Code:FE 40 19 8B 85 ?? ?? ?? ??
after searching old threads it appears none of the aob for 31_0 bypass works anymore...anyone have the updated one and is willing to share?
CF West
thx!
Code:FE 40 19 8B 85 ?? ?? ?? ??
My Own Hack!!!
iamat123456 (12-21-2020),XahmedX209 (02-12-2021)
Code:class GAMEPROTO_COMMON { public: char pad_0000[4]; uint32_t mValidPacket; uint8_t mPacketSequence; uint8_t mPostEncryptKey; char pad_000A[2]; uint32_t mPostEncrypt; uint32_t mValidEncryption; uint32_t mMagicNumber; virtual char __thiscall PreReadData(ILTMessage_Read*); virtual bool __thiscall PostReadData(ILTMessage_Read*); virtual char __thiscall PreWriteData(ILTMessage_Read*); virtual bool __thiscall PostWriteData(ILTMessage_Read*); }; class GAMEPROTO_CS_WEAR_SACK_REQ : public GAMEPROTO_COMMON { public: char pad_0018[1]; uint8_t N0000003C; virtual bool __thiscall ReadData(ILTMessage_Read*); virtual bool __thiscall WriteData(ILTMessage_Read*); //CS_WEAR_SACK_REQ }; class GAMEPROTO_CS_CURRENT_WEAPON_CHECK_RES : public GAMEPROTO_COMMON { public: virtual bool __thiscall ReadData(ILTMessage_Read*); virtual bool __thiscall WriteData(ILTMessage_Read*); //Stop }; bool CS_WEAR_SACK_REQ(GAMEPROTO_CS_WEAR_SACK_REQ* WEAR_SACK, ILTMessage_Read* Message) { WEAR_SACK->N0000003C = 0; return gp_Table[MSG_CS_WEAR_SACK_REQ]->GetOriginal<bool(__thiscall*)(GAMEPROTO_CS_WEAR_SACK_REQ*, ILTMessage_Read*)>()(WEAR_SACK, Message); }
Last edited by jayjay153; 02-03-2021 at 10:00 PM.