this code from my old base , should be working , you can use ltvector to store the position if you want
Code:x = PlayerObject + 0xE8 y = PlayerObject + 0xEC z = PlayerObject + 0xF0
Hello,
I'm working on a project and I can't seem to find the player positions, not just mine, all the players in a room.
I have only managed to find the adress that points to my camera's position and rotation (in CShell.dll).
What am I missing? Any hints?
Thank you!
Last edited by BlenMiner; 10-02-2020 at 04:10 AM.
this code from my old base , should be working , you can use ltvector to store the position if you want
Code:x = PlayerObject + 0xE8 y = PlayerObject + 0xEC z = PlayerObject + 0xF0
I'm afraid that doesn't help me, I'm not very aware of the common terminology used here "PlayerObject" doesn't really resonate, is it contained in the CShell.dll module?
The way I was getting the camera position was by searching values on memory that would get higher/lower based on my movement.
I tried the same for the player list but I failed to get any positive results for positions other than my own.
Not sure I'm making myself clear!
Last edited by BlenMiner; 10-02-2020 at 06:06 AM.
BlenMiner (10-02-2020)
If you point out that I asked you about other questions in this post, which has hurt or disrespected you or the person who posted it, I'm sorry for my behavior. I saw you talking to other people in the forum. You said there was a better way to hook, so I wanted your help. Again, I apologize to you and the people who published and read this post. I'm sorry