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  1. #1
    potatosoup7's Avatar
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    Red face Everyone hype for the new O3 release?

    i'm hype as fuuuuck
    hopefully O59 will be releasing an client within the first while so we can all play with them hax
    my body is ready

  2. #2
    Kate's Avatar
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    Hella hype too bud! Just worried that the 059 client might take a little while, considering the intense update of new content being released in the new update

  3. #3
    potatosoup7's Avatar
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    Quote Originally Posted by Kate View Post
    Hella hype too bud! Just worried that the 059 client might take a little while, considering the intense update of new content being released in the new update
    might as well just grind pots in exalt till it comes out to max the new characters that will be needed lol

    wonder if could just make a simple hacked client with just autonexus to start getting experience in o3

  4. #4
    Simple's Avatar
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    its gonna cost $4.50 per o3 run lmfao
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    Maxing:


    8/8 Maxing : $8.00 6/8 Maxing : $6.00

    Deca and ST Shop:


    Decas : $0.25 Ea. - $0.15 ea. ST's : $0.25 Ea. - $0.15 ea.

  5. #5
    sukarreada's Avatar
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    hacks

    how will i be supposed to do o3 with a flash o59 client considering o3 is only available on exalt??

  6. #6
    Kate's Avatar
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    Quote Originally Posted by sukarreada View Post
    how will i be supposed to do o3 with a flash o59 client considering o3 is only available on exalt??
    I'm sure 059 will be able to bypass that. He was able to add Exalt Mode to his latest release, which allowed Flash players to play Bard, so you never know.

  7. #7
    DIA4A's Avatar
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    Quote Originally Posted by potatosoup7 View Post
    might as well just grind pots in exalt till it comes out to max the new characters that will be needed lol

    wonder if could just make a simple hacked client with just autonexus to start getting experience in o3
    c++ windows only (due to DLLMain + Sleep)

    Code:
    void* m_pLocalPlayerPointer = nullptr;
    void* m_pCacheEntityOriginal = nullptr;
    void* __fastcall m_pCacheEntityDetour(void * ECX, void * EDX)
    {
    	if (ECX)//check if the ecx/entity/this is valid/not a nullptr
    	{
    		if (*(bool*)(std::uintptr_t(ECX) + 0x3A))//check if the entity is local player (0x3A = m_nIsLocalPlayerOffset)
    		{
    			m_pLocalPlayerPointer = ECX;//if its the localplayer, make the localplayer pointer point to it
    		}
    	}
    
    	return ((void*(__thiscall*)(void*))(m_pCacheEntityOriginal))(ECX);//remember to call the games original function
    }
    
    int m_nAutonexusValue = 20;//0 - 100
    //set default autonexus value to 20
    char m_strNexusKey = 'R';//set the nexus key
    
    void m_pCheckHealthThread()
    {
    	while (true)//make the thread run forever/the programs lifetime
    	{
    		if (m_pLocalPlayerPointer)//check if our localplayer pointer is valid/not a nullptr
    		{
    			int m_nMaxHealth = *(int*)(std::uintptr_t(m_pLocalPlayerPointer) + 0x1C4);//get local player max health (0x1C4 = m_nMaxHealthOffset)
    			int m_nHealth = *(int*)(std::uintptr_t(m_pLocalPlayerPointer) + 0x1C8);//get local player health (0x1C8 = m_nHealthOffset)
    			int m_nHealthPercentage = 100.f * (float(m_nHealth) / float(m_nMaxHealth));//0 - 100
    
    			if (m_nHealthPercentage < m_nAutonexusValue)//we have less health % than the minimum allowed, nexus
    			{
    				m_pHoldKeyDown(m_strNexusKey, 20);//hold the nexus key down for 20 ms
    			}
    		}
    
    		Sleep(5);//check every 5 ms, any less will probably put too much of a strain on cpu for something so simple
    	}
    }
    
    BOOL WINAPI DLLMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpReserved)//The DLL Main Entry
    {
    	switch (dwReason)
    	{
    	case DLL_PROCESS_ATTACH:
    	{
    		void* m_pCacheEntityFunction = (void*)DIA4A::UIUtilities::FindPatternIDA("GameAssembly.dll", "48 89 7C 24 18 55 48 8B EC 48 81 EC 80 ? ? ? 80 3D ? 8D 33 02");//find the cache entity function with a pattern
    		m_pDetourFunction(m_pCacheEntityFunction, m_pCacheEntityDetour, m_pCacheEntityOriginal);//detour it to make the game call our function instead of its own
    		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)m_pCheckHealthThread, NULL, NULL, NULL);//start the thread that is to check our health
    	}
    		break;
    	case DLL_PROCESS_DETACH:
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    		break;
    	}
    	return TRUE;
    }

  8. #8
    k1ng31ayer's Avatar
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    03 works on flash, doing it rn.

    credits to 059 tho

  9. #9
    sukarreada's Avatar
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    Quote Originally Posted by k1ng31ayer View Post
    03 works on flash, doing it rn.

    credits to 059 tho
    no it doesnt

  10. #10
    k1ng31ayer's Avatar
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    Quote Originally Posted by sukarreada View Post
    no it doesnt
    yes it does, want a screenshot?

  11. #11
    Simple's Avatar
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    Quote Originally Posted by k1ng31ayer View Post
    yes it does, want a screenshot?
    yes i do \\\\\\\
    Are you looking for Realm Items at the best price?


    Accepting PayPal!

    Selling Decas/ST's | Oryx3 Runs | Maxing | Dungeon Runs | Duping | And Much More!

    ST's/Decas - 0.25 to 0.15 | 8/8 - $8.00 , 6/8 - $6.00 | Duping Standard | IM for more Info!






    Maxing:


    8/8 Maxing : $8.00 6/8 Maxing : $6.00

    Deca and ST Shop:


    Decas : $0.25 Ea. - $0.15 ea. ST's : $0.25 Ea. - $0.15 ea.

  12. #12
    k1ng31ayer's Avatar
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    Quote Originally Posted by vinayven View Post
    yes i do \\\\\\\
    Made it to celestial phase, fun dungeon.


  13. #13
    Simple's Avatar
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    Quote Originally Posted by k1ng31ayer View Post
    Made it to celestial phase, fun dungeon.

    oh damn. i didnt know u cld
    Are you looking for Realm Items at the best price?


    Accepting PayPal!

    Selling Decas/ST's | Oryx3 Runs | Maxing | Dungeon Runs | Duping | And Much More!

    ST's/Decas - 0.25 to 0.15 | 8/8 - $8.00 , 6/8 - $6.00 | Duping Standard | IM for more Info!






    Maxing:


    8/8 Maxing : $8.00 6/8 Maxing : $6.00

    Deca and ST Shop:


    Decas : $0.25 Ea. - $0.15 ea. ST's : $0.25 Ea. - $0.15 ea.

  14. #14
    potatosoup77's Avatar
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    Quote Originally Posted by DIA4A View Post
    c++ windows only (due to DLLMain + Sleep)

    Code:
    void* m_pLocalPlayerPointer = nullptr;
    void* m_pCacheEntityOriginal = nullptr;
    void* __fastcall m_pCacheEntityDetour(void * ECX, void * EDX)
    {
    	if (ECX)//check if the ecx/entity/this is valid/not a nullptr
    	{
    		if (*(bool*)(std::uintptr_t(ECX) + 0x3A))//check if the entity is local player (0x3A = m_nIsLocalPlayerOffset)
    		{
    			m_pLocalPlayerPointer = ECX;//if its the localplayer, make the localplayer pointer point to it
    		}
    	}
    
    	return ((void*(__thiscall*)(void*))(m_pCacheEntityOriginal))(ECX);//remember to call the games original function
    }
    
    int m_nAutonexusValue = 20;//0 - 100
    //set default autonexus value to 20
    char m_strNexusKey = 'R';//set the nexus key
    
    void m_pCheckHealthThread()
    {
    	while (true)//make the thread run forever/the programs lifetime
    	{
    		if (m_pLocalPlayerPointer)//check if our localplayer pointer is valid/not a nullptr
    		{
    			int m_nMaxHealth = *(int*)(std::uintptr_t(m_pLocalPlayerPointer) + 0x1C4);//get local player max health (0x1C4 = m_nMaxHealthOffset)
    			int m_nHealth = *(int*)(std::uintptr_t(m_pLocalPlayerPointer) + 0x1C8);//get local player health (0x1C8 = m_nHealthOffset)
    			int m_nHealthPercentage = 100.f * (float(m_nHealth) / float(m_nMaxHealth));//0 - 100
    
    			if (m_nHealthPercentage < m_nAutonexusValue)//we have less health % than the minimum allowed, nexus
    			{
    				m_pHoldKeyDown(m_strNexusKey, 20);//hold the nexus key down for 20 ms
    			}
    		}
    
    		Sleep(5);//check every 5 ms, any less will probably put too much of a strain on cpu for something so simple
    	}
    }
    
    BOOL WINAPI DLLMain(HINSTANCE hinstDLL, DWORD dwReason, LPVOID lpReserved)//The DLL Main Entry
    {
    	switch (dwReason)
    	{
    	case DLL_PROCESS_ATTACH:
    	{
    		void* m_pCacheEntityFunction = (void*)DIA4A::UIUtilities::FindPatternIDA("GameAssembly.dll", "48 89 7C 24 18 55 48 8B EC 48 81 EC 80 ? ? ? 80 3D ? 8D 33 02");//find the cache entity function with a pattern
    		m_pDetourFunction(m_pCacheEntityFunction, m_pCacheEntityDetour, m_pCacheEntityOriginal);//detour it to make the game call our function instead of its own
    		CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)m_pCheckHealthThread, NULL, NULL, NULL);//start the thread that is to check our health
    	}
    		break;
    	case DLL_PROCESS_DETACH:
    	case DLL_THREAD_ATTACH:
    	case DLL_THREAD_DETACH:
    		break;
    	}
    	return TRUE;
    }

    its been a while since i looked at any juicy code, does this read the unity exalt player? wish i did more code after my cert 3 need a bit more info on how to put this into practice in the client. thanksss

  15. #15
    Hidden Needle's Avatar
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    Quote Originally Posted by k1ng31ayer View Post
    Made it to celestial phase, fun dungeon.

    i set something wrong or i don't know but o3 celestial beam phase is totally invisible for me, i only get damage.

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