Great, but I still kinda prefer Archangels aka War3z
Great, but I still kinda prefer Archangels aka War3z
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I am having an error compiling my own.
It compiles correctly (I think), but when I run the compiled launcher, it tells me there is a problem. Any help? I know it has something to do with my library.zip, and possibly my win32api.pyd. I try using others and it still wont work but the error I am getting is that ReadGameMemory (or something) cannot initialize win32api.pyd. Any assistance?
So by saying "i'm banned from this hack," do you mean that you yourself are unable to use the hack due to some force which bans you from taking such action?
By saying "now can i buy a new cod mw2," are you asking a question? Of course you can buy a new one if you have roughly 60 USD. Perhaps a period after "...new cod mw2" would be appropriate to properly convey your thoughts.
Don't you just love it when people attempt to convey a serious point in a manner which ultimately detracts from it?
I can understand if English isn't your first language, but I believe it's in your power to spell "really" correctly and to not confuse "u" with "ur." It makes your statement much more convincing.
This was really a troll post, but I think everyone will enjoy it; brings me back to my 10 year old days
You can find this information on the Google Code Page:
However I will include it below.
Go into config file and find this section
****************************
****************************Code:BOT_SPEED_1 = 5 BOT_SPEED_TICK_1 = 15 BOT_SPEED_2 = 3 BOT_SPEED_TICK_2 = 30 BOT_SPEED_3 = 2
Changeto something likeCode:BOT_SPEED_1 = 5Hope that answers your question.Code:BOT_SPEED_1 = 2
He did not make that hack, sph4ck did a bunch of work on it, putting pieces of code together from various people, Archangel did however contribute to it.
It is the same hack, what don't you like about this version?
How are you "compiling" it?
Chances are you do not have a "proper" development environment up.
We have had best luck with this setup:
- Windows XP ( I use a virtual machine setup)
- 32 bit ActivePython
- 32 bit Py2EXE
That is what I byte code convert and package all of my builds with, no dependency issues either
Also I want to thank: toobanooba, dwcusterjr for their valuable additions to this topic discussion (see above two posts).
Haha thanks. I'm actually going to work now on making custome player textures to use to test this code with, that we are working on. Don't get excited but if we can reliable aim at a player then test if we are aiming at them "visibly" with the use of player models and then check their team. We will have a working visible shooting only aimbot. I have worries that we can perform all of the calculations fast enough to get a good quality aimbot this way, but we will try.
Of course there will be credits given to you if we can get it working
I do have a question?
For the player colors, should we use the existing ones from this forum, or create models that have a band of color, say 3 different rings around the: head, chest, waist area of the body, so that we can aim for that section.We would need to make the code check the coordinates and then see if it matches any of the colors. Just a thought I wanted to convert to a question.
Also read a tutorial on Python, and remember that all the spaces and indentations are relevant and important, the code is easy to read, the problem is the coding convention takes time to get used to. You will see things like "p = blah" and "if p.alive and p.enemy:" how do you know what "p" is? That is sometimes the hard part to figure out, if you just pick up new code and are not familiar with Python. It is easy though, promise.
Last edited by dheir; 06-24-2010 at 04:52 PM.
I have py2exe, and ActivePython, but not XP. I have Windows 7.
I am "compiling" it the only way I know how:
"python setup.py py2exe"
I can see the log and it seems to work well and compile successfully, but running it tells me that it cannot initialize win32api.pyd. Any assistance would be greatly appreciated.
EDIT:
I would love to help test, and if possible, code. Tell me what I need to do...
Last edited by iZ3RO; 06-24-2010 at 04:46 PM.
Alright. Nice, I've been looking at the code and it looks relatively quick to learn. Unlike C++ which takes years. :/
I'm kind of interested in learning how to do it. Any places you could direct me to, to get me started? As well, for the 3rd time. Is it possible to port this to MW1? Just a thought, a yes or no would be nice. :P
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I am pretty sure it would be fairly simple. Just replace the app it reads and change the offsets. Correct me if I am wrong.
Do you know what a virtual machine is?
If so you can install XP on a vm, and run all of your code through that, I transfer everything with a flash drive and I have good working byte code.
go here VirtualBox and check out that software, it is good virtual machine software and free.
It would probably be simple enough considering, however I believe there is not interest on our part at this time to do so, since neither of us own that game. Plus working on this is a priority for our hobby time.
It may be, however since I have not done any programming for that game I do not know the internals of it well
Yes, I do know what a virtual machine is, as that is how I run my windows 7. If you could PM me a link to a WinXP iso, I would be very grateful.