You need to copy the code from 1.4.1.2 to Terraria 1.4.2 via dnspy.
I know basically nothing about this but since 1.4.2 was a rlly small update i assume it'll be easy to an extent I'm using dnSpy but cant find any significant differences in the code that I would have to edit
i already tried just changing the version value but obviously that didn't work
Last edited by meme; 04-04-2021 at 10:42 AM. Reason: removed d1scord
You need to copy the code from 1.4.1.2 to Terraria 1.4.2 via dnspy.
I am currently looking at the code for the FruitY client in dnSpy and found 3 extra tabs under the Terraria tab itself.
Here's the proof.
It may differ from other clients though, so it would be best to search for something similar. Or better yet, if it has any cheats like fullbright and noclip, it should have those around together in a class.
Last edited by DaemonXSoul; 03-29-2021 at 09:28 PM. Reason: Image didn't properly show. Edited as a URL instead.
ChristopherFisher (04-30-2021)
Love me some hard coded clients. But yeh, the general class for hard coded clients is Mods, if there is something you can't find like a fullbright cheat, find it's bool to toggle it, right click and analyse, dnSpy will find where its used in every other class and you can see where and what was changed in another class.
thats the client im updating lmao
i dont know much about dnspy but i was told i should takethe modified parts of the game and put it into 1.4.2 not take the missing parts and do the opposite but ill try it out
im somehow having a hard time copying over namespaces tho lol
Classes serve for ease of perception and ease of transfer to new versions.
In fact, it's enough for me to transfer these classes to the new version and everything will work.
There are some mods, like Godmode, Fullbright, that are pushed elsewhere in the game code.
In general, this simplifies everything.