HI
Code:
#define Wallary 0x12B6FB0
#define GlowAddr 0xB42B70
#define glowthinks 0x7FBAC0
#define BasicPlayer 0x153FE00
#define aCLTPlayerClient 0x1CA9720
#define CLTPlayerClientOffset 0x80
#define BunnyHop 0x1CE8B4C
#define Weaponmgr 0x16DB070
#define PlayerVieww 0x1CA9758
//////////////////////// ESP & AIM /////////////////
#define aLTClientShell 0x1CA4D71
#define ILTClienT 0x1CA8D3C
#define aLTModel 0x16DFAE7
#define dwCPlayerStart 0x204
#define dwCPlayerSize 0xD88
#define MEOffset 0x20C
#define aIntersectSegment 0x6A5110
//////////////////////// ESP & AIM /////////////////
#define ModlNod 0x16DAC64
#define AntiSmoke 0x3139F1
#define GameStatus 0x172F3BC
#define ADDR_CHATGM 0x1CED1E0
#define Recoil1 0x5E8
#define Recoil2 0x5F0
#define Recoil3 0x6D8
#define Recoil4 0x6E0
#define FlyGravity 0xB04
#define FlyGravityZM 0xA24
#define FallDamageAddr 0x16DB054
#define FallDamageOffset 0x4
Invisible
Code:
DWORD Mwait0 = 0x116AB34;
DWORD Mcidle = 0x11EA114;
DWORD Midle = 0x116A354;
DWORD Midle1 = 0x1275FB0;
DWORD Mrun = 0x116A780;
DWORD MrunRside = 0x11EA120;
DWORD MrunLside = 0x11EA138;
DWORD MrunBside = 0x11EA12C;
DWORD Mwalk = 0x116AB2C;
DWORD MwalkRside = 0x11EA144;
DWORD MwalkLside = 0x11EA154;
DWORD MwalkBside = 0x11EA164;
DWORD McwalkLside = 0x12D595C;
DWORD McwalkRside = 0x11FAE14;
DWORD McwalkBside = 0x11FAE04;
DWORD MJump = 0x11BE0BC;
DWORD Mhit01 = 0x127BBC0;
DWORD Mhit02 = 0x127BBB8;
DWORD Mcwalk = 0x11D2B50;
DWORD Midleup = 0x11FA7BC;
DWORD midles = 0x11BE0C4;
DWORD MSuperjump = 0x11FAD50;
DWORD McSuperjump = 0x11FAAE4;
Credit: AOE, @dreek1, @vaisefud3, @TheGe2k and Me , IDA PRO , x32dbg