Code:
#define m_GlowFunc 0x00000 // CShell_x64.dll = Pattern: 48 ?? ?? ?? ?? 57 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 0F B6 F2 48 8D ?? ?? ?? ?? ?? || String: PlayerOutLineRender 1
typedef void(__fastcall* GlowFn)(__int64, unsigned int __int8);
// =========================== [ Glow Function ] ========================== //
GlowFn GFn = (GlowFn)(this->GetCShellx64Instance() + m_GlowFunc);
if (IsValidPointer(GFn) && GFn != NULL && GFn != nullptr) // well?
{
if (GetAsyncKeyState(VK_F10) & 1) GlowKey = (!GlowKey);
if (GlowKey && IsObjectReadyForHook()) // IsObjectReadyForHook = Object_x64.dll its useful tho for simple ingame checking, i add this thing to prevent a bug in storage where you get a BIG CHARACTER like crazy XD.
{
GFn(1, 1);
}
else
{
GFn(0, 0);
}
}
Credits: @
dreek1 @
vaisefud3
idk if there is something i forgot to give credits please comment here ^_^.
btw i post this for someone who needs and i'm trying to help