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  1. #16
    emaniu's Avatar
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    i'm add u coming soon

  2. #17
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    Still Up

    Hey are you still up for hosting?

  3. #18
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    Quote Originally Posted by Makor View Post
    DMU
    DIAMOND
    LEVEL 1000


    ACTIVISION ID: JOIN 4 UNLOCKALL#4486238

    I need at least 20 to start






    The risk for a ban is very low but still there so know that I am not responsible for a gross ban
    Trying to PM you, please get back to me when you can. Thanks

  4. #19
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    a

    i added you my tag is Nico#5988805

  5. #20
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    Unable to add, keeps saying failed. Do you have dis? and I added you on IM here.
    Last edited by o1Storm; 07-13-2021 at 06:13 AM.

  6. #21
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    add plz

    Quote Originally Posted by o1Storm View Post
    Unable to add, keeps saying failed. Do you have dis? and I added you on IM here.
    Last edited by b3njo; 07-13-2021 at 06:42 AM.

  7. #22
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    I'm interested too!

  8. #23
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    +1 =) plz im online but cant add you

  9. #24
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    Quote Originally Posted by climax33 View Post
    +1 =) plz im online but cant add you
    Same to me, online but can't add

  10. #25
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    Talking Cant private message

    please accept my friend request
    Last edited by nochillrobin; 07-13-2021 at 10:10 AM.

  11. #26
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    Talking

    I've added you on activision!

  12. #27
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    added on ACTI

    Aldo is the name beep boop bop thx man you're god

  13. #28
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    I finally could add to Activision too... Hope to hear back from you...

  14. #29
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    Still available bro?

  15. #30
    xBlazyy's Avatar
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    How to use

    Quote Originally Posted by borisc98 View Post
    Not my code!
    Credits to Endoh

    With this release I'll show you how you can soft unlock the battlepass and every single microtranaction item in the game. That means every single weapon in the armory, every vehicle skin, operator skin, watch, decal, spray, taunt, reticle, calling card, all the special activision camos, and all the unreleased bundles and skins. And beacuse there aren't any checks for if you own the items you put on your account, once you reboot your game you keep everything you applied permanently

    You will need a hooking library like minhook or detours. You also need to hook the game after it runs some integrity checks on stayrtup so you don't crash immediately for hooking directly on the .text section. Just make sure you do this with a hook or the game does do a lazy check that will ban you for directly manipulating the loot data (Infinity Ward lazy idea for a "patch"). Hooking right after the intro screen when the game is connecting to online services should work good. Once you run the unlock function, you can just unhook directly after. You need two pretty known functions from the engine to work with the stringtables (StringTable_GetAsset, StringTable_GetColumnValueForRow) but thats all. You could get by without using those functions, but I'm going to use them in this example cause I don't want to post a stupidly long array again.

    Code:
    void UnlockEverything() {
     
    	auto pLootBase = base + 0x9F0C910;// signature 48 8D 0D ? ? ? ? 48 8D 44 24 ? C7 44 (LEA rcx, pLootBase)
     
    	struct LootItem {
    		int m_itemId;
    		int m_itemQuantity;
    	};
    	
    	struct StringTable {
    		char* name;
    		int columnCount;
    		int rowCount;
    	};
     
    	auto pInventory = (LootItem*)((uintptr_t)pLootBase + 64);
     
    	auto pNumItems = (uint32_t*)((uintptr_t)pLootBase + 240064);
     
    	int curCount = *pNumItems;
     
    	auto updateOrAddItem = [&] (int itemId, int quantity) {
     
    		bool bFound = false;
     
    		for (int i = 0; i < 30000; i++) {
    			if (pInventory[i].itemId == itemId && pInventory[i].quantity < 1) {
    				pInventory[i].quantity++;
    				bFound = true;
    				break;
    			}
    		}
     
    		if (!bFound) {
    			pInventory[curCount].itemId = itemId;
    			pInventory[curCount].quantity = 1;
     
    			curCount++;
    			(*pNumItems)++;
     
    			*(BYTE*)((uintptr_t)pLootBase + 240072) = 0;
    		}
    	};
     
    	StringTable* loot_master = nullptr;
     
    	StringTable_GetAsset("loot/loot_master.csv", &loot_master);
     
    	for (int i = 1; i < loot_master->rowCount; i++) {
     
    		char* loot_type = StringTable_GetColumnValueForRow(loot_master, i, 2);
     
    		if (strstr(loot_type, "iw8_") || loot_type[0] == '#')
    			continue;
    			
    		char buf[1024];
    		
    		sprintf_s(buf, "loot/%s_ids.csv", loot_type);
     
    		StringTable * string_table = nullptr;
     
    		StringTable_GetAsset(buf, &string_table);
     
    		if (!string_table)
    			continue;
     
    		for (int s = 0; s < string_table->rowCount; s++) {
     
    			updateOrAddItem(atoi(StringTable_GetColumnValueForRow(string_table, s, 0)), 1);
    		}
    	}
    }
     
    using MoveResponseToInventory_t = bool(__fastcall*)(LPVOID, int);
     
    MoveResponseToInventory_t fpMoveResponseOrig;
     
    pMoveResponseToInventory = 
     
    bool __fastcall MoveResponseToInventory_Hooked(LPVOID a1, int a2) {
     
    	fpMoveResponseOrig(a1, a2);
     
    	UnlockEverything();
     
    	MH_RemoveHook(pMoveResponseToInventory);
     
    	return false;
    }
     
    void SetupYourHook() {
    	if (MH_CreateHook(pMoveResponseToInventory, MoveResponseToInventory_Hooked, &fpMoveResponseOrig) != MH_SUCCESS) {
    	
    		printf("Failed to hook...");
    	}
    }
     
     
    Addresses (latest update):
     
    pMoveResponseToInventory: base + 0x576BB60 // signature 40 53 55 56 57 41 55 41 56 48 83 EC 28 4C
     
    pLootBase: base + 0xA0DC290 // signature 48 8D 0D ? ? ? ? 48 8D 44 24 ? C7 44
     
    StringTable_GetAsset: base + 0x2F56A70 // signature E8 ? ? ? ? 48 8D 15 ? ? ? ? 8D 4B 36
     
    StringTable_GetColumnValueForRow: base + 0x2F56AB0 // signature E8 ? ? ? ? 33 D2 48 8B C8 44 8D 42 16
    how do you use this ?

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