30: "0,0,52"}
     
    alternator_pattern := {1: "0.0,14.4,109", 2: "0.0,13.0,109", 3: "0.0,15.8,109"
    ,4: "0.0,13.9,109", 5: "0.0,15.6,109", 6: "0.0,15.6,109"
    ,7: "-2.0,12.7,109", 8: "-2.0,7.3,109", 9: "-3.0,13.2,109"
    ,10: "-3.0,6.6,109", 11: "-3.0,9.8,109", 12: "-2.0,1.2,109"
    ,13: "-2.0,6.8,109", 14: "-2.0,4.6,109", 15: "-1.0,10.0,109"
    ,16: "0.0,9.3,109", 17: "5.0,3.2,109", 18: "5.0,9.8,109"
    ,19: "5.0,0.7,109", 20: "5.0,8.3,109", 21: "5.0,-0.2,109"
    ,22: "5.0,7.1,109", 23: "5.0,1.7,109", 24: "5.0,7.6,109"
    ,25: "5.0,-0.7,109", 26: "5.0,6.8,109", 27: "5.0,0.0,109"}
     
     
    re45_pattern := {1: "-0.7,12.6,112", 2: "-1.4,10.9,112", 3: "-6.1,11.2,112"
    ,4: "-3.0,11.6,112", 5: "-4.1,9.9,112", 6: "-5.7,8.0,112"
    ,7: "-5.9,7.1,112", 8: "-7.7,6.9,112", 9: "-7.2,6.2,112"
    ,10: "-6.7,5.0,112", 11: "-4.7,5.1,112", 12: "1.0,6.4,112"
    ,13: "-5.7,5.7,112", 14: "-3.4,5.1,112", 15: "-2.4,6.4,112"
    ,16: "2.4,5.7,112", 17: "-3.1,4.7,142", 18: "-5.1,1.3,142"
    ,19: "-4.7,3.4,147", 20: "-3.7,4.1,147", 21: "-5.1,2.4,147"
    ,22: "-5.1,4.1,147", 23: "-5.0,0.0,147"}
     
    spitfire_pattern := {1: "3.0,15.2,110", 2: "1.5,4.8,110", 3: "9.6,9.6,110", 4: "6.3,7.0,110"
    ,5: "3.3,9.2,110", 6: "-0.3,9.2,110", 7: "-4.5,2.6,110", 8: "-9.6,-2.0,110"
    ,9: "-2.7,-1.6,110", 10: "-3.9,3.2,110", 11: "-2.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.4,110", 15: "9.6,-1.6,110", 16: "4.2,1.4,110"
    ,17: "1.8,7.8,110", 18: "3.3,7.6,110", 19: "6.9,4.4,110", 20: "9.0,1.8,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-6.9,2.5,113", 24: "-4.5,2,113"
    ,25: "-7.8,2.2,113", 26: "-8.1,1,113", 27: "-7.8,-1,113", 28: "-3.3,3.6,113"
    ,29: "-4.5,4.2,113", 30: "-0.3,4.2,113", 31: "-9.6,-2.0,113", 32: "-2.7,-1.6,113"
    ,33: "-3.9,2.2,113", 34: "-2.6,3,113", 35: "4.5,1.5,113", 36: "9.9,3.4,113"
    ,37: "5.1,1.4,113", 38: "9.6,-1.6,113", 39: "4.2,1.4,113", 40: "1.8,7.8,113"
    ,41: "3.3,7.6,113", 42: "6.9,4.4,113", 43: "9.0,1.8,113", 44: "3.9,0.6,113"
    ,45: "-1.2,5.6,113", 46: "-6.9,3.2,113", 47: "-4.5,2.6,113", 48: "-7.8,3.2,113"
    ,49: "-8.1,2.0,113", 50: "-7.8,-2.0,113", 51: "-3.3,4.6,113", 52: "-4.5,6.2,113"
    ,53: "-0.3,6.2,113", 54: "-9.6,-2.0,113", 55: "-2.7,-1.6,113", 56: "-3.9,3.2,113"
    ,57: "-2.7,6.6,113", 58: "4.5,2.0,113", 59: "9.9,4.4,113", 60: "5.1,1.4,113"
    ,61: "9.6,-1.6,113"}
     
    prowlerselect_pattern := {1: "2,15.2,120", 2: "2,11.7,120", 3: "2,12.9,120"
    ,4: "2,12.4,120", 5: "3,9.4,120", 6: "3,10.6,120"
    ,7: "3,9.0,120", 8: "3,8.5,120", 9: "-2,3.9,120"
    ,10: "-3,6.0,120", 11: "-3,6.0,120", 12: "-3,6.4,120"
    ,13: "-3,6.9,120", 14: "-3,3.9,120", 15: "3,7.8,120"
    ,16: "3,4.8,120", 17: "3,3.7,120", 18: "0,3.9,120"
    ,19: "0,6.0,120", 20: "0.0,5.3,120", 21: "0.0,0.0,120"}
     
    prowler_pattern := {1: "0.7,17.3,36", 2: "0.3,15.0,36", 3: "0.3,14.3,36"}
     
     
     
    lstar_pattern := {1: "2,5,37", 2: "1,5,37", 3: "2,5,37"
    ,4: "2,5,37", 5: "2,5,37", 6: "2,5,37"
    ,7: "2,5,37", 8: "2,5,37", 9: "2,5,37"
    ,10: "1,5,32", 11: "-1,5,32", 12: "-1,5,37"
    ,13: "-2,5,32", 14: "-3,5,32", 15: "-3,5,32"
    ,16: "0,5,42", 17: "-1,5,42", 18: "0,5,42"
    ,19: "1,5,42", 20: "2,5,42", 21: "2,5,42"
    ,22: "1,5,42", 23: "1,5,55", 24: "0,5,55"
    ,25: "1,5,55", 26: "0,5,55", 27: "0,5,55"
    ,28: "0,5,55", 29: "0,5,55", 30: "0,5,55"
    ,31: "0,5,55", 32: "0,5,55", 33: "0,5,55"
    ,34: "0,5,55", 35: "0,5,55", 36: "0,5,55"
    ,37: "0,5,55", 38: "0,5,55", 39: "0,5,55"
    ,40: "0,5,55", 41: "0,5,55", 42: "0,5,55"
    ,43: "0,5,55", 44: "0,5,55", 45: "0,5,55"}
     
    havoc_pattern := {1: "0.0,0.0,460",    2: "-1.1,10.8,84",  3: "-5,11.9,84"
    ,4: "-5,10.4,84",   5: "-5,10.8,84",   6: "-2.5,11.0,84"
    ,7: "-2.0,11.1,84",   8: "-3.7,11.1,84",  9: "-0.9,11.1,84"
    ,10: "2.8,11.1,84",   11: "5.5,10.3,84",  12: "2.8,11.1,84"
    ,13: "0.9,10.1,84",   14: "-2.0,10.1,84", 15: "-2.0,10.1,84"
    ,16: "-3.7,8,83",    17: "-2.8,7,83",    18: "-2.0,5,83"
    ,19: "-0.9,5.5,83",   20: "0.9,4,84",     21: "2.0,2.8,84"
    ,22: "2.8,2.8,84",    23: "2.0,2.8,84",   24: "0.9,2.8,84"
    ,25: "-0.9,2.5,84",   26: "-2.0,2.5,84",  27: "0.0,2,84"
    ,28: "0.0,2,84",      29: "0.0,2,84",     30: "0.0,2,84"
    ,31: "0.0,2,84",      32: "0.0,2,84",     33: "0.0,0.0,100"}
     
    flatline_pattern := {1: "3.0,15.2,110", 2: "1.5,5.3,110", 3: "9.6,10.1,110", 4: "6.3,7.5,110"
    ,5: "3.3,9.7,110", 6: "-1.3,9.7,110", 7: "-4.5,2.6,110", 8: "-10.6,-2.0,110"
    ,9: "-2.7,-1.3,110", 10: "-3.9,3.5,110", 11: "-1.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.9,110", 15: "9.6,-1.6,110", 16: "4.2,2.1,110"
    ,17: "1.8,8.3,110", 18: "3.3,8.1,110", 19: "6.9,4.9,110", 20: "9.0,2.3,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-7.9,2.5,113", 24: "-5.5,2,113"
    ,25: "-8.8,2.2,113", 26: "-9.1,1.5,113", 27: "-8.8,1,113"}
     
     
     
    devotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,180", 3: "0.3,20.0,170"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,120", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,85", 8: "2.8,10.6,85", 9: "6.2,4.8,85"
    ,10: "2.8,6.4,85", 11: "3.1,5.8,68", 12: "4.8,7.1,68"
    ,13: "5.0,4.4,68", 14: "6.2,2.3,68", 15: "7.6,1.8,68"
    ,16: "7.0,0.5,68", 17: "4.2,-1.6,68", 18: "6.2,1.6,68"
    ,19: "-1.4,4.6,68", 20: "0.0,5.3,66", 21: "-3.9,3.9,66"
    ,22: "-4.5,2.3,66", 23: "-4.5,2.5,66", 24: "-6.7,3.0,66"
    ,25: "-7.0,3.0,66", 26: "-3.1,3.2,66", 27: "1.7,3.7,66"
    ,28: "-1.4,4.8,66", 29: "-3.6,4.4,66", 30: "-5.0,3.5,70"
    ,31: "-6.2,2.1,70", 32: "-5.6,-0.5,70", 33: "-5.6,-0.5,70"
    ,34: "-4.8,3.7,70", 35: "-4.8,3.7,67", 36: "-0.8,4.1,67"
    ,37: "-2.8,3.5,67", 38: "2.0,3.5,67", 39: "2.0,3.5,66"
    ,40: "-1.4,3.7,67", 41: "-1.4,2.8,67", 42: "-3.6,1.6,67"
    ,43: "-1.4,2.3,67", 44: "0.0,3.0,67", 45: "3.6,1.8,67"}
     
    taabodevotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,140", 3: "0.3,20.0,140"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,100", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,100", 8: "2.8,10.6,100", 9: "6.2,4.8,100"
    ,10: "2.8,6.4,88", 11: "3.1,5.8,88", 12: "4.8,7.1,88"
    ,13: "5.0,4.4,88", 14: "6.2,2.3,88", 15: "7.6,10.8,86"
    ,16: "7.0,0.5,86", 17: "4.2,-1.6,86", 18: "6.2,1.6,86"
    ,19: "-1.4,4.6,86", 20: "0.0,5.3,86", 21: "-3.9,3.9,86"
    ,22: "-4.5,2.3,86", 23: "-4.5,2.5,86", 24: "-6.7,3.0,86"
    ,25: "-7.0,3.0,86", 26: "-3.1,3.2,86", 27: "1.7,3.7,86"
    ,28: "-1.4,4.8,86", 29: "-3.6,4.4,86", 30: "-5.0,3.5,88"
    ,31: "-6.2,2.1,88", 32: "-5.6,-0.5,88", 33: "-5.6,-0.5,88"
    ,34: "-4.8,3.7,88", 35: "-4.8,3.7,87", 36: "-0.8,4.1,87"
    ,37: "-2.8,3.5,87", 38: "2.0,3.5,87", 39: "2.0,3.5,86"
    ,40: "-1.4,3.7,86", 41: "-1.4,2.8,86", 42: "-3.6,1.6,86"
    ,43: "-1.4,2.3,86", 44: "0.0,3.0,87", 45: "0.0,0.0,120"}
     
    ;~~~~~~~~~~~~~~~~~~~~~~~Base state~~~~~~~~~~~~~~~~~~~~~~~~~~
    slotA:=1 ;Slot1 activate memory Var
    slotB:=0 ;Slot2 activate memory Var
    memA:=non ,memB:=non ;Weapon pattern memory Var
    memR1:=0 memR2:=0 ;Fire-mode memory Var
    active_pattern:=no_pattern
    modifier:= 3.4/sens
    rate=10
    volume=80
    SAPI.voice := SAPI.GetVoices().Item(1)
    SAPI := ComObjCreate("SAPI.SpVoice")
    SAPI.rate:=rate
    SAPI.volume:=volume
    rapidmode:=0
     
    isCursorShown()
    {
    StructSize := A_PtrSize + 16
    VarSetCapacity(InfoStruct, StructSize)
    NumPut(StructSize, InfoStruct)
    DllCall("GetCursorInfo", UInt, &InfoStruct)
    Result := NumGet(InfoStruct, 8)
    if Result > 1
    Return 1
    else
    Return 0
    }
    Loop {
    Sleep 50
    if isCursorShown() == 1
    mice:=1
    else
    mice:=0
    }
     
    ; ~~~~~~~~~~~~~~~~~Base activation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    key_1:
    slotA:=1
    slotB:=0
    active_pattern:=%memA%_pattern
    rapidmode:=memR1
    SAPI.Speak(memA,1)
    return
     
    key_2:
    slotA:=0
    slotB:=1
    active_pattern:=%memB%_pattern
    rapidmode:=memR2
    SAPI.Speak(memB,1)
    return
     
    key_3:
    key_granade:
    active_pattern:=no_pattern
    rapidmode:=()
    if GetKeyState(bind_run,"P")
    SAPI.Speak("",1)
    else if GetKeyState(bind_granade,"P")
    SAPI.Speak("",1)
    return
     
     
    key_reset:
    active_pattern:=no_pattern
    slotA:=1
    slotB:=0
    memA:=non
    memB:=non
    memR1:=0
    memR2:=0
    rapidmode:=0
    SAPI.Speak("allreset",1)
    return
     
    ; ~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon Profile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;Full-Auto Weapon section
    r301:
    r99:
    alternator:
    re45:
    spitfire:
    lstar:
    havoc:
    flatline:
    devotion:
    taabodevotion:
     
    prowlerselect:
    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=0
    if (slotA)
    memA:=nullA ,memR1:=0
    else
    memB:=nullA ,memR2:=0
    SAPI.Speak(nullA,1)
    }
    return
     
    ;Tap or burst weapon section
    prowler:
    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=1
    if (slotA)
    memA:=nullA ,memR1:=1
    else
    memB:=nullA ,memR2:=1
    SAPI.Speak(nullA,1)
    }
    return
     
    ; ~~~~~~~~~~~~~~~~~~~~~~Main~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~
     
    key_bhop:
    sleep 150
    while GetKeyState(bind_bhop, "P")
    {
    Random, foo, 50, 100
    Send % subjumpkey
    Sleep %foo%
    send {space}
    sleep %foo%
    }
    return
     
    #IF mice=0 ; Disable switch cursor shown (start line)
    ~$*LButton::
    sleep 5
    loop
    {
    x := strsplit(active_pattern[a_index],",")[1] ;using str insteed of normal array for easly edit pattern
    y := strsplit(active_pattern[a_index],",")[2]
    t := strsplit(active_pattern[a_index],",")[3]
    dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier)
    sleep t
    } until !GetKeyState("LButton","P") || a_index > active_pattern.maxindex()
    return
    #IF ; Disable switch cursor shown (end line)
     
    ~end::
    SAPI.Speak("bye")
    Exitapp
    return


    Can you update the recoil please, for season 8

  9. The Following User Says Thank You to AMXBus For This Useful Post:

    PolskaKielbasa (08-13-2021)

  10. #38
    PolskaKielbasa's Avatar
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    Quote Originally Posted by GasFerr123 View Post
    havoc_pattern := {1: "0.0,0.0,460", 2: "-15,20.8,84", 3: "-5,22.9,84"
    ,4: "0,17.4,84", 5: "3,15.8,84", 6: "4,15.0,84"
    ,7: "4,14.1,84", 8: "2,14.1,84", 9: "-0.9,14.1,84"
    ,10: "2.8,14.1,84", 11: "5.5,14.3,84", 12: "2.8,14.4,84"
    ,13: "0.9,13.1,84", 14: "-2.0,13.1,84", 15: "-2.0,13.1,84"
    ,16: "-3.7,12,83", 17: "-2.8,12,83", 18: "-2.0,11,83"
    ,19: "-0.9,9,83", 20: "0.9,9,84", 21: "2.0,9,84"
    ,22: "2.8,2.8,84", 23: "2.0,2.8,84", 24: "0.9,2.8,84"
    ,25: "-0.9,2.5,84", 26: "-2.0,2.5,84", 27: "0.0,2,84"
    ,28: "0.0,2,84", 29: "0.0,2,84", 30: "0.0,2,84"
    ,31: "0.0,2,84", 32: "0.0,2,84", 33: "0.0,0.0,100"}
    Can someone tell me what the numbers in these weapon patterns mean?

  11. #39
    PolskaKielbasa's Avatar
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    Quote Originally Posted by exviet View Post
    EX ----> {1: "0.0,0.0,00", 2: "0.0,0.0,00", .... n: "0.0,0.0,00"}
    ----------------x---y---d--------- x---y---d-------------x---y---d-----
    x=Horizontal
    y=vertical
    d =delay
    What does 'delay' mean? Does it refer to the delay between each consecutive round shot? And what unit of measurement would it be in (I assume it would be in milliseconds)?

    If my assumption is correct, then I am extremely confused as to how this anti-recoil script works. After a quick Bing search (because fuck Google) I learned that the R-301's rate of fire is 810 RPM. According to my math (under the assumption that delay refers to the time between each shot), the delay is 74.074 milliseconds (60/810=0.074074s | then move decimal point 3 spaces to the right to convert to milliseconds). However, the pattern in the script says 80 for the delay. This leads me to another question. If my assumptions are indeed incorrect, then how is the delay calculated for each weapon's pattern in the script?

    I apologize for asking so many questions, I'm just very curious about this and I would really appreciate an answer.

  12. #40
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    Thumbs up

    works well with a few tweaks

  13. #41
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    Question have you got banned?

    Quote Originally Posted by ape.sanchez View Post
    works well with a few tweaks
    have you got banned?

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