Hi
Code:
// CShell.dll
#define aCLTPlayerClient 0x1CA8780
#define CLTPlayerClientOffset 0x78
#define aLTClientShell 0x1CA3DD0
#define aLTModel 0x16DEAE8
#define ILTClient 0x1CA7D9C
#define GameStatus 0x172E3BC
#define Recoil1 0x5E0
#define Recoil2 0x5F0
#define Recoil3 0x6D8
#define Recoil4 0x6E0
#define FlyGravity 0xB04
#define FlyGravityZM 0xA24
#define dwPlayerStart 0x204
#define dwPlayerSize 0xD88
#define MEOffset 0x20C
#define WeaponMgr 0x16DA070
#define ReloadAnimRatio 0x12A0
#define ChangeWeaponAnimRatio 0x364
#define GlowAddr 0xB419C0
#define GlowThickness 0x7FBAC0
#define WeaponClass 0x2
#define FallDamageAddr 0x16DA054
#define FallDamageOffset 0x4
#define ModelNode 0x16D9C64
#define NodeSize 0x9C
#define NodeCount 0x7CF
#define AntiSmoke 0x313931
// Crossfire.exe
#define WallArray 0x12B6FD0
#define IntersectSegment 0x6A4E30
//Invisible
DWORD Mwait0 = 0x116AB34;
DWORD Mcidle = 0x11EA114;
DWORD Midle = 0x116A354;
DWORD Midle1 = 0x1275FB0;
DWORD Mrun = 0x116A780;
DWORD MrunRside = 0x11EA120;
DWORD MrunLside = 0x11EA138;
DWORD MrunBside = 0x11EA12C;
DWORD Mwalk = 0x116AB2C;
DWORD MwalkRside = 0x11EA144;
DWORD MwalkLside = 0x11EA154;
DWORD MwalkBside = 0x11EA164;
DWORD McwalkLside = 0x12D595C;
DWORD McwalkRside = 0x11FAE14;
DWORD McwalkBside = 0x11FAE04;
DWORD MJump = 0x11BE0BC;
DWORD Mhit01 = 0x127BBC0;
DWORD Mhit02 = 0x127BBB8;
DWORD Mcwalk = 0x11D2B50;
DWORD Midleup = 0x11FA7BC;
DWORD midles = 0x11BE0C4;
DWORD MSuperjump = 0x11FAD50;
DWORD McSuperjump = 0x11FAAE4;