Glow Function

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Glow Function
Code:
#define m_GlowFunc 0x00000 // CShell_x64.dll = Pattern: 48 ?? ?? ?? ?? 57 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 0F B6 F2 48 8D ?? ?? ?? ?? ?? || String: PlayerOutLineRender 1

typedef void(__fastcall* GlowFn)(__int64, unsigned int __int8);

// =========================== [ Glow Function ] ========================== //
GlowFn GFn = (GlowFn)(this->GetCShellx64Instance() + m_GlowFunc);
if (IsValidPointer(GFn) && GFn != NULL && GFn != nullptr) // well?
{
	if (GetAsyncKeyState(VK_F10) & 1) GlowKey = (!GlowKey);
	if (GlowKey && IsObjectReadyForHook()) // IsObjectReadyForHook = Object_x64.dll its useful tho for simple ingame checking, i add this thing to prevent a bug in storage where you get a BIG CHARACTER like crazy XD.
	{
		GFn(1, 1);
	}
	else
	{
		GFn(0, 0);
	}
}
Credits: @dreek1 @vaisefud3
idk if there is something i forgot to give credits please comment here ^_^.

btw i post this for someone who needs and i'm trying to help
Quote Originally Posted by MemoryThePast View Post
Code:
#define m_GlowFunc 0x00000 // CShell_x64.dll = Pattern: 48 ?? ?? ?? ?? 57 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 0F B6 F2 48 8D ?? ?? ?? ?? ?? || String: PlayerOutLineRender 1

typedef void(__fastcall* GlowFn)(__int64, unsigned int __int8);

// =========================== [ Glow Function ] ========================== //
GlowFn GFn = (GlowFn)(this->GetCShellx64Instance() + m_GlowFunc);
if (IsValidPointer(GFn) && GFn != NULL && GFn != nullptr) // well?
{
	if (GetAsyncKeyState(VK_F10) & 1) GlowKey = (!GlowKey);
	if (GlowKey && IsObjectReadyForHook()) // IsObjectReadyForHook = Object_x64.dll its useful tho for simple ingame checking, i add this thing to prevent a bug in storage where you get a BIG CHARACTER like crazy XD.
	{
		GFn(1, 1);
	}
	else
	{
		GFn(0, 0);
	}
}
Credits: @dreek1 @vaisefud3
idk if there is something i forgot to give credits please comment here ^_^.

btw i post this for someone who needs and i'm trying to help
1st param is ignored so you can leave it at 0. GJ anyways
Quote Originally Posted by vaisefud3 View Post
1st param is ignored so you can leave it at 0. GJ anyways
oh i see thanks, actually i didn't do anything about it and i only do just try it and it work so i didn't know what does it do in that another params
how to put this code in cf
Quote Originally Posted by vaisefud3 View Post
1st param is ignored so you can leave it at 0. GJ anyways
how to use this code to it in cf
Quote Originally Posted by MemoryThePast View Post
oh i see thanks, actually i didn't do anything about it and i only do just try it and it work so i didn't know what does it do in that another params
The best method is still RunConsoleString + SetObjectOutline, but this at least helps the pasters out there
Quote Originally Posted by vaisefud3 View Post
The best method is still RunConsoleString + SetObjectOutline, but this at least helps the pasters out there


waiting for melhax credit
The this is, this has been posted so many times and it still works.
Keep up the good work anyway.
take a note this is crossfire x64 version i posted this for purposes because what i've seen to the other people, still doing in the same function even that's not are they looking and i hope they learn about reverse engineering about this
Quote Originally Posted by raichfighter22 View Post


waiting for melhax credit
wtf? I'm using the engine, not some code I found on the internet like most of the ppl here lol
Good Job bro <3

I want LoadLibrary 64 !
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