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  1. #1
    Kiukiu13's Avatar
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    Exclamation How set up cheat on warzone

    I found a download for warzone esp, when I install it there are some folder and files:
    .vs (hidden folder)
    Game (folder)
    Hook (folder)
    Utilties (folder)
    Vendors (folder)
    .gitattributes(file)
    .gitignore(file)
    Application.ccp(file)
    Application.h(file)
    dllmain.cpp(file)
    IGodsEye.sln(file)
    IGodsEye.vcxproj(file)
    IGodsEye.vcxproj.filters(file)
    offsets.cpp(file)
    stdafx.h(file)
    Readme.md (file)
    in readme there is wrote:
    OFFSETS.cpp IS NOT THE OFFSETS FILE THE PROGRAM USES IT IS JUST TO HELP YOU UPDATE IT ALL OF THE ACTUAL OFFSETS AND STUFF ARE IN THE GAME FILE
    This is a exact copy of the orginal IGodsEye repository this is not updated nor will I update it for you.
    If you are having issues compiling here are the project propertys
    1. General -> Platform Toolset -> v142
    2. Advanced -> Use of MFC -> Use MFC in a Static Library
    3. Advanced -> Character Set -> Use Unicode Character Set
    4. C/C++ -> General -> Additional Include Directories = $(ProjectDir);vendors/minhook/include;%(AdditionalIncludeDirectories)
    5. C/C++ -> Linker -> General -> Additional Library Directories = vendors/minhook/lib;%(AdditionalLibraryDirectories)
    6. C/C++ -> Linker -> Input -> Additional Dependencies = d3d12.lib;dxgi.lib;libMinHook-x64-v142-md.lib;%(AdditionalDependencies)
    Note: if you want to compile for a different platform toolset, you'll need to compile Minhook libraries for the toolset, include the .lib files in /vendors/minhook/lib and then change the Linker Input Additional Dependencies to the lib file for your toolset.
    I was only able to complie it in debug x64 mode.


    What i have to do for set up cheat in warzone?

  2. #2
    Legacy Modding's Avatar
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    Quote Originally Posted by Kiukiu13 View Post
    I found a download for warzone esp, when I install it there are some folder and files:
    .vs (hidden folder)
    Game (folder)
    Hook (folder)
    Utilties (folder)
    Vendors (folder)
    .gitattributes(file)
    .gitignore(file)
    Application.ccp(file)
    Application.h(file)
    dllmain.cpp(file)
    IGodsEye.sln(file)
    IGodsEye.vcxproj(file)
    IGodsEye.vcxproj.filters(file)
    offsets.cpp(file)
    stdafx.h(file)
    Readme.md (file)
    in readme there is wrote:
    OFFSETS.cpp IS NOT THE OFFSETS FILE THE PROGRAM USES IT IS JUST TO HELP YOU UPDATE IT ALL OF THE ACTUAL OFFSETS AND STUFF ARE IN THE GAME FILE
    This is a exact copy of the orginal IGodsEye repository this is not updated nor will I update it for you.
    If you are having issues compiling here are the project propertys
    1. General -> Platform Toolset -> v142
    2. Advanced -> Use of MFC -> Use MFC in a Static Library
    3. Advanced -> Character Set -> Use Unicode Character Set
    4. C/C++ -> General -> Additional Include Directories = $(ProjectDir);vendors/minhook/include;%(AdditionalIncludeDirectories)
    5. C/C++ -> Linker -> General -> Additional Library Directories = vendors/minhook/lib;%(AdditionalLibraryDirectories)
    6. C/C++ -> Linker -> Input -> Additional Dependencies = d3d12.lib;dxgi.lib;libMinHook-x64-v142-md.lib;%(AdditionalDependencies)
    Note: if you want to compile for a different platform toolset, you'll need to compile Minhook libraries for the toolset, include the .lib files in /vendors/minhook/lib and then change the Linker Input Additional Dependencies to the lib file for your toolset.
    I was only able to complie it in debug x64 mode.


    What i have to do for set up cheat in warzone?
    maybe update the source and compile it?
    clearly its a source code and not a functional cheat
    Please +rep and +thanks if I helped
    Add me on IM

  3. #3
    ghost102's Avatar
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    Quote Originally Posted by Kiukiu13 View Post
    I found a download for warzone esp, when I install it there are some folder and files:
    .vs (hidden folder)
    Game (folder)
    Hook (folder)
    Utilties (folder)
    Vendors (folder)
    .gitattributes(file)
    .gitignore(file)
    Application.ccp(file)
    Application.h(file)
    dllmain.cpp(file)
    IGodsEye.sln(file)
    IGodsEye.vcxproj(file)
    IGodsEye.vcxproj.filters(file)
    offsets.cpp(file)
    stdafx.h(file)
    Readme.md (file)
    in readme there is wrote:
    OFFSETS.cpp IS NOT THE OFFSETS FILE THE PROGRAM USES IT IS JUST TO HELP YOU UPDATE IT ALL OF THE ACTUAL OFFSETS AND STUFF ARE IN THE GAME FILE
    This is a exact copy of the orginal IGodsEye repository this is not updated nor will I update it for you.
    If you are having issues compiling here are the project propertys
    1. General -> Platform Toolset -> v142
    2. Advanced -> Use of MFC -> Use MFC in a Static Library
    3. Advanced -> Character Set -> Use Unicode Character Set
    4. C/C++ -> General -> Additional Include Directories = $(ProjectDir);vendors/minhook/include;%(AdditionalIncludeDirectories)
    5. C/C++ -> Linker -> General -> Additional Library Directories = vendors/minhook/lib;%(AdditionalLibraryDirectories)
    6. C/C++ -> Linker -> Input -> Additional Dependencies = d3d12.lib;dxgi.lib;libMinHook-x64-v142-md.lib;%(AdditionalDependencies)
    Note: if you want to compile for a different platform toolset, you'll need to compile Minhook libraries for the toolset, include the .lib files in /vendors/minhook/lib and then change the Linker Input Additional Dependencies to the lib file for your toolset.
    I was only able to complie it in debug x64 mode.


    What i have to do for set up cheat in warzone?

    great job. you have the source code for the aimbot,etc.
    now all you need to do is bypass the anti cheat and find a way to inject this in your game.

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