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  1. #1
    skythekidfus's Avatar
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    World2Screen without view matrix or rotation matrix

    How would I go about writing a world to screen function using only the following:
    • My X, Y, Z
    • Enemy X, Y, Z
    • Camera FOV, Pitch, Yaw



    All W2S functions I came by used some sort of a matrix, but the process I use doesn't have one.

  2. #2
    Biesi's Avatar
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    The matrix stuff isn't "process dependent" it's maths and just consists of a few numbers depending on what you want to do. If you really want to understand it you'll have to do maths (a lot). Good luck.

    3D Projection
    Transformation Matrix
    Projection

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